Biomes & Nature [Sprites] The Depths: An Alternate Underworld

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Remove the beard and you got me. 8)
 
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Quicksilver Bucket
From: Scooping up Quicksilver with an Empty Bucket
Info: Places a tile of Quicksilver.

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Mercury Pickaxe
From: Crafted with 20 Arquerite Bars
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at an anvil
Power: 100%
Speed: Fast
Damage: 15
Knockback: Weak
Info: It shimmers when swung, providing less light than the Molten Pickaxe, but is slightly faster. Mines Cobalt and Palladium.

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Mercury Hamaxe
From: Crafted with 15 Arquerite Bars
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at an anvil
Power: 65% Hammer, 155% Axe
Speed: Fast
Damage: 23
Knockback: Very Strong
Info: It shimmers when swung. Slightly less Hammer Power than Molten Hamaxe, but slightly more Axe Power.

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Terminex
From: Crafted with 20 Arquerite Bars
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at an anvil
Speed: Average
Damage: 38
Knockback: Extremely strong
Info: A faster and more damaging blade, but doesn't burn. Can replace the Fiery Greatsword in the Night's Edge recipe.

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Silverado
From: Crafted with a Handgun and 10 Arquerite Bars
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at an anvil
Speed: Very fast
Damage: 20
Knockback: Weak
Info: Fires bullets with high velocity

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Night Fury
From: Crafted with 4 Geodes
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at an anvil
Speed: Very Fast
Damage: 25
Knockback: Average
Info: Converts Wooden Arrows into Diamond Arrows
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Shaderang
From: Crafted with a Thorn Chakram and 3 Geodes
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at an anvil
Speed: Very Fast
Damage: 30
Knockback: Extreme
Info: A sidegrade to the chakram, which trades poison for more raw power.

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Silver Star
From: Shadow Chest
Speed: Slow
Damage: 37
Knockback: Average
Info: A shimmering flail that spins when flung.

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Dark Lance
From: Shadow Chest
Speed: Fast
Damage: 27
Knockback: Average
Info: The Dark Lance can be found within the Depths as well.

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Skyfall
From: Shadow Chest
Speed: Fast
Damage: 21
Info: Silver rain will drip down from this yoyo, inflicting targets with a DPS debuff, however also speeds them up. Successful hits with the actual yoyo will also inflict this debuff buff, as well as splash silver particles that can debuff others.


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White Lightning
From: Shadow Chest
Speed: Fast
Damage: 16
Knockback: Weak
Info: Summons a sphere of white lightning where you click, with up to 3 deployed at once. They then create an electrical shock that connect to the others. Spheres vanish after 10 seconds.

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Shadow Sphere
From: Dropped by Geomancer
Speed: Fast
Damage: 38, 30, 22
Knockback: Average
Info: Summons bouncing balls of flame that split into two less damaging balls after hitting an enemy, which both turn into 2 more weaker flames if they hit another target.

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Living Shadow Staff
From: Dropped by Geomancer
Speed: Slow
Damage: 25
Knockback: Weak
Info: Summons a silhouette that looks just like the player. When falling behind, they transform into a shadow orb and drift towards the player. When the player obtains wings, these minions can be upgraded to attack in the air. They deal contact damage rapidly.

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Sapphire Shovel
From: Dropped by Sapphire Serpent
Speed: Average
Damage: 20(Melee), 40(Ranged)
Knockback: Average
Info: Lobs a ball of water at enemies which slows them down.

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Diamond Arrow
From: Pots and chests in the Depths; crafted with 33 Wooden Arrows, a Diamond or 5 Diamond Dust
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, and an Arquerite Bar
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at an anvil
Speed: Fast
Damage: 2
Knockback: Extreme
Info: These special arrows will pierce and drag enemies with them for continuous damage until they hit a block. Especially powerful with high damaging bows or repeaters.

HARDMODE

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Blue Sphere
From: Randomly dropped by enemies in the Depths during Hardmode
Tooltip: 'Collect them all!'
Speed: Fast
Damage: 50
Info: A yellow sparkling trail will follow this yoyo, lasting about 5 seconds before catching up. When this trail is drawn in a ring, it will trigger a glittery explosion within the drawn area.

