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[Sprites] Fluorescent light beams

glitch hologram

Steampunker
This is possibly the most creative idea Ive ever seen!
This gives me (almost) more joy than zoomo posting he has been selected to join redigit!!!

Love the spriting, BTW
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image.png
(You have been honoured by the lord of technology's great staff of technomancy)
 

Tastypastry

Plantera
Great idea. I think that slanted silver blocks should reflect beams, and slanted glass blocks should be like beam splitters. When a beam hits a slanted glass block, one beam will continue in a straight line, while the other will skew in the direction the glass block slants towards. These two beams will give off less light than a normal one.
 
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pajrc

Official Terrarian
Beams that hit lenses placed on walls will produce a glowing circle. If something is wired up to this lens, it will activate something when it is made to glow. What's great about this function is it lets players send a signal across a large portion of the world, so no tedious wiring! You'd just need no blocks in the way, unless they are glass-type and/or actuated.
So, great idea, I really love this! But how about make it so that you can hammer it to make it so only a certain color/pattern can go through?
Like a blue beam and a honey blue beam are pointed at a lens. The person hammers it and a GUI pops up (a small one, kinda like the new Grand Design). The one in the middle switches it between colors and patterns, and clicking on the outside circles toggles on and off colors and patterns. By default all of the stuff is on.
The person switches off the regular beam pattern. The regular blue doesn't do anything while the honey blue does. Then they turn off honey and turn on regular. Now regular blue is the ONLY one that can activate it. The player turns on honey again, but leaves regular on. Now both activate. Finally, the person turns blue off. Now, regardless of the pattern settings, no blue can activate the lens. This paired with actuators on special glass blocks allows many different saving and weird adventure map -ish functions.
 
For awhile now, I've been wanting several different items as placeable building objects. One of these things were lenses. Then I thought, what could lenses do? I then remembered gemspark blocks, so what would happen if you stick one on?


First, here are the gemspark blocks. I've put in three extra for this suggestion, which are the azure gemspark block made from aquamarine, rose gemspark block made of rose quartz, and the onyx gemspark block made of onyx, which glows black, because science.


Here is what happens when you place a lens on these blocks! The light beam would be much longer, of course. I'm hoping for at least 100 blocks, but I'm not sure how much this would lag the game.


You could have fancy fluorescent lights. Only one lens is needed in this example but.. symmetry, yeah. :)


You can use lenses to bounce the beams in different directions. A lens is bent by a hit of a hammer. If possible, you'd be able to place a lens within a tile occupied by a slanted gemspark block, for a cleaner looking diagonal shot.


Beams will pass through glass blocks, but any other non-glass block will cut off the beam. You can actuate these blocks to let the beam travel through.


Light beams take on a special effect when passing through the special glass blocks! Water gives a wavy effect, honey gives a honeycomb/loopy effect, lava gives a lavalamp effect (I tried), confetti gives a glitter effect, and midnight confetti gives what I call a "twilight beam." All effects are compatible with water's waviness. You can cancel out an effect by having the beam pass through the corresponding special glass block again.


You can place multiple lenses on a gemspark block to fire beams in different directions.


Shining a beam through a glass block will send a beam out of any lenses connected to it.


Black lens would have the same use as normal lenses, except it inverts the color of the beam. This produces a beam with a darker center.


Torches will change the color of the beam that passes over them.


Beams are continuous, but you can shorten them with an actuator that has NO block placed with it. The third example is how the beam would actually appear, with the first example being just a preview, it would be much longer. (might need a new item for this effect)


Beams that hit lenses placed on walls will produce a glowing circle. If something is wired up to this lens, it will activate something when it is made to glow. What's great about this function is it lets players send a signal across a large portion of the world, so no tedious wiring! You'd just need no blocks in the way, unless they are glass-type and/or actuated.


You can mix beam colors by crossing them over. You can make some existing beam colors, or some new ones, like dark colors with the onyx gemspark.


When placing lenses together, they will connect and form a larger beam. You can hammer them to split them apart for smaller beams. Connecting lenses can be used for decoration, like TV screens.


