Heath04🌳
Pumpking
EDIT: Based on community feedback, I have proposed a different way to rebalance movement accessories. Many have pointed out that guaranteed items in the chests is too reliant on those items, and that the Hermes boots and cloud in a bottle (and alternatives) are too good for when you can get them. To make a middle ground for this, I thought about nerfing the acceleration speed of the Hermes boots and cloud in a bottle, and nerfing the max speed of the Hermes boots. This would make them less overpowered in the early game. This would also make other accessories such as the magiluminesence, shield of Cthulhu and hooks more essential for quick directional movement. This would also make the movement more skillful. For players that do not want to manage the hooks: the nerfed acceleration speed becomes weaker after combining it with other accessories at the tinkerers' workshop, so it would become more like the old acceleration towards the end of pre-hardmode.
I don't believe making hermes boots (or the other types of boots) more accessible but nerfed would be more enjoyable and would likely slow progression (literally), the boots are fine as is. Even with making them guaranteed in the first few doesn't make them in anyway overpowered. There's the chance that the player doesn't find one of the first ones, maybe they miss the first chest and find the 2nd. There's too many factors still to make the assumption that it's going to be overpowered.This will make the pre-boss stage much more enjoyable and quick