Weapons & Equip Sprites! - More Celestial-Tier Items

Dubstep Cannon sounds just like the worst idea I have ever heard of in my entire life.
Well, I don't have any problem with real dubstep, but most people who talk about dubstep never heard real dubstep from before it was changed into the annoying mainstream noise we all know. So, just no. This game needs no annoying sound cannon designed for the sole purpose to drive people insane. That's a bad idea.
 
Dubstep Cannon sounds just like the worst idea I have ever heard of in my entire life.
Well, I don't have any problem with real dubstep, but most people who talk about dubstep never heard real dubstep from before it was changed into the annoying mainstream noise we all know. So, just no. This game needs no annoying sound cannon designed for the sole purpose to drive people insane. That's a bad idea.
With respect, the game already contain the Meowmere, an eye-searing and irritating-noise-making weapon. And it's not the end of the world. The devs could easily make several short, randomized sections of dubstep to keep it from being too repetitive, like with everything else. Plenty of other weapons can be irritating when fired long enough. Do you have any other thoughts about the suggestion, besides the sound one idea might hypothetically make?
 
With respect, the game already contain the Meowmere, an eye-searing and irritating-noise-making weapon. And it's not the end of the world. The devs could easily make several short, randomized sections of dubstep to keep it from being too repetitive, like with everything else. Plenty of other weapons can be irritating when fired long enough. Do you have any other thoughts about the suggestion, besides the sound one idea might hypothetically make?
Like if there ever existed 2 different dubstep track ever...
...the Meowmere isn't bad.

Well, what I completely agree with is that:
  1. We need more celestial tier items. The playerbase shows interest for a better gun that doesn't get nerfed to the ground, a useful rocket launcher, a bow that is not the Phantasm - because the Phantasm also gets nerfed every single patch they remember it exists -, some people would like to see a spear, a magic weapon that is not designed to destroy an entire planet and stuff like that.
  2. The Nucleus Neutralizer is pretty much a great idea, we had a similar one back before in the forums, of course, the devs didn't seem to like it. The S.D.M.G. and the Celebration are pretty much how the devs say: "We hate rangers." Sooo, good luck with that, I'd really like to see anything useful for the rangers implemented. Too bad it won't happen without modding...
What I disagree with:
  1. We don't need items designed to annoy sane people. We already have the S.D.M.G. and the Celebration to punish Ranged players for thinking that the Moonlord could drop anything nice. There is enough stuff in the game to drive people insane.
  2. The MIRV secondary projectiles don't have to deal less damage than the original. There is an invulnerability frame against AoE damage implemented in the game so a single enemy couldn't get hit by more than 1 or 2 missiles anyways. The invulnerability frame is 1/6 second, the maths are kinda complicated as you have to calculate the travel time of projectiles in frames and things like that, but believe me, it's fine for the smaller missiles to do the same damage, it wouldn't really break the game and it's easier to implement that way.
  3. The Melter Trident... ...knowing use times, attack speed and other factors, I believe 10 second lifetime for the "replicas" would be fitting, so that people can't use the weapon to AFK the endgame bossfights with it. If the replicas could stay indefinitely the players would abuse the hell out of that.
Well, some of the ideas are good, some I believe are bad and some I believe only need a little bit of thinking. I wish you luck. Please, just stay away from stupid noise cannons and ideas as such, years later you'll understand why.
 
Terraria itself is a light-hearted game, which is why I even came up with a Dubstep Cannon in the first place - an overused joke/meme was that dubstep came from aliens. You can see how that could be related to a space-themed event, especially in a game that constantly references pop culture.
If a single weapon gimmick/theme is enough to "drive you insane" then honestly I don't think the issue is with the weapon itself, but your sense of humour.

Besides, it of course wouldn't be as distracting as listening to actual dubstep music. The noise, both in length and in volume, would be mild at most.

You do have a point there with the MIRV though. I'll be changing that.
 
Terraria itself is a light-hearted game, which is why I even came up with a Dubstep Cannon in the first place - an overused joke/meme was that dubstep came from aliens. You can see how that could be related to a space-themed event, especially in a game that constantly references pop culture.
If a single weapon gimmick/theme is enough to "drive you insane" then honestly I don't think the issue is with the weapon itself, but your sense of humour.

Besides, it of course wouldn't be as distracting as listening to actual dubstep music. The noise, both in length and in volume, would be mild at most.

You do have a point there with the MIRV though. I'll be changing that.
Well, I wouldn't say dubstep came from the aliens, quite the contrary, it's pretty much the main reason they don't come to Earth anymore! Joking. See? I'm not lacking humour here, I'm just trying a thing called: being objective.

