AntithesisEK
Wall of Flesh
I think, firstly, the biggest compliment I can offer for the entire concept is that I really like how it all looks. The colors are positively lurid, giving some vibrancy to otherwise to a very, very dead environment. Euthanasia is such a cash design, I want one in game~!
The enemies are fairly gruesome with their 'wasting-away yet never dying' aesthetic and I'm glad you tried to invent several unique abilities for them, such as Tormentors behaving like parasites, that's unusual!
I also really enjoy that you did decide to use the aesthetics of torture devices. The Wheel, for example, is a very simple idea but it's so perfect thematically.
Now I am noticing some redundancies. Horrite Armor is Shroomite lite, right? But is it a ranger set or neutral / classless like Crimson? I think something mobility (phase shift?) or electricity based would be more apt.
Necrim is pretty rad. However, I feel like Skeletron and Necrim parallel a little too close. Necrim's ability and AI action table eclipse the boss that's supposed to be stronger and generally (since progression is so loose) after you go through a tormented Graveyard.
Now is Termination a melee or magic weapon? If it's melee then I think it has a bit too much in common with the Death Sickle, even though the projectiles are homing. If it's magic, then that's fine. I would like to see more use of Lightning though. Perhaps a single-summon weapon drop like the Frost Hydra? ...The Electrocutioner
The enemies are fairly gruesome with their 'wasting-away yet never dying' aesthetic and I'm glad you tried to invent several unique abilities for them, such as Tormentors behaving like parasites, that's unusual!
I also really enjoy that you did decide to use the aesthetics of torture devices. The Wheel, for example, is a very simple idea but it's so perfect thematically.
Now I am noticing some redundancies. Horrite Armor is Shroomite lite, right? But is it a ranger set or neutral / classless like Crimson? I think something mobility (phase shift?) or electricity based would be more apt.
Necrim is pretty rad. However, I feel like Skeletron and Necrim parallel a little too close. Necrim's ability and AI action table eclipse the boss that's supposed to be stronger and generally (since progression is so loose) after you go through a tormented Graveyard.
Now is Termination a melee or magic weapon? If it's melee then I think it has a bit too much in common with the Death Sickle, even though the projectiles are homing. If it's magic, then that's fine. I would like to see more use of Lightning though. Perhaps a single-summon weapon drop like the Frost Hydra? ...The Electrocutioner