NPCs & Enemies [Sprites] Mechanical Cultists. Trust me.

I do like this idea. The thought of stumbling upon these mysterious beings is very appealing to me. Also, since some people seem to have a issue with the term cultist..might I suggest something like 'mechanist?'
 
Twins Follower: What is that thing - OH GOD HE HAS FRIENDS!

Skeletron Prime Follower: NO, I DON'T WANNA PLAY BASKETBALL!

Destroyer Follower: ...what the heck?

Brain of Cthulhu Follower: GET OVER HERE! I WANT YOUR MASTER'S BLUEPRINTS!!!

I support!
 
I like your concept. I love your design. BUT...
I don't think Terraria should steer towards this, I really don't see the point.
 
Question: Now that (apparently) minions can be told to target a certain enemy, what's to become of the Command Amplifier? It's not entirely redundant - as far as I've seen the targeting ability only works with the given staff selected - but it's definitely gotten its niche damaged.
 
Any cultist is a good cultist, it would be better if they spawned together, worshiping some sort of machine,
Then it would be more of a challenge
 
I would love to see these, great sprites and the idea isn't too bad!

As rare minibosses that spawn after the mechs are downed I could easily enjoy this in a new play through.

I also like the above idea of blue prints acting as paintings.
 
The blueprints are fantastic, the vanity is fantastic, the drops are great, but it doesn't really make sense for them to just randomly spawn underground. Honestly I can't think of a good way to implement this idea into the game, I have a few ideas I'll throw out there though.

The first is something like the Laph... lipfe... lepfa... that snake temple, but smaller. It would spawn somewhere (perhaps the ice biome) and be made of a new brick, lets say something called Mechbricks (lame), which would require 200% pickaxe power to mine and does not get affected by explosions. The decoration would be (again, more stuff) things that look like workbenches with wires and metal bits on them, as well as hanging objects that look like parts of mechs. Then the path would split off into four paths, each going to a room where you fight the Mechanical cultists, one per room. I would assume that each room would have bits of the mechanical boss related to the cultists in it, either that you can pick up or they're destroyed when you break them. This would come close to just being four new boss fights, but there wouldn't be a summoning bit, so.... I suppose the cultists would just respawn after a day, or a week maybe. I feel like this idea isn't that great, but maybe it'll spark an idea for some one else.

Now to remember what my other idea was.... Something about them spawning before or after the mechanical boss fight, though I think that was some other idea I had while reading.... New idea! Though unorthodox in Terraria. This idea is that after killing a mechanical boss (or all of them, who knows) there's a chance each night for this message to pop up. "A stranger knocks at your door..." and an NPC would spawn nearish a door that's going to your bed (could cause issues for people like me who keep their beds on the top floor), then you talk to him, he's mad, boss fight ensues. Still can't think of that idea I had before.... I literally cannot remember it, on to the last idea.

"A strange ship is floating in the east/west!" (similar to the meteorite message) or "There are strange ships floating around!". The ship(s) would be something of micro-dungeons, either being one (assuming the same basic structure as the first idea) or four smaller ships that use the same spawning logic as the pillars. I would assume that the ship blocks have over 225% pickaxe power, making them indestructible. You go in, fight the mini-boss (I guess it would have to be now) and then loot the place and leave, the ship goes away. This borders closer on the invasion idea though, hm.... Well... as for summoning, maybe the mechanical bosses drop something you can use to summon the event type thingy (it would be annoying if they left after a day...)

Well, there you go, most of the ideas, besides the one that got away.... Anyways, I support this idea (if only for the blueprints, vanity, and the equipment), I always like think of us just brainstorming, and the developers making everything working together :)
 
I'm back. Mostly. Probably only intermittently. I'm not sure what I'll do about updating these and/or making new suggestions, especially given that I literally haven't sprited at all since I left. But for now I'm back.

I like your concept. I love your design. BUT...
I don't think Terraria should steer towards this, I really don't see the point.
Fair enough. I'll grant it's not to everyone's tastes. I appreciate the honesty and the compliments.

Question: Now that (apparently) minions can be told to target a certain enemy, what's to become of the Command Amplifier? It's not entirely redundant - as far as I've seen the targeting ability only works with the given staff selected - but it's definitely gotten its niche damaged.
This suggestion was made more than two years ago, so that wasn't a thing yet, and I only recently got back into Terraria. I didn't know that was possible even now. I'll have to check that out. As for the Command Amplifier's niche now, I'm not sure. Perhaps it could also add another minion, or improve minion AI, or increase their speed/precision or something of that nature.

