Weapons & Equip [Sprite] Third Pillar Weapons

652Graystripe

Plantera
As of right now, the pillars only provide players with two different weapons. Usually, one of these is clearly superior to the other, so I have chosen to rebalance the weapons a little.

Afterglow.png
Afterglow (Arkhalis upgrade)
-120 melee damage
-use time 6 (1200 DPS)
-3 knockback
-Deflects projectiles while attacking, similarly to the Selenian

Daybreak.png
Daybreak
-Projectiles split into three upon hit and pierce enemies

EA4pR0r.png
oISjfVj.gif
(thanks, @Grand Python)
Flux Staff
-Spawns Flow Invader minions around you while active, twice every second, up to 6
-Click to shoot them at enemies
-100 summon damage
-19 usetime
Stardust_Cell_Staff.png
Stardust Cell Staff
-Grants 'Lord of Minions' buff, stacks up to 3, +10% summon damage per level

Plague
-Basically a dart machine gun
-Darts inflict 'Plague' debuff, 40 DPS
-75 ranged damage
-Use time 9

Nebula Gust
-Casts a cloud of nebula dust that follows enemies and latches on to them, dealing damage per second
-350 magic damage
-Costs 30 mana
-20 use time
 
Last edited:
As of right now, the pillars only provide players with two different weapons. Usually, one of these is clearly superior to the other, so I have chosen to rebalance the weapons a little.

View attachment 79843
Afterglow (Arkhalis upgrade)
-120 melee damage
-use time 6 (1200 DPS)
-3 knockback
-Deflects projectiles while attacking, similarly to the Selenian

View attachment 79844
Daybreak
-Projectiles split into three upon hit and pierce enemies

Flux Staff
-Spawns Flow Invader minions around you while active, twice every second, up to 6
-Click to shoot them at enemies
-100 summon damage
-19 usetime
View attachment 79845
Stardust Cell Staff
-Grants 'Lord of Minions' buff, stacks up to 3, +10% summon damage per level

Plague
-Basically a dart machine gun
-Darts inflict 'Plague' debuff, 40 DPS
-75 ranged damage
-Use time 9

Nebula Gust
-Casts a cloud of nebula dust that follows enemies and latches on to them, dealing damage per second
-350 magic damage
-Costs 30 mana
-20 use time
I actually had this idea before :/ I had made a solar sword for it. They were gonna be in my mod :p
 
Nice work! some questions though:
  • the nebula gust is the Evolution Beast's attack?
  • what's the Arkhalis? do you mean the Solar Eruption?
  • you seem to be making the weapons akin to creatures' attacks, so why "Plague" debuff instead of "Distorted"?
  • would your Flux Staff work like the Lunar Portal and Rainbow Crystal staves? by summoning a stationary flux spawner? or would it move with you?
  • how would the stardust staff work? just swing it three times and get +30% summon damage?

otherwise, i love it! it's a great idea and i support it wholeheartedly!
 
Nice work! some questions though:
  • the nebula gust is the Evolution Beast's attack?
  • what's the Arkhalis? do you mean the Solar Eruption?
  • you seem to be making the weapons akin to creatures' attacks, so why "Plague" debuff instead of "Distorted"?
  • would your Flux Staff work like the Lunar Portal and Rainbow Crystal staves? by summoning a stationary flux spawner? or would it move with you?
  • how would the stardust staff work? just swing it three times and get +30% summon damage?

otherwise, i love it! it's a great idea and i support it wholeheartedly!
  • I think its fine that it uses the Nebula Gust. Who wouldn't wanna use that beastly weapon :D
  • That is the Arkhalis http://terraria.wiki.gg/Arkhalis
  • Perhaps they are suppose to relate to enemy attacks of the lunar monstes
  • I believe its suppose to be similiar to how the stardust flow invader actually works when it summons minions
  • He probably means they stack on use or something similar
 
40 DPS? How long does the debuff last? Anything more than a second or two would be quite overpowered.

EDIT : Otherwise the rest seem like good ideas.
I honestly think it's pretty fair, considering that otherwise its DPS is noticeably lower than the Vortex Beater or S.D.M.G.
 
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