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[Sprites] -The Cyber- a worthy adversary for the Crimson

Discussion in 'Biomes & Nature' started by Zoomo, Oct 5, 2014.

  1. Zoomo

    Zoomo Lunatic Cultist



    Welcome everyone, Zoomo here! I present to you my biggest Idea yet. This will address many things which I feel would Terraria would benefit from to become an even greater game than it is. I will refer to some things from my previous suggestions, so you might want to read those if you haven't already, you can read them [Here]. No seriously, if you don't read them this suggestion will make much less sense. I have been working on it for a while but I would still love to have feedback. Thanks for reading and please enjoy.

    * * *





    No I'm serious, go read them before reading any further.












    Honestly, I don't think that the crimson fits with the hallowed very well. It works really well in the game and is a great alt to corruption... But it just needs something a little bit more thematic to go with it. Many have suggested alts which are interesting ideas, but they don't really fit. So I thought, rather than just think of a cool biome think of something which would oppose the Crimson like the Hallow opposes the Corruption. And what better alternate to a living diseased monstrosity of a biome... than a shining utopia which is clean, bright, and perfect... At all costs. It is a biome which would be filled with futuristic robots and steampunk droids alike. A biome which is devoid of all life, but not inherently dark and evil. One covered in fields of glowing lights, where huge robots have all but become part of the landscape.
    The Shiny Sleekness of the Cyber would counter the holy light of the Hallow, and work in contrast to the crimson rather than making no sense next to it. I think this would actually add a lot more dimensionality to the crimson. As well as keep hallowed and corruption together how they belong.

    While adding more content is great. I think that a big thing that needs to be addressed is the disparities between the Crimson and Corruption. In this suggestion I also have introduced some crimson items to fill in the gaps.

    Another game changing part of the Cyber is the replacement for souls. In the Hallowed and Corruption there are souls, magical essence of powerful creatures. This doesn't really work for Cyber and Crimson though. So instead they have Cores. Much akin to the Frost Cores of the Frost Golem, these are powerful cores found within powerful enemies give them are crafted into new items more fitting to the Cyber and Crimson. Most of them are based around the seven deadly sins however wyvern's will drop a core with a more frost-golem like name.


    The final part of this suggestion would be the addition of a true use for Adamantite and Titanium Drills. Hallowed and Cyber ore would be scattered throughout their respective biomes with diminishing returns each time the player downs a mech boss. If you think about it, the only attraction of going to the underground Hallow at the moment is for crystal shards. This would make it so that after the mech bosses there is still a reason to go back there. It would increase the longevity of the Mech boss part of the game and add more too the mining portion of the game.

    Many alternate Hallows have been suggested, however I have been working on this idea since the crimson came out, and I believe this one would really work. I present:

    The Cyber logo.png

    Environment


    The Cyber Is very much like the Hallow. It generates over terrain, doesn't destroy the Jungle, and fights for control with the Crimson. It can only appear in worlds with crimson, appearing upon the defeat of the WoF with the message: "The battle between order and chaos has begun" The Hallow may now only appear in Corruption worlds, and on the defeat of the WoS. One of the big gameplay changing things about this suggestion however is it's new ore. When the the stripes of Hallow & Cyber are placed, Hallowed or Cyber ore will be placed throughout the underground of their respective biomes. this can only be mined with powerful pickaxes though.


    [​IMG]
    -Click to enlarge-

    What you see above is how I think the cyber would look. It's a sleek silvery place with cyan glowing lights dotted throughout the landscape. The skies are cool and foggy, making it almost serene.

    The Cyber is a utopia, however it is kept that way by it's guardians. Much like in the Hallow, as the player explores they will find the Cyber guarded and maintained by an army of robots with one purpose: Keep anything living out. The sky would be a foggy grey and misty, possibly even blocking the sun out altogether at times. Towering spires and other sci-fi-esque buildings would be seen in the background. and maybe even the bodies of the inactive mechanical bosses.


    [​IMG]
    -Click to enlarge-

    At night the cyber really comes alive. When the sky grows dark, all the little lights in the grass and the huge ones in the trees will glow a beautiful Cyan. At night the music would be slightly less inviting almost eery. With cool clinks, clanks, and hums. the Hallow would have it's own night music as well. When it rains in the cyber the skies get dark, with huge storm clouds and lightning coming off, creating the ominous feeling that maybe you shouldn't be there.



    The blocks of the overground Cyber are metallic with little blinking lights and huge glowing bulbs. Deep within the earth it is a boiler however, with lava and steam billowing and crashing through it.

    * * *​


    Steelwood Tree
    [​IMG]
    Found in: The Above-Ground Cyber
    mineable: Any Axe
    drops: Steelwood Block
    notes:
    * Found Throughout the surface of the Cyber
    * Steelwood is used for Steelwood armour and Steelwood furniture.
    * Like the other foliage in the Cyber, The "leaves" glow at night.



    Cyber Grass
    Cyber Grass chunk.png
    Found in: Cyber
    mineable: Any Pick
    drops: none
    notes:
    * It's grass, what do you think it does?
    * Planted with Cyber seeds, bought from the dryad in Cyber worlds.
    * Spreads the Cyber.



    Steelstone
    Steelstone.png
    Found in: The Cyber
    mineable: Nightmare or Greater
    drops: Steelstone Block
    notes:
    * Found Throughout the Cyber.
    * Pretty much just an alt for Pearlstone.
    * Maybe little cyan lights could also generate in this occasionally. They would give off light.
    * Spreads the Cyber.



    Steelsand
    Steelsand.png
    Found in: The Cyber
    mineable: Any Pick
    drops: Steelsand Block
    notes:
    * The sand of the Cyber.
    * Acts the same as Pearlsand.
    * Spreads the Cyber.



    Cyber Cactus
    Cyber Cactus.png
    Found in: The Cyber (on sand)
    mineable: Any Axe
    drops: Cactus
    notes:
    * Like the other types this is just a re-skin.


    Cyber Ice
    Ice Ice Baby.png
    Found in: The Cyber
    mineable: Any
    drops: Silver Ice
    notes:
    * Spreads the Cyber.
    * Acts like other types of ice.



    Cybernetic Ore
    Cybernetic_Ore.png
    Found in: The Underground Cyber(replaces ore), Cavern Cyber(replaces ore)
    mineable: Adamantite or greater
    drops: Cybernetic Ore
    notes:
    * Upon hard-mode being activated all early game ores in the Cyber will be slowly converted to Cybernetic Ore.
    * Cyber blocks will very slowly convert normal ore into Cybernetic ore.
    * Cyber Ore vibrates like Adamantite armour and shines.