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Diamond Bolt
From: Crafted with a Diamond Staff and 30 Diamond Dust
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at a hardmode anvil
Speed: Fast
Damage: 78
Knockback: Weak
Info: Functions like the Diamond Staff, but shots can bounce off of blocks, upgrading it to a more powerful Waterbolt. Additionally, shots are faster, but slow down when hitting enemies, for more effect. Shots will dissipate after either 15 bounces
off of blocks, they hit enemies 20 times, or after 30 seconds.

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Ruby Bolt
From: Crafted with a Ruby Staff and 30 Hot Coals
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at a hardmode anvil
Speed: Average
Damage: 72
Knockback: Weak
Info: A sidegrade to the Diamond Bolt. It behaves nearly the same, except shots will always inflict On Fire! for 20 seconds.

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Steelocanth
From: Fishing out of Quicksilver in Hardmode with a TBD fishing rod
Speed: Very Fast
Damage: 65
Knockback: Average
Info: A rare Coelecanth (pronounced See-lo-canth) made of steel. Great for poking.

CHASME

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POW Hammer
From: Dropped by Chasme
Power: 80%
Tooltip: 'High bonkability'
Speed: Fast
Damage: 30
Knockback: Average
Info: Used to smash the altars in the world's evil biome. Check out @Milt69466's Pwnhammer replacement idea.

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Shade Blade
From: Chasme
Speed: Very Fast
Damage: 29
Knockback: Average
Info: A quick, auto-swing sword, that releases a spinning blade projectile every other swing.

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Quartz Cannon
From: Chasme
Tooltip: 'Uses Quartz as ammo'
Speed: Very Fast
Damage: 23
Knockback: Weak
Info: A sidegrade to the Star Cannon. It deals less damage, but uses more quickly to obtain ammo. Quartz
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that hit blocks will explode into a Crystal Shard effect.

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Shadow Claw
From: Chasme
Tooltip: 'Releases dark energy'
Speed: Fast
Damage: 20-25
Knockback: Extremely weak
Info: A stronger Vilethorn with further reach. The hand will squeeze enemies right at the tip for extra damage.

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Staff of a Thousand Years
From: Chasme
Tooltip: 'Summons Chasminis to fight for you'
Speed: Slow
Damage: 26
Knockback: Weak
Info: Chasminis have two arms each that will damage enemies.

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Mercury Armor, crafted out of Arquerite Bars
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Mercury Helmet
From: Crafted with 12 Arquerite Bars
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at an anvil
Defense: 7
Boosts: 4% increased melee critical strike chance

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Mercury Chestplate
From: Crafted with 18 Arquerite Bars
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at an anvil
Defense: 8
Boosts: 8% increased melee damage

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Mercury Greaves
From: Crafted with 16 Arquerite Bars
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at an anvil
Defense: 7
Boosts: 10% increased movement speed

Set Bonus: Defense increases the longer you stay moving. Starts at 22 and maxes out at 40.

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Geode Armor, crafted out of Geodes
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Geode Helmet
From: Crafted with a Geode
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at an anvil
Defense: 5
Boosts: Increases max amount of minions

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Geode Chestplate
From: Crafted with 3 Geodes
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at an anvil
Defense: 6
Boosts: Increases max amount of minions

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Geode Leggings
From: Crafted with 2 Geodes
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at an anvil
Defense: 5
Boosts: Increases max amount of minion

Set Bonus: Increases Cthonic Crystal
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power from the Cthonic Cloak
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and upgrades.

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Crystal Skull
From: Crafted with 30 Quartz
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at a furnace
Info: Provides immunity from hot and poisonous blocks.

