Sergo
Official Terrarian
My threads: A few device suggestions | "The Grand Design" menu for other tools! | Some of My Ideas
Items
General Items and furniture.
5th coin — Rhodium Coin
Well, this is just what I think about fifth coin, if it was in Terraria. It would require 5th coin slot for it, also giving 5th ammo slot, because it's never enough slots for ammo
With Coin Gun — Damage: 500
1 Rhodium Coin = 100 Platinum Coins.
Sound Muffler
Crafted From 1 Luminite, 1 Empty Music Box at Ancient Manipulator.
Special Music Box, which muffles all sounds, the same way as when "The Impending Doom approches".
(Top row: enabled, Bottom row: disabled)
(Lord's Hand(4x4): with eye — enabled)
Hologram
Sold by Wizard.
Does nothing by itself, but can be crafted into many variations. Those hologram items can be placed as a furniture, and will change the background.
Variants:
Ninja Rack (2x3 block)
Found in Obsidian houses in the Underworld.
Another Buff station, like Crystal Ball, Ammo Box, Bewitching Table, and Sharpening Station.
This station is for throwing class, and applies buff "Be the Ninja!".
+12% chance of not consuming throwing weapons.
+12% increased throwing velocity.
Battle Preparation table (3x3 block)
Crafted from Crystal Ball, Ammo Box, Bewitching Table, Sharpening Station, and Ninja Rack
Combines the effects, allowing to get all five class-buffs at once, but only for 7 minutes instead of 10.
Hardmode workbench
Crafted (on anvil): 10 Cobalt/Palladium bars
A Cobalt/Palladium Workbench
I think, that normal wooden workbenches should have all the ammo recipes, like silver bullets, meteor shots, and poisoned darts (right now, the anvil has these recipes).
So, the HM workbench should be able to craft all HM ammo, instead of using HM anvil for that.
Universal Crafting Stations (UCS) (4x4 block)
Simply put, a station, which combines many different crafting stations in it, allowing to craft anything, without need for 10+ crafting stations.
Crafted: Workbench (wood / HM), Table, Chair, Furnace (normal / hellforge / HM furnace), Anvil (normal / HM anvil), Alchemy station (bottle / Alchemy Table), Sawmill, Loom, Tinkerer's Workshop, Imbuing Station (none / yes), Dye Vat, Bookcase, Crystal Ball (none / yes), Autohammer (none / yes), Water bucket, Lava bucket, Honey bucket, Heavy Workbench, Ancient Manipulator (none / yes).
This Station has four different variants, depending on current level of progression.
Architect's Table (4x4 block)
Another "universal" crafting station, but it allows to craft all the furniture and non-mandatory items, like ale, and asphalt.
Crafted: Keg, Blend-o-Matic, Meat Grinder, Bone Welder, Glass Kiln, Honey Dispenser, Ice Machine, Living Loom (it's there in background), Sky Mill (blue table), Solidifier, Steampunk Boiler, Flesh Cloning Vat, Lihzahrd Furnace.
Minecart Track Gate
Crafted from 3 Minecart Tracks and one wire at anvil.
3x1 Block device, which acts as a drop-gate for minecarts.
Minecart Switch Track
Crafted from 1 Minecart Track and one wire at anvil.
1x1 Block device, which works only when placed in specific way, allowing to manually switch the direction of movement of minecart.
This block can only be placed before the junction
When you drive into this railtrack, you get hold on, and can choose one of 4 directions: Back, Up, Down, and Forward. This block saves all momentum you had when you collided with it, so after you choose the direction, minecart will drive with the speed you had before.
Background doors and lifts.
These objects allow faster-than-rope vertical movement.
When you have a couple of, say, background doors in a vetrical row, with walls, then it will serve as a background staircase, with which players can move between floors.
When the door is opened by RMB click, it allows you to press either UP or DOWN keys to move. If you hold the movement key, you will not just stop at the next floor but instead continue to travel between floors without opening the door, until you reach the limit floor.
As background staircases work faster than rope, the same way lifts work faster than staircases, but only one player can ride a lift a time.