    Hallowed Ore
    [​IMG]
    Found in: The Underground Hallow(replaces ore), Cavern Hallow(replaces ore)
    mineable: Adamantite or greater
    drops: Hallowed Ore
    notes:
    * Upon hard-mode being activated all early game ores in the Hallow will be slowly converted to Hallowed Ore.
    * Hallowed blocks will very slowly convert normal ore into Hallowed ore.
    * Hallowed Ore pulsates like Crimtane ore and shines.



    Beam Reactor
    [​IMG]
    Found in: The Underground Cyber, Cavern Cyber
    mineable: Adamantite or greater
    drops: Beam Reactor
    notes:
    * These will grow on two block wide walls, ceilings, and floors of the steelstone underground.
    * If the player is within 8 maybe 10 blocks of them they will fire a short cyan beam.
    * the beam deals 25 damage, and has a certain amount of time before it can shoot again.



    Cyber Furniture
    Cyber_Furniture.png
    Found in: crafted by the player
    mineable: Adamantite or greater
    drops: Varied
    notes:
    * I just grouped them into one file for the sake of space.
    * Crafted with Steelwood.



    Cyber Chest
    [​IMG]
    Found in: The Dungeon
    mineable: Any Pick (when empty)
    drops: Cyber Chest
    notes:
    * Contains: Lightning Gauntlet 100%


    Titan Chest

    Titan Chest.png
    Found in: The underworld
    mineable: Any Pick (when empty)
    drops: Titan Chest
    notes:
    * Functionally the same as a shadow chest, except is found on crimson worlds and contains Immortal Vengeance rather than the Dark Lance
    * Unlocked with a titan key

    There are three types of Monsters which inhabit the Cyber.

    First there are the sleek shiny enemies which inhabit the surface. They are the guardians of the utopia which is the Cyber. They may seem almost comically streamlined, however they are intelligent and ruthless. Their are the moderators, which fly around surveying their domain. The floaters who seem peaceful at first but will then draw hordes of Cop Bots to attack the player. And drones who patrol the biome by night searching for anything amiss.

    Once the player gets underground they will face more primal enemies, who care nothing for whether the player is intruding or not. They have been instructed to remove all living things and thus you the player. There are traps in the cyber making it seem like the biome itself is trying to kill the player. With Sawblades, Turrets, and even the beam cores you can harvest. There are also the fearsome Hunter Mechs, who chase after the player by any means necessary.

    There is a final group of monsters in the underground. The Welders and Oilers. They are the maintenance robots of the cyber, only rarely found anywhere above the lava caverns. Steampunk robots which are programmed only to keep the giant utopia working, they don't care if they hit you, but that doesn't mean they own't mistake you for something needing to be fixed.

    The cyber is filled with robots, droids, and machines. Read on to learn more about them.

    * * *​

    Mini Mod & Moderator
    Moderator.png
    Max Life: 45/300
    Defence: 18/28
    Melee: 62(inflicts Silenced)/40(inflicts Silenced)
    Spawn: Overground Cyber
    AI: Creeper/Moderator (Moderators act a bit like the BoC however it floats around much like angry nimbus trying to move a small distance away from the player. Mini Mods follow the creeper AI flying back and forth between the player and the moderator)
    Drops:
    Miracle_Fuel.png Miracle Fuel 100% (1-2)
    [​IMG] Megaphone 1%
    notes:
    * Mini Mods and Moderators leave an after image behind them.
    * They are much like the Cyber alternative to pixies.
    * However they spawn a bit less commonly
    * it always spawns with 6-8 Mini Mods
    * Upon death it will make a small explosion effect, this is purely visual.



    Floater
    Floater.png
    Max Life: 35
    Defence: 15
    Melee: 0
    Spawn: Overground Cyber
    AI: Floater (Floats around 2 or 3 blocks above the ground like a pixie. It will wander around in it's non-aggro'd state unless the player gets within a few blocks of it. If this happens a little red flashing light will appear out of it's head and it will vibrate like the titanium armour effect. When it has been aggro'd it acts as a powerful water candle for Cop Bots, making them spawn very commonly. In this state it will also try to fly away from the player and off the screen, it isn't super fast but it will de-spawn the moment it leaves the screen)
    Drops:
    Floater.png Floater 100% (when caught with a bug net)
    notes:
    * The are not aggressive, however if the player gets to close a little red light will pop out of their heads and they will try to run away.
    * When they are sounding their alarm they will act like a powerful water candle for only one enemy, Cop Bots.
    * Upon death it will make a tiny explosion effect, this is purely visual.
    * Moderators and Mini Mods Leave an after image when they move.



    Cop Bot
    Cop Bot.png
    Max Life: 230
    Defence: 26
    Melee: 60 (inflicts Broken Armour 1/6, inflicts Slowness 1/6)
    Spawn: Overground Cyber ( in droves but only when a Floater is sounding it's alarm)
    AI: Herpling
    Drops:
    Reinforced Plating 75%
    [​IMG] Armour Polish 1%
    [​IMG] Fast Clock 1%
    notes:
    * They will hop on their spring-like body towards the player
    * They always spawn in groups of 1-2
    * Cop bots are more or less the Cyber equivalent to Unicorns
    * They will only spawn while there is an aggro'd Floater alive



    Drone
    Drone.png
    Max Life: 280
    Defence: 30
    Melee: 42
    Ranged: 32
    Spawn: Overground Cyber (night)
    AI: Giant Cursed Skull (They will charge at the player but far less frequently than cursed skulls and instead will usually shoot long non bouncing cyan beams, think Heat Ray beams.)
    Drops:
    Miracle_Fuel.png Miracle Fuel 75% (1-3)
    notes:
    * Upon death it will make a small explosion effect, this is purely visual.
    * Drones Leave an after image when they move.



    Mechanical Mummy
    [​IMG]
    Max Life: 200
    Defence: 22
    Melee: 56 (inflicts Silenced 1/5, inflicts Confused 1/5)
    Spawn: Desert Cyber
    AI: Fighter
    Drops:
    [​IMG] Orb of Order 10%
    [​IMG] Trifold Map 1%
    [​IMG] Megaphone 1%
    notes:
    * Like all mummies they get 200% movement speed when below 50% health.
    * Vibrates like Adamantite armour.