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Palladium Shield
From: Locked Dungeon chests in worlds with the Depths
Info: Projectile damage is halved, and projectiles are bounced back to possibly harm enemies

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Crystal Shield
From: Crafted with a Crystal Skull
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and Palladium Shield
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at a Tinkerer's Workshop
Info: Combines the effects of these accessories

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Crystal Water Walking Boots
From: Crafted with a Crystal Skull
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and Water Walking Boots at a Tinkerer's Workshop
Info: Combines the effects of these two accessories

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Amalgam Amulet
From: Rarely found within Gold Chests in the Cavern Layer
Info: Increases Quicksilver immunity to 4 seconds, reduces rate of mercurial poisoning

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Silver Slippers
From: Crafted with Crystal Water Walking Boots
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and an Amalgam Amulet at a Tinkerer's Workshop
Info: Combines the effects of these two accessories

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Geode
From: Dropped by Geomancers
Info: Takes reduced damage from mercurial poisoning

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Aqua Stone
From: Dropped by Sapphire Serpent
Info: Melee attacks drench enemies in water, slowing them down.

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Cthonic Cloak
From: Dropped by Geomancers
Info: For each minion summoned, a purple cthonic crystal
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orbits the player, possibly protecting them from projectiles and damages enemies that walk into them for 5 damage per crystal (four crystals would do 20 damage each). Full Geode Armor increases the speed, size, and damage of these crystals to 8 damage. Will be tinkerable with Bee Cloak.

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Ruby Relic
From: Dropped by all enemies in the Depths, but more often by Shades
Info: Placing this in a Gemforge
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will summon Chasme. Wear it as an accessory for looks, or to listen to her again.

HARDMODE

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Aqua Glove
From: Crafted with a Mechanical Glove and an Aqua Stone at a Tinkerer's Workshop
Info: Melee attacks drench enemies in water, slowing them down. Increases melee knockback, and melee damage and speed by 9%.

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Sanctus Shield
From: Crafted with a Crystal Shield
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and Ankh Charm at a Tinkerer's Workshop
Info: Combines the effects of these two accessories

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Lodestone
From: Dropped by Ferroslime
Info: Increases the pickup range of all items by 10 blocks, except for stars and hearts. Possibly can be tied with @Fruitbat's Lodestone idea. May have Tinkers later.

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Quicksilver Surfboard
From: Crafted with 20 Arquerite Bars
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, 20 Diamond Dust
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, and 20 Souls of Flight at a hardmode anvil
Info: Provides 3 seconds of lift before functioning like a Flying Carpet, lasting for 20 seconds by keeping space bar pressed, or can be extended with careful taps.

Arquerite Bar
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From: Crafted with 3 Arquerite Ore
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and Quartz
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at a Gemforge
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Info: Used to craft Mercury gear

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Shadow Shrub
From: Shale Blocks, mostly in the Depths.
Info: Replaces Fireblossom in potion recipes. Blooms when it's dark enough.

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Shadow Shrub Seeds
From: Shadow Shrubs
Info: These drop from harvested Shadow Shrubs that bloom and can be planted to make more Shadow Shrubs.

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Shadow Chasme Mask
From: Chasme 7.15%
Info: The mask of Chasme's shadowstone giant.

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Chasme Soul Mask
From: Chasme 7.15%
Info: The mask of Chasme's Soul

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Crystal Skin Potion
From: Crafted with Bottled Water, Shadow Shrub, Waterleaf, and Quartz
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at a placed bottle
Info: Provides immunity from heated and poisonous blocks for 4 minutes.

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Silver Star Potion
From: TBD when I add fish
Info: Four large stars appear around the player and circle around, damaging enemies for 30 damage

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Flask of Mercury
From: Crafted with Bottled Water and 5 Arquerite Ore
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at an Imbuing Station
Info: Inflicts Mercury Poisoning on enemies, dealing increasing amounts of damage over time.

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Silver Solution
From: Sold by the Steampunker when she lives in the Depths
Info: Converts liquids into Quicksilver. When used with the Frost Nozzle, turns liquids into what Quicksilver would turn them. Part of this suggestion.

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Hot Coal
From: Dropped by King Coal
Info: Used to upgrade the Ruby Staff and can be used in place of gel to craft torches. A Hot Coal and 5 wood make 33 Torches.

