Gotcha, I'll have to let mod authors know. In the mean time, I would still love to see a configuration option for just Terraria Overhaul's Dodge Roll mechanic. hint hint wink wink nudge nudge
On a separate topic, it appears as though Stamina is causing issues in Multiplayer. It causes player animations to disappear entirely (As in, it's just your character standing there without swinging items or jumping), and when a player moves they appear extremely jittery. The movement isn't fluid, and it appears as though the player character teleports to spots. I assume it's some kind of synchronization error. I haven't seen it reported anywhere else, so I thought I would let you know!
Edited in: Quick question for you too. In regards to the CustomItemUseRate: variable. If I wanted, say, a really powerful Thorium item to use 5 stamina per swing, would the entry look like:
"<Strong Thorium Item>[Thorium Mod]": 5.0?
Or would it just be
"<Strong Thorium Item>": 5.0?
Does the modded item's mod name need to be appended to the end of the item, or is it strictly what the item is called in-game?
On a separate topic, it appears as though Stamina is causing issues in Multiplayer. It causes player animations to disappear entirely (As in, it's just your character standing there without swinging items or jumping), and when a player moves they appear extremely jittery. The movement isn't fluid, and it appears as though the player character teleports to spots. I assume it's some kind of synchronization error. I haven't seen it reported anywhere else, so I thought I would let you know!
Edited in: Quick question for you too. In regards to the CustomItemUseRate: variable. If I wanted, say, a really powerful Thorium item to use 5 stamina per swing, would the entry look like:
"<Strong Thorium Item>[Thorium Mod]": 5.0?
Or would it just be
"<Strong Thorium Item>": 5.0?
Does the modded item's mod name need to be appended to the end of the item, or is it strictly what the item is called in-game?
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