When a beam passes over a crystal shard, it becomes a power crystal. The color depends on the beam, not the crystal color. The second example shows pink, blue, and purple power crystals. Power crystals will shine short beams of light all over your room, and can be powered off via wiring.

I think these light beams would be a lot of fun to play with. You could have rooms full of multi-colored lights beaming in all sorts of directions! Disco rooms! You could make different figures with actuators and wiring and all sorts of stuff. :dryadsmile:

That's it! What do you think?
can u give me a copy f the mod for the newest tmodloader
 

iDuck

Golem

Light beams take on a special effect when passing through the special glass blocks! Water gives a wavy effect, honey gives a honeycomb/loopy effect, lava gives a lavalamp effect (I tried), confetti gives a glitter effect, and midnight confetti gives what I call a "twilight beam." All effects are compatible with water's waviness. You can cancel out an effect by having the beam pass through the corresponding special glass block again.
1.3.2 added sandfall and snowfall blocks! Are you going to make some new beam effects for those special glass blocks?
 

Tastypastry

Plantera
Holographic imaging. You could buy special lenses from the cyborg, and when a beam of light passes through one, it produces a translucent image of, say, a demon eye whose color corresponds to that of the beam.
 

WyattRodebaugh

Skeletron Prime
For awhile now, I've been wanting several different items as placeable building objects. One of these things were lenses. Then I thought, what could lenses do? I then remembered gemspark blocks, so what would happen if you stick one on?


First, here are the gemspark blocks. I've put in three extra for this suggestion, which are the azure gemspark block made from aquamarine, rose gemspark block made of rose quartz, and the onyx gemspark block made of onyx, which glows black, because science.


Here is what happens when you place a lens on these blocks! The light beam would be much longer, of course. I'm hoping for at least 100 blocks, but I'm not sure how much this would lag the game.


You could have fancy fluorescent lights. Only one lens is needed in this example but.. symmetry, yeah. :)


You can use lenses to bounce the beams in different directions. A lens is bent by a hit of a hammer. If possible, you'd be able to place a lens within a tile occupied by a slanted gemspark block, for a cleaner looking diagonal shot.


Beams will pass through glass blocks, but any other non-glass block will cut off the beam. You can actuate these blocks to let the beam travel through.


Light beams take on a special effect when passing through the special glass blocks! Water gives a wavy effect, honey gives a honeycomb/loopy effect, lava gives a lavalamp effect (I tried), confetti gives a glitter effect, and midnight confetti gives what I call a "twilight beam." All effects are compatible with water's waviness. You can cancel out an effect by having the beam pass through the corresponding special glass block again.


You can place multiple lenses on a gemspark block to fire beams in different directions.


Shining a beam through a glass block will send a beam out of any lenses connected to it.


Black lens would have the same use as normal lenses, except it inverts the color of the beam. This produces a beam with a darker center.


Torches will change the color of the beam that passes over them.


Beams are continuous, but you can shorten them with an actuator that has NO block placed with it. The third example is how the beam would actually appear, with the first example being just a preview, it would be much longer. (might need a new item for this effect)


Beams that hit lenses placed on walls will produce a glowing circle. If something is wired up to this lens, it will activate something when it is made to glow. What's great about this function is it lets players send a signal across a large portion of the world, so no tedious wiring! You'd just need no blocks in the way, unless they are glass-type and/or actuated.


You can mix beam colors by crossing them over. You can make some existing beam colors, or some new ones, like dark colors with the onyx gemspark.


When placing lenses together, they will connect and form a larger beam. You can hammer them to split them apart for smaller beams. Connecting lenses can be used for decoration, like TV screens.


When a beam passes over a crystal shard, it becomes a power crystal. The color depends on the beam, not the crystal color. The second example shows pink, blue, and purple power crystals. Power crystals will shine short beams of light all over your room, and can be powered off via wiring.

I think these light beams would be a lot of fun to play with. You could have rooms full of multi-colored lights beaming in all sorts of directions! Disco rooms! You could make different figures with actuators and wiring and all sorts of stuff. :dryadsmile:

That's it! What do you think?
THIS IS AWESOME!!! i love this a lot because then anywhere we go and place any of these it will light up extremly pretty!
 
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