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Purple Plumber's Set
From: Hat dropped by Geomancer, shirt and pants sold by Clothier during a full moon or the day after
Info: Wah, wah, WAH!

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Cheese and Crackers
From: Dropped by Shade
Info: Summons a pet Shade

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Chasme Trophy
From: Chasme
Info: Chasme's broken heart displayed on a wall for your enjoyment.

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Banners
From: Enemies from the Depths
Info: They each have their own banner.

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Chasme Soul

1000th post (and 1,001st)! This project took quite awhile to finish so I hope all of you enjoyed it. There are a few missing things, mostly fish and furniture items, which I may get to eventually, but if you think anything else should be different, I'm open to criticism, and appreciate the help!

Special Thanks:
@AntithesisEK for help with some names, and giving feedback pre-post

@CraftedNightmare Here!, @stormconure, and @ZemmySix for more pre-post feedback

And others for showing interest! I started this project 11 days ago.. of last year. I didn't get far with the Frozen Hell concept (and became greatly unmotivated due to there being a snow biome), but a few weeks ago this new geology and shadow theme change kept me going!

Pre-release:
  • Theme no longer Frozen Hell

7/13/2015:
  • Changed Chasme into a shadowstone giant
  • Replaced Possessed Guide with Chasme Soul to better fit her character, who possesses the shadowstone giant
  • Added the two Chasme Masks
  • Buffed the head and arms, nerfed the heart
  • Changed Chasme's story some
  • Added Chasme Soul art
7/23/2015:
  • Updated Arquerite Bar's texture to fit the new 1.3 bar graphics
  • Added Skyfall, a pre-hardmode yoyo that rains and splashes quicksilver
  • Added Blue Sphere, a hardmode yoyo with a yellow trail that explodes within the drawn area when drawn as a closed ring

Thanks for reading! I'll try to keep this thread updated, so feel free to check back later.
Make this a mod!!!!!!!!!!!!!!!
 
with how you described Chasme, i just WANT to save her, and find a way to make her a friendly NPC, i mean, does it always have to have a tragic end?btw, nice ideas ya got here, the depths seem super fun!
 
Don't know if someone's done this, but here's some achievement art for the achievement, aswell as a new name and description, since heart breaker is an achievement already.
077C78C8B7B160DBF7AF35E076513F0336498C8A

Shadow heart.
Defeat Chasme, the helpless damsel turned into the scourge of the depths.

Edit: Here's another description, inspired by sir legend's idea.
Defeat Chasme and free her from her eternal torment
 
What's the point in another Underworld? It's a combination of the Corruption and Crimson. There is seriously no need for another underworld.
I honestly never understood what the point of certain "alternate biomes" are. There has never been a need for another Underworld, and there never will be
Someone PLEASE Tag Red In This. This Absolutely Must Be In Game! In All Seriousness, 11/10!
Red doesn't work on the game anymore
 
What's the point in another Underworld? It's a combination of the Corruption and Crimson. There is seriously no need for another underworld.
I honestly never understood what the point of certain "alternate biomes" are. There has never been a need for another Underworld, and there never will be

Red doesn't work on the game anymore
To spice up the game and increase replayability.
 
To spice up the game and increase replayability.
But I've never heard an alternate suggestion that sounds good.

The Depths just looks like negative colors for the Underworld
The Confection is something for a 3-year-old's cartoon
The Flower Garden is literally the Forest with flowers
Scerpugant is completely unnecessary because the only thing that spazzy has that represents crimson is the cursed flames

If any of these were added, it would probably decrease replayability for many people because I don't want to waste time on any crappy alternates.
 
But I've never heard an alternate suggestion that sounds good.

The Depths just looks like negative colors for the Underworld
The Confection is something for a 3-year-old's cartoon
The Flower Garden is literally the Forest with flowers
Scerpugant is completely unnecessary because the only thing that spazzy has that represents crimson is the cursed flames

If any of these were added, it would probably decrease replayability for many people because I don't want to waste time on any crappy alternates.
Your opinion =/= most people's opinions. You're being rude; these large suggestions take a lot of effort and creativity, so you shouldn't be an :red: about it.
 
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