Accessories.
Warp pad
Dropped from any martian during Martian Madness event with 1% chance.
Allows to teleport on any marker on the map: NPCs, Death markers, Player markers, Boss markers
This item is effectively an upgrade to the Wormhole potion. I just think that fishing every time you need a wormhole potions is bad, and in the endgame you can have something better than those potions.
Unstable crystal
Found in the Underground Hallow, growing with normal crystals with a small chance.
Allows to teleport to a random location. Can be charged (Press and hold LMB), to teleport to the location, where you've been before teleportation.
Applies Chaos State debuff for 10 seconds.
Effectively an infinite Teleportation potion.
Portable Teleportation Device (PTD)
Crafted with Magic mirror, Warp pad, Discord Staff, Unstable crystal
Allows to teleport to spawnpoint, allows to teleport to all map markers, allows to teleport to the mouse cursor position, allows to teleport to a random location, allows to return to the previous location.
Automatic fishing reel.
Quest reward.
Makes fishing faster, by automatically throwing fishing line back to the water.
When yout find fish, you click to reel in fishing line, and with this accessory it will be thrown back automatically, without needing to click once more.
(Left: backpack; Middle: backpack and bubble on the player; Right: accessory item)
Bubble shield.
Dropped from Martian officer during Martian madness event.
Creates a bubble shield, which destroys any projectiles with 80% chance (50% by SnailsAttack).
Can transform magic projectiles into mana, enemies' arrows into player arrows, and enemies' bullets into player bullets, but does this with 15% chance.
Frozen Shield.
Crafted from Paladin's shield and Frozen Turtle shell.
Combines the effects.
Magnetic boots.
Found in Shadow Chests.
Allows to fall down faster, also damaging enemies. Hold down to fall faster. Enemies take damage = 5*height(in blocks). For example, if you fall from 32 blocks, damage will be 32*5=160.
Damage can be non-capped, and the maximum damage you can get would be around 12000, but for that you'll need to fall from the top to the bottom of the world, which would be very hard to fight enemies. (Damage cap at 500 by SnailsAttack)
Heart Amulet.
Found in Pyramid's chest.
After respawn you get full health.
(After respawn you get 50% of full health — still more than original, by me, and FireChaos)
Throwing emblem.
Dropped from Wall of Flesh.
+15% throwing damage
Guide to Gap Placement
Found in Surface chests.
An accessory, which changes the way you place blocks, with it you place blocks through one block gaps, like in the picture. So it allows for easy placement of blocks which don't lose their properties because of gaps, like Asphalt, Frozen Slime, platforms (extremely useful for arenas pre-HM), etc.
Its effect can be disabled by clicking an icon, similar to all builder accessories.
(All four ruler accessories in action)
Compass divider
Found in Skyware Chests.
A ruler-like accessory for builders, which shows an elliptic curve, allowing for easier creation of those in the world.
Shown in red in the picture above.
Its effect can be disabled by clicking an icon.
Protractor
Bought from Merchant for 5 gold if there is Mechanic.
A ruler-like accessory for builders, which shows a diagonal line, and angle, allowing easier creation of diagonals in the world.
Shown in green in the picture above.
Its effect can be disabled by clicking an icon.
Measuring Tape
Crafted from: Ruler, Mechanical Ruler, Compass Divider, Protractor on Tinkerer's Workshop.
Combines the effects of all four rulers, drawing a grid, measurement lines, elliptic curve and a diagonal.
Also adds new button to inventory — Ruler Hold. It allows to manually set the ruler start and end points (like in Camera mode), and they will stay the same even if the character moves. This action applies permanent buff, "Measuring!", that can be cancelled at any time, which unblocks the rulers, and they start to follow the player and the cursor again. This buff doesn't cancel if you die, but cancels if you exit the world.
Its effect can be disabled by clicking an icon.
Weapons
Sabretooth.
Crafted from 20 Shroomite bars.
Rock.
Crafted from 1 stone, gives 15 rocks.
Ninja Shuriken.
Dropped from Bone Lee in stacks of 50-100.
