SzGamer227
Spazmatism
Firstly, they should be able to penetrate through the first enemy it hits, so that it can be used as a multi-target ammo and get it closer to Explosive Bullets in that aspect. Another option would be to allow it to penetrate many enemies depending on how much defense they have. The bullet would start with a counter of 50, and be reduced by the hit enemy's defense. Once it reaches zero, it stops penetrating.
Secondly, HV Bullets should do extra damage to the first enemy they hit based on their defense, so that it doubles as an anti-armor bullet. They would do 1% extra damage to enemies for each 2 defense that they have, so an enemy with 20 defense would give the shot 10% more damage. Maximum bonus damage would be +25% for any enemy with more than 50 defense in order to prevent getting a +500% damage bonus against Dungeon Guardians. The only normal enemies to surpass this limit are Santa-NK1 (56) and two varieties of Dungeon Armored Bones (54), so this would have virtually no effect on gameplay.
So, what do you think? Feedback is appreciated, so respond to the poll and leave comments freely.
Last edited: