zimberzimber
Terrarian
Thanks for dropping by, and the detailed critique! It definitely helps to have flaws in this pointed out; since I'm the only one working on it I can overlook a lot of thinks >_> anw, not trying to be overdefensive (and hope I don't come across as such Dbut some of these are simply miscommunications on my part:
It's okay, you did a fine job!
I've seen this pointed out before in other threads. The truth is, to make the Ocean a more interesting place and a proper biome, it should be at least a bit larger. I was thinking of removing the oceans at the ends of the map and replacing it somewhere else on the map. After all, the player can easily reach the finite edges of the map so it's not like the oceans are actually keeping, anyone from doing it, haha. Still have to think about this
Maybe it shouldn't be wider?
Why not make it simply go deep underground without a smooth edge, like an underwater cliff!
Yup, transforming arrows would fix this.Ugh, the Siren's Shriek. I'm having a hard time rebalancing this thing ;_; Your suggestion makes sense, but I don't want to make it overcomplicated and only deny certain arrow types so the player is never sure what he can actually use. Currently normalizing all arrows into one type would be, I think, the best idea, so I might just go with that.
Well it should be a lot faster since they friggin live underwater!I was thinking their swimming would work more like the players' when using flippers, 'jumping' in the water instead of 'floating' like the sharks do. That's why the delay is there
Glad to hear.Good idea, already spriting![]()
But they can be killed.Sea Urchins would be way more common than Death Urchins, especially as the depth increases. Again, sort of like spikes in the Dungeon/ Lihzahrd Temple. Sometimes you just drop on top of them by mistake, or get knocked into them by mobs. Not a huge threat, but can be annoying when you want to get things done.
Why not make it so when you hit them you will take a % of that damage so they will be even more annoying.
But Sea Urchins only, that would make the Death Urchins OP as hell...
Yea thats a good idea.Fair point. I'll think up a crafting recipe and balance it out a bit
And why restrict ourselves here?
This can be a great equivalent for the ice golem!
A water temple...Another fair point; thing is, as the game sits right now, there's already a set progression between all the bosses so it's kinda hard to squeeze new ones in. That being said, someone did suggest and underwater temple at one point, and I might just think about it, although spriting that would be a lot of work @_@
I don't know how much I support this, but if there is no other way around, I don't see why not.
It's no different from the rage potion, which increases you damage by 10%.I meant that a mob can't have Ink and Ichor/ Cursed Inferno placed on itself at the same time. It just seemed a bit overpowered; unfortunately I can't actually do testing so it's all based on what I think would work, haha. Again, will think about it?
You don't see anyone complaining about that, besides, its pretty late game so I don't think it should be restricted in that way.
Can't wait to see it!You mean the pet? For aestethic purposes, sure. I might sprite an animation later![]()
Good luck and have fun!Thanks again for dropping by! I am still doing work on expanding this (possibly adding more pre-hardmode content as well) but Inquisition came out a while ago so I haven't been doing anything else D: please keep an eye on me, I'll be working hard. Cheers~
I certainly enjoyed reading what you did so far, can't wait to see what else you have up your sleeve!