Direct upgrade to normal shuriken.
SpiK-3 Ball.
Dropped from Santa-NK1, during Frost Moon event, in stacks 50-100.
Scourge of the Corruptor and boomerangs
We have two melee weapons in the biome chests: Scourge of the Corruptor and Vampire Knives.
Scourge of the Corruptor is a spear after all, we can change its damage class to throwing, which would be better, as we'll have one dungeon weapon per class.
Also, all boomerangs are more throwing than melee, so, I think it's better to change their class too.
Ammo
Wooden Dart
Crafted from: 1 wood, 1 clay, gives 100
Damage 8, doesn't apply any debuff.
Endless Ammo
Crafted from 3996 (400 for coins) of that item on the Crystal Ball
Armor
Paladin's Armor
Crafted from 1 Paladin armor's scale (which is dropped from Paladin with 75% chance), 12/24/18 Chlorophyte bars (for head piece, chest piece, and leggins, respectively)
By the way, previous universal armor is Crimson Armor, so, why not have a HM universal armor?
Equipment
Mechanic's hook.
Crafted from Anti-gravity hook, Static hook.
Combines the effect of both.
How it works: When you press hook key, Mechanic's hook pulls you to the surface, then you can control your movement, by changing angle and distance from the latchpoint. If you press any movement controls before you reach the surface after first latch, you'll stop midair.
Hook data:
Plantera's mount.
Dropped from Plantera with 1% chance.
Works only underground.
Allows to move like plantera, spawning 3 hooks, which automatically dislodge and latch new surfaces, allowing to move freely.
When you have lower than 25% health, allows to move faster.
Hooks deal 45 damage.
New mechanics
Pulley modifications.
In Terraria we have default pulley, which allows to climb ropes. But it's not that fast, and doesn't really work with horizontal ropes.
So, we can have an upgrade for it, and a new slot, where we can put it.
Automatic pulley.
Moves faster than you can fall, allows movement on horizontal ropes. Found in gold chests underground.
Pulleys show a buff, "Riding the rope!", with different icon for different pulleys.
Moon Altars.
Made for pure aesthetics, these devices change the look of the moon.
Crafted from 10 meteorite bars and 10 stone = normal moon altars and old moon
Right click the altar or send wire signal to activate it.
Animated Buffs.
We have some buffs, which have different levels, so why not animate it?
Additional slots.
It would be good to have 4 buff slots near money and ammo slots, which would accept only Health/Mana/Restoration potions.
There are some things, for which we can add another slot to the Equipment tab.
Inventory Ideas
(Also made additional animation for a safe)
Backpacks
My main idea about inventory was changing the way storages work.
First, we start with a backpack (3rd sprite), which is the main inventory, but we have a button, which allows to put backpack on the ground, as a chest.
Merchant Sells Backpacks for 1 Gold coin each.
Backpakcs are the main inventory of a character, and do not work like piggy banks and safes, they represent these 40 slots you start with, but with backpacks you can drop all those 40 slots as one chest, which other players can open. Plus, if you have placed many different backpacks, you can fastly change your 40 slots of inventory, which could be useful for specialised inventories, like inventory "all for wiring", when all 40 slots are full of wiring items.
You can't hold more than one backpack (as it's your inventory), but you can hold indefinitely many empty backpacks, because anyway, they work as chests normally.
Mediumcore
In mediumcore, when you die, all your items just fall on the ground. Backpacks work good here too, with them, instead of dropping all items, you drop a backpack, as a chest, also, you drop a bag (1st sprite), which contains all other items, like accessories, ammo, coins, etc, and a bag works as a crystal heart — you break it, and all items contained inside automatically placed into respective slots.
Additional storages
We already have Piggy Bank, and a Safe, but why not add some more?
