Biomes & Nature [Sprites] The Depths: An Alternate Underworld

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Using tmodloader i made my own version for the depths mod im making along side the confection. Heres some Screenshots of it.
 
i cant see the pictures
 
I'd like to suggest an iridium or osmium fishing rod & bobber accessory for fishing in quicksilver, since you'd need someþing dense enough to fall down into ðe metal.
If you don't mind... could I make this into a mod? I am terrible at textures but getting used to coding.
Sounds cool. Do you have any updates on ðis?
 
I'd like to suggest an iridium or osmium fishing rod & bobber accessory for fishing in quicksilver, since you'd need someþing dense enough to fall down into ðe metal.

Sounds cool. Do you have any updates on ðis?
Actually I've already made it into a mod...

...and fully completed it.

I forgot to announce here but The Depths is a fully functional mod you can find the the tmodloader workshop. Heres the trailer and steam page:
 
Actually I've already made it into a mod...

...and fully completed it.

I forgot to announce here but The Depths is a fully functional mod you can find the the tmodloader workshop. Heres the trailer and steam page:
Maybe this isn't the best place to ask, but I wondered - since you offer support for Drunk World seeds (and Fargo's BoBW mod), have you considered the possibility of an option for layering both the Depths and Underworld in the same world? That is, once the player reaches the end of the Caverns layer, they would reach the Depths, and then beneath that is the Underworld (or vice-versa, whichever works better)?
 
Maybe this isn't the best place to ask, but I wondered - since you offer support for Drunk World seeds (and Fargo's BoBW mod), have you considered the possibility of an option for layering both the Depths and Underworld in the same world? That is, once the player reaches the end of the Caverns layer, they would reach the Depths, and then beneath that is the Underworld (or vice-versa, whichever works better)?
unfortunately that would require a TON of reworks to how the underworld works which require editing of a lot of hardcoded values with the Y position of the underworld.
So unfortunately, no that wont ever happen
 
unfortunately that would require a TON of reworks to how the underworld works which require editing of a lot of hardcoded values with the Y position of the underworld.
So unfortunately, no that wont ever happen
Fair enough! I mainly asked because Fargo's BoBW mod isn't entirely compatible and still generates a core layer with one architecture or the other. But I know jack about how the game is coded and totally understand that that's outside of modder purview lol
 
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