Portfolio/Multi-Topic Spirit's Suggestions For July 2015

SpiritInfinity

Skeletron Prime
The reason I am making this thread is because I have so many large suggestions I want to post so I decided to put them all into one thread. If anything needs buffing or nerfing or a complete change please leave a comment below, feedback is appreciated. Also, I plan on making some sprites after I have completed the thread, however help would be useful :). This only contains my bigger suggestions for July, for the rest be sure to check my signature. With that said, here are my suggestions:

More Class-Specific Armour & More Classes In General

This means armour and accessories for minor classes such as yo-yo/flail and thrower and some more early game and early hardmode summoner armour, weapons and accessories.

Thrower Class

With the ninja & fossil throwing armours already implemented, thrower is a class that is certainly emerging and may even become a main class one day. With that said, here are my suggestions for thrower class.

Table of Ideas for Thrower Class:

Boomerangs count as throwing weapons.
Flying Knife and Shadowflame Knives count as throwing weapons.
Several new boomerangs
New armours for thrower
Flamarang stacks to 5 to make it a weapon that could be used for WoF defeat.
New desert biome chest, key and weapon
New comet celestial tower and weapons
Moon Lord Boomerang

New Thrower Armours:

Cobalt Headpiece:
Defence - 3
15% Increased throwing damage
10% Increased throwing critical strike chance
Set bonus: Allows you to hold down the mouse for continuous fire on throwing weapon
Rarity - Light Red
Crafting: 10 Cobalt Bars
Cobalt_Bar.png


Palladium Hat:
Defence - 4
10% Increased throwing damage and critical strike chance
Same set bonus as other palladium armour sets
Rarity - Light Red
Crafting: 10 Palladium Bars
Palladium_Bar.png


Mythril Headgear:
Defence - 5
15% Increased throwing damage
10% Increased throwing critical strike chance
Set Bonus: Throwing weapons pierce enemies
Rarity - Light Red
Crafting: 10 Mythril Bars
Mythril_Bar.png


Orichalcum Hat:
Defence - 6
10% Increased throwing damage and critical strike chance
Same set bonus as other orichalcum armour sets
Rarity - Light Red
Crafting: 12 Orichalcum Bars
Orichalcum_Bar.png


Adamantite Headpiece:
Defence - 6
10% Increased throwing damage and critical strike chance
Set bonus: Throwing weapons home in on enemies
Rarity - Light Red
Crafting: 12 Adamantite Bars
Adamantite_Bar.png


Titanium Headpiece:
Defence - 6
15% Increased Throwing damage and critical strike chance
Same set bonus as other titanium armour sets
Rarity - Light Red
Crafting: 13 Titanium Bars
Titanium_Bar.png


Hallowed Headpiece:
Defence - 7
15% Increased throwing damage
10% Increased throwing critical strike chance
Set Bonus: Throwing weapons stick into enemies and deal slight continuous damage
Rarity - Pink
Crafting: 12 Hallowed Bars
Hallowed_Bar.png


Chlorophyte Headpiece:
Defence - 10
15% Increased throwing damage
10% Increased throwing critical strike chance
Same set bonus as other chlorophyte armour sets
Rarity - Lime
Crafting: 12 Chlorophyte Bars
Chlorophyte_Bar.png


Paladin's Armour:
Defence - 60
Dropped by Paladin (5% Drop Chance, cannot drop more than one piece)
Rarity - Yellow

Paladin's Helm
Defence - 15
5% Increased throwing damage and critical strike chance

Paladin's Breastplate
Defence - 25
15% Increased throwing damage and critical strike chance

Paladin's Greaves
Defence - 20
10% Increased throwing damage and critical strike chance

Set Bonus: Paladin's Hammer is granted autoswing and does an extra 30% damage and wearing Paladin's Shield increases defense by an extra 5

Comet Armour:
Defence - 70
Rarity - Red
Crafted using 36 Luminite Bars
Luminite_Bar.png
& 45 Comet fragments

Comet Helmet
Defence - 20
15% Increased throwing damage and critical strike chance
Crafting: 8 Luminite Bars
Luminite_Bar.png
& 10 Comet Fragments

Comet Breastplate
Defence - 30
20% Increased throwing damage and critical strike chance
Crafting: 16 Luminite Bars
Luminite_Bar.png
& 20 Comet Fragments

Comet Leggings
Defence - 20
15% Increased throwing damage and critical strike chance
Crafting: 12 Luminite Bars
Luminite_Bar.png
& 15 Comet Fragments

Set Bonus: Over time comets appear around you and seek out enemies. (900 damage, up to 3)

Skeletal Armour:
Defence - 20
Fished out of water in certain biomes. (1:100 Chance 50% fishing power and up 1:50 100% Fishing power)
20% Increased Throwing Damage
Rarity - Orange

Skeletal Skull
Defence - 5
Fished in Ocean Biome
5% Increased throwing damage

Skeletal Ribcage
Defence - 10
Fished in Corruption & Crimson Biomes
10% Increased throwing damage

Skeletal Legs
Defence - 5
Fished in Jungle Biome
5% Increased throwing damage

New Thrower Weapons:

Flying Pan:
250 Throwing Damage
Use time - 14
Velocity - 16
Knockback - 16
Crit Chance - 30%
Dropped by the Moon Lord
Pierces
Homes in on enemies six times before returning to the player
Upon hit generates 3-6 assorted breakfast items which circle it and deal 30 damage each.
Stack up to 3.
Rarity - Red

