DrenchedCommons
Official Terrarian
Ooh. Thanks.One of the sprites was the inspiration for a pair of characters.
Ooh. Thanks.One of the sprites was the inspiration for a pair of characters.
Okay, so because I wanna get my complaints out of the way first, I have to ask, why is there no knockback immunity in Depths worlds? That sorta needs to change IMO.
But the new update is just...
So many great new sprites, and I do love the old content just as much as before. Sapphire Serpent stuff and the two Kings are still my favorite things in the suggestion. Chasme seems to be a lot better now, and the addition of a new gem is a great idea because of the fact this is a gemstone themed area. Amazing stuff!
As for mods, anyone who wants can look up "BiomeLib" and join the author's Discord. He makes generating an alt Underworld easy enough, but obviously that's the very first small step. Enemies, weapons and boss AI also have to be done.
The new chasme needs more touch up. I really like what your going with but that huge change from the old sprites to the new is just very quick transition
I typed quick transition since I was used to the old sprite because I thought it was the final product. But the updates look really good so far!Late to post here, but thank you everyone for your comments!
I don't know about modding the Depths yet as there's a few things that need to be done first. Most notably Chasme's boss sprite. I'm also not entirely sure how to handle quicksilver outside of the Depths. Would it almost completely replace lava? Or would quicksilver only be located in the Depths.. and rarely in small pools outside of the biome, including Underworld worlds? It's easy to look over stuff like this in suggestion form, but to actually mod it these things need to be considered.
The Paladin's shield offers knockback immunity, though that's a late item with a situational effect. I've considered a further shield tinker, as I believe as-is, the Ankh Shield is really lacking, as it doesn't even protect against some common and/or late-game debuffs, like ichor, cursed flames, venom, electrocuted, distortion, blackout, etc.
Ankh Shield + Sanctus Shield would require two Ankh Charms, so maybe I'll do something like one of these final shields + the other original shield. So Ankh Shield + Palladium Shield, or Sanctus + Cobalt. Or the Obsidian/Crystal upgrades. This would require a world hop, though, which I'm not entirely opposed of, though I know some people are. There was an elemental glove upgrade I was considering too, perhaps I'll return to that some day.
If cobalt/palladium shields could be crafted out of their hardmode ore, then a world hop wouldn't be necessary, as theoretically worlds would have water, lava, and quicksilver, just the latter two more common or rare depending on the corresponding underworld. If they were say.. 20 or so bars, it'd still be worth looting them from the dungeon or.. alt dungeon coming at some point! You could also toss in a cross necklace in for the cobalt recipe, though I'm unsure what for palladium.
Thanks but I noted that it wasn't a complete sprite. I've just spent hours on a number of redesigns and just wanted to get this done, as I have other biomes I wish to update and create as well. I feel like the current sprite does well with conveying the idea. I'll probably return to work on it more later on.
It's been about 4 years since thread creation.. so I wouldn't really call that a quick transition.
Hey, that's pretty cool! It's nice to be a source of inspiration. Chasme herself was inspired from a few other sources as well..
Perhaps the most obvious one, the Shadow Queen from Paper Mario
Cackletta spirit from Mario & Luigi: Superstar Saga
and the electric ghost witch from Paranorman.
Oh, and @UltiDaniel 's comic too!
HECK YEAH! I’d love to see a mod of this!If I can code this, may I have your permission?
Patience, my friend. Snickerbobble might be busyOK WHY IS NO ONE REPLEYING
hush childOK WHY IS NO ONE REPLEYING
If you could get knockback immunity some other way around the same tier (Paladin's Shield barely counts), then maybe. But consider this: The Cobalt Shield is the reason people key-farm in the Dungeon in the first place; with a few exceptions, unless you're a ranger, the dungeon/shadow chest weapons have not really stood the test of time in terms of where they landed in progression (although Shadow Chest weapons would be completely different here, so...). For the most part, I get the Shield, grab an Alchemy and maybe Bewitching Table, and leave. The Palladium Shield is an accessory that could be really, genuinely useful. But compared to an accessory that is both a cornerstone to a bunch of people's builds and an incentive for melee, magic and summoner players to explore the dungeon, it's not gonna work. Beyond that, there's not a guarantee you'd know if your world had Depths by the time you got to the Dungeon; you probably would, but the Palladium Shield is dependent on an alt-biome that is completely unrelated to the Dungeon for the most part. I could see the Cobalt Shield being important enough that people refuse to pick Depths worlds, to be honest.
If I can code this, may I have your permission?
OK WHY IS NO ONE REPLEYING
I don't know about modding the Depths yet as there's a few things that need to be done first. Most notably Chasme's boss sprite. I'm also not entirely sure how to handle quicksilver outside of the Depths. Would it almost completely replace lava? Or would quicksilver only be located in the Depths.. and rarely in small pools outside of the biome, including Underworld worlds? It's easy to look over stuff like this in suggestion form, but to actually mod it these things need to be considered.
Patience, my friend. Snickerbobble might be busy
Head's up there is a new mod for minecraft that adds something similar to your works. In case you wanted to know if there were something similar to what you're working on. It's called the midnight (the link to it is in the name).
They have already said no to the idea of it being a mod or apart of a mod.Will this be a real mod? If not, could I implement it into the mod I plan to make? (Check signature: Renegade mod)
Well, it's not underworld-y since it's not The Underworld. It is a world under the world, however. Mean to the eyes, how do you mean? Most of the theme is very dark.its not really underworld-y at all and the colors are really mean to the eyes. but good work anyway.
Will this be a real mod? If not, could I implement it into the mod I plan to make? (Check signature: Renegade mod)
They have already said no to the idea of it being a mod or apart of a mod.
Even if I were to implement this, I would most likely add it as an extra biome that generates on world gen in the Underworld, similar to the Brimstone Biome in Calamity, which is the reason I am asking about not being an alternate biome, so that my mod is compatible with giant mods that everyone plays like CalamityWell, it's not underworld-y since it's not The Underworld. It is a world under the world, however. Mean to the eyes, how do you mean? Most of the theme is very dark.
Hmm? I don't recall saying that.
I'm fine with mods with the following conditions:
- Credit is given (of course)
- I'll probably not make sprites that the mod would require (such as animation frames for the mostly single-frame examples I have)
- Can't promise I won't make any big changes to things to the main thread. Currently I have no intentions of any major revamps with the Depths, though, beyond some 1.4 additions.
- I may one day in the distant future make my own mod. Can't really count on this, since my coding knowledge barely surpasses basic print statements at the moment.
I'm fairly easy going with mods of my stuff. Maybe I can help out with sprites once I get some other biome projects I keep delaying finished first. Luckily it seems most Depth creatures don't need much animation, beyond the bats and slimes which I've already done.
Well, it's not underworld-y since it's not The Underworld. It is a world under the world, however. Mean to the eyes, how do you mean? Most of the theme is very dark.
Hmm? I don't recall saying that.
I'm fine with mods with the following conditions:
- Credit is given (of course)
- I'll probably not make sprites that the mod would require (such as animation frames for the mostly single-frame examples I have)
- Can't promise I won't make any big changes to things to the main thread. Currently I have no intentions of any major revamps with the Depths, though, beyond some 1.4 additions.
- I may one day in the distant future make my own mod. Can't really count on this, since my coding knowledge barely surpasses basic print statements at the moment.
I'm fairly easy going with mods of my stuff. Maybe I can help out with sprites once I get some other biome projects I keep delaying finished first. Luckily it seems most Depth creatures don't need much animation, beyond the bats and slimes which I've already done.