Just wanted to report a bug I found. From what I can tell when you combine a solidified archery potion with anything else (including another archery potion) the archery potion loses all of its effect.
Sorry, I should have been more specific. This was all done in single player. I just double checked with only solidified potions active and the same bug occurs. What happens is the tooltip still displays the stats being there, however they don't apply. I just unequipped everything and checked my bow damage. I then equipped a solidified archery potion and the damage went up. I then took the potion and combined it with another archery potion (the resulting potion was just those two), but after equipping that there was no change in damage at all. So far that is the only potion I have run into where that occurs. I checked with magic damage and wrath, and those worked fine.
Oh, you can definitely stack the same potion. What usually happens is you get around 1/4 of the original strength potion added on. For instance archery goes from 20% increase in damage up to 25%, or wrath from 10% to 12.5%. From what I have noticed you can keep doing this until the effect is at 2.5 its original value for most potions (sometimes this results in bonus effects too).So basically, you tried to stack the effects of two of the same potion, but it ended up removing the effect completely? If so, how odd. But for starters, you can't stack the effects of the same potion, as far as I know.
Sorry, I should have been more specific. This was all done in single player. I just double checked with only solidified potions active and the same bug occurs. What happens is the tooltip still displays the stats being there, however they don't apply. I just unequipped everything and checked my bow damage. I then equipped a solidified archery potion and the damage went up. I then took the potion and combined it with another archery potion (the resulting potion was just those two), but after equipping that there was no change in damage at all. So far that is the only potion I have run into where that occurs. I checked with magic damage and wrath, and those worked fine.
I know personally I would prefer to have the tooltip working and take the nerf, but that might just be me. Maybe you could bump up the damage by like 5% to compensate for the lost arrow damage?@Jassles
Okay, right now I'm limited to either 1) leaving the effect the way it is where it works but is not displayed or 2) making a slight nerf where the effect will just apply to the bow damage but not apply to the arrow damage.
I know personally I would prefer to have the tooltip working and take the nerf, but that might just be me. Maybe you could bump up the damage by like 5% to compensate for the lost arrow damage?
I know personally I would prefer to have the tooltip working and take the nerf, but that might just be me. Maybe you could bump up the damage by like 5% to compensate for the lost arrow damage?
I personally wouldn't mind the #2 option either.
Alrighty. The change may not make it into the next release because I've got a lot to do for that already. And I'm still hunting for a way to deal with the ammo also but I'll definitely take your opinions into consideration.
Is there a way to disable the limitation to "grand" potions on a server? I'm hosting it on a dedicated server so it wouldn't be possible to check the option as "host"
Is there a way to disable the limitation to "grand" potions on a dedicated server? I'm hosting it on a dedicated server so it wouldn't be possible to check the option as "host"
The way that potion works is a little complicated but boy did I blow it. Actually pretty easy to fix. Thanks.