    Bloodstained Mummy
    [​IMG]
    Max Life: 180
    Defence: 18
    Melee: 65 (inflicts Bleeding 1/5, inflicts Weakness 1/5)
    Spawn: Desert Crimson
    AI: Fighter
    Drops:
    [​IMG] Orb of Anarchy 10%
    [​IMG] Vitamins 1%
    [​IMG] Adhesive Bandage 1%
    notes:
    * Like all mummies they get 200% movement speed when below 50% health.
    * Blood particles come off of them
    .


    Hunter Mech
    Defence_Droid.png
    Max Life: 400
    Defence: 34
    Melee: 28
    Ranged: 25
    Spawn: Underground Cyber
    AI: Fighter/Flying (Will try to attack the player by rushing at them like them like a chaos elemental. Sometimes they will fly, causing them to become a flying enemy which acts a lot like an Elfcopter. In this mode they can go through blocks to get to the player and can shoot short ranged (like 8 or 9 blocks) non bouncing cyan beams from their eye. If the player is too high to reach they will also go into flying mode. When damaged they will switch back causing them to fall back to the ground.)
    Drops:
    Spatial_Instability_Device.png Spacial Instability Drive 0.2%
    notes:
    * Upon death they will make a small explosion effect, this is purely visual.
    * Both the Hunter Mech and it's beams travel through blocks.
    * When flying they are a much like Elfcopters only they shoot beams and not bullets.



    SawBlade
    Sawblade.png
    Max Life: none
    Defence: none
    Melee: 60
    Spawn: Underground Cyber
    AI: Blazing Wheel
    Drops:
    none
    notes:
    * Basically an upgraded Blazing Wheel.
    * Moves a bit faster than the Blazing Wheel
    * Does not provide light or inflict on fire.



    Turret
    Turret.png
    Max Life: 200
    Defence: 24
    Melee: 80
    Ranged: 22
    Spawn: Underground Cyber
    AI: Turret (Can not move, spawns like a plant enemy attached to a block. It fires a stream of bullets when the player is in view. Its firing speed will slowly pick up the long it fires, start rather slow until it fires as fast as elf copters. When not firing its rate of fire will slowly decrease
    Drops:
    none
    notes:
    * Turrets can't move and instead will just rotate on the block they spawn attached to.
    * They will begin firing bullets relatively slowly and speed up until they are firing very fast.



    Cyber Drill
    Cybernetic_Drill.png
    Max Life: 200
    Defence: 18
    Melee: 80
    Spawn: Underground Cyber
    AI: Flying Weapon
    Drops:
    Nazar.png Nazar 1% (just using my revamped sprite that actually looks like one)
    notes:
    * Acts like other flying weapons.
    * Based on the Sawdrill.



    Oiler
    Oiler.png
    Max Life: 200
    Defence: 32
    Melee: 70
    Ranged: 58
    Spawn: Underground Cyber (uncommonly), Caverns Cyber (twice as common)
    AI: Spiked Slime (they are like Spiked Slimes in that they will stay in one place while firing their projectile at the player. However rather than shooting a small spike the will shoot out a flamethrower flame. It can shoot at any angle and will only use the flamethrower if the player is close enough to be hit by it.)
    Drops:
    [​IMG]Gel 100% (1-3)
    notes:
    * Oilers take double damage from burning debuffs.
    * When killed they will explode into gel like the rest of slimes, however they will leave the flamethrower behind as gore.
    * They look like they are made of oil.



    Welder
    Welder.png
    Max Life: 290
    Defence: 34
    Melee: 70
    Ranged: 62
    Spawn: Underground Cyber (uncommonly), Caverns Cyber (twice as common)
    AI: Plant (they will shoot out a flame thrower projectile when the player is within sight.)
    Drops:
    none
    notes:
    * Welders shoot flame constantly when the can see the player.
    * Upon death they will make an explosion effect, this is purely visual.

    The Cyber, like the Hallow, has a group of items crafted with a biome specific material. Both also have a set of biome themed gear, Hallowed and Cybernetic. Hallowed armour grants tremendous raw stat bonuses, the Cybernetic gives powerful boosting effects to the player.

    Next, the underground Cyber's resource. While the Hallowed has crystal shards, pieces of brittle glowing crystal which explode into shards, the cyber has Beam Reactors. Beam Reactors are 2x2 block large spherical orbs, which are fixed to the walls of the cyber. This is fine, however the best part is their lasers. Beam Reactor items are based around beams, therefor I think it only fitting that whenever you get to close the will sometimes try to hit you with cyan Laser beams. They would deal a good amount of damage, but the weapons they make are incredible. Dangerous, but rewarding.

    Finally in Cyber & Crimson worlds some mech bosses will grant different, less light vs dark oriented items. I have tried to balance them so that they are equal to the mech boss loot of of the Hallowed & Corruption. But please comment below with your thoughts.

    * * *​

    Banhammer
    Banhammer.png
    from: Dropped - Wall of Flesh 100%
    power: 82% Hammer Power
    tooltip: 'Strong enough to destroy Crimson Altars'
    Attack Type: Hammer
    speed: Fast (auto-swings)
    damage: 20
    knockback: high
    value: 3 gold
    notes:
    * I believe the altars in crimson worlds are called Crimson Altars but i'm not sure.
    * It deals slightly less damage than the Pwnhammer, however it swings fast rather than average.
    * Able to ban players from servers.
    * just kidding



    Cybernetic Repeater
    Cybernetic_Repeater.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    power: none
    tooltip: 'Arrows leave a trail of damaging cyphers'
    Attack Type: Repeater
    speed: Very Fast (autofires)
    damage: 46
    knockback: very low
    value: 4 gold
    notes:
    * Deals less knockback but higher damage.
    * Arrows leave a small trail of small cypher symbols in the air.
    * Cyphers will just sit in the air dealing 6 damage to enemies they touch. They shrink until they disappear.


    Expurgatory
    Expurgatory.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    power: none
    tooltip: none
    Attack Type: Broad Sword
    speed: Very Fast (auto-swings)
    damage: 40
    knockback: average
    value: 4 gold 50 silver
    notes:
    * While it's very fast, it would only be just barely very fast speed. As not to make it over powered.
    * Expurgatory creates small cypher symbols in the air wherever you hit an enemy.
    * Cyphers will just sit in the air dealing 14 damage to enemies they touch. They shrink until they disappear.



    Adjudicator
    Abjudiciator.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    power: none
    tooltip: none
    Attack Type: Spear
    speed: Very Fast
    damage: 44
    knockback: very low
    value: 4 gold 60 silver
    notes:
    * Lower stats may make it seem slightly weaker, however low knockback actually work better for spears
    * Adjudicator creates small cypher symbols in the air wherever you hit an enemy.
    * Cyphers will just sit in the air dealing 8 damage to enemies they touch. They shrink until they disappear.



