Biomes & Nature [Sprites] Biome-colored lava

I really find it absurd how this idea seems to be so controversial.. we've got pink water in the hallow, and green sky in the jungle, and gray/purple sand in the corruption, but it's crossing the line when we color lava yellow in the crimson? Crimson turns solid stone red (as well as turn it fleshy), so why not molten stone yellow? It's now molten crimstone instead of molten normal stone. It adds atmosphere, like infected stalactites and stalagmites. They don't stay the same purity colors.

Snicker should update OP with the counter arguments to both of those statements :guidetongue:
Updated it about the debuffs and liquid limit issue. Thanks again for the pics!
 
All good man! Will get a pic of the hallow for you in a minute. Cannot for the life of me figure out the waterfall texture change. Really need someone more proficient to help. Tried so much :red:, but nope, doesn't want to work. Also I realized the buffs don't affect mobs yet. Will get that fixed soon.
I don't know an ounce about modding but I have gone into the texture files for some texturepacking, and waterfall textures are in a different file, not sure if that helps. Waterfall_0.png to Waterfall_21.png, with 1 being lava and 14 being honey, I believe. The others are biome waters and gemspark.. OOH.. lava flowing off of gemsparks..
 
I really find it absurd how this idea seems to be so controversial.. we've got pink water in the hallow, and green sky in the jungle, and gray/purple sand in the corruption, but it's crossing the line when we color lava yellow in the crimson? Crimson turns solid stone red (as well as turn it fleshy), so why not molten stone yellow? It's now molten crimstone instead of molten normal stone. It adds atmosphere, like infected stalactites and stalagmites. They don't stay the same purity colors.


Updated it about the debuffs and liquid limit issue. Thanks again for the pics!
All good man! Cannot for the life of me figure out the waterfall texture change. Really need someone more proficient to help. Tried so much :red:, but nope, doesn't want to work. Also I realized the buffs don't affect mobs yet and are applied even if the player has obsidian skin potion. Will get that fixed soon.

npnHFPy.png

Added hallow lava. Will fix the buff stuff then upload another version later. Really want to at least get the waterfall texture changed at some point. Don't mind so much about the lighting or embers right now.

EDIT: accidentally double posted :guidetongue:. I know where the waterfall textures are, however they are dealt with by a different class and I'm having trouble changing it because of it :/
 
I really find it absurd how this idea seems to be so controversial.. we've got pink water in the hallow, and green sky in the jungle, and gray/purple sand in the corruption, but it's crossing the line when we color lava yellow in the crimson? Crimson turns solid stone red (as well as turn it fleshy), so why not molten stone yellow? It's now molten crimstone instead of molten normal stone. It adds atmosphere, like infected stalactites and stalagmites. They don't stay the same purity colors.
I can actually understand this.

People are raised believing lava is hot tones. Red, orange, yellow, and when it cools becomes stone. Honestly, they aren't wrong. This is very standard and if you were to slice the world in half and look inside the core is going to follow this convention.

We aren't taught about what's different because frankly it's never really important. Hell, knowing 'lava is orange' is typically unimportant in the first place. The average person never even sees lava in person in an entire lifetime. It's exasperated by the fact that since everyone gets this same general education that it's rehashed into popular media. Every game has lava. Every game with lava has orange lava. The concept that lava can be anything but this just wont exist.

Except that it does. But only in unique circumstances. Sulfur rich lava glows a brilliant blue. The sulfur is largely from the region, not straight up from the core(But do correct me if I am wrong). We dont know this because it's a regional thing. It's a outlier, most lava is still orange.

That I guess is why people are so against lava being anything other then orange.
 
All good man! Cannot for the life of me figure out the waterfall texture change. Really need someone more proficient to help. Tried so much :red:, but nope, doesn't want to work. Also I realized the buffs don't affect mobs yet and are applied even if the player has obsidian skin potion. Will get that fixed soon.

npnHFPy.png

Added hallow lava. Will fix the buff stuff then upload another version later. Really want to at least get the waterfall texture changed at some point. Don't mind so much about the lighting or embers right now.

EDIT: accidentally double posted :guidetongue:. I know where the waterfall textures are, however they are dealt with by a different class and I'm having trouble changing it because of it :/
Some critique: Hollowed lava should probably be much more luminescent. I'd go with a bolder blue. Then again blue at all is questionable. It already looks like it could just be cold water. And making it a bit more bold would be like normal water. Hmm... Could bring it closer to violet while increasing the hue and lowing the sat. Or just :red: it and say go with blue-violet pastel.
 
What about the lavafalls?
Much hard. Bad code. So doge. Wow.
Some critique: Hollowed lava should probably be much more luminescent. I'd go with a bolder blue. Then again blue at all is questionable. It already looks like it could just be cold water. And making it a bit more bold would be like normal water. Hmm... Could bring it closer to violet while increasing the hue and lowing the sat. Or just :red: it and say go with blue-violet pastel.
I might add a little purple in there to see what it is like. Once I have the lighting and embers changed it will be pretty noticeable that this is something you shouldn't touch :guidetongue:

Fixed the player getting debuffs when he shouldn't (having ob skin potion), still working on applying debuffs to NPCs. Also made hallowed lava do about 40 more damage than regular. I may even take it higher seeing as when you have hallow lava in the world you are near the end anyway. Actually.... I might make it hotter as you go down the world. So surface, it isn't too much hotter, making mob traps not too much more efficient, while underground is much hotter.
 
Jordan has repeatedly stated that he can't do that yet. He's trying though.

