NPCs & Enemies [Sprites] Mechanical Cultists. Trust me.

I'd love to see this in game. That robe and hood they are wearing...is so FABULOUS.
 
I do not think this is a good idea for Terraria, seems like it would just get weird.
 
I do not think this is a good idea for Terraria, seems like it would just get weird.
You're entitled to your opinion of course, but isn't it more weird to have mechanical versions of bosses with no backstory or context whatsoever?
 
Not really, I don't think Terraria needs a backstory. You can create your own.
 
I don't think the mechanical bosses have enough of a backstory. Maybe the cultists really created them to stop the player from reaching the moon lord? Maybe the Lihzards built them to prevent the player from entering the temple? Or maybe the moon lord himself constructed them? I just dont know.
 
Was expecting bad suggestion,
am surprise
this is a neat idea
 
I...I Dont even...i..am..speechless...This is one of those Suggestions that needs to be added..i mean GOOD GOD! It is balanced, the Sprites are fantastic and adding items that (Kinda) belong to the Mech-Bosses is brilliant!

Support!


SUPPORT!!!

THIS NEEDS TO BE ADDED!!!
 
Not really, I don't think Terraria needs a backstory. You can create your own.
You still can with these, except that now you have something to base your headcanon on, instead of making things up with no evidence.
 
Not a bad idea.

The worshipper of the worm (or whatever) should be called a Worm Cultist.

The idea's pretty cool, though. Means I'll go running around underground hunting for souls instead of hunting for iron and souls for a boss summoner. Not sure what's better, though...
 
Support. The blueprints did it.
 
It isnt TOO bad, but not really necessary. The only part i think really needs to be in the game is the destroyer minion and the blueprints. Also it would have been funnier if the tooltip for the motherboard blueprints was "So that's what it does" as a nod to phil coulson's quote in The Avengers.
 
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YES just YES nothing else needed to be said.
 
The blueprints are amazing.
 
I love the concept. Great idea. All I have to say is:
images
 
awesome sprites.
 
i don't like the idea much, but would like to say something about the skull accessory. maybe instead if % defense, it could and 10 defense in cycles - like the spinning attack of skelly prime increases defense, the accessory would give 10 defense for 5 secs every 20 seconds -shown by spikes coming out of your head (able to be turned off) and a buff
 
i don't like the idea much, but would like to say something about the skull accessory. maybe instead if % defense, it could and 10 defense in cycles - like the spinning attack of skelly prime increases defense, the accessory would give 10 defense for 5 secs every 20 seconds -shown by spikes coming out of your head (able to be turned off) and a buff
That's an interesting idea, but it seems rather lack luster. It is a unique mechanic, but it averages out to 5 defense and would generally never really get used. I certainly wouldn't give up an accessory. I think that the % increase makes it unique, why also making it useful throughout the endgame and holding true to my original concept of a flat defense bonus. You may have some luck making a thread about that idea though.
 
I like the idea of these enemies. The loot and attacks are well thought-out and fit the respective enemies. However, I do not agree on the choice of using cultists as enemy. It just doesn't make sense to me because, for one, they can be fought before the cultist, which would make a mechanical version of a boss inferior to the real thing; and because cultists normally don't deal with mechanical stuff, but some kind of magic instead.

So instead of using cultists, I'd propose having engineers (even though it'd get rid of the sexy vanity which HNNG I JUST WANT IT) who can be encountered underground, preferably in larger caverns, and with a pretty low encounter rate (similar to biome mimics I'd say). Having these enemies be made from flesh and scattered throughout the caverns would primarily make this "mechanical boss construction plot" more solid, as you'll be able to fight the creators of the mechanical bosses (they even have the blueprints). The sprites could then also reflect their associated boss better, ditching the first appearance and fleshing out the second some more.
 
I like the idea of these enemies. The loot and attacks are well thought-out and fit the respective enemies. However, I do not agree on the choice of using cultists as enemy. It just doesn't make sense to me because, for one, they can be fought before the cultist, which would make a mechanical version of a boss inferior to the real thing; and because cultists normally don't deal with mechanical stuff, but some kind of magic instead.

So instead of using cultists, I'd propose having engineers (even though it'd get rid of the sexy vanity which HNNG I JUST WANT IT) who can be encountered underground, preferably in larger caverns, and with a pretty low encounter rate (similar to biome mimics I'd say). Having these enemies be made from flesh and scattered throughout the caverns would primarily make this "mechanical boss construction plot" more solid, as you'll be able to fight the creators of the mechanical bosses (they even have the blueprints). The sprites could then also reflect their associated boss better, ditching the first appearance and fleshing out the second some more.
I greatly appreciate your feedback. I think it is too late in the suggestion to make such large scale changes, making there be 'Fleshy Engineers' building the bosses would be an interesting Crimson alternate. If you want, you are of course welcome to make your own thread about it. I don't have a monopoly on the idea or anything. Thanks again.
 
The fleshy engineers gave me the idea of having corrupt/shadow engineers for the corruption worlds, which wouldn't be bound to the mortal realm (teleporting and whatnot), while the crimson guys try to hit you as much as possible while being unable to teleport.

I won't, however, make a new thread, as it will end up looking 90% like this one. If anyone wants to read a random person's feedback on your suggestion, I'm sure they'll browse through the pages of this thread anyway :P
 
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