|.Terrarian.|
Golem
Eh.
Here's my take on what to do, I'm sure plenty of people will hate it though:
-Make Stardust Guardian able to be deployable in mid-air, let it float around up there around 30 blocks from where it was summoned.
-Give it priority to focus on flying ranged-damage enemies because ground enemies will get pulled in the mess anyway.
-Give it new gigantic aggro range that covers approx the size of a fully zoomed out screen so it can aggro flying/ranged enemies, it will also now deal around 565 base summon damage with high-knockback every couple seconds when it claps it's hands together to reinstate the aggro.
-Give it 100HP and have it only take 1 dmg per hit.
-Once health runs out it teleports back behind the play and turns transparent. In 20 seconds it will fully regain health and become solid in color again; able to be deployed again.
- If it is not deployed and stays behind the player, it still does summon damage in a not-as-large radius from the player and gives a new buff that increases summon damage and gives like 10% damage mitigation. I don't know, name it "Guardian Infusion"?
Here's my take on what to do, I'm sure plenty of people will hate it though:
-Make Stardust Guardian able to be deployable in mid-air, let it float around up there around 30 blocks from where it was summoned.
-Give it priority to focus on flying ranged-damage enemies because ground enemies will get pulled in the mess anyway.
-Give it new gigantic aggro range that covers approx the size of a fully zoomed out screen so it can aggro flying/ranged enemies, it will also now deal around 565 base summon damage with high-knockback every couple seconds when it claps it's hands together to reinstate the aggro.
-Give it 100HP and have it only take 1 dmg per hit.
-Once health runs out it teleports back behind the play and turns transparent. In 20 seconds it will fully regain health and become solid in color again; able to be deployed again.
- If it is not deployed and stays behind the player, it still does summon damage in a not-as-large radius from the player and gives a new buff that increases summon damage and gives like 10% damage mitigation. I don't know, name it "Guardian Infusion"?
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