mastermokkel
Eye of Cthulhu
This would be sooo cool! Maybe it should even have a hardmode boss, like the Ocean has Duke Fishron?
This would be sooo cool! Maybe it should even have a hardmode boss, like the Ocean has Duke Fishron?
This is probably my favorite quote of this suggestion.So why do these items have a 52% chance of appearing in the volcano loot room chest instead of just 50? Because of the extremely rare chance that the player could get both!
Personally I like the ocean It is extremely easy to protect from biome spread, it has a few low level enemies, calming music, quick access to water and nice scenery I dont like the idea of this biome replacing the calm ocean. I do like the "Handcannon"
The volcano biome is basically a new biome that will replace the ocean on one side of the world.
I definitely agree.I don't know if someone said this, I have not read everything, but I think the volcano should spawn on the jungle side of the world, and the ocean on the dungeon side. A Jungle directly merging with a volcano would look amazing.
It really is too much to sit there and hold your mouse button for 20 seconds straight, I'd suggest to change it at least to 1:3 ratio, so charging for 3 seconds would give you 9 seconds of invulnerability.the hand-cranked cooler is a new item that is found in the chest in the loot room of the volcano. It has a 52% chance of appearing there. It is used by holding down the left-mouse with it selected, which will slowly turn the player blue and put a wavering effect over them. It can be charged for up to 20 seconds
Sounds good to me.I had exactly the same idea of replacing ocean with volcano!
The only thing I don't like here is:
It really is too much to sit there and hold your mouse button for 20 seconds straight, I'd suggest to change it at least to 1:3 ratio, so charging for 3 seconds would give you 9 seconds of invulnerability.
I had exactly the same idea of replacing ocean with volcano!
The only thing I don't like here is:
It really is too much to sit there and hold your mouse button for 20 seconds straight, I'd suggest to change it at least to 1:3 ratio, so charging for 3 seconds would give you 9 seconds of invulnerability.
It is worth noting that Summon damage cannot crit (unless the wiki is out of date and I've not noticed) except for if you're wearing the Monk outfit which allows the Lightning Rod/Cane/Staff to deal critical strikes.Helmet
12 Defense
+15% Mage & Summoner Critical Chance
/x10,x1
SuresGreat idea! Thought of something similar for my mod! Could I use the enemy sprites?
Thanks! Soon my mod will have plenty of NPCs to go around! Keep up the great suggestions!Sures