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[Sprites] -The Cyber- a worthy adversary for the Crimson

Zoomo

Lunatic Cultist


Welcome everyone, Zoomo here! I present to you my biggest Idea yet. This will address many things which I feel would Terraria would benefit from to become an even greater game than it is. I will refer to some things from my previous suggestions, so you might want to read those if you haven't already, you can read them [Here]. No seriously, if you don't read them this suggestion will make much less sense. I have been working on it for a while but I would still love to have feedback. Thanks for reading and please enjoy.

* * *





No I'm serious, go read them before reading any further.












Honestly, I don't think that the crimson fits with the hallowed very well. It works really well in the game and is a great alt to corruption... But it just needs something a little bit more thematic to go with it. Many have suggested alts which are interesting ideas, but they don't really fit. So I thought, rather than just think of a cool biome think of something which would oppose the Crimson like the Hallow opposes the Corruption. And what better alternate to a living diseased monstrosity of a biome... than a shining utopia which is clean, bright, and perfect... At all costs. It is a biome which would be filled with futuristic robots and steampunk droids alike. A biome which is devoid of all life, but not inherently dark and evil. One covered in fields of glowing lights, where huge robots have all but become part of the landscape.
The Shiny Sleekness of the Cyber would counter the holy light of the Hallow, and work in contrast to the crimson rather than making no sense next to it. I think this would actually add a lot more dimensionality to the crimson. As well as keep hallowed and corruption together how they belong.

While adding more content is great. I think that a big thing that needs to be addressed is the disparities between the Crimson and Corruption. In this suggestion I also have introduced some crimson items to fill in the gaps.

Another game changing part of the Cyber is the replacement for souls. In the Hallowed and Corruption there are souls, magical essence of powerful creatures. This doesn't really work for Cyber and Crimson though. So instead they have Cores. Much akin to the Frost Cores of the Frost Golem, these are powerful cores found within powerful enemies give them are crafted into new items more fitting to the Cyber and Crimson. Most of them are based around the seven deadly sins however wyvern's will drop a core with a more frost-golem like name.


The final part of this suggestion would be the addition of a true use for Adamantite and Titanium Drills. Hallowed and Cyber ore would be scattered throughout their respective biomes with diminishing returns each time the player downs a mech boss. If you think about it, the only attraction of going to the underground Hallow at the moment is for crystal shards. This would make it so that after the mech bosses there is still a reason to go back there. It would increase the longevity of the Mech boss part of the game and add more too the mining portion of the game.

Many alternate Hallows have been suggested, however I have been working on this idea since the crimson came out, and I believe this one would really work. I present:

The Cyber logo.png


Environment


The Cyber Is very much like the Hallow. It generates over terrain, doesn't destroy the Jungle, and fights for control with the Crimson. It can only appear in worlds with crimson, appearing upon the defeat of the WoF with the message: "The battle between order and chaos has begun" The Hallow may now only appear in Corruption worlds, and on the defeat of the WoS. One of the big gameplay changing things about this suggestion however is it's new ore. When the the stripes of Hallow & Cyber are placed, Hallowed or Cyber ore will be placed throughout the underground of their respective biomes. this can only be mined with powerful pickaxes though.



-Click to enlarge-

What you see above is how I think the cyber would look. It's a sleek silvery place with cyan glowing lights dotted throughout the landscape. The skies are cool and foggy, making it almost serene.

The Cyber is a utopia, however it is kept that way by it's guardians. Much like in the Hallow, as the player explores they will find the Cyber guarded and maintained by an army of robots with one purpose: Keep anything living out. The sky would be a foggy grey and misty, possibly even blocking the sun out altogether at times. Towering spires and other sci-fi-esque buildings would be seen in the background. and maybe even the bodies of the inactive mechanical bosses.



-Click to enlarge-

At night the cyber really comes alive. When the sky grows dark, all the little lights in the grass and the huge ones in the trees will glow a beautiful Cyan. At night the music would be slightly less inviting almost eery. With cool clinks, clanks, and hums. the Hallow would have it's own night music as well. When it rains in the cyber the skies get dark, with huge storm clouds and lightning coming off, creating the ominous feeling that maybe you shouldn't be there.



The blocks of the overground Cyber are metallic with little blinking lights and huge glowing bulbs. Deep within the earth it is a boiler however, with lava and steam billowing and crashing through it.

* * *​


Steelwood Tree

Found in: The Above-Ground Cyber
mineable: Any Axe
drops: Steelwood Block
notes:
* Found Throughout the surface of the Cyber
* Steelwood is used for Steelwood armour and Steelwood furniture.
* Like the other foliage in the Cyber, The "leaves" glow at night.



Cyber Grass
Cyber Grass chunk.png

Found in: Cyber
mineable: Any Pick
drops: none
notes:
* It's grass, what do you think it does?
* Planted with Cyber seeds, bought from the dryad in Cyber worlds.
* Spreads the Cyber.



Steelstone
Steelstone.png

Found in: The Cyber
mineable: Nightmare or Greater
drops: Steelstone Block
notes:
* Found Throughout the Cyber.
* Pretty much just an alt for Pearlstone.
* Maybe little cyan lights could also generate in this occasionally. They would give off light.
* Spreads the Cyber.



Steelsand
Steelsand.png

Found in: The Cyber
mineable: Any Pick
drops: Steelsand Block
notes:
* The sand of the Cyber.
* Acts the same as Pearlsand.
* Spreads the Cyber.



Cyber Cactus
Cyber Cactus.png

Found in: The Cyber (on sand)
mineable: Any Axe
drops: Cactus
notes:
* Like the other types this is just a re-skin.


Cyber Ice
Ice Ice Baby.png

Found in: The Cyber
mineable: Any
drops: Silver Ice
notes:
* Spreads the Cyber.
* Acts like other types of ice.



Cybernetic Ore
Cybernetic_Ore.png

Found in: The Underground Cyber(replaces ore), Cavern Cyber(replaces ore)
mineable: Adamantite or greater
drops: Cybernetic Ore
notes:
* Upon hard-mode being activated all early game ores in the Cyber will be slowly converted to Cybernetic Ore.
* Cyber blocks will very slowly convert normal ore into Cybernetic ore.
* Cyber Ore vibrates like Adamantite armour and shines.



Hallowed Ore

Found in: The Underground Hallow(replaces ore), Cavern Hallow(replaces ore)
mineable: Adamantite or greater
drops: Hallowed Ore
notes:
* Upon hard-mode being activated all early game ores in the Hallow will be slowly converted to Hallowed Ore.
* Hallowed blocks will very slowly convert normal ore into Hallowed ore.
* Hallowed Ore pulsates like Crimtane ore and shines.



Beam Reactor

Found in: The Underground Cyber, Cavern Cyber
mineable: Adamantite or greater
drops: Beam Reactor
notes:
* These will grow on two block wide walls, ceilings, and floors of the steelstone underground.
* If the player is within 8 maybe 10 blocks of them they will fire a short cyan beam.
* the beam deals 25 damage, and has a certain amount of time before it can shoot again.



Cyber Furniture
Cyber_Furniture.png

Found in: crafted by the player
mineable: Adamantite or greater
drops: Varied
notes:
* I just grouped them into one file for the sake of space.
* Crafted with Steelwood.



Cyber Chest

Found in: The Dungeon
mineable: Any Pick (when empty)
drops: Cyber Chest
notes:
* Contains: Lightning Gauntlet 100%


Titan Chest

Titan Chest.png

Found in: The underworld
mineable: Any Pick (when empty)
drops: Titan Chest
notes:
* Functionally the same as a shadow chest, except is found on crimson worlds and contains Immortal Vengeance rather than the Dark Lance
* Unlocked with a titan key

There are three types of Monsters which inhabit the Cyber.

First there are the sleek shiny enemies which inhabit the surface. They are the guardians of the utopia which is the Cyber. They may seem almost comically streamlined, however they are intelligent and ruthless. Their are the moderators, which fly around surveying their domain. The floaters who seem peaceful at first but will then draw hordes of Cop Bots to attack the player. And drones who patrol the biome by night searching for anything amiss.

Once the player gets underground they will face more primal enemies, who care nothing for whether the player is intruding or not. They have been instructed to remove all living things and thus you the player. There are traps in the cyber making it seem like the biome itself is trying to kill the player. With Sawblades, Turrets, and even the beam cores you can harvest. There are also the fearsome Hunter Mechs, who chase after the player by any means necessary.

There is a final group of monsters in the underground. The Welders and Oilers. They are the maintenance robots of the cyber, only rarely found anywhere above the lava caverns. Steampunk robots which are programmed only to keep the giant utopia working, they don't care if they hit you, but that doesn't mean they own't mistake you for something needing to be fixed.

The cyber is filled with robots, droids, and machines. Read on to learn more about them.

* * *​

Mini Mod & Moderator
Moderator.png

Max Life: 45/300
Defence: 18/28
Melee: 62(inflicts Silenced)/40(inflicts Silenced)
Spawn: Overground Cyber
AI: Creeper/Moderator (Moderators act a bit like the BoC however it floats around much like angry nimbus trying to move a small distance away from the player. Mini Mods follow the creeper AI flying back and forth between the player and the moderator)
Drops:
Miracle_Fuel.png
Miracle Fuel 100% (1-2)
Megaphone 1%
notes:
* Mini Mods and Moderators leave an after image behind them.
* They are much like the Cyber alternative to pixies.
* However they spawn a bit less commonly
* it always spawns with 6-8 Mini Mods
* Upon death it will make a small explosion effect, this is purely visual.



Floater
Floater.png

Max Life: 35
Defence: 15
Melee: 0
Spawn: Overground Cyber
AI: Floater (Floats around 2 or 3 blocks above the ground like a pixie. It will wander around in it's non-aggro'd state unless the player gets within a few blocks of it. If this happens a little red flashing light will appear out of it's head and it will vibrate like the titanium armour effect. When it has been aggro'd it acts as a powerful water candle for Cop Bots, making them spawn very commonly. In this state it will also try to fly away from the player and off the screen, it isn't super fast but it will de-spawn the moment it leaves the screen)
Drops:
Floater.png
Floater 100% (when caught with a bug net)
notes:
* The are not aggressive, however if the player gets to close a little red light will pop out of their heads and they will try to run away.
* When they are sounding their alarm they will act like a powerful water candle for only one enemy, Cop Bots.
* Upon death it will make a tiny explosion effect, this is purely visual.
* Moderators and Mini Mods Leave an after image when they move.



Cop Bot
Cop Bot.png

Max Life: 230
Defence: 26
Melee: 60 (inflicts Broken Armour 1/6, inflicts Slowness 1/6)
Spawn: Overground Cyber ( in droves but only when a Floater is sounding it's alarm)
AI: Herpling
Drops:
Reinforced Plating 75%
Armour Polish 1%
Fast Clock 1%
notes:
* They will hop on their spring-like body towards the player
* They always spawn in groups of 1-2
* Cop bots are more or less the Cyber equivalent to Unicorns
* They will only spawn while there is an aggro'd Floater alive



Drone
Drone.png

Max Life: 280
Defence: 30
Melee: 42
Ranged: 32
Spawn: Overground Cyber (night)
AI: Giant Cursed Skull (They will charge at the player but far less frequently than cursed skulls and instead will usually shoot long non bouncing cyan beams, think Heat Ray beams.)
Drops:
Miracle_Fuel.png
Miracle Fuel 75% (1-3)
notes:
* Upon death it will make a small explosion effect, this is purely visual.
* Drones Leave an after image when they move.



Mechanical Mummy

Max Life: 200
Defence: 22
Melee: 56 (inflicts Silenced 1/5, inflicts Confused 1/5)
Spawn: Desert Cyber
AI: Fighter
Drops:
Orb of Order 10%
Trifold Map 1%
Megaphone 1%
notes:
* Like all mummies they get 200% movement speed when below 50% health.
* Vibrates like Adamantite armour.



Bloodstained Mummy

Max Life: 180
Defence: 18
Melee: 65 (inflicts Bleeding 1/5, inflicts Weakness 1/5)
Spawn: Desert Crimson
AI: Fighter
Drops:
Orb of Anarchy 10%
Vitamins 1%
Adhesive Bandage 1%
notes:
* Like all mummies they get 200% movement speed when below 50% health.
* Blood particles come off of them
.


Hunter Mech
Defence_Droid.png

Max Life: 400
Defence: 34
Melee: 28
Ranged: 25
Spawn: Underground Cyber
AI: Fighter/Flying (Will try to attack the player by rushing at them like them like a chaos elemental. Sometimes they will fly, causing them to become a flying enemy which acts a lot like an Elfcopter. In this mode they can go through blocks to get to the player and can shoot short ranged (like 8 or 9 blocks) non bouncing cyan beams from their eye. If the player is too high to reach they will also go into flying mode. When damaged they will switch back causing them to fall back to the ground.)
Drops:
Spatial_Instability_Device.png
Spacial Instability Drive 0.2%
notes:
* Upon death they will make a small explosion effect, this is purely visual.
* Both the Hunter Mech and it's beams travel through blocks.
* When flying they are a much like Elfcopters only they shoot beams and not bullets.



SawBlade
Sawblade.png

Max Life: none
Defence: none
Melee: 60
Spawn: Underground Cyber
AI: Blazing Wheel
Drops:
none
notes:
* Basically an upgraded Blazing Wheel.
* Moves a bit faster than the Blazing Wheel
* Does not provide light or inflict on fire.



Turret
Turret.png

Max Life: 200
Defence: 24
Melee: 80
Ranged: 22
Spawn: Underground Cyber
AI: Turret (Can not move, spawns like a plant enemy attached to a block. It fires a stream of bullets when the player is in view. Its firing speed will slowly pick up the long it fires, start rather slow until it fires as fast as elf copters. When not firing its rate of fire will slowly decrease
Drops:
none
notes:
* Turrets can't move and instead will just rotate on the block they spawn attached to.
* They will begin firing bullets relatively slowly and speed up until they are firing very fast.



Cyber Drill
Cybernetic_Drill.png

Max Life: 200
Defence: 18
Melee: 80
Spawn: Underground Cyber
AI: Flying Weapon
Drops:
Nazar.png
Nazar 1% (just using my revamped sprite that actually looks like one)
notes:
* Acts like other flying weapons.
* Based on the Sawdrill.



Oiler
Oiler.png

Max Life: 200
Defence: 32
Melee: 70
Ranged: 58
Spawn: Underground Cyber (uncommonly), Caverns Cyber (twice as common)
AI: Spiked Slime (they are like Spiked Slimes in that they will stay in one place while firing their projectile at the player. However rather than shooting a small spike the will shoot out a flamethrower flame. It can shoot at any angle and will only use the flamethrower if the player is close enough to be hit by it.)
Drops:
Gel 100% (1-3)
notes:
* Oilers take double damage from burning debuffs.
* When killed they will explode into gel like the rest of slimes, however they will leave the flamethrower behind as gore.
* They look like they are made of oil.



Welder
Welder.png

Max Life: 290
Defence: 34
Melee: 70
Ranged: 62
Spawn: Underground Cyber (uncommonly), Caverns Cyber (twice as common)
AI: Plant (they will shoot out a flame thrower projectile when the player is within sight.)
Drops:
none
notes:
* Welders shoot flame constantly when the can see the player.
* Upon death they will make an explosion effect, this is purely visual.

The Cyber, like the Hallow, has a group of items crafted with a biome specific material. Both also have a set of biome themed gear, Hallowed and Cybernetic. Hallowed armour grants tremendous raw stat bonuses, the Cybernetic gives powerful boosting effects to the player.

Next, the underground Cyber's resource. While the Hallowed has crystal shards, pieces of brittle glowing crystal which explode into shards, the cyber has Beam Reactors. Beam Reactors are 2x2 block large spherical orbs, which are fixed to the walls of the cyber. This is fine, however the best part is their lasers. Beam Reactor items are based around beams, therefor I think it only fitting that whenever you get to close the will sometimes try to hit you with cyan Laser beams. They would deal a good amount of damage, but the weapons they make are incredible. Dangerous, but rewarding.

Finally in Cyber & Crimson worlds some mech bosses will grant different, less light vs dark oriented items. I have tried to balance them so that they are equal to the mech boss loot of of the Hallowed & Corruption. But please comment below with your thoughts.

* * *​

Banhammer
Banhammer.png

from: Dropped - Wall of Flesh 100%
power: 82% Hammer Power
tooltip: 'Strong enough to destroy Crimson Altars'
Attack Type: Hammer
speed: Fast (auto-swings)
damage: 20
knockback: high
value: 3 gold
notes:
* I believe the altars in crimson worlds are called Crimson Altars but i'm not sure.
* It deals slightly less damage than the Pwnhammer, however it swings fast rather than average.
* Able to ban players from servers.
* just kidding



Cybernetic Repeater
Cybernetic_Repeater.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
power: none
tooltip: 'Arrows leave a trail of damaging cyphers'
Attack Type: Repeater
speed: Very Fast (autofires)
damage: 46
knockback: very low
value: 4 gold
notes:
* Deals less knockback but higher damage.
* Arrows leave a small trail of small cypher symbols in the air.
* Cyphers will just sit in the air dealing 6 damage to enemies they touch. They shrink until they disappear.


Expurgatory
Expurgatory.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
power: none
tooltip: none
Attack Type: Broad Sword
speed: Very Fast (auto-swings)
damage: 40
knockback: average
value: 4 gold 50 silver
notes:
* While it's very fast, it would only be just barely very fast speed. As not to make it over powered.
* Expurgatory creates small cypher symbols in the air wherever you hit an enemy.
* Cyphers will just sit in the air dealing 14 damage to enemies they touch. They shrink until they disappear.



Adjudicator
Abjudiciator.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
power: none
tooltip: none
Attack Type: Spear
speed: Very Fast
damage: 44
knockback: very low
value: 4 gold 60 silver
notes:
* Lower stats may make it seem slightly weaker, however low knockback actually work better for spears
* Adjudicator creates small cypher symbols in the air wherever you hit an enemy.
* Cyphers will just sit in the air dealing 8 damage to enemies they touch. They shrink until they disappear.



Saw Drill
Sawdrill.png

from: Crafting -
Cybernetic_Bar.png
(20)
(1)
(1)
(1)
(1) at Mythril Anvil
power: none
tooltip: 'Not to be confused with the Pickaxe Axe'
Attack Type: Drill
speed: Average
damage: 44
knockback: low
value: 4 gold 40 silver
notes:
* The Saw drill possesses a slightly higher power than the Drax, this is to fit the slightly more powerful nature of the alt items.
* I switched the naming scheme of the two tools. 'Drax' is the 'Saw Drill', And the 'Pickaxe' 'Axe' Is the Paxel.



Paxel
Paxel.png

from: Crafting -
Cybernetic_Bar.png
(20)
(1)
(1)
(1)
(1) at Mythril Anvil
power: none
tooltip: 'Not to be confused with the Hamdrax'
Attack Type: Pick Axe
speed: Average
damage: 44
knockback: low
value: 4 gold 40 silver
notes:
* The Paxel possesses a slightly higher power than the Pickaxe Axe, this is to fit the slightly more powerful nature of the alt items.
* I switched the naming scheme of the two tools. 'Drax' is the 'Saw Drill', And the 'Pickaxe' 'Axe' Is the Paxel.



Eye of the Storm

from: Crafting -
(1)
(1)
(7)
(7) at Mythril Anvil
power: none
tooltip: 'Harness the power of life and death'
Attack Type: Boomerang
speed: Very Fast
damage: 45
knockback: none
value: 2 gold 88 silver
notes:
* When thrown out two boomerangs, one whitish blue and one red, shoot out.
* They zigzag between each other back and fourth.
* They act like the paladins hammer in that they don't come back when they hit an enemy, hitting blocks will cause them to come back though.



True Expurgatory
True_Expurgatory.png

from: Crafting -
Expurgatory.png
(1)
(1) at Mythril Anvil
power: none
tooltip: "A weapon of pure Order"
Attack Type: Beam Sword
speed: Very Fast (auto-swings)
damage: 50
knockback: low
value: 4 gold 40 silver
notes:
* Shoots Beam Swords which fire straight like the excalibur and slowly speed up like a demon scythe, leaving a trail of damaging small cypher symbols.
* Cyphers will just sit in the air dealing 8 damage to enemies they touch. They shrink until they disappear.
* It has less damage than the true excalibur but a faster speed and auto-swing.
* Can be crafted with the True Wrath of the Gods into the Terra Blade.



Arc Beam

from: Crafting -
(1)
(15)
(15) at Bookshelf
power: none
tooltip: none
Attack Type: Beam Weapon
speed: Fast
damage: 45
knockback: low
value: 4 gold 40 silver
notes:
* The Arc Beam at first glance seems a bit boring. It shoots a average length non-bouncing Heat Ray like Beam.
* The Interesting thing about the Arc Beam is what happens when it hits an enemy. Upon hit, another beam will shoot from the point of contact to the next nearest enemy, creating an effect looking a bit like thunder.
* It can arc 8 times. This may be too powerful though.



Beam Bullet

from: Crafting -
(50)
(1) at Mythril Anvil (makes 50)
power: none
tooltip: 'Fires beams at passing enemies'
Attack Type: Bullet
speed: Average (velocity)
damage: 9
knockback: very low
value: 6 copper
notes:
* Beam bullets fire beams at enemies they pass similar to A magnet sphere.
* It flies like a normal bullet.
* It can shoot up to 6 beams. This may be too powerful though.
* Beams deal 40% of the damage from the bullet+gun.



Beam Arrow

from: Crafting -
(50)
(1) at Mythril Anvil (makes 50)
power: none
tooltip: 'Fires beams at passing enemies'
Attack Type: Arrow
speed: Average (velocity)
damage: 10
knockback: low
value: 6 copper
notes:
* Beam Arrows fire beams at enemies they pass similar to A magnet sphere.
* It flies like a normal Arrow.
* It can shoot up to 6 beams. This may be too powerful though.
* Beams deal 40% of the damage from the arrow+bow.



Mechanical Arrow
Mechanical_Arrow.png

from: Crafting -
(45)
Miracle_Fuel.png
(7)
(2) at Mythril Anvil (makes 45)
power: none
tooltip: 'splits in two after flying a short ways'
Attack Type: Arrow
speed: average (velocity)
damage: 12
knockback: low
value: 16 copper
notes:
*will fly for a certain distance and split into two arrows.
*creates a small explosion when it hits, adding a bit more damage.



Crystal Arrow

from: Crafting -
(50)
(1) at Mythril Anvil (makes 50)
power: none
tooltip: none
Attack Type: Arrow
speed: Fast (velocity)
damage: 9
knockback: low
value: 6 copper
notes:
* In my opinion it doesn't make sense that there is a cursed arrow and bullet, while only a crystal bullet.
* These shatter into damaging shards like the bullets.



Electric Guitar
Electric_Guitar.png

from: Crafting -
Guitar.png
(1)
(10)
(20)
(12) at Mythril Anvil
power: none
tooltip: none
Attack Type: Guitar
speed: Average (auto-fires), Varying (velocity)
damage: 50
knockback: high
value: 4 gold
notes:
* Rather than strumming a mystical harp why not rock your enemies to bits with this radical weapon.
* It acts very interestingly. It flings out music notes a 5 to 6 blocks in random directions from the player.
* These notes will travel out that far and then stop.
* After that they quickly will begin too spin until spinning very fast and then fling in the direction of the nearest enemy.
* They pierce an unlimited number of times.
* It will appear when selected in your hot bar like the magic harp.



Lightning Rod

from: Crafting -
(12)
Miracle_Fuel.png
(80)
(20)
(12) at Mythril Anvil
power: none
tooltip: 'Casts a controllable lightning bolt'
Attack Type: Magic Missile
speed: Very fast, Very fast (velocity)
damage: 68
knockback: low
value: 4 gold
notes:
* Acts like a Magic Missile combined with a vile thorn.
* It is a controllable Projectile which leads a trail of damaging segments behind it.
* It would look like a long Blue or maybe Yellow lightning bolt.



Lightning Gauntlet
Power_Glove.png

from: Chest -
100%
power: none
tooltip: 'Ultimate... Powah!'
Attack Type: Lightning Gauntlet
speed: Continuous (auto-fires)
damage: 50
knockback: high
value: 4 gold
notes:
* It causes lightning too shoot out of the players hand while used.
* The lightning will sort of arc out of the players hand in a conical shape.
* It would be made out of a whole bunch of Vilethorn like projectiles.
* This would also latch onto enemies near it stretching pulling and bending itself to hit them.
* It will appear as a glove on your hand when selected in your hot bar like the magic harp.



Ionized Water
Ionized_Water.png

from:Crafting -
(1)
Steelsand_Block.png
(1)
Cybernetic_Seeds.png
(5) by hand
power: none
tooltip: 'Spreads the Cyber to some blocks'
Attack Type: Throwable
speed: slow
damage: 20
knockback: low
value: 4 gold
notes:
* Cyber alt to holy water

* * *​

I've also added some alts for the crimson (and a bit for the corruption) to fill in gaps in their progression.

* * *​

Bloody Arrow

from: Crafting -
(5)
(1) at Iron Anvil (makes 5)
power: none
tooltip: none
Attack Type: Arrow
speed: average (velocity)
damage: 9
knockback: low
value: 40 copper
notes:
*Upon hitting an enemy it will explode into a puff of damaging smoke like vile powder
*The reddish smoke cloud deals 60% of the arrow+bows damage to any enemy it touches.



Bloody Water

from:Crafting -
(1)
(1)
(1) by hand
power: none
tooltip: 'Spreads the Crimson to some blocks'
Attack Type: Throwable
speed: slow
damage: 20
knockback: low
value: 4 gold
notes:
* Crimson alt to unholy water


Wrath of the Gods
Wrath of The Gods new.png

from: Crafting -
(1)
(1)
(1)
(1) at Crimson Altar
power: none
tooltip: none
Attack Type: Broad Sword
speed: slow
damage: 50
knockback: average
value: 1 gold 8 silver
notes:
* Crimson alt for the nights edge.
* It's use time would be slower than the nights edge. However it has higher damage.



True Wrath of the Gods

True Wrath of The Gods new.png

from: Crafting -
Wrath of The Gods new.png
(1)
(1) at Mythril Anvil
power: none
tooltip: "A weapon of Pure Chaos"
Attack Type: Beam Sword
speed: Average
damage: 75
knockback: low
value: 4 gold 40 silver
notes:
* Shoots Beam Swords which Fire horizontally and will slowly curve in their trajectory to hit enemies.
* Deals the highest damage of any of the 'true' swords but is the slowest.
* Can be crafted with the True Expurgatory into the Terra Blade.



Immortal Vengeance
Titans Vengeance.png

from: Chest -
Titan Chest item.png
25%
power: none
tooltip:
Attack Type: Spear
speed: average
damage: 30
knockback: Average
value: 54 silver
notes:
* Crimson alt to the Dark Lance
* Stronger But slower



The Thrasher
The_Shadow_Pike.png

from: Crafting -
(10)
(5) at Iron Anvil
power: none
tooltip: none
Attack Type: Spear
speed: average
damage: 15
knockback: Strong
value: 54 silver
notes:
* Craftable Corruption alt for the rotted fork.
* Seeing as Crimson gets the Meatball, this seems fair.
* The Thrasher is slightly larger than The Rotted Fork

* * *​

-More on the next post-
Due to the image constraints of TCF the suggestion is in two posts.
 