Mechanical Suitcase is the first one (4th sprite), It is dropped by any mechanical boss with 10% chance, adds another 40 slots of inventory. (Should be sold by Mechanic/Merchant after defeating Mechanical bosses instead of dropped by the boss, by Allenb60)
Ancient Crate is the second (5th sprite), It is crafted with one Lihzahrd Power Cell and 50 Lihzahrd Bricks near Lihzahrd Altar. Adds another 40 slots of inventory. (Should be sold by Witch Doctor after defeating Mechanical bosses instead of dropped by the boss, by Allenb60)
Controls
Another idea of mine on inventories, was to make all additional storages permanent upgrades, in a similar fashion to Demon Heart.
Of course, in Mediumcore, character will drop all those storages, and they will try to be placed on blocks, like tombstones.
All storages show their icons to the right of inventory, if you Left-click and icon, it will open that inventory as a chest (lower than main inventory), if you Right-click the icon, it will open it as a main inventory. This allows you to work with both safe and a piggy bank together.
If you drag Backpack icon, it will close main inventory, and allow you to place it as a chest.
P.S. there are two other features on the image, extra "trashbin" slot (which is not actually a trashbin), and the third column of small slots, which are for healing/mana portions, and there are five of them, because of Rhodium Coin.
Items
General Items and furniture.
5th coin — Rhodium Coin
Well, this is just what I think about fifth coin, if it was in Terraria. It would require 5th coin slot for it, also giving 5th ammo slot, because it's never enough slots for ammo
With Coin Gun — Damage: 500
1 Rhodium Coin = 100 Platinum Coins.
Sound Muffler
Crafted From 1 Luminite, 1 Empty Music Box at Ancient Manipulator.
Special Music Box, which muffles all sounds, the same way as when "The Impending Doom approches".
Hologram
Sold by Wizard.
Does nothing by itself, but can be crafted into many variations. Those hologram items can be placed as a furniture, and will change the background.
Variants:
Cosmic star — Hologram + 33 Fallen Star: Changes background to the cosmic starfield
Lunar shadow — Hologram + Moon Altar: Changes background to eclipse
Lord's Hand — Hologram + 10 Luminite bars: Makes background shake and pure black
Mushroom night — Hologram + 99 Glowing mushrooms: Changes background to the one of mushroom biome
Biome changer — Hologram + 3 Solution: Changes background to the biome of that solution
Terraria already has 4 background-changing objects — celestial monoliths, which change background to the one of celestial towers' backgrounds.Lunar shadow — Hologram + Moon Altar: Changes background to eclipse
Lord's Hand — Hologram + 10 Luminite bars: Makes background shake and pure black
Mushroom night — Hologram + 99 Glowing mushrooms: Changes background to the one of mushroom biome
Biome changer — Hologram + 3 Solution: Changes background to the biome of that solution
Ninja Rack (2x3 block)
Found in Obsidian houses in the Underworld.
Another Buff station, like Crystal Ball, Ammo Box, Bewitching Table, and Sharpening Station.
This station is for throwing class, and applies buff "Be the Ninja!".
+12% chance of not consuming throwing weapons.
+12% increased throwing velocity.
Battle Preparation table (3x3 block)
Crafted from Crystal Ball, Ammo Box, Bewitching Table, Sharpening Station, and Ninja Rack
Combines the effects, allowing to get all five class-buffs at once, but only for 7 minutes instead of 10.
Hardmode workbench
Crafted (on anvil): 10 Cobalt/Palladium bars
A Cobalt/Palladium Workbench
I think, that normal wooden workbenches should have all the ammo recipes, like silver bullets, meteor shots, and poisoned darts (right now, the anvil has these recipes).
So, the HM workbench should be able to craft all HM ammo, instead of using HM anvil for that.
Universal Crafting Stations (UCS) (4x4 block)
Simply put, a station, which combines many different crafting stations in it, allowing to craft anything, without need for 10+ crafting stations.
Crafted: Workbench (wood / HM), Table, Chair, Furnace (normal / hellforge / HM furnace), Anvil (normal / HM anvil), Alchemy station (bottle / Alchemy Table), Sawmill, Loom, Tinkerer's Workshop, Imbuing Station (none / yes), Dye Vat, Bookcase, Crystal Ball (none / yes), Autohammer (none / yes), Water bucket, Lava bucket, Honey bucket, Heavy Workbench, Ancient Manipulator (none / yes).