As you can see, It's not my sense of humour lacking, I was just playing games for countless years and that experience can tell you, if someone finds something irritating, there is that urge to repeat that infinite times if someone else is around. That's how people work.

Geez, did you play TERA online ever? You can't enter a large city without cute animal girls spamming the laugh emote at you. While I find it mildly cute, it managed to ragequit some people.

No, it's not funny, it's not even a good joke either. Humour is to an extent subjective.
What you find managable could drive someone crazy and what I find cute might end up being the single worst thing they can imagine upon this world just as well. What I'm talking about is not only my personal preference. You just seem to be unable to understand that. You're not trying to look at it objectively. Anything designed along the lines to be annoying will end up being annoying to someone, which is not good for most games in general.
Actively trying to annoy the playerbase sounds like a bad idea in my book.

What if I told you I want something like the Meowmere, but louder and and with more meowing? You'd obviously think I'm catcrap crazy. My question is if you can understand the source of the problem from that perspective.
 
This is a game where an item name is a pun on "masturbate" and the best sword weapon literally shoots decade-old memes.
Not exactly the pinnacle of humour here.

I'm not saying I find the Dubstep Cannon idea hilarious, but I'd say the concept fits the sort of humour Terraria goes for.

Also I don't understand why you think the dubstep would annoy everyone using the weapon - isn't that basically as subjective as it gets?
 
This is a game where an item name is a pun on "masturbate" and the best sword weapon literally shoots decade-old memes.
Not exactly the pinnacle of humour here.

I'm not saying I find the Dubstep Cannon idea hilarious, but I'd say the concept fits the sort of humour Terraria goes for.

Also I don't understand why you think the dubstep would annoy everyone using the weapon - isn't that basically as subjective as it gets?
You totally got it almost completely wrong! It's not the problem that it might possibly annoy the user, you can just throw it away if you don't like the sound. The problem would be everyone else trying to actively annoy people with it on a multiplayer server.
 
You totally got it almost completely wrong! It's not the problem that it might possibly annoy the user, you can just throw it away if you don't like the sound. The problem would be everyone else trying to actively annoy people with it on a multiplayer server.
Oh.
...That's actually a valid point.

Maybe other players hear a version with significantly lowered volume? Unless perhaps if they themselves also have a Dubstep Cannon.
 
Oh.
...That's actually a valid point.

Maybe other players hear a version with significantly lowered volume? Unless perhaps if they themselves also have a Dubstep Cannon.
Or there could be a separate option to mute all Dubstep Cannons if it becomes a problem. I think something like that might exist in the game already. Or the Server could ban Dubstep Cannons.
 
Did anyone notice that most of these are from the Ulterraria mod? The only ones that aren't from it are the Stardust ones.
 
now i want that nucleus neutralizer for my ranged character and that dubstep cannon for my mage character
 
While each of them are unique, the amount of weapons you can craft from Solar, Vorter, Stardust and Nebula Fragments is kind of underwhelming. There's not a single end-game spear or a slow firing heavy hitter weapon, for example.

So, I suggest more weapons!

All of them are crafted with 18 Fragments, just like the existing ones.

Vortex

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Nucleus Neutralizer

Damage: 645
Knockback: Very strong
Crit Chance: 30%
Use time: 60 (Snail)
Tooltip:
Right click to zoom out
"Vaporization, down on an atomic scale."

An end-game upgrade to the Sniper Rifle, whenever this weapon crits, in addition to the normal critical damage it also applies a special debuff that deals damage equal to 2% of the enemy's max HP over a period of 6 seconds.
Shots fired from this weapon gain a very high velocity similar to the Sniper Rifle, as well as a Vortex-coloured trail double the length of Chlorophyte bullets' trail.

The body parts of enemies (not bosses) killed by this weapon disintegrate and disappear in a blue flash of light after 1/3 of a second. Doesn't need to have its own animations for each and every gib sprite, just a blue flare effect.

MIRV Launcher

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Damage: 155
Knockback: Very strong (Average for the smaller rockets)
Use time: 25 (Fast)

Uses rockets as ammo. Rockets fired by this weapon move slowly, home towards enemies and are slightly bigger than ordinary rockets. When they've travelled a set distance away from the user, they explode and split into 4 smaller, non-homing rockets with high velocity.

These rockets are always fired with a fixed spread, like the Poison Staff, and keep the properties of the rockets you use as ammo. (Rocket IIs destroy terrain, Rocket IIIs have bigger AoE, etc.)
The smaller rockets deal the same amount of damage as the big rocket.