    Saw Drill
    Sawdrill.png
    from: Crafting -
    Cybernetic_Bar.png (20)[​IMG](1) [​IMG](1) [​IMG](1) [​IMG](1) at Mythril Anvil
    power: none
    tooltip: 'Not to be confused with the Pickaxe Axe'
    Attack Type: Drill
    speed: Average
    damage: 44
    knockback: low
    value: 4 gold 40 silver
    notes:
    * The Saw drill possesses a slightly higher power than the Drax, this is to fit the slightly more powerful nature of the alt items.
    * I switched the naming scheme of the two tools. 'Drax' is the 'Saw Drill', And the 'Pickaxe' 'Axe' Is the Paxel.



    Paxel
    Paxel.png
    from: Crafting -
    Cybernetic_Bar.png (20)[​IMG](1) [​IMG](1) [​IMG](1) [​IMG](1) at Mythril Anvil
    power: none
    tooltip: 'Not to be confused with the Hamdrax'
    Attack Type: Pick Axe
    speed: Average
    damage: 44
    knockback: low
    value: 4 gold 40 silver
    notes:
    * The Paxel possesses a slightly higher power than the Pickaxe Axe, this is to fit the slightly more powerful nature of the alt items.
    * I switched the naming scheme of the two tools. 'Drax' is the 'Saw Drill', And the 'Pickaxe' 'Axe' Is the Paxel.



    Eye of the Storm
    [​IMG]
    from: Crafting -
    [​IMG](1) [​IMG](1) [​IMG](7) [​IMG](7) at Mythril Anvil
    power: none
    tooltip: 'Harness the power of life and death'
    Attack Type: Boomerang
    speed: Very Fast
    damage: 45
    knockback: none
    value: 2 gold 88 silver
    notes:
    * When thrown out two boomerangs, one whitish blue and one red, shoot out.
    * They zigzag between each other back and fourth.
    * They act like the paladins hammer in that they don't come back when they hit an enemy, hitting blocks will cause them to come back though.



    True Expurgatory
    True_Expurgatory.png
    from: Crafting -
    Expurgatory.png (1)[​IMG](1) at Mythril Anvil
    power: none
    tooltip: "A weapon of pure Order"
    Attack Type: Beam Sword
    speed: Very Fast (auto-swings)
    damage: 50
    knockback: low
    value: 4 gold 40 silver
    notes:
    * Shoots Beam Swords which fire straight like the excalibur and slowly speed up like a demon scythe, leaving a trail of damaging small cypher symbols.
    * Cyphers will just sit in the air dealing 8 damage to enemies they touch. They shrink until they disappear.
    * It has less damage than the true excalibur but a faster speed and auto-swing.
    * Can be crafted with the True Wrath of the Gods into the Terra Blade.



    Arc Beam
    [​IMG]
    from: Crafting -
    [​IMG](1) [​IMG](15) [​IMG](15) at Bookshelf
    power: none
    tooltip: none
    Attack Type: Beam Weapon
    speed: Fast
    damage: 45
    knockback: low
    value: 4 gold 40 silver
    notes:
    * The Arc Beam at first glance seems a bit boring. It shoots a average length non-bouncing Heat Ray like Beam.
    * The Interesting thing about the Arc Beam is what happens when it hits an enemy. Upon hit, another beam will shoot from the point of contact to the next nearest enemy, creating an effect looking a bit like thunder.
    * It can arc 8 times. This may be too powerful though.



    Beam Bullet
    [​IMG]
    from: Crafting -
    [​IMG](50) [​IMG](1) at Mythril Anvil (makes 50)
    power: none
    tooltip: 'Fires beams at passing enemies'
    Attack Type: Bullet
    speed: Average (velocity)
    damage: 9
    knockback: very low
    value: 6 copper
    notes:
    * Beam bullets fire beams at enemies they pass similar to A magnet sphere.
    * It flies like a normal bullet.
    * It can shoot up to 6 beams. This may be too powerful though.
    * Beams deal 40% of the damage from the bullet+gun.



    Beam Arrow
    [​IMG]
    from: Crafting -
    [​IMG](50) [​IMG](1) at Mythril Anvil (makes 50)
    power: none
    tooltip: 'Fires beams at passing enemies'
    Attack Type: Arrow
    speed: Average (velocity)
    damage: 10
    knockback: low
    value: 6 copper
    notes:
    * Beam Arrows fire beams at enemies they pass similar to A magnet sphere.
    * It flies like a normal Arrow.
    * It can shoot up to 6 beams. This may be too powerful though.
    * Beams deal 40% of the damage from the arrow+bow.



    Mechanical Arrow
    Mechanical_Arrow.png
    from: Crafting -
    [​IMG](45) Miracle_Fuel.png (7) [​IMG](2) at Mythril Anvil (makes 45)
    power: none
    tooltip: 'splits in two after flying a short ways'
    Attack Type: Arrow
    speed: average (velocity)
    damage: 12
    knockback: low
    value: 16 copper
    notes:
    *will fly for a certain distance and split into two arrows.
    *creates a small explosion when it hits, adding a bit more damage.



    Crystal Arrow
    [​IMG]
    from: Crafting -
    [​IMG](50) [​IMG](1) at Mythril Anvil (makes 50)
    power: none
    tooltip: none
    Attack Type: Arrow
    speed: Fast (velocity)
    damage: 9
    knockback: low
    value: 6 copper
    notes:
    * In my opinion it doesn't make sense that there is a cursed arrow and bullet, while only a crystal bullet.
    * These shatter into damaging shards like the bullets.



    Electric Guitar
    Electric_Guitar.png
    from: Crafting -
    Guitar.png (1) [​IMG](10) [​IMG](20) [​IMG](12) at Mythril Anvil
    power: none
    tooltip: none
    Attack Type: Guitar
    speed: Average (auto-fires), Varying (velocity)
    damage: 50
    knockback: high
    value: 4 gold
    notes:
    * Rather than strumming a mystical harp why not rock your enemies to bits with this radical weapon.
    * It acts very interestingly. It flings out music notes a 5 to 6 blocks in random directions from the player.
    * These notes will travel out that far and then stop.
    * After that they quickly will begin too spin until spinning very fast and then fling in the direction of the nearest enemy.
    * They pierce an unlimited number of times.
    * It will appear when selected in your hot bar like the magic harp.