Cobalt Flying Disk:
50 Throwing Damage
Use time - 14
Velocity - 15
Knockback - 9
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Cobalt Bars
Cobalt_Bar.png


Palladium Flying Disk:
55 Throwing Damage
Use time - 14
Velocity - 10
Knockback - 6
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Palladium Bars
Palladium_Bar.png


Mythril Flying Disk:
60 Throwing Damage
Use time - 14
Velocity - 12
Knockback - 10
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Mythril Bars
Mythril_Bar.png


Orichalcum Flying Disk:
65 Throwing Damage
Use time - 14
Velocity- 10
Knockback - 8
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Orichalcum Bars
Orichalcum_Bar.png


Titanium Flying Disk:
70 Throwing Damage
Use time - 14
Velocity- 12
Knockback - 12
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Titanium Bars
Titanium_Bar.png


Adamantite Flying Disk
75 Throwing Damage
Use Time - 14
Velocity - 10
Knockback - 10
Crit Chance - 4%
Rarity - Light Red
Crafting - 10 Adamantite Bars
Adamantite_Bar.png


Stiletto Heels
Found in new Desert Chest in Dungeon
100 Throwing Damage
Stack up to two
Use time - 6
Velocity - 16
Knockback - 9
Crit Chance - 10%
Rarity - Yellow

Desert Key
Desert Equivalent of Other Biome Keys
Opens Desert Chest In Dungeon
Can only be used after Plantera's defeat.

Desert Chest
Desert Equivalent of Other Biome Chests
Opened With Desert Key
Contents: 2 Stiletto Heels as well as items corresponding to depth where found.
Can only be opened in a Post-Plantera world.

Comet Throwing Claw
Throws explosive energy balls, in a similar pattern to the daybreak but are affected by gravity instantly. Will lay on the ground for 15 seconds before exploding if they do not hit an enemy first. Explosions can hurt the player (in exchange for high damage output).
200 Throwing Damage
Use Time - 3
Velocity - 6
Knockback - 15
Crit Chance - 20%
Rarity - Red

Another comet weapon... I'll do this later.. :p

Any suggestions for thrower class be sure to leave a comment I will consider it!

Swinger Class:

So we have yo-yo's and flails. And there are quite a lot of them! There isn't any armour and there are few accessories for these minor classes, but this post hopes to change that. So here you go, my suggestions for swinger class :D

Table of ideas for Swinger Class:

Another new Moon Lord drop
Flails & Yo-yo's now count as Swinging weapons.
Several new flails
New armours for swinger
New Ocean biome chest, key and weapon
New antimatter celestial tower and weapons
Moon Lord Flail

This is WIP so be sure to check back for updates!









 
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Flying Knife, Scourge of the Corruptor and Shadowflame Knives now deal throwing damage
No, not AT ALL! I mean, why not just add a Desert Biome Chest Weapon?
New comet celestial tower and weapons
I think we have enough, thank you VERY much
Cobalt Headpiece:
Defence - 3
15% Increased throwing damage
10% Increased throwing critical strike chance
Set bonus: Allows you to hold down the mouse for continuous fire on throwing weapon
Crafting: 10 Cobalt Bars
Cobalt_Bar.png


Palladium Hat:
Defence - 4
10% Increased throwing damage and critical strike chance
Same set bonus as other palladium armour sets
Crafting: 10 Palladium Bars
Palladium_Bar.png


Mythril Headgear:
Defence - 5
15% Increased throwing damage
10% Increased throwing critical strike chance
Set Bonus: Throwing weapons pierce enemies
Crafting: 10 Mythril Bars
Mythril_Bar.png


Orichalcum Hat:
Defence - 6
10% Increased throwing damage and critical strike chance
Same set bonus as other orichalcum armour sets
Crafting: 12 Orichalcum Bars
Orichalcum_Bar.png


Adamantite Hood:
Defence - 6
10% Increased throwing damage and critical strike chance
Set bonus: Throwing weapons home in on enemies
Crafting: 12 Adamantite Bars
Adamantite_Bar.png


Titanium Headpiece:
Defence - 6
15% Increased Throwing damage and critical strike chance
Same set bonus as other titanium armour sets
Crafting: 13 Titanium Bars
Titanium_Bar.png
These are basically the only good things here. Pretty darn balanced, adding special abilities to the original bars, and adding stats to the alternatives. Good twist
 
Yoyos should also have throwing damage, as you throw it.
I see where you are coming from. but yo-yo's are on a string so aren't really throwing weapons. However, I am planning on adding a whole new class and armours for yo-yo's ;)
[DOUBLEPOST=1437133794,1437133700][/DOUBLEPOST]
I think we have enough, thank you VERY much
You won't like the fact I was planning on adding one for yo-yo's too then.
 
Why not just add a flail class, too? And make flails into yoyo class maybe instead? What about axes? Or hammers? The only welcome change is the helmets, maybe nore weapons, and more summoner gear.
 
Why not just add a flail class, too? And make flails into yoyo class maybe instead? What about axes? Or hammers? The only welcome change is the helmets, maybe nore weapons, and more summoner gear.
Ok, I'll put flails into the yo-yo class ;D This is a WIP, I am planning on adding some more summoner gear ;)
 
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