This weapon does not damage the user.

Solar

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Fist of Helios is a reskinned Nebula Blaze because I can't draw hands or gloves.

Damage: 160
Knockback: Weak
Use time: 8 (Insanely Fast)
Tooltip:
"Retaliate with the punch of gods"

An Arkhalis-style weapon with 3-4x the range, this is the true tank weapon. When you take damage while this weapon is in your inventory, you gain the Helios' Anger buff.

While it is a "glove" weapon, the attack animation is a glowing, orange-red Arkhalis-like swing.


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Helios' Anger

Duration: 3s
Tooltip:
Double damage for the Fist of Helios

As the tooltip says, the Fist of Helios deals double the damage as long as you have this buff. Damage is doubled after other melee damage buffs are applied, meaning you can get insane damage numbers with other damage ups - you will have to get in really close, however.

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Melter Trident (Sprite not to scale)

Damage: 140
Knockback: Strong
Use time: 27 (Average)

An end-game spear, and the longest spear in the game, being about 30% longer than the North Pole. When you attack with it, it leaves behind a flaming, orange, ghost-like replica of itself with half the length. You can have multiple replicas. These replicas deal the same amount of damage, move with your character, and pretty much act like stationary versions of the spear.

They will stay there indefinetly, but you can only have up to 5 replicas around you at once. When a new one is created, the oldest disappears.

They will also disappear if you don't have the Melter Trident selected for 10 seconds.

Nebula

Stellar Mirror

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Damage: 64
Knockback: None
Use time: 9 (Very Fast)
Mana cost: 6 (-2 for each player)
Tooltip:
"By our powers combined!"

A weapon that shoots a beam, similar to the Saucer's and the Moon Lord's Deathrays. The beam curves slightly towards enemies, and can pierce indefinetly.

I came up with two special abilities for this weapon. It does NOT have both of them, they're seperate options.

A: When a nearby player of the same team fires another Stellar Mirror towards a location close to the one you are firing towards, the beams conjoin into one, dealing more damage, reducing the mana cost for each player, increasing the size of the beam, and significantly improving the homing capabilities of it.

The damage of both players' Stellar Mirrors are added together, and then multiplied by 1.25.
Mana cost reducing prefixes, buffs or equipment are applied after the mana cost reduction of the Stellar Mirror.

B: The beam of the Stellar Mirror can reflect off of walls. Each reflection decreases damage and beam size by 5%. The beam disappears when it reaches 0% beam size.

While firing it, it floats a small distance away from the player similarly to the Last Prism.

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Dubstep Cannon

Damage: 94
Knockback: Strong (7)
Use time: 17 (Very Fast)
Mana cost: 8

The Dubstep Cannon can be charged for up to 3 seconds. While it's being charged, it plays the build up section of a dubstep track, and it gets louder as you charge it.

The Dubstep Cannon has no projectile. If fired without charge, it deals damage and knocks back all enemies within sword range and a 15 degree radius. The damage, knockback, radius and range increase sharply as the weapon is charged for longer, reaching at 2.9s charge about 376 damage, Insane (11) knockback, 60 degree radius and the Solar Eruption's range.

When fully charged, all of the aforementioned stats are massively increased (2x of the bonuses on 2.9 charge), and the weapon gains the unique ability to knock bosses and other un-knockable enemies back. Against them, the knockback of the weapon is halved after all knockback buffs are applied. This does not work on the Celestial Pillars.

The dubstep music reaches a bass drop when the Cannon is fired. The longer the charge, the louder and more powerful the drop. Firing also causes ripples in the effect radius, correspondent to the range and width of the blast.

Stardust

There really isn't a lot you can do with Summoner weapons, so I have only one suggestion.

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Stardust Construct Staff

Damage: 72
Tooltip:
Summons a Stardust Construct to protect you

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It's the worst sprite ever holy crap.

The Stardust Construct is a stationary "turret" minion, like the Frost Dragon. Unlike other turret minions however, it can be placed in the air.
It summons small Milkyway Weavers that chase after enemies. Each Milkyway Weaver can hit an enemy up to 4 times, and will disappear afterwards.

The Construct will simultaneously attack all enemies it can reach.

--

That's it for this suggestion! It was really fun to think of and write.
The balance is obviously not perfect, so please leave your own thoughts and changes.

Like my suggestion? Support it with BANNERS!


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My opinion:
YES TO ALL OF It
Especially the dubstep cannon, it's just so friggin amazing.
 
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