DoctorLove
Terrarian
I have registered just to tell you guys about my guess about the thing that "will change the way a lot of players approach some core aspects of the game" (as mentioned by Loki in the latest 'State of the Game' in the end of the post).
I've made a suggestion here on forums many years ago and it was basically about having doors that lead to other areas of the world. Not side doors that you build inside of walls, but more like background objects doors, where you see their front side. My guess that some of those doors will be also locked and you'll have to find special keys for them first which just like other treasures maybe somewhat similar to other keys that are already in the game. I'm thinking special areas or just treasure rooms, or small events rooms with enemies or traps hallways, things like that.
And just my imagination tells me that those areas behind the doors could also lead to not only closed areas, but probably also other open areas as some kind of world's layers. Take some mushroom biome you find underground and it has a small background cave entrance where you might proceed and find yourself in the same biome, except having different area around you.
To be honest that's the only thing I could think of that would advance the known gameplay experience while not really hurting other core areas of the game.
What do you guys think?
Edit:
My other guess would be them taking the core progression idea of the cancelled 'Terraria: Otherworld' and of course I'm talking about weapons that becoming stronger based on how long you're using them against enemies (good ol' TES games approach, more or less).
I've made a suggestion here on forums many years ago and it was basically about having doors that lead to other areas of the world. Not side doors that you build inside of walls, but more like background objects doors, where you see their front side. My guess that some of those doors will be also locked and you'll have to find special keys for them first which just like other treasures maybe somewhat similar to other keys that are already in the game. I'm thinking special areas or just treasure rooms, or small events rooms with enemies or traps hallways, things like that.
And just my imagination tells me that those areas behind the doors could also lead to not only closed areas, but probably also other open areas as some kind of world's layers. Take some mushroom biome you find underground and it has a small background cave entrance where you might proceed and find yourself in the same biome, except having different area around you.
To be honest that's the only thing I could think of that would advance the known gameplay experience while not really hurting other core areas of the game.
What do you guys think?
Edit:
My other guess would be them taking the core progression idea of the cancelled 'Terraria: Otherworld' and of course I'm talking about weapons that becoming stronger based on how long you're using them against enemies (good ol' TES games approach, more or less).
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