NPCs & Enemies Spreading biome mini-bosses

Flashstriker

Plantera
I always found the snow bound being the only one with a mini-boss a bit annoying. Sprucing up the enemies in the biomes is a given. So I present

Corruption mini-boss

Sticking with the theme of cursed flames, I present the

Soul renderer
Contact damage: 40
Cursed blob damage: 80
Health: 1000
Defense: 30
The soul renderer is a bit of an upgraded corrupter. It has two stages. Stage one: It hovers above you and charges you. Upon being hit, there is a one in five chance of gaining the cursed flames debuff for 5 seconds. Stage two: It hovers parallel to you and shoots cursed blobs that pierce once. It has a one in three chance of inflicting cursed flames.
Drops:
Corruption key mold 0.3 %
Soul eye (5-10) 100%
Limb renderer 25%
Gold coins (2-3) 100%

Items:
Limb renderer
Tooltip- "perfect for carving limbs"
Type- broadsword
KB- average
Damage- 70
Cursed blob damage- 20 + one in three chance of cursed flames for five seconds
This sword per swing generates three cursed blobs, similar to those fired by Soul Renderer, fired in the direction the player is facing. These don't pierce unless the target has already got cursed flames, where it will pierce up untill an enemy without the debuff or when it runs out of damage (loses five damage per pierce)
Soul eye
Tooltip- "ripped from a soul render, might be useful"
Material

Soul eye items
Soul mask:
20 defense
+ 10% melee speed with swords
+20% knockback with spears
Crafting: 10 soul eyes, 25 hallowed bars

Soul hat
15 defense
+ 15% speed for guns
+ 20% chance not to consume ammo for bows
+ 15% crit chance with rockets
Crafting: 10 soul eyes, 25 hallowed bars
Soul headgear
10 defense
+ 1 pierce for book spells
- 10% mana usage for other mana weapons
Crafting: 10 soul eyes, 25 hallowed bars

Soul breastplate
20 defense
+ 5% speed to all weapons
Crafting: 10 soul eyes, 40 hallowed bars

Soul greeves
10 defense
+10% movement speed
Crafting: 5 soul eyes, 30 hallowed bars

Set bonus:
All attacks have one in four chance of inflicting cursed flames


EDIT 1:
crimson mini-boss
Note- i'm basing this off an idea i had for the Corruption/crimson rising thread here

The Crimagon
Contact damage: 50
Ichor Spray: 20 + one in three chance of Ichor Debuff for five seconds
Health: 1500
Defense: 10
This boss has only one phase. It repeatly charges at you from above then dives down into the ground. it then charges back up at you spraying Ichor. it also buffs all nearby crimson mobs to make them move 10% faster while its alive.
Drops:
Gold coins (2-5) 100%
Crimson Key Mold 0.3%
Ichor Scales (5-10) 100%
Ichor Repeater 25%

Items:
Ichor Repeater
Tooltip: "quite sticky, might be hard to let go of"
Type: Crossbow
KB: Weak
Damage: 30
This Repeater has a one in three chance of turning the arrow into a Scale arrow. Scale arrows inflict the Ichor debuff for five seconds, bounce once, and have a one in five chance of exploding upon hiting an enemy. By exploding, i mean splitting into 5 pieces to hit other enemies

Ichor Scale Armour:

Scale Mask:
20 defense
+ 10% boomerang range
+ 10% beam range
Crafting- 10 soul eyes, 25 hallowed bars

Scale Hat
15 defense
+10% arrow knockback
+10% bullet knockback

Scale Headgear
10 defense
+10% staff speed (inferno fork included)
+10% book spell knockback

Scale Breastplate
20 defense
+10% damage on ranged weapons
+10% speed on melee and magic weapons

Scale Greeves
15 defense
10% chance of ichor debuff on enemies


Hallows up next but for now

Flash out
 
Last edited:
Nerf the sword and I'm okay with it, a Mech tier weapon should not be more powerful then the Terra Blade :p Also, 400 health would make this boss pretty easy, that's the same health as a Lihzahrd.
 
sorry for inactivity, real life and stuff.
right, after doing some research, i found that ichor arrows are an actual thing, so i'm changing the name to scale arrows, same effect. scale armour also added.
 
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