J Bame
Terrarian
In this game, summoner weapons fit into three categories: Minions, Whips, and Sentries. Throughout the game, a summoner will mainly use the former two, since Sentry staves and armors are scarce, and their lack of movement/range gives them no use against bosses making them only a niche crowd control option.
The two main weapons have no proper conclusion after Moon Lord. The "final minion staff" slot is shared by both the Stardust Dragon and the Cell (which you could argue dont have significant differences between one another, making the choice more of which weapon has more DPS), and Whips end at Kaleidoscope with not even a fragment weapon to go along.
Meanwhile... Moon Lord drops two Sentries. Two Niche weapons for Summoner. While every other class gets satisfyingly overpowered weapons.
Clearly, we need to swap some things around:
First of all, swap Stardust Dragon and Lunar Portal Staff.
With this change the Stardust weapons would have clear differences (Stardust Cell for single target boss damage, Lunar Portal for dealing with enemies) and Summoners finally have an Ultimate Minion, and what better weapon for that role than a giant Space Dragon.
The two weapons would need a rename and a recolor to fit thematically, but this isn't a big issue all things considered. Just swap the Palettes around and the names to "Lunar Dragon" and "Stardust Wormhole" and we are done.
Second Change, swap Kaleidoscope and Rainbow Crystal Staff.
Now we have a proper endgame whip, and we get some more sentry variety in Post-Golem. We dont even need any visual changes here: Kaleidoscope fits in the pattern of "Colourful Moon Lord Drop" to the Dragon's "Space Drop", and the Empress is already associated with Rainbows.
This would bring another problem, however. Now the strongest Whips to bring to the Pillars and Moon Lord are the Dark Harvest and Morning Star, which while not bad weapons on their own they aren't on the same level as the Kaleidoscope.
This also has a simple solution: add another whip to take Kaleidoscope's place. Some sort of Ice Whip from the Frost Moon, a powerful Solar Eclipse drop, a Cat O' Nine Tails whip sold by the Pirate Captain after a certain Post Golem condition is fulfilled... get creative.
Of course, these retierings would come with stat changes or even functional reworks if needed. What's important here is that after these changes Summoner weapons now have a proper conclusion and a generally cleaner progression.
The two main weapons have no proper conclusion after Moon Lord. The "final minion staff" slot is shared by both the Stardust Dragon and the Cell (which you could argue dont have significant differences between one another, making the choice more of which weapon has more DPS), and Whips end at Kaleidoscope with not even a fragment weapon to go along.
Meanwhile... Moon Lord drops two Sentries. Two Niche weapons for Summoner. While every other class gets satisfyingly overpowered weapons.
Clearly, we need to swap some things around:
First of all, swap Stardust Dragon and Lunar Portal Staff.
With this change the Stardust weapons would have clear differences (Stardust Cell for single target boss damage, Lunar Portal for dealing with enemies) and Summoners finally have an Ultimate Minion, and what better weapon for that role than a giant Space Dragon.
The two weapons would need a rename and a recolor to fit thematically, but this isn't a big issue all things considered. Just swap the Palettes around and the names to "Lunar Dragon" and "Stardust Wormhole" and we are done.
Second Change, swap Kaleidoscope and Rainbow Crystal Staff.
Now we have a proper endgame whip, and we get some more sentry variety in Post-Golem. We dont even need any visual changes here: Kaleidoscope fits in the pattern of "Colourful Moon Lord Drop" to the Dragon's "Space Drop", and the Empress is already associated with Rainbows.
This would bring another problem, however. Now the strongest Whips to bring to the Pillars and Moon Lord are the Dark Harvest and Morning Star, which while not bad weapons on their own they aren't on the same level as the Kaleidoscope.
This also has a simple solution: add another whip to take Kaleidoscope's place. Some sort of Ice Whip from the Frost Moon, a powerful Solar Eclipse drop, a Cat O' Nine Tails whip sold by the Pirate Captain after a certain Post Golem condition is fulfilled... get creative.
Of course, these retierings would come with stat changes or even functional reworks if needed. What's important here is that after these changes Summoner weapons now have a proper conclusion and a generally cleaner progression.