ExoticCharm
Terrarian
One of the things that made Perfect Dark so enjoyable compared to Goldeneye 64 was the addition of "alternate fires". This was where each gun would have a different attack that you could switch to. Pistols could have a pistol whip, the laptop gun turned into a turret, the dragon became a proximity mine, and so on.
Then I realized something. Why can't we do that in Terraria? The sniper has an alternate fire because of the zoom feature, but why stop there? Imagine if the death sickle shot out 3 homing projectiles (albeit at a mana cost and less damage per projectile), or if some of the swords had a parry move that when timed would greatly reduce the damage taken, or if the Excalibur's alternate fire could be used to break blocks. Ranged weapons could have alternate fire modes that use the next ammo stack in order, effectively allowing a player to switch between two types of ammo on the fly instead of going into the inventory in the middle of battle. Magic weapons could have more devastating or wider ranged attacks in exchange for a greater mana cost, like if the crystal storm alternate fire shot 8 crystal shots in different directions like a nova spell.
The more I think about it, the more potential I see in it. As long as the alternate fires aren't universally better or worse than their counterpart and they only enhance the experience by providing players with a different options, then it could work. I don't see this happening as it would require a lot of work, even if the base items are already in the game. It would be cool, but I think it will only be a dream and not a reality.
Regardless, what kind of alternate fire modes would you like to see?
Then I realized something. Why can't we do that in Terraria? The sniper has an alternate fire because of the zoom feature, but why stop there? Imagine if the death sickle shot out 3 homing projectiles (albeit at a mana cost and less damage per projectile), or if some of the swords had a parry move that when timed would greatly reduce the damage taken, or if the Excalibur's alternate fire could be used to break blocks. Ranged weapons could have alternate fire modes that use the next ammo stack in order, effectively allowing a player to switch between two types of ammo on the fly instead of going into the inventory in the middle of battle. Magic weapons could have more devastating or wider ranged attacks in exchange for a greater mana cost, like if the crystal storm alternate fire shot 8 crystal shots in different directions like a nova spell.
The more I think about it, the more potential I see in it. As long as the alternate fires aren't universally better or worse than their counterpart and they only enhance the experience by providing players with a different options, then it could work. I don't see this happening as it would require a lot of work, even if the base items are already in the game. It would be cool, but I think it will only be a dream and not a reality.
Regardless, what kind of alternate fire modes would you like to see?