    Lightning Rod
    [​IMG]
    from: Crafting -
    [​IMG](12) Miracle_Fuel.png (80) [​IMG](20) [​IMG](12) at Mythril Anvil
    power: none
    tooltip: 'Casts a controllable lightning bolt'
    Attack Type: Magic Missile
    speed: Very fast, Very fast (velocity)
    damage: 68
    knockback: low
    value: 4 gold
    notes:
    * Acts like a Magic Missile combined with a vile thorn.
    * It is a controllable Projectile which leads a trail of damaging segments behind it.
    * It would look like a long Blue or maybe Yellow lightning bolt.



    Lightning Gauntlet
    Power_Glove.png
    from: Chest -
    [​IMG] 100%
    power: none
    tooltip: 'Ultimate... Powah!'
    Attack Type: Lightning Gauntlet
    speed: Continuous (auto-fires)
    damage: 50
    knockback: high
    value: 4 gold
    notes:
    * It causes lightning too shoot out of the players hand while used.
    * The lightning will sort of arc out of the players hand in a conical shape.
    * It would be made out of a whole bunch of Vilethorn like projectiles.
    * This would also latch onto enemies near it stretching pulling and bending itself to hit them.
    * It will appear as a glove on your hand when selected in your hot bar like the magic harp.



    Ionized Water
    Ionized_Water.png
    from:Crafting -
    [​IMG](1) Steelsand_Block.png (1) Cybernetic_Seeds.png (5) by hand
    power: none
    tooltip: 'Spreads the Cyber to some blocks'
    Attack Type: Throwable
    speed: slow
    damage: 20
    knockback: low
    value: 4 gold
    notes:
    * Cyber alt to holy water

    * * *​

    I've also added some alts for the crimson (and a bit for the corruption) to fill in gaps in their progression.

    * * *​

    Bloody Arrow
    [​IMG]
    from: Crafting -
    [​IMG](5) [​IMG](1) at Iron Anvil (makes 5)
    power: none
    tooltip: none
    Attack Type: Arrow
    speed: average (velocity)
    damage: 9
    knockback: low
    value: 40 copper
    notes:
    *Upon hitting an enemy it will explode into a puff of damaging smoke like vile powder
    *The reddish smoke cloud deals 60% of the arrow+bows damage to any enemy it touches.



    Bloody Water
    [​IMG]
    from:Crafting -
    [​IMG](1) [​IMG](1) [​IMG](1) by hand
    power: none
    tooltip: 'Spreads the Crimson to some blocks'
    Attack Type: Throwable
    speed: slow
    damage: 20
    knockback: low
    value: 4 gold
    notes:
    * Crimson alt to unholy water


    Wrath of the Gods
    Wrath of The Gods new.png
    from: Crafting -
    [​IMG](1) [​IMG](1) [​IMG](1) [​IMG](1) at Crimson Altar
    power: none
    tooltip: none
    Attack Type: Broad Sword
    speed: slow
    damage: 50
    knockback: average
    value: 1 gold 8 silver
    notes:
    * Crimson alt for the nights edge.
    * It's use time would be slower than the nights edge. However it has higher damage.



    True Wrath of the Gods

    True Wrath of The Gods new.png
    from: Crafting -
    Wrath of The Gods new.png (1) [​IMG](1) at Mythril Anvil
    power: none
    tooltip: "A weapon of Pure Chaos"
    Attack Type: Beam Sword
    speed: Average
    damage: 75
    knockback: low
    value: 4 gold 40 silver
    notes:
    * Shoots Beam Swords which Fire horizontally and will slowly curve in their trajectory to hit enemies.
    * Deals the highest damage of any of the 'true' swords but is the slowest.
    * Can be crafted with the True Expurgatory into the Terra Blade.



    Immortal Vengeance
    Titans Vengeance.png
    from: Chest -
    Titan Chest item.png 25%
    power: none
    tooltip:
    Attack Type: Spear
    speed: average
    damage: 30
    knockback: Average
    value: 54 silver
    notes:
    * Crimson alt to the Dark Lance
    * Stronger But slower



    The Thrasher
    The_Shadow_Pike.png
    from: Crafting -
    [​IMG](10) [​IMG](5) at Iron Anvil
    power: none
    tooltip: none
    Attack Type: Spear
    speed: average
    damage: 15
    knockback: Strong
    value: 54 silver
    notes:
    * Craftable Corruption alt for the rotted fork.
    * Seeing as Crimson gets the Meatball, this seems fair.
    * The Thrasher is slightly larger than The Rotted Fork

    * * *​

    -More on the next post-
    Due to the image constraints of TCF the suggestion is in two posts.
     
    Last edited: Apr 21, 2016
  2. Zoomo

    Zoomo Lunatic Cultist

    Cybernetic Armour
    Cybernetic_Armour.png
    set bonus: The User is enveloped in nano-bots. Each class is effected by them differently
    set defence: 53/38/34
    set effect: The player vibrates and leaves an after image.


    Cybernetic Helmet
    Cyber_Mask.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    tooltip: 'Energy orbs gather around the wearer when they move, buffing their power'
    effect: (this is not the energy orbs)
    +25 defence,
    +8% increased melee critical strike chance,
    +10% increased melee damage, +10% melee attack speed,
    Energy orbs gather around the wearer when they move, buffing their power

    type: hat
    value: 5 gold
    notes:
    * Energy orbs gather around the player depending on how fast they are moving.
    * Each Orb buffs the players attack by 4% increased damage and speed. (max of 8 orbs)
    * When the player player slows down they will very quickly lose energy orbs.



    Cybernetic Headgear
    Cyber_Helmet.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    tooltip: 'Energy orbs gather around the wearer if they avoid damage, drawing away attention'
    effect: (this is not the energy orbs)
    +10 defence,
    +10% increased ranged damage,
    +6% chance not to consume ammo/critical strike chance,
    Energy orbs gather around the wearer if they avoid damage, drawing away attention

    type: hat
    value: 5 gold
    notes:
    * Energy orbs gather around the player over time if they avoid damage.
    * energy orbs disappear if they are hit by an enemy.
    * The player being hit by an enemy will cause one orb to disappear as well.
    * Each energy orb draws enemy attention to itself and moves away from the player to act as a decoy.
    * The decoys act like wraiths moving through thin walls.