This Station has four different variants, depending on current level of progression.
- Pre-HM UCS: Combines Furnace, Anvil, Table, Chair, Workbench, Bottle, Sawmill, Heavy Workbench, Loom, Bookcase, Tinkerer's workshop, Dye Vat, Liquids.
- Near-HM UCS: Pre-HM UCS, Alchemy Table, Hellforge, Imbuing Station.
- HM UCS: Near-HM UCS, HM Anvil, HM Furnace, Crystal Ball.
- Post-Plantera UCS: HM UCS, Autohammer, Ancient Manipulator.
Architect's Table (4x4 block)
Another "universal" crafting station, but it allows to craft all the furniture and non-mandatory items, like ale, and asphalt.
Crafted: Keg, Blend-o-Matic, Meat Grinder, Bone Welder, Glass Kiln, Honey Dispenser, Ice Machine, Living Loom (it's there in background), Sky Mill (blue table), Solidifier, Steampunk Boiler, Flesh Cloning Vat, Lihzahrd Furnace.
Minecart Track Gate
Crafted from 3 Minecart Tracks and one wire at anvil.
3x1 Block device, which acts as a drop-gate for minecarts.
Minecart Switch Track
Crafted from 1 Minecart Track and one wire at anvil.
1x1 Block device, which works only when placed in specific way, allowing to manually switch the direction of movement of minecart.
This block can only be placed before the junction
When you drive into this railtrack, you get hold on, and can choose one of 4 directions: Back, Up, Down, and Forward. This block saves all momentum you had when you collided with it, so after you choose the direction, minecart will drive with the speed you had before.
Background doors and lifts.
These objects allow faster-than-rope vertical movement.
When you have a couple of, say, background doors in a vetrical row, with walls, then it will serve as a background staircase, with which players can move between floors.
When the door is opened by RMB click, it allows you to press either UP or DOWN keys to move. If you hold the movement key, you will not just stop at the next floor but instead continue to travel between floors without opening the door, until you reach the limit floor.
As background staircases work faster than rope, the same way lifts work faster than staircases, but only one player can ride a lift a time.
Accessories.
Warp pad
Dropped from any martian during Martian Madness event with 1% chance.
Allows to teleport on any marker on the map: NPCs, Death markers, Player markers, Boss markers
This item is effectively an upgrade to the Wormhole potion. I just think that fishing every time you need a wormhole potions is bad, and in the endgame you can have something better than those potions.
Unstable crystal
Found in the Underground Hallow, growing with normal crystals with a small chance.
Allows to teleport to a random location. Can be charged (Press and hold LMB), to teleport to the location, where you've been before teleportation.
Applies Chaos State debuff for 10 seconds.
Effectively an infinite Teleportation potion.
Portable Teleportation Device (PTD)
Crafted with Magic mirror, Warp pad, Discord Staff, Unstable crystal
Allows to teleport to spawnpoint, allows to teleport to all map markers, allows to teleport to the mouse cursor position, allows to teleport to a random location, allows to return to the previous location.
- To teleport to spawnpoint, just press H key.
- To teleport to the mouse cursor, just press G key.
- To return to the location, where you've beed before the teleportation, Press and hold H key.
- To teleport to the random location, press and hold G key
Automatic fishing reel.
Quest reward.
Makes fishing faster, by automatically throwing fishing line back to the water.
When yout find fish, you click to reel in fishing line, and with this accessory it will be thrown back automatically, without needing to click once more.
Bubble shield.
Dropped from Martian officer during Martian madness event.
Creates a bubble shield, which destroys any projectiles with 80% chance (50% by SnailsAttack).
Can transform magic projectiles into mana, enemies' arrows into player arrows, and enemies' bullets into player bullets, but does this with 15% chance.
Frozen Shield.
Crafted from Paladin's shield and Frozen Turtle shell.
Combines the effects.
Magnetic boots.
Found in Shadow Chests.
Allows to fall down faster, also damaging enemies. Hold down to fall faster. Enemies take damage = 5*height(in blocks). For example, if you fall from 32 blocks, damage will be 32*5=160.