Any cultist is a good cultist, it would be better if they spawned together, worshiping some sort of machine,
Then it would be more of a challenge
That is actually quite brilliant, and I would be 100% down for that. I imagine they could act something like the cultists at the Dungeon then. The only problem would be finding a good flat space for them to spawn on. It would certainly make the fight a lot more challenging and dynamic.

I would love to see these, great sprites and the idea isn't too bad!
As rare minibosses that spawn after the mechs are downed I could easily enjoy this in a new play through.
I also like the above idea of blue prints acting as paintings.
Thanks. :)

The blueprints are fantastic, the vanity is fantastic, the drops are great, but it doesn't really make sense for them to just randomly spawn underground. Honestly I can't think of a good way to implement this idea into the game, I have a few ideas I'll throw out there though.
(snipped for space)
Well, there you go, most of the ideas, besides the one that got away.... Anyways, I support this idea (if only for the blueprints, vanity, and the equipment), I always like think of us just brainstorming, and the developers making everything working together :)
I think mechashark's idea above would solve your problem very neatly. I would be a bit less enthused about your suggestion, solely on the basis that it feels a bit too complicated and difficult to
 
The title got you here, didn't it? I figured. The idea here is that the Mechanical Bosses just seem to appear, with no backstory or real apparent reason for existing. Terraria has not official lore, but most thing have a certain internal logic. Or a certain internal Relogic, if you prefer. Regardless, the Mechanical Bosses made sort of sense back in 1.1 when they were the endgame, and it was just them. Then we got Plantera and the Golem, and the Lunatic Cultist and the crazy endgame events, all of which are tied together or seem to have some backstory behind them. The Mechs don't really fit in. Maybe this will help.
Mechanical Cultists spawn after their respective Mech is destroyed. They spawn in the Underground and Caverns at about the same rarity as Tim. They spawn standing still, similarly to the Lost Girl, and remove their hood before beginning to attack you when provoked. They all have 2500 Health and deal fairly significant damage, though their attack patterns vary. The Follower of the Brain would spawn after all three native Mechs have been destroyed on a Corruption world, and the Worshipper of the Worm would do the same on Crimson worlds. All drops are guaranteed.

Note: As there is no canon Mechanical BoC, I have based my ideas off of @Zoomo 's suggestion for The Motherboard. The name of the Soul differs from his proposal. Because I'm a rebel.

First we have the Acolyte of the Eyes, who attacks by constantly summoning Mechanical Eyes to attack you and teleports like a caster enemy. The Mechanical Eyes are comparable to Servants of Cthulhu in AI and relative strength. Drops: 1 Gold, Mechanical Eye, 3-7 Hallowed Bars, 5-10 Souls of Sight, Black Lens (1/4, @5raptorboy 's suggestion), Twins Blueprint, Trajectoreye, Hood of the Eyes, Mechanical Cultist Robes
Next we have the Devotee of the Skull. He attacks by throwing bouncing metal skulls at you and running/teleporting around like a Chaos Elemental. Drops: 1 Gold, Mechanical Skull, 3-7 Hallowed Bars, 5-10 Souls of Fright, Skeletron Prime Blueprint, Steel Skull, Hood of the Skull, Mechanical Cultist Robes
Next to last, the Worshipper of the Worm attacks by burrowing through blocks towards you like a worm enemy. He should have the highest defense to compensate for this strategy. Drops: 1 Gold, Mechanical Worm, 3-7 Hallowed Bars, 5-10 Souls of Might, Destroyer Blueprint, Mechanical Worm Staff, Hood of the Worm, Mechanical Cultist Robes
And finally, the Follower of the Brain, who floats in the air like the Lunatic Cultist, summons Signal Drones and bounces a hitscan laser beam around them. Drops: 1 Gold, Mechanical Brain, 3-7 Hallowed Bars, 5-10 Souls of Insight, Motherboard Blueprint, Command Amplifier, Hood of the Brain, Mechanical Cultist Robes
Now for some loot:
View attachment 73319
The Trajectoreye is an Accessory which shows the path of the currently selected weapon's projectiles as a dotted red line for ranged/magic weapons and as a arc-shaped red gradient for melee. Useful for knowing exactly what homing or splitting projectiles will do. Probably difficult to code.
View attachment 73317
The Steel Skull is another Accessory. It give a +20% increase to defense, useful for endgame builds. Credit for the idea of a %-based defense increase goes to @Battle Bee .
View attachment 73311 View attachment 73310
The Mechanical Worm Staff summons a Mechanical Worm minion which acts similarly to the Stardust Dragon, but deals less damage and has higher knockback (This is actually a nerf because enemies would be knocked out of the way of the damage). Ideally, it would prefer to stay in blocks and lunge out of them to attack. It can also fly using small Cursed Flame boosters.
View attachment 73306
The Command Amplifier is also an Accessory. It gives +5% Minion Damage and causes the Alt button to make all minions attack at the cursor's position.
View attachment 73304
The Bionic Head Implants are the last Accessory. They are made with the Trajectoreye, Steel Skull and Command Amplifier. The effects are combined normally, except that the Steel Skull's percentage increase is reduced to 17%. The higher percentage would be applied first, if both this and the Steel Skull are worn simultaneously.