    Cybernetic Mask
    Cyber_Headgear.png
    from: Crafting -
    Cybernetic_Bar.png (12) at Mythril Anvil
    tooltip: 'Energy orbs gather around the wearer when regenerating mana, dealing extra damage'
    effect: (this is not the energy orbs)
    +6 defence,
    +14% increased magic damage/magic critical strike chance,
    +80% increased maximum mana,
    Energy orbs gather around the wearer when regenerating mana, dealing extra damage

    type: hat
    value: 5 gold
    notes:
    * Energy orbs gather around the player at the speed their current of mana regen.
    * When the player hits an enemy these fly at it to try to hit it as well.
    * they don't home on the monster, instead flying where the hit was made.
    * They travel as fast as orichalcum armour's flower petals.
    * max of 5 orbs.



    Cybernetic Powersuit
    Cyber_Powersuit.png
    from: Crafting -
    Cybernetic_Bar.png (24) at Mythril Anvil
    tooltip: n/a
    effect:
    +16 defence,
    +5% increased damage,
    +5% increased critical strike chance,
    +8% increased attack speed

    type: shirt
    value: 4 gold
    notes:
    none


    Cybernetic Greaves
    Cyber_Greaves.png
    from: Crafting -
    Cybernetic_Bar.png (18) at Mythril Anvil
    tooltip: n/a
    effect:
    +12 defence,
    +3% increased damage,
    +10% increased Movement speed

    type: pants
    value: 3 gold
    notes:
    none


    Spatial Instability Device
    Spatial_Instability_Device.png
    from: Dropped -
    Hunter Mech 0.2%
    tooltip: 'tap down to toggle spatial stability'
    effect:
    Grants the ability to fall through blocks by tapping the down key when equipped.
    type: accessory
    value: 10 gold
    notes:
    * When in spacial instability mode the player becomes see through as if wearing spectre armour.
    * While in spacial instability mode the player receives a de-buff called Instable. More on that below.
    * When passing through all blocks the player is slowed slightly less than when falling through water.



    Propeller Wings
    Propeller_Wings.png
    from:Crafting -
    [​IMG](10) [​IMG](20) [​IMG](25) at Mythril Anvil
    tooltip: 'Hold up to increase vertical speed'
    effect:
    90% wing duration
    quicker ascent using the up key

    value: 8 gold
    notes:
    * though it has lower flight time than angel wings, it has higher vertical flight time.
    * It also has the special ability of increased vertical speed when holding up.
    * When holding up the player gets an after image like cobalt armour.



    Vampire Wings
    [​IMG]
    from:Crafting -
    [​IMG](10) [​IMG](20) [​IMG](25) at Mythril Anvil
    tooltip: 'Hold down to increase horizontal speed'
    effect:
    90% wing duration
    103.5%
    quicker ascent using the left and right keys

    value: 8 gold
    notes:
    * though it has lower flight time than demon wings, it has higher horizontal flight time.
    * It also has the special ability of increased horizontal speed when holding the down key.
    * When holding down the player gets an after image like cobalt armour.
    * Because vampires run really fast...

    Silver Ice Block
    Silver_Ice_Block.png
    from: block -
    Cyber Ice 100%
    tooltip: "Placable"
    max stack: 999
    use: Placable
    value: none
    notes:
    * Ice for the Cyber.


    Cyber Key mold
    Cyber_Key_Mold.png
    from: Dropped -
    Enemies in the Cyber 0.04%
    tooltip:
    max stack: 99
    use: Material
    value: none
    notes:
    * Used in crafting the Cyber Key.
    * Meant to look a bit like a stasis pod of some sort.



    Cyber Key
    Cyber_Key.png
    from: Crafting -
    View attachment 2963 (1) [​IMG](5) [​IMG](5) [​IMG](5) [​IMG](5) by hand
    tooltip: 'Opens one Cyber chest'
    max stack: 99
    use: Key
    value: none
    notes:
    * Unlocks the Cyber Chest.


    Cybernetic Seeds
    Cybernetic_Seeds.png
    from: Bought -
    Dryad
    tooltip: 'Spreads the Cyber'
    max stack: 99
    use: Placable
    value: 20 silver
    notes:
    * Placing creates Cyber grass.
    * Sold by the Dryad during hardmode.



    Miracle Fuel
    Miracle_Fuel.png
    from: Dropped -
    Moderator100% (1-2)
    Drone75% (1-2)
    tooltip: 'An undying orb of energy'
    max stack: 1
    use: Material
    value: 1 silver
    notes:
    * Floats in the air like souls.
    * the item sprite slowly rotates while in the air.



    Reinforced Plating
    Bullet Proof Casing.png
    from: Dropped -
    Cop Bot 100% (1-2)
    tooltip: none
    max stack: 99
    use: Material
    value: 1 silver
    notes:
    * Pretty much the cyber equivalent to unicorn horns.


    Orb of Order
    [​IMG]
    from: Dropped -
    Mechanical Mummies 10%
    tooltip: 'Sometimes carried by creatures in Cyber deserts'
    max stack: 99
    use: Material
    value: 9 silver
    notes:
    * Mechanical Mummy alt ot Light Shard.
    * Used to craft the Eye of the Storm.



    Orb of Anarchy
    [​IMG]
    from: Dropped -
    Bloody Mummies 10%
    tooltip: 'Sometimes carried by creatures in Crimson deserts'
    max stack: 99
    use: Material
    value: 9 silver
    notes:
    * Bloody Mummy alt ot Dark Shard.
    * Used to craft the Eye of the Storm.



    Guitar
    Guitar.png
    from: Bought -
    Wizard
    tooltip: none
    max stack: 1
    use: Fun item, Material
    value: 1 gold 20 silver
    notes:
    * Can be played by clicking with it selected.
    * It will play a small few note guitar tune of the current music. One note per click.
    * Sold by the Wizard all the time.



    Keyboard
    Keyboard.png
    from: Bought -
    Wizard
    tooltip: none
    max stack: 1
    use: Fun Item, Material
    value: 1 gold 20 silver
    notes:
    * Can be played by clicking with it selected.
    * It will play a small few note piano tune of the current music. One note per click.
    * Sold by the Wizard all the time.



    Console Board
    Console_board.png
    from: Crafting -
    Keyboard.png (1) [​IMG](20) [​IMG](12) at Mythril Anvil
    tooltip: 'Calls forth a probe to shine light'
    max stack: 1
    use: Pet, Light source
    value: 1 gold 20 silver
    notes:
    * They act a bit differently from the fairy bell, they float above and behind the player shining a cone of light on them.
    * the probe floats around a bit so the light shifts slowly around as well.
    * The probes come in red, yellow, and blue like the fairies.
    * Image of probes:

    Probe.png


    Titan Key
    Titan Key.png
    from: Chest -
    [​IMG] 14%(in Crimson Worlds)
    tooltip: "Opens all Titan Chests"
    max stack: 1
    use: Opens Titan Chests
    value: 1 gold 50 silver
    notes:
    * Crimson alt for the Shadow Key.