Damage can be non-capped, and the maximum damage you can get would be around 12000, but for that you'll need to fall from the top to the bottom of the world, which would be very hard to fight enemies. (Damage cap at 500 by SnailsAttack)
Heart Amulet.
Found in Pyramid's chest.
After respawn you get full health.
(After respawn you get 50% of full health — still more than original, by me, and FireChaos)
Throwing emblem.
Dropped from Wall of Flesh.
+15% throwing damage
Guide to Gap Placement
Found in Surface chests.
An accessory, which changes the way you place blocks, with it you place blocks through one block gaps, like in the picture. So it allows for easy placement of blocks which don't lose their properties because of gaps, like Asphalt, Frozen Slime, platforms (extremely useful for arenas pre-HM), etc.
Its effect can be disabled by clicking an icon, similar to all builder accessories.
(All four ruler accessories in action)
Compass divider
Found in Skyware Chests.
A ruler-like accessory for builders, which shows an elliptic curve, allowing for easier creation of those in the world.
Shown in red in the picture above.
Its effect can be disabled by clicking an icon.
Protractor
Bought from Merchant for 5 gold if there is Mechanic.
A ruler-like accessory for builders, which shows a diagonal line, and angle, allowing easier creation of diagonals in the world.
Shown in green in the picture above.
Its effect can be disabled by clicking an icon.
Measuring Tape
Crafted from: Ruler, Mechanical Ruler, Compass Divider, Protractor on Tinkerer's Workshop.
Combines the effects of all four rulers, drawing a grid, measurement lines, elliptic curve and a diagonal.
Also adds new button to inventory — Ruler Hold. It allows to manually set the ruler start and end points (like in Camera mode), and they will stay the same even if the character moves. This action applies permanent buff, "Measuring!", that can be cancelled at any time, which unblocks the rulers, and they start to follow the player and the cursor again. This buff doesn't cancel if you die, but cancels if you exit the world.
Its effect can be disabled by clicking an icon.
Weapons
Sabretooth.
Crafted from 20 Shroomite bars.
Damage: 38
Use time: 12 (insanely fast)
Velocity: 13
Knockback: 3 (very weak)
Critical chance: 4%
This weapon works similarly to Razorine and vampire knives. It transforms any bullets into its ammo. It fires small blue needles.Use time: 12 (insanely fast)
Velocity: 13
Knockback: 3 (very weak)
Critical chance: 4%
Rock.
Crafted from 1 stone, gives 15 rocks.
Damage: 9 (better nerf snowball's damage to 4)
Use time: 14 (very fast)
Velocity: 6
Knockback: 5 (average)
Use time: 14 (very fast)
Velocity: 6
Knockback: 5 (average)
Ninja Shuriken.
Dropped from Bone Lee in stacks of 50-100.
Direct upgrade to normal shuriken.
Damage: 44
Use time: 12 (insanely fast)
Velocity: 6
Knockback: 0 (no knockback)
Use time: 12 (insanely fast)
Velocity: 6
Knockback: 0 (no knockback)
SpiK-3 Ball.
Dropped from Santa-NK1, during Frost Moon event, in stacks 50-100.
Damage: 38
Use time: 12 (insanely fast)
Velocity: 4
Knockback: 5 (average)
Use time: 12 (insanely fast)
Velocity: 4
Knockback: 5 (average)
Scourge of the Corruptor and boomerangs
We have two melee weapons in the biome chests: Scourge of the Corruptor and Vampire Knives.
Scourge of the Corruptor is a spear after all, we can change its damage class to throwing, which would be better, as we'll have one dungeon weapon per class.
Also, all boomerangs are more throwing than melee, so, I think it's better to change their class too.
Ammo
Wooden Dart
Crafted from: 1 wood, 1 clay, gives 100
Damage 8, doesn't apply any debuff.