View attachment 73320 View attachment 73314 View attachment 73307 View attachment 73313
Blueprints act exactly like paintings. They look cool.
Twins Blueprint - 'They can't kill what they can't see. Problem is, they see everything.'
Skeletron Prime Blueprint - 'Fore-warned is four-armed.'
Destroyer Blueprint - 'It is inevitable, but not invincible.'
Motherboard Blueprint - 'So that's how it works.'

View attachment 73704 View attachment 73705 View attachment 73703
The different hoods and the robes are vanity items. The eyes glow in the dark. The hood can also be crafted by hand into the Amorphmechanical Hood, which slowly cycles through several different appearances.

Finally, here are what the different accessories look like when worn.
View attachment 73318View attachment 73327View attachment 73305View attachment 73303
So how'd I do? Anything need rebalancing? Do the sprites need work? How is the idea itself? Tell me.

1.1.1 - Gave the Acolyte of the Eyes a 1/4 chance to drop a Black Lens as suggested by @5raptorboy .
1.1 - 08/23/15 - Added the Mechanical Cultist Hoods, Robes and the Amorphmechanical Hood.
1.0.6 - 08/22/15 about 30 seconds later - Changed BHI defense increase to 17%.
1.0.5 - 08/22/15 - Changed Steel Skull bonus from flat +4 Defense to +20% increased Defense. BHI gives only a +15% increase to Defense. Original idea thanks to @Battle Bee .
1.0 - 08/21/15 - Added the everything.




Someone mod this asap
 
The title got you here, didn't it? I figured. The idea here is that the Mechanical Bosses just seem to appear, with no backstory or real apparent reason for existing. Terraria has not official lore, but most thing have a certain internal logic. Or a certain internal Relogic, if you prefer. Regardless, the Mechanical Bosses made sort of sense back in 1.1 when they were the endgame, and it was just them. Then we got Plantera and the Golem, and the Lunatic Cultist and the crazy endgame events, all of which are tied together or seem to have some backstory behind them. The Mechs don't really fit in. Maybe this will help.
Mechanical Cultists spawn after their respective Mech is destroyed. They spawn in the Underground and Caverns at about the same rarity as Tim. They spawn standing still, similarly to the Lost Girl, and remove their hood before beginning to attack you when provoked. They all have 2500 Health and deal fairly significant damage, though their attack patterns vary. The Follower of the Brain would spawn after all three native Mechs have been destroyed on a Corruption world, and the Worshipper of the Worm would do the same on Crimson worlds. All drops are guaranteed.

Note: As there is no canon Mechanical BoC, I have based my ideas off of @Zoomo 's suggestion for The Motherboard. The name of the Soul differs from his proposal. Because I'm a rebel.