    Gluttony Core

    [​IMG]
    from: Dropped -
    Enemies in the Crimson 20%(in Cyber & Crimson worlds)
    tooltip: 'The core of a vile creature'
    max stack: 99
    use: Material
    value: 1 silver
    notes:
    * The crimson alt for souls of night
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Night.
    * Does not float.



    Pride Core
    [​IMG]
    from: Dropped -
    Enemies in the Cyber 20%(in Cyber & Crimson worlds)
    tooltip: 'The core of a perfect creature'
    max stack: 99
    use: Material
    value: 1 silver
    notes:
    * The crimson alt for souls of light
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Light.
    * Does not float.



    Wrath Core
    [​IMG]
    from: Dropped -
    Skeletron Prime 100% (20-40)(in Cyber & Crimson worlds)
    tooltip: 'The core of ultimate hatred'
    max stack: 99
    use: Material
    value: 60 silver
    notes:
    * The crimson/cyber alt for Souls of Fright
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Fright
    * Does not float.




    Envy Core
    [​IMG]
    from: Dropped -
    The twins 100% (20-40) (in Cyber & Crimson worlds)
    tooltip: 'The core of the two terrors'
    max stack: 99
    use: Material
    value: 60 silver
    notes:
    * The crimson/cyber alt for Souls of Sight
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Sight
    * Does not float.




    Greed Core
    [​IMG]
    from: Dropped -
    Motherboard 100% (20-40)(in Cyber & Crimson worlds)
    tooltip: 'The core of a great but terrible mind'
    max stack: 99
    use: Material
    value: 60 silver
    notes:
    * The crimson/cyber alt for Souls of Plight
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Plight and Might.
    * Does not float.



    Sloth Core
    [​IMG]
    from: Dropped -
    The Destroyer 100% (20-40)(in Cyber & Crimson worlds)
    tooltip: 'The core of the Destroyer'
    max stack: 99
    use: Material
    value: 60 silver
    notes:
    * The crimson/cyber alt for Souls of Might
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Might and Plight.
    * Both this and souls of plight would be obtainable only if Szgamer227's transmutation reactorsuggestion were implemented.
    * Does not float.



    Lust Core
    [​IMG]
    from: Dropped -
    The Peacekeeper100% (20-40)(in Cyber & Crimson worlds)
    tooltip: 'The core of a power hungry monster'
    max stack: 99
    use: Material
    value: 60 silver
    notes:
    * The crimson/cyber alt for Souls of Blight
    * Would expand and shrink slightly more abruptly than souls.
    * shares non-biome specific crafting recipes with Souls of Blight.
    * Does not float.



    Steelstone Block
    Steelstone_Brick.png
    from: block -
    Steelstone 100%
    tooltip: "Placable"
    max stack: 999
    use: Placable, Material
    value: none
    notes:
    * Stone for the Cyber.


    Steelsand Block
    Steelsand_Block.png
    from: block -
    Steelsand 100%
    tooltip: "Placable"
    max stack: 999
    use: Placable, Material
    value: none
    notes:
    * Sand for the Cyber.


    Steelwood Block
    Steelwood.png
    from: block -
    Steelwood 100%
    tooltip: "Placable"
    max stack: 999
    use: Placable, Material
    value: none
    notes:
    * Wood for the Cyber.


    Steelstone Brick
    Steelstone_Block.png
    from: Crafting -
    Steelstone_Brick.png (1) Steelsand_Block.png (1) at furnace
    tooltip: "Placable"
    max stack: 999
    use: Placable, Material
    value: none
    notes:
    * Stone for the Cyber.


    White solution
    White_Solution.png
    from: Bought -
    Steampunker
    tooltip: "Used by the Clentaminator, Spreads the Cyber"
    max stack: 999
    use: Ammo
    value: none
    notes:
    * Creates the Cyber when fired from the Clentaminator.
    * Can be bought from the Steampunker when she is in the Cyber.



    Cybernetic Ore
    Cybernetic_Ore.png
    from: block -
    Cybernetic Ore100%
    tooltip: none
    max stack: 999
    use: Placable, material
    value: 60 copper
    notes:
    * Mixed with Durasteel to make Cybernetic Bars.
    * When out of the players inventory it glows a dim cyan.



    Hallowed Ore
    Hallowed_Ore.png
    from: block -
    Hallowed Ore 100%
    tooltip: none
    max stack: 999
    use: Placable, material
    value: 60 copper
    notes:
    * Mixed with Durasteel to make Hallowed Bars.
    * When out of the players inventory it glows a dim yellowish white.



    Durasteel Bar
    [​IMG]
    from: Dropped -
    The Peacekeeper 100% (15-30), The Destroyer (in crimson and cyber worlds) 100% (15-30), Skeletron Prime 100% (15-30), The Twins 100% (15-30), The Peacekeeper 100% (15-30) Motherboard 100% (15-30)
    tooltip: 'Can be forged with powerful ore'
    max stack: 999
    use: Placable, material
    value: 25 silver
    notes:
    * Mixed with Hallowed & Cyber ore to make Hallowed & Cyber Bars.
    * These are now dropped by the mech bosses instead of hallowed bars



    Cybernetic Bar
    Cybernetic_Bar.png
    from: Crafting -
    [​IMG](1) Cybernetic_Ore.png (6) at Mythril Anvil
    tooltip: none
    max stack: 999
    use: Placable, material
    value: 50 silver
    notes:
    * Used to make Cybernetic gear.
    * It is the cyber equivalent to Hallowed.


    Hallowed Bar
    [​IMG]
    from: Crafting -
    [​IMG](1) Hallowed_Ore.png (6) at Mythril Anvil
    tooltip: none
    max stack: 999
    use: Placable, material
    value: 50 silver
    notes:
    * Used to make Hallowed gear.
    * No longer dropped by the mech bosses

    Beam Reactor
    [​IMG]
    from: block -
    Beam Reactor 100%
    tooltip: none
    max stack: 999
    use: Placable, material
    value: 18 silver
    notes:
    * Used to craft Beam gear.
    * Also can replace Crystal Shards in crafting phasesabers, potions, etc.



    Spider Mandible
    [​IMG]
    from: Dropped -
    Blood Crawler 100% (2-8)
    tooltip: none
    max stack: 99
    use: material
    value: 20 copper
    notes:
    * A crimson alt for worm teeth.
    * Used to craft bloody arrows and thorns potions.