Last edited:

Zoomo

Lunatic Cultist
Cybernetic Armour
Cybernetic_Armour.png

set bonus: The User is enveloped in nano-bots. Each class is effected by them differently
set defence: 53/38/34
set effect: The player vibrates and leaves an after image.


Cybernetic Helmet
Cyber_Mask.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
tooltip: 'Energy orbs gather around the wearer when they move, buffing their power'
effect: (this is not the energy orbs)
+25 defence,
+8% increased melee critical strike chance,
+10% increased melee damage, +10% melee attack speed,
Energy orbs gather around the wearer when they move, buffing their power

type: hat
value: 5 gold
notes:
* Energy orbs gather around the player depending on how fast they are moving.
* Each Orb buffs the players attack by 4% increased damage and speed. (max of 8 orbs)
* When the player player slows down they will very quickly lose energy orbs.



Cybernetic Headgear
Cyber_Helmet.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
tooltip: 'Energy orbs gather around the wearer if they avoid damage, drawing away attention'
effect: (this is not the energy orbs)
+10 defence,
+10% increased ranged damage,
+6% chance not to consume ammo/critical strike chance,
Energy orbs gather around the wearer if they avoid damage, drawing away attention

type: hat
value: 5 gold
notes:
* Energy orbs gather around the player over time if they avoid damage.
* energy orbs disappear if they are hit by an enemy.
* The player being hit by an enemy will cause one orb to disappear as well.
* Each energy orb draws enemy attention to itself and moves away from the player to act as a decoy.
* The decoys act like wraiths moving through thin walls.



Cybernetic Mask
Cyber_Headgear.png

from: Crafting -
Cybernetic_Bar.png
(12) at Mythril Anvil
tooltip: 'Energy orbs gather around the wearer when regenerating mana, dealing extra damage'
effect: (this is not the energy orbs)
+6 defence,
+14% increased magic damage/magic critical strike chance,
+80% increased maximum mana,
Energy orbs gather around the wearer when regenerating mana, dealing extra damage

type: hat
value: 5 gold
notes:
* Energy orbs gather around the player at the speed their current of mana regen.
* When the player hits an enemy these fly at it to try to hit it as well.
* they don't home on the monster, instead flying where the hit was made.
* They travel as fast as orichalcum armour's flower petals.
* max of 5 orbs.



Cybernetic Powersuit
Cyber_Powersuit.png

from: Crafting -
Cybernetic_Bar.png
(24) at Mythril Anvil
tooltip: n/a
effect:
+16 defence,
+5% increased damage,
+5% increased critical strike chance,
+8% increased attack speed

type: shirt
value: 4 gold
notes:
none


Cybernetic Greaves
Cyber_Greaves.png

from: Crafting -
Cybernetic_Bar.png
(18) at Mythril Anvil
tooltip: n/a
effect:
+12 defence,
+3% increased damage,
+10% increased Movement speed

type: pants
value: 3 gold
notes:
none


Spatial Instability Device
Spatial_Instability_Device.png

from: Dropped -
Hunter Mech 0.2%
tooltip: 'tap down to toggle spatial stability'
effect:
Grants the ability to fall through blocks by tapping the down key when equipped.
type: accessory
value: 10 gold
notes:
* When in spacial instability mode the player becomes see through as if wearing spectre armour.
* While in spacial instability mode the player receives a de-buff called Instable. More on that below.
* When passing through all blocks the player is slowed slightly less than when falling through water.



Propeller Wings
Propeller_Wings.png

from:Crafting -
(10)
(20)
(25) at Mythril Anvil
tooltip: 'Hold up to increase vertical speed'
effect:
90% wing duration
quicker ascent using the up key

value: 8 gold
notes:
* though it has lower flight time than angel wings, it has higher vertical flight time.
* It also has the special ability of increased vertical speed when holding up.
* When holding up the player gets an after image like cobalt armour.



Vampire Wings

from:Crafting -
(10)
(20)
(25) at Mythril Anvil
tooltip: 'Hold down to increase horizontal speed'
effect:
90% wing duration
103.5%
quicker ascent using the left and right keys

value: 8 gold
notes:
* though it has lower flight time than demon wings, it has higher horizontal flight time.
* It also has the special ability of increased horizontal speed when holding the down key.
* When holding down the player gets an after image like cobalt armour.
* Because vampires run really fast...

Silver Ice Block
Silver_Ice_Block.png

from: block -
Cyber Ice 100%
tooltip: "Placable"
max stack: 999
use: Placable
value: none
notes:
* Ice for the Cyber.


Cyber Key mold
Cyber_Key_Mold.png

from: Dropped -
Enemies in the Cyber 0.04%
tooltip:
max stack: 99
use: Material
value: none
notes:
* Used in crafting the Cyber Key.
* Meant to look a bit like a stasis pod of some sort.



Cyber Key
Cyber_Key.png

from: Crafting -
View attachment 2963 (1)
(5)
(5)
(5)
(5) by hand
tooltip: 'Opens one Cyber chest'
max stack: 99
use: Key
value: none
notes:
* Unlocks the Cyber Chest.


Cybernetic Seeds
Cybernetic_Seeds.png

from: Bought -
Dryad
tooltip: 'Spreads the Cyber'
max stack: 99
use: Placable
value: 20 silver
notes:
* Placing creates Cyber grass.
* Sold by the Dryad during hardmode.



Miracle Fuel
Miracle_Fuel.png

from: Dropped -
Moderator100% (1-2)
Drone75% (1-2)
tooltip: 'An undying orb of energy'
max stack: 1
use: Material
value: 1 silver
notes:
* Floats in the air like souls.
* the item sprite slowly rotates while in the air.