Can't exactly blame you for not reading ahead though. We're already at 6 pages. The majority doesn't even get to the second page in 2 page long threads.
The majority don't get past the first post (I'm assuming this because everyone was still arguing that it can't be done and jordan showed that it could on the first page)
 
I can actually understand this.

People are raised believing lava is hot tones. Red, orange, yellow, and when it cools becomes stone. Honestly, they aren't wrong. This is very standard and if you were to slice the world in half and look inside the core is going to follow this convention.

We aren't taught about what's different because frankly it's never really important. Hell, knowing 'lava is orange' is typically unimportant in the first place. The average person never even sees lava in person in an entire lifetime. It's exasperated by the fact that since everyone gets this same general education that it's rehashed into popular media. Every game has lava. Every game with lava has orange lava. The concept that lava can be anything but this just wont exist.

Except that it does. But only in unique circumstances. Sulfur rich lava glows a brilliant blue. The sulfur is largely from the region, not straight up from the core(But do correct me if I am wrong). We dont know this because it's a regional thing. It's a outlier, most lava is still orange.

That I guess is why people are so against lava being anything other then orange.
Yeah, I can get that.. EXCEPT..

This is Terraria, where we already have various colors of water and even sky. We're used to lava being bright and glowy and harmful, so there's still that with different colors of lava. Molten stone may be orange, but molten ebonstone could be green. Using the twisted logic present in Terraria, it actually makes more sense for the infectious biomes to have their own lava colors, as normal stone doesn't remain normal for long when in contact with Corruption, in hardmode of course, which would be the time a player would likely first encounter these new lavas naturally, aside from the Jungle variant. At first I was thinking the black tar lava was pushing it, but videos and pictures have been posted showing dark lava does exist. As the other biomes are infectious and fictional- well, I don't understand the "but it's not realistic" argument, as the entire biomes aren't realistic.

I shouldn't expect everyone to love the idea, but I'm just having trouble following the reasons against it. Now I'm just wondering, if colored lava already existed, would there be a suggestion about its removal? I see its implementation adding more atmosphere to the game, but removing it is simply subtracting. Like removing colored water.

Some critique: Hollowed lava should probably be much more luminescent. I'd go with a bolder blue. Then again blue at all is questionable. It already looks like it could just be cold water. And making it a bit more bold would be like normal water. Hmm... Could bring it closer to violet while increasing the hue and lowing the sat. Or just :red: it and say go with blue-violet pastel.
Went with more of a cyan/azure color to differentiate it more from water, though the liquid would glow whereas water wouldn't. There was pink or purple, but the Hallow's water already uses a similar color. As purity has blue and orange, I wanted there to be more contrast with biome water and lava.
 
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Yeah, I can get that.. EXCEPT..

This is Terraria, where we already have various colors of water and even sky. We're used to lava being bright and glowy and harmful, so there's still that with different colors of lava. Molten stone may be orange, but molten ebonstone could be green. Using the twisted logic present in Terraria, it actually makes more sense for the infectious biomes to have their own lava colors, as normal stone doesn't remain normal for long when in contact with Corruption, in hardmode of course, which would be the time a player would likely first encounter these new lavas naturally, aside from the Jungle variant. At first I was thinking the black tar lava was pushing it, but videos and pictures have been posted showing dark lava does exist. As the other biomes are infectious and fictional- well, I don't understand the "but it's not realistic" argument, as the entire biomes aren't realistic.

I shouldn't expect everyone to love the idea, but I'm just having trouble following the reasons against it. Now I'm just wondering, if colored lava already existed, would there be a suggestion about its removal? I see its implementation adding more atmosphere to the game, but removing it is simply subtracting. Like removing colored water.


Went with more of a cyan/azure color to differentiate it more from water, though the liquid would glow whereas water wouldn't. There was pink or purple, but the Hallow's water already uses a similar color. As purity has blue and orange, I wanted there to be more contrast with biome water and lava.
Like the reasoning behind the colouration of the hallowed lava.

For the tar, would it seem more realistic if we were to make it do less damage due to the decreased temperature? Also a slowness buff maybe? If you fall in, you are doomed :guidetongue:
 
sxuYjlf.png

The normal slowness buff is far too weak for this so I'm gonna make a new buff called tarred which will be amplified slowness essentially. Would love if someone could make a nice debuff image for it. If not I'll probably pester Neal to do it when he gets back from vacation. Also once I can figure out the lighting changes, I will reduce the lighting on the tar. Also black bubbles for the tar would be so mad, would love to make them much slower too. So much stuff needs work :/
 
I was thinking... Maybe if it was possible for lava (and other liquids) to have an actual texture instead of being one solid color, then at least the various colors of lava could share the same texture and would still resemble lava.
 
I was thinking... Maybe if it was possible for lava (and other liquids) to have an actual texture instead of being one solid color, then at least the various colors of lava could share the same texture and would still resemble lava.
Probably possible. Other liquids seem to have animation sheets, so it would probably work with lava too, but not sure how viable a change of animation is in tAPI.
 
sxuYjlf.png

The normal slowness buff is far too weak for this so I'm gonna make a new buff called tarred which will be amplified slowness essentially. Would love if someone could make a nice debuff image for it. If not I'll probably pester Neal to do it when he gets back from vacation. Also once I can figure out the lighting changes, I will reduce the lighting on the tar. Also black bubbles for the tar would be so mad, would love to make them much slower too. So much stuff needs work :/
Tarred.png
I made an image for the Tarred debuff
 
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