    Putrid Mushroom
    [​IMG]
    from: block -
    Putrid Mushroom 100%
    tooltip: none
    max stack: 99
    use: material
    value: 10 copper
    notes:
    * It's got tiny little eyes!
    * Can be crafted into vile powder.



    Putrifaction Powder
    [​IMG]
    from: Crafting -
    [​IMG](1) at Alchemy Station
    tooltip: none
    max stack: 99
    use: material
    value: 1 silver 20 copper
    notes:
    * It replaces Cyber blocks with normal ones.
    * It can be bought during blood moons from the Dryad.
    * There is no cyber alt to purification because the colour scheme fits for both hallowed and cyber.



    Mechanical Fish
    Mechanical_Fish.png
    from: fishing -
    The Underground Cyber common
    tooltip: none
    max stack: 99
    use: Placable, material
    value: 3 gold 20 silver
    notes:
    * Replaces the chaos fish.
    * If anyone has ideas for more fish and a potion for this one, please post your ideas.
    * I want to keep Prismite, however I think princess fish needs a replacement. also Stinkfish.



    Banners
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    from: dropped -
    assorted Cyber enemies
    tooltip: none
    max stack: 99
    use: Placable, material
    value: 2 silver
    notes:
    * Banners for the cyber enemies

    Have I kept your interest this far? Good, now I can tell you some of the more technical changes.


    All non biome specific crafting recipes would work with their alternate items. For example Greater healing potions could be made with Miracle Fuel and a Beam Reactor.


    I included a core for the destroyer. This would be possible to get (and make it possible to get things like the Megashark in crimson or the Chainsword in corruption)


    If you bring Cyber & Crimson over to over to a Hallowed & Corruption world the enemies will drop their respective souls. If you bring Hallowed & Corruption in a Cyber & Crimson world they will do the same with cores.


    The Dryad has some slightly different lines in crimson and cyber worlds. being more about restoring the world to total purity rather than hallow.


    The Drax and Pickaxe Axe require Souls of Blight to craft.


    Spatial Instability
    [​IMG]
    effect: Causes the player to rapidly lose life (slightly more damaging than Frostburn)
    duration: Continuous
    cause: Holding space and down while equipped with Spatial Instability Device.
    notes:
    * while in effect the player is transparent I.E. Spectre armour, they also create lots of particles of the same look as the Nanites flask.


    Also, the Phasesabers need unique looks to tell them apart from phaseblades. Instead of recolours would all get unique sprites:
    Phasesaber.gif


    If I think of anymore changes I'll post them here.



    Feedback

    Thanks for reading! If there is anything that you liked, didn't like, didn't understand, or thought could be different, please respond below. As always I appreciate feedback and would love to know whether other people like the idea. Thanks again!

    Merely a safety precaution, don't steal my art! (If you ask I will generally be open to you using some of it.)
    88x31.png
    Attribution-NonCommercial
    CC BY-NC
     
    Last edited: Jun 3, 2015
  3. spideematt

    spideematt Terrarian

    We need this.

    Now.
     
  4. Baconfry

    Baconfry Terrarian

    I have the feeling that being on the front page of the Cyber is going to be a privilege very soon.

    Anyways, I'd better say something about the topic, haha...

    OMIGOSHOMIGOSHOMIGOSH
    I'm trying to say something coherent, but it all basically translates to the same thing:
    [​IMG]

    In all seriousness, this is the single best suggestion that I have encountered during my time on any Terraria forum. Zoomo is a genius.

    In fact, it's so good that I've been making some of my own suggestions as if the Cyber were already in the game.
     
  5. Devalaous

    Devalaous Terrarian

    See, this right here makes me wonder why your not a Relogic spriter. This :red: looks official.
     
  6. MiltVala

    MiltVala Plantera

    Gosh darnit people, he said don't post yet!

    Ah whatever....
    This is one of the most fleshed out biomes created (along with Tobbvald's Contagion) and It would be awesome to see these in game.
    You probably had a lot of these on TO, but here's another approval badge :p
    [​IMG]
     
  7. Conjurer

    Conjurer Terrarian

    Cool, except I'd leave out the changing background.
     
    rediniowa5 and TectonicToast like this.
  8. MiltVala

    MiltVala Plantera

    So what? You just want regular forest backgrounds? Almost all the current biomes have there own background :indifferent:
     
  9. RainbowDrago

    RainbowDrago Plantera

    too amazing.... my eyes are burning
     
  10. thewindmillman

    thewindmillman Terrarian

    Its one of those giant and well thought out suggestions that would have all my yes if it were added...but seems likely to not be added because of its size =/

    Still though zoomo, you never cease to amaze.
     
  11. Baconfry

    Baconfry Terrarian

    BURN THE TRAITO-
    *ahem* You're probably right. But still, I can sense this becoming one of the best mods to ever grace Terraria. And... you never know... I'm just putting it out there, but if :red: decides to implement the Cyber, he's going to become at least five times more popular than he already is.
     
  12. Conjurer

    Conjurer Terrarian

    I mean a background that doesn't constantly shift back and forth between peaceful and storm-surge, that'd kill my computer, see what I mean?
     
    Spazmatizm and rediniowa5 like this.
  13. MiltVala

    MiltVala Plantera

    It said it would be a day/night/rain thing, and besides, you can turn off backgrounds currently if your computer can't handle it :indifferent:
     
  14. Arbinator

    Arbinator Skeletron Prime

    Therefore we wait for Terraria 2
     
  15. drain.

    drain. Terrarian

    It's the first page.

    I'm a ninja.
     
    Darkest Gaia and Persecutor like this.
  16. Czar

    Czar Official Terrarian

    I think its too big
    Id ask someone to make a mod of it
     
    rediniowa5 likes this.
  17. BlueWolf

    BlueWolf Plantera

    I wish this is one of the suggestions Cenx said is going to be implimented in 1.3 :D
     
    Last edited: Oct 5, 2014
    rediniowa5, Warbler and Persecutor like this.
  18. bad_news

    bad_news Golem

    This is probably my favorite suggestion, it's extremely well thought-out. Amazing sprites, as well.
     
    Walrusking likes this.
  19. Wilbobaggins

    Wilbobaggins Headless Horseman

    Wasn't this on the old forums? 99.9% sure it was.
     
    rediniowa5 likes this.
  20. MiltVala

    MiltVala Plantera

    Cause it was , add that last 0.1%