First we have the Acolyte of the Eyes, who attacks by constantly summoning Mechanical Eyes to attack you and teleports like a caster enemy. The Mechanical Eyes are comparable to Servants of Cthulhu in AI and relative strength. Drops: 1 Gold, Mechanical Eye, 3-7 Hallowed Bars, 5-10 Souls of Sight, Black Lens (1/4, @5raptorboy 's suggestion), Twins Blueprint, Trajectoreye, Hood of the Eyes, Mechanical Cultist Robes
Next we have the Devotee of the Skull. He attacks by throwing bouncing metal skulls at you and running/teleporting around like a Chaos Elemental. Drops: 1 Gold, Mechanical Skull, 3-7 Hallowed Bars, 5-10 Souls of Fright, Skeletron Prime Blueprint, Steel Skull, Hood of the Skull, Mechanical Cultist Robes
Next to last, the Worshipper of the Worm attacks by burrowing through blocks towards you like a worm enemy. He should have the highest defense to compensate for this strategy. Drops: 1 Gold, Mechanical Worm, 3-7 Hallowed Bars, 5-10 Souls of Might, Destroyer Blueprint, Mechanical Worm Staff, Hood of the Worm, Mechanical Cultist Robes
And finally, the Follower of the Brain, who floats in the air like the Lunatic Cultist, summons Signal Drones and bounces a hitscan laser beam around them. Drops: 1 Gold, Mechanical Brain, 3-7 Hallowed Bars, 5-10 Souls of Insight, Motherboard Blueprint, Command Amplifier, Hood of the Brain, Mechanical Cultist Robes
Now for some loot:
View attachment 73319
The Trajectoreye is an Accessory which shows the path of the currently selected weapon's projectiles as a dotted red line for ranged/magic weapons and as a arc-shaped red gradient for melee. Useful for knowing exactly what homing or splitting projectiles will do. Probably difficult to code.
View attachment 73317
The Steel Skull is another Accessory. It give a +20% increase to defense, useful for endgame builds. Credit for the idea of a %-based defense increase goes to @Battle Bee .
View attachment 73311 View attachment 73310
The Mechanical Worm Staff summons a Mechanical Worm minion which acts similarly to the Stardust Dragon, but deals less damage and has higher knockback (This is actually a nerf because enemies would be knocked out of the way of the damage). Ideally, it would prefer to stay in blocks and lunge out of them to attack. It can also fly using small Cursed Flame boosters.
View attachment 73306
The Command Amplifier is also an Accessory. It gives +5% Minion Damage and causes the Alt button to make all minions attack at the cursor's position.
View attachment 73304
The Bionic Head Implants are the last Accessory. They are made with the Trajectoreye, Steel Skull and Command Amplifier. The effects are combined normally, except that the Steel Skull's percentage increase is reduced to 17%. The higher percentage would be applied first, if both this and the Steel Skull are worn simultaneously.

View attachment 73320 View attachment 73314 View attachment 73307 View attachment 73313
Blueprints act exactly like paintings. They look cool.
Twins Blueprint - 'They can't kill what they can't see. Problem is, they see everything.'
Skeletron Prime Blueprint - 'Fore-warned is four-armed.'
Destroyer Blueprint - 'It is inevitable, but not invincible.'
Motherboard Blueprint - 'So that's how it works.'

View attachment 73704 View attachment 73705 View attachment 73703
The different hoods and the robes are vanity items. The eyes glow in the dark. The hood can also be crafted by hand into the Amorphmechanical Hood, which slowly cycles through several different appearances.

Finally, here are what the different accessories look like when worn.
View attachment 73318View attachment 73327View attachment 73305View attachment 73303
So how'd I do? Anything need rebalancing? Do the sprites need work? How is the idea itself? Tell me.

1.1.1 - Gave the Acolyte of the Eyes a 1/4 chance to drop a Black Lens as suggested by @5raptorboy .
1.1 - 08/23/15 - Added the Mechanical Cultist Hoods, Robes and the Amorphmechanical Hood.
1.0.6 - 08/22/15 about 30 seconds later - Changed BHI defense increase to 17%.
1.0.5 - 08/22/15 - Changed Steel Skull bonus from flat +4 Defense to +20% increased Defense. BHI gives only a +15% increase to Defense. Original idea thanks to @Battle Bee .
1.0 - 08/21/15 - Added the everything.
Fantastic idea I like it especially the equipment they could come in handy for defeating a certain endgame boss
 
Blueprints act exactly like paintings. They look cool.
Twins Blueprint - 'They can't kill what they can't see. Problem is, they see everything.'
Skeletron Prime Blueprint - 'Fore-warned is four-armed.'
Destroyer Blueprint - 'It is inevitable, but not invincible.'
Motherboard Blueprint - 'So that's how it works.'

I would love for this blueprints to be added.
 
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