Reinforced Plating
Bullet Proof Casing.png

from: Dropped -
Cop Bot 100% (1-2)
tooltip: none
max stack: 99
use: Material
value: 1 silver
notes:
* Pretty much the cyber equivalent to unicorn horns.


Orb of Order

from: Dropped -
Mechanical Mummies 10%
tooltip: 'Sometimes carried by creatures in Cyber deserts'
max stack: 99
use: Material
value: 9 silver
notes:
* Mechanical Mummy alt ot Light Shard.
* Used to craft the Eye of the Storm.



Orb of Anarchy

from: Dropped -
Bloody Mummies 10%
tooltip: 'Sometimes carried by creatures in Crimson deserts'
max stack: 99
use: Material
value: 9 silver
notes:
* Bloody Mummy alt ot Dark Shard.
* Used to craft the Eye of the Storm.



Guitar
Guitar.png

from: Bought -
Wizard
tooltip: none
max stack: 1
use: Fun item, Material
value: 1 gold 20 silver
notes:
* Can be played by clicking with it selected.
* It will play a small few note guitar tune of the current music. One note per click.
* Sold by the Wizard all the time.



Keyboard
Keyboard.png

from: Bought -
Wizard
tooltip: none
max stack: 1
use: Fun Item, Material
value: 1 gold 20 silver
notes:
* Can be played by clicking with it selected.
* It will play a small few note piano tune of the current music. One note per click.
* Sold by the Wizard all the time.



Console Board
Console_board.png

from: Crafting -
Keyboard.png
(1)
(20)
(12) at Mythril Anvil
tooltip: 'Calls forth a probe to shine light'
max stack: 1
use: Pet, Light source
value: 1 gold 20 silver
notes:
* They act a bit differently from the fairy bell, they float above and behind the player shining a cone of light on them.
* the probe floats around a bit so the light shifts slowly around as well.
* The probes come in red, yellow, and blue like the fairies.
* Image of probes:

Probe.png



Titan Key
Titan Key.png

from: Chest -
14%(in Crimson Worlds)
tooltip: "Opens all Titan Chests"
max stack: 1
use: Opens Titan Chests
value: 1 gold 50 silver
notes:
* Crimson alt for the Shadow Key.


Gluttony Core


from: Dropped -
Enemies in the Crimson 20%(in Cyber & Crimson worlds)
tooltip: 'The core of a vile creature'
max stack: 99
use: Material
value: 1 silver
notes:
* The crimson alt for souls of night
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Night.
* Does not float.



Pride Core

from: Dropped -
Enemies in the Cyber 20%(in Cyber & Crimson worlds)
tooltip: 'The core of a perfect creature'
max stack: 99
use: Material
value: 1 silver
notes:
* The crimson alt for souls of light
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Light.
* Does not float.



Wrath Core

from: Dropped -
Skeletron Prime 100% (20-40)(in Cyber & Crimson worlds)
tooltip: 'The core of ultimate hatred'
max stack: 99
use: Material
value: 60 silver
notes:
* The crimson/cyber alt for Souls of Fright
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Fright
* Does not float.




Envy Core

from: Dropped -
The twins 100% (20-40) (in Cyber & Crimson worlds)
tooltip: 'The core of the two terrors'
max stack: 99
use: Material
value: 60 silver
notes:
* The crimson/cyber alt for Souls of Sight
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Sight
* Does not float.




Greed Core

from: Dropped -
Motherboard 100% (20-40)(in Cyber & Crimson worlds)
tooltip: 'The core of a great but terrible mind'
max stack: 99
use: Material
value: 60 silver
notes:
* The crimson/cyber alt for Souls of Plight
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Plight and Might.
* Does not float.



Sloth Core

from: Dropped -
The Destroyer 100% (20-40)(in Cyber & Crimson worlds)
tooltip: 'The core of the Destroyer'
max stack: 99
use: Material
value: 60 silver
notes:
* The crimson/cyber alt for Souls of Might
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Might and Plight.
* Both this and souls of plight would be obtainable only if Szgamer227's transmutation reactorsuggestion were implemented.
* Does not float.



Lust Core

from: Dropped -
The Peacekeeper100% (20-40)(in Cyber & Crimson worlds)
tooltip: 'The core of a power hungry monster'
max stack: 99
use: Material
value: 60 silver
notes:
* The crimson/cyber alt for Souls of Blight
* Would expand and shrink slightly more abruptly than souls.
* shares non-biome specific crafting recipes with Souls of Blight.
* Does not float.



Steelstone Block
Steelstone_Brick.png

from: block -
Steelstone 100%
tooltip: "Placable"
max stack: 999
use: Placable, Material
value: none
notes:
* Stone for the Cyber.


Steelsand Block
Steelsand_Block.png

from: block -
Steelsand 100%
tooltip: "Placable"
max stack: 999
use: Placable, Material
value: none
notes:
* Sand for the Cyber.


Steelwood Block
Steelwood.png

from: block -
Steelwood 100%
tooltip: "Placable"
max stack: 999
use: Placable, Material
value: none
notes:
* Wood for the Cyber.


Steelstone Brick
Steelstone_Block.png

from: Crafting -
Steelstone_Brick.png
(1)
Steelsand_Block.png
(1) at furnace
tooltip: "Placable"
max stack: 999
use: Placable, Material
value: none
notes:
* Stone for the Cyber.


White solution
White_Solution.png

from: Bought -
Steampunker
tooltip: "Used by the Clentaminator, Spreads the Cyber"
max stack: 999
use: Ammo
value: none
notes:
* Creates the Cyber when fired from the Clentaminator.
* Can be bought from the Steampunker when she is in the Cyber.



