tModLoader Stats Config

hi,
so I changed : GeneralPlayerLife to 2.0x
and while I do not really mind, both our player max hit points are 1200 when maxed out (character is shown as having 500 in the character selection menu, so it's really maxed out)

The whole play I suspected something was fishy, since we started with 240 life instead of 100 for default, & 200 if it was multiplied by 2 only
here's a copy paste of the content :
Code:
{
  "GeneralBossHealth": 1.1,
  "GeneralBossDamage": 2.0,
  "GeneralEnemyHealth": 1.0,
  "GeneralEnemyDamage": 1.0,
  "GeneralDefense": 0,
  "GeneralItemDefense": 1.5,
  "GeneralItemDamage": 1.0,
  "GeneralPlayerLife": 2.0,
  "GeneralPlayerLifeRegeneration": 2.0,
  "GeneralPlayerMana": 2.0,
  "Godmode": false
}
seems like a little bug
i need to fi that next update then
 
I found that some debuffs like "On Fire!", their damage (per second) will increase with "GeneralPlayerLifeRegeneration".
Is this a bug?
 
Just curious would there be any way you could add item crit chance or over all critical chance ive been looking all over for something like that and cant figure out anything. Would be nice to be able to change the crit chance percentage.
 
Back
Top Bottom