CrimsHallowHero
Terrarian
Background
In 1.4 snow biome generation was changed. Most notably:
- its size has been reduced;
- it is placed significantly further from spawn point now.
After quick search I haven't found officially declared reasons behind the changes. Howbeit, some consequences of the change can be seen through the game experience after more than 1,5 years since Journey's End release date.
Snow biome is essentially a next step in progression after Forest/Underground/Caverns. It features more powerful enemies than in pure Caverns that are still not as deadly as in Underground Desert/Evil/Jungle. Equipment found here usually follows similar power gradient (except for UG Desert weapons which are a bit underwhelming for this biome, IMO).
World generation usually puts Snow biome quite far from spawn point making accessing it significantly harder or puts it behind Evil biome thus blocking it from early access outright. Later in a game its content got mostly outclassed making exploration of the Snow biome unneeded. Only few utility items remain useful, namely Ice Skates and Blizzard in a Bottle. Last but not the least, far placed Snow biome is often overridden by the Dungeon further reducing already not so large biome area.
Suggestion
All these suggested me to propose changing Snow biome generation rules to something similar to those in v1.3. They felt more in line with progression granting smoother transition from Caverns to Evil/Desert/Jungle.
There is a poll to express players' opinion in short form. However, constructive criticism or additional arguments in favor of the suggestion would be much appreciated.
In 1.4 snow biome generation was changed. Most notably:
- its size has been reduced;
- it is placed significantly further from spawn point now.
After quick search I haven't found officially declared reasons behind the changes. Howbeit, some consequences of the change can be seen through the game experience after more than 1,5 years since Journey's End release date.
Snow biome is essentially a next step in progression after Forest/Underground/Caverns. It features more powerful enemies than in pure Caverns that are still not as deadly as in Underground Desert/Evil/Jungle. Equipment found here usually follows similar power gradient (except for UG Desert weapons which are a bit underwhelming for this biome, IMO).
World generation usually puts Snow biome quite far from spawn point making accessing it significantly harder or puts it behind Evil biome thus blocking it from early access outright. Later in a game its content got mostly outclassed making exploration of the Snow biome unneeded. Only few utility items remain useful, namely Ice Skates and Blizzard in a Bottle. Last but not the least, far placed Snow biome is often overridden by the Dungeon further reducing already not so large biome area.
Suggestion
All these suggested me to propose changing Snow biome generation rules to something similar to those in v1.3. They felt more in line with progression granting smoother transition from Caverns to Evil/Desert/Jungle.
There is a poll to express players' opinion in short form. However, constructive criticism or additional arguments in favor of the suggestion would be much appreciated.