Endless Ammo
Crafted from 3996 (400 for coins) of that item on the Crystal Ball
- Endless Rocket Silo — Rocket I
- Endless Dart Pack — Wooden Dart
- Endless Flare / Blue Flare Box — Flare / Blue Flare
- Endless Copper/Silver/Gold/Platinum/Rhodium Coins Wallet — Respective Coins (Copper Wallet is the main idea, but as I think that Coin Gun is underpowered with just copper coins, I've added all other coins too, they're like an extra idea.)
Armor
Paladin's Armor
Crafted from 1 Paladin armor's scale (which is dropped from Paladin with 75% chance), 12/24/18 Chlorophyte bars (for head piece, chest piece, and leggins, respectively)
Defense: 22/29/18 — Full: 69
Enemies are more likely to attack you.
Negates any speed modifiers, allows only slow walking (doesn't negate any other movement accessories like wings, Frog Leg, Mounts, ...).
Set Bonus:
This is the universal armor, but it should be balanced. Imagine having all those bonuses, but not being able to run, most of the time Paladin's armor is like a stationary turret, controlled by player...Enemies are more likely to attack you.
Negates any speed modifiers, allows only slow walking (doesn't negate any other movement accessories like wings, Frog Leg, Mounts, ...).
Set Bonus:
+15% damage (all types)
+ 20% melee speed
-10% mana cost
25% chance to not consume ammo
Applies Paladin buff, stacks with Paladin's shield's buff, totalling in 50% damage received from teammates
Slightly improved regeneration for player and teammates
Changes the way, Paladin's Hammer works, making it fly through walls, like the hammer of the original enemy, but lowering it's damage to 56 (resulting in 64 damage after paladin's armor bonus)
+ 20% melee speed
-10% mana cost
25% chance to not consume ammo
Applies Paladin buff, stacks with Paladin's shield's buff, totalling in 50% damage received from teammates
Slightly improved regeneration for player and teammates
Changes the way, Paladin's Hammer works, making it fly through walls, like the hammer of the original enemy, but lowering it's damage to 56 (resulting in 64 damage after paladin's armor bonus)
By the way, previous universal armor is Crimson Armor, so, why not have a HM universal armor?
Equipment
Mechanic's hook.
Crafted from Anti-gravity hook, Static hook.
Combines the effect of both.
How it works: When you press hook key, Mechanic's hook pulls you to the surface, then you can control your movement, by changing angle and distance from the latchpoint. If you press any movement controls before you reach the surface after first latch, you'll stop midair.
Hook data:
Glows slightly
Reach: 40 tiles
Velocity: 16
Hooks: 2
Latching: individual
Controls:Reach: 40 tiles
Velocity: 16
Hooks: 2
Latching: individual
Left/Right — change angle
Up/Down — change distance
Up/Down — change distance
Plantera's mount.
Dropped from Plantera with 1% chance.
Works only underground.
Allows to move like plantera, spawning 3 hooks, which automatically dislodge and latch new surfaces, allowing to move freely.
When you have lower than 25% health, allows to move faster.
Hooks deal 45 damage.
New mechanics
Pulley modifications.
In Terraria we have default pulley, which allows to climb ropes. But it's not that fast, and doesn't really work with horizontal ropes.
So, we can have an upgrade for it, and a new slot, where we can put it.
Automatic pulley.
Moves faster than you can fall, allows movement on horizontal ropes. Found in gold chests underground.
Pulleys show a buff, "Riding the rope!", with different icon for different pulleys.
Moon Altars.
Made for pure aesthetics, these devices change the look of the moon.
Crafted from 10 meteorite bars and 10 stone = normal moon altars and old moon
10 pumpkins = pumpkin moon altar
10 snow blocks = frost moon
10 iron/lead bars = mechanical moon
1 moon charm = moon charm moon
10 snow blocks = frost moon
10 iron/lead bars = mechanical moon
1 moon charm = moon charm moon
Animated Buffs.
We have some buffs, which have different levels, so why not animate it?
Additional slots.
It would be good to have 4 buff slots near money and ammo slots, which would accept only Health/Mana/Restoration potions.
There are some things, for which we can add another slot to the Equipment tab.
Pulley Slot: For different pulleys, like with minecarts.