Cybernetic Ore
Cybernetic_Ore.png

from: block -
Cybernetic Ore100%
tooltip: none
max stack: 999
use: Placable, material
value: 60 copper
notes:
* Mixed with Durasteel to make Cybernetic Bars.
* When out of the players inventory it glows a dim cyan.



Hallowed Ore
Hallowed_Ore.png

from: block -
Hallowed Ore 100%
tooltip: none
max stack: 999
use: Placable, material
value: 60 copper
notes:
* Mixed with Durasteel to make Hallowed Bars.
* When out of the players inventory it glows a dim yellowish white.



Durasteel Bar

from: Dropped -
The Peacekeeper 100% (15-30), The Destroyer (in crimson and cyber worlds) 100% (15-30), Skeletron Prime 100% (15-30), The Twins 100% (15-30), The Peacekeeper 100% (15-30) Motherboard 100% (15-30)
tooltip: 'Can be forged with powerful ore'
max stack: 999
use: Placable, material
value: 25 silver
notes:
* Mixed with Hallowed & Cyber ore to make Hallowed & Cyber Bars.
* These are now dropped by the mech bosses instead of hallowed bars



Cybernetic Bar
Cybernetic_Bar.png

from: Crafting -
(1)
Cybernetic_Ore.png
(6) at Mythril Anvil
tooltip: none
max stack: 999
use: Placable, material
value: 50 silver
notes:
* Used to make Cybernetic gear.
* It is the cyber equivalent to Hallowed.


Hallowed Bar

from: Crafting -
(1)
Hallowed_Ore.png
(6) at Mythril Anvil
tooltip: none
max stack: 999
use: Placable, material
value: 50 silver
notes:
* Used to make Hallowed gear.
* No longer dropped by the mech bosses

Beam Reactor

from: block -
Beam Reactor 100%
tooltip: none
max stack: 999
use: Placable, material
value: 18 silver
notes:
* Used to craft Beam gear.
* Also can replace Crystal Shards in crafting phasesabers, potions, etc.



Spider Mandible

from: Dropped -
Blood Crawler 100% (2-8)
tooltip: none
max stack: 99
use: material
value: 20 copper
notes:
* A crimson alt for worm teeth.
* Used to craft bloody arrows and thorns potions.



Putrid Mushroom

from: block -
Putrid Mushroom 100%
tooltip: none
max stack: 99
use: material
value: 10 copper
notes:
* It's got tiny little eyes!
* Can be crafted into vile powder.



Putrifaction Powder

from: Crafting -
(1) at Alchemy Station
tooltip: none
max stack: 99
use: material
value: 1 silver 20 copper
notes:
* It replaces Cyber blocks with normal ones.
* It can be bought during blood moons from the Dryad.
* There is no cyber alt to purification because the colour scheme fits for both hallowed and cyber.



Mechanical Fish
Mechanical_Fish.png

from: fishing -
The Underground Cyber common
tooltip: none
max stack: 99
use: Placable, material
value: 3 gold 20 silver
notes:
* Replaces the chaos fish.
* If anyone has ideas for more fish and a potion for this one, please post your ideas.
* I want to keep Prismite, however I think princess fish needs a replacement. also Stinkfish.



Banners

from: dropped -
assorted Cyber enemies
tooltip: none
max stack: 99
use: Placable, material
value: 2 silver
notes:
* Banners for the cyber enemies

Have I kept your interest this far? Good, now I can tell you some of the more technical changes.


All non biome specific crafting recipes would work with their alternate items. For example Greater healing potions could be made with Miracle Fuel and a Beam Reactor.


I included a core for the destroyer. This would be possible to get (and make it possible to get things like the Megashark in crimson or the Chainsword in corruption)


If you bring Cyber & Crimson over to over to a Hallowed & Corruption world the enemies will drop their respective souls. If you bring Hallowed & Corruption in a Cyber & Crimson world they will do the same with cores.


The Dryad has some slightly different lines in crimson and cyber worlds. being more about restoring the world to total purity rather than hallow.


The Drax and Pickaxe Axe require Souls of Blight to craft.


Spatial Instability

effect: Causes the player to rapidly lose life (slightly more damaging than Frostburn)
duration: Continuous
cause: Holding space and down while equipped with Spatial Instability Device.
notes:
* while in effect the player is transparent I.E. Spectre armour, they also create lots of particles of the same look as the Nanites flask.


Also, the Phasesabers need unique looks to tell them apart from phaseblades. Instead of recolours would all get unique sprites:
Phasesaber.gif



If I think of anymore changes I'll post them here.



Feedback

Thanks for reading! If there is anything that you liked, didn't like, didn't understand, or thought could be different, please respond below. As always I appreciate feedback and would love to know whether other people like the idea. Thanks again!

Merely a safety precaution, don't steal my art! (If you ask I will generally be open to you using some of it.)
88x31.png

Attribution-NonCommercial
CC BY-NC
 
Last edited:

Baconfry

Terrarian
I have the feeling that being on the front page of the Cyber is going to be a privilege very soon.

Anyways, I'd better say something about the topic, haha...

OMIGOSHOMIGOSHOMIGOSH
I'm trying to say something coherent, but it all basically translates to the same thing:


In all seriousness, this is the single best suggestion that I have encountered during my time on any Terraria forum. Zoomo is a genius.

In fact, it's so good that I've been making some of my own suggestions as if the Cyber were already in the game.
 

MiltVala

Plantera
Gosh darnit people, he said don't post yet!

Ah whatever....
This is one of the most fleshed out biomes created (along with Tobbvald's Contagion) and It would be awesome to see these in game.
You probably had a lot of these on TO, but here's another approval badge :p
 
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