Giant Gem slot: Gem is placed here automatically on pickup.
Also, there could be the World tab, for items which change the appearance of the world.Giant Gem slot: Gem is placed here automatically on pickup.
Music Box Slot: better have a special slot for it, instead of using accessory slots.
Fountain Slot: Allows to place fountain in there.
Moon Slot: Allows to place Moon Altar in there.
Fountain Slot: Allows to place fountain in there.
Moon Slot: Allows to place Moon Altar in there.
Inventory Ideas
Backpacks
My main idea about inventory was changing the way storages work.
First, we start with a backpack (3rd sprite), which is the main inventory, but we have a button, which allows to put backpack on the ground, as a chest.
Merchant Sells Backpacks for 1 Gold coin each.
Backpakcs are the main inventory of a character, and do not work like piggy banks and safes, they represent these 40 slots you start with, but with backpacks you can drop all those 40 slots as one chest, which other players can open. Plus, if you have placed many different backpacks, you can fastly change your 40 slots of inventory, which could be useful for specialised inventories, like inventory "all for wiring", when all 40 slots are full of wiring items.
You can't hold more than one backpack (as it's your inventory), but you can hold indefinitely many empty backpacks, because anyway, they work as chests normally.
Mediumcore
In mediumcore, when you die, all your items just fall on the ground. Backpacks work good here too, with them, instead of dropping all items, you drop a backpack, as a chest, also, you drop a bag (1st sprite), which contains all other items, like accessories, ammo, coins, etc, and a bag works as a crystal heart — you break it, and all items contained inside automatically placed into respective slots.
Additional storages
We already have Piggy Bank, and a Safe, but why not add some more?
Mechanical Suitcase is the first one (4th sprite), It is dropped by any mechanical boss with 10% chance, adds another 40 slots of inventory. (Should be sold by Mechanic/Merchant after defeating Mechanical bosses instead of dropped by the boss, by Allenb60)
Ancient Crate is the second (5th sprite), It is crafted with one Lihzahrd Power Cell and 50 Lihzahrd Bricks near Lihzahrd Altar. Adds another 40 slots of inventory. (Should be sold by Witch Doctor after defeating Mechanical bosses instead of dropped by the boss, by Allenb60)
Controls
Another idea of mine on inventories, was to make all additional storages permanent upgrades, in a similar fashion to Demon Heart.
Of course, in Mediumcore, character will drop all those storages, and they will try to be placed on blocks, like tombstones.
All storages show their icons to the right of inventory, if you Left-click and icon, it will open that inventory as a chest (lower than main inventory), if you Right-click the icon, it will open it as a main inventory. This allows you to work with both safe and a piggy bank together.
If you drag Backpack icon, it will close main inventory, and allow you to place it as a chest.
P.S. there are two other features on the image, extra "trashbin" slot (which is not actually a trashbin), and the third column of small slots, which are for healing/mana portions, and there are five of them, because of Rhodium Coin.
13.10.16 — Made the thread.
14.10.16 — small changes to the thread.
15.10.16 — changed sprite of UCS: added Ancient Manipulator, edited Crystal Ball; Added Battle Preparation table and Ninja Rack; Added idea about boomerangs and Scourge of the Corruptor.
16.10.16 — added Endless Ammo, added Architect's Table
20.10.16 — added Compass Divider, Protractor, Measuring Tape
25.10.16 — added small suggestions by Allenb60 (Yellow text)
07.01.17 — added sprite for Lord's Hand; Added Background staircases/Lifts
14.10.16 — small changes to the thread.
15.10.16 — changed sprite of UCS: added Ancient Manipulator, edited Crystal Ball; Added Battle Preparation table and Ninja Rack; Added idea about boomerangs and Scourge of the Corruptor.
16.10.16 — added Endless Ammo, added Architect's Table
20.10.16 — added Compass Divider, Protractor, Measuring Tape
25.10.16 — added small suggestions by Allenb60 (Yellow text)
07.01.17 — added sprite for Lord's Hand; Added Background staircases/Lifts
Last edited: