Status Update on Additional PS4 Hotfixes & Xbox One Release

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I think that he thinks that waiting another week or two for the update to come out when everything says it is already out is like a slave being told they are going to be released "soon" and having the key to get outdangled out of reach, but in front of them the entire wait... and your the slave for someone in hell. So you get tortured not your owner.


Wow, you compared waiting for a game to slavery. I can't help but think there was a better analogy here.
 
Can any of you answer me something? The "accomplishments" will be turned into xbox achievements? I mean, the accomplishments will be also achievements?
 
The cold hard nothing else but "No".
[doublepost=1516073952,1516073792][/doublepost]

Please just turn the slavery part into your favorite toy or activity. What I said was a WAY to big over exageration.


I was just giving you some :red:, so ease up. Though, my analogy would have been something along the lines of picking your favorite kid and giving them their brother's birthday present. While claiming it's the other parents fault. See what I did there.
 
I was just giving you some :red:, so ease up. Though, my analogy would have been something along the lines of picking your favorite kid and giving them their brother's birthday present. While claiming it's the other parents fault. See what I did there.

Yes... I'm sorry I'm just making a mess I'll shut up
 
I wanted to believe that so badly, but sadly that's not the truth.
Yes it is. How about you actually look and don't just say it's not there. It is, otherwise dozens of people wouldn't say the same thing. Microsoft :red:ed up and updated the store but not the game itself. Pipework Studios is taking way to long. 2 years is :red:ing stupid. They shouldn't be allowed to work on future updates. I'm not going to play 1.3 for xbox one when it comes out for 1 to 2 days because I know it will be buggy as hell even after waiting another :red:ing month from the PS4's release date.
 
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What I don’t understand is why Microsoft would update the picture and the info to 1.3 on the Xbox store if 1.3 isn’t even out yet... Speaking of 1.3, does anyone know the release date for 1.3 Xbox? Even if anyone can tell me what they think it’s gonna will help.
 
What I don’t understand is why Microsoft would update the picture and the info to 1.3 on the Xbox store if 1.3 isn’t even out yet... Speaking of 1.3, does anyone know the release date for 1.3 Xbox? Even if anyone can tell me what they think it’s gonna will help.

pipeworks hasnt said anything for bout 2 weeks now, no official release. my guess is if the store is updated, game will soon follow
 
I for one completely understand how Xbox players feel like ps4 players are being favored, yet as some people said they are making it so Xbox players have a better and smoother launch while most ps4 players are “trying” to play there game with all of the bugs and glitches. The ps4 players were more or less the guinnypig of this experiment and are still being tested on.
 
1/12/18 Status Update

Happy Friday Terrarians!

The team is continuing to investigate and resolve bugs since our last post on January 5th.

We’ve got some great news when it comes to the crashes that the community has been reporting. We believe we’ve isolated and fixed several issues that were originally thought to be related to the crash on death or with the Stardust Dragon. It turns out that these bugs were related to segmented bosses or NPCs, which affected both Pre & Post 1.3 content. These issues were more prevalent in certain legacy worlds so we want to thank those that sent in their saves as it was tremendously valuable to the team.

We want to continue to ask players to send us a copy of their save data as it’s a great tool for helping us verify fixes. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

We also want to point out that we do receive the PS4 software error reports that pop-up for players after the game crashes. If this prompts for you after a crash please put as much detailed information as you can about the crash. These details can be extremely useful for helping our QA team narrow down some of the more elusive crashes.

We have a lead on the crash bug that is preventing us from resubmitting and we’ll let you know as soon as we have a fix in place and the update has been sent off to certification. In the meantime we thought we would share the news on the other fixes that would be making it in.

Thanks again,

The Terraria Team @ Pipeworks Studio


Additional PS4 Hotfixes (1/5/18)

Greetings Terrarians!

We wanted to take a moment to share our plans going forward for PS4 & Xbox One.


The following bugs below have been addressed and will be released in our next update for PS4. At the moment we’re working on another crash bug before submitting this new update for certification. We’ll let you know as soon as we have an ETA, however it shouldn’t be long.

Bug Fixes Planned For Next Update:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of player’s spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.

Now let’s cover some of the other bugs that have been reported by the community. We’re still investigating the following:
  • Multiplayer world overwrite bug
  • Other crashes that occur on death, lunar events, etc
  • Events not spawning
  • General performance
  • Projectiles Vanishing
A workaround is avoiding dyes until the following patch where it should be fixed

If you are encountering a lot of crashes or instability please send us a copy of your entire save data for Terraria. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

Xbox One Status Update

Understandably we’ve been getting a lot of questions about the Xbox One version.

We’re in the process of resolving the same crash bug mentioned above and once that is resolved we will be resubmitting the Xbox One update for certification. We understand the frustration, but given that this will include all of the fixes we’ve outlined thus far we think Xbox players will be getting a smoother experience at launch.

We’ve made every effort to get the update out sooner to Xbox players, but the holidays and some factors outside of our control put a wrench into those plans.

As soon as we have submitted both updates to certification we’ll let you know.

I want to thank everyone in the community whether their feedback was positive or negative as it has been helpful for prioritizing the most important aspects of this update. We’re listening, and appreciate the feedback.[/QUOTE]
1/12/18 Status Update

Happy Friday Terrarians!

The team is continuing to investigate and resolve bugs since our last post on January 5th.

We’ve got some great news when it comes to the crashes that the community has been reporting. We believe we’ve isolated and fixed several issues that were originally thought to be related to the crash on death or with the Stardust Dragon. It turns out that these bugs were related to segmented bosses or NPCs, which affected both Pre & Post 1.3 content. These issues were more prevalent in certain legacy worlds so we want to thank those that sent in their saves as it was tremendously valuable to the team.

We want to continue to ask players to send us a copy of their save data as it’s a great tool for helping us verify fixes. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

We also want to point out that we do receive the PS4 software error reports that pop-up for players after the game crashes. If this prompts for you after a crash please put as much detailed information as you can about the crash. These details can be extremely useful for helping our QA team narrow down some of the more elusive crashes.

We have a lead on the crash bug that is preventing us from resubmitting and we’ll let you know as soon as we have a fix in place and the update has been sent off to certification. In the meantime we thought we would share the news on the other fixes that would be making it in.

Thanks again,

The Terraria Team @ Pipeworks Studio


Additional PS4 Hotfixes (1/5/18)

Greetings Terrarians!

We wanted to take a moment to share our plans going forward for PS4 & Xbox One.


The following bugs below have been addressed and will be released in our next update for PS4. At the moment we’re working on another crash bug before submitting this new update for certification. We’ll let you know as soon as we have an ETA, however it shouldn’t be long.

Bug Fixes Planned For Next Update:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of player’s spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.

Now let’s cover some of the other bugs that have been reported by the community. We’re still investigating the following:
  • Multiplayer world overwrite bug
  • Other crashes that occur on death, lunar events, etc
  • Events not spawning
  • General performance
  • Projectiles Vanishing
A workaround is avoiding dyes until the following patch where it should be fixed

If you are encountering a lot of crashes or instability please send us a copy of your entire save data for Terraria. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

Xbox One Status Update

Understandably we’ve been getting a lot of questions about the Xbox One version.

We’re in the process of resolving the same crash bug mentioned above and once that is resolved we will be resubmitting the Xbox One update for certification. We understand the frustration, but given that this will include all of the fixes we’ve outlined thus far we think Xbox players will be getting a smoother experience at launch.

We’ve made every effort to get the update out sooner to Xbox players, but the holidays and some factors outside of our control put a wrench into those plans.

As soon as we have submitted both updates to certification we’ll let you know.

I want to thank everyone in the community whether their feedback was positive or negative as it has been helpful for prioritizing the most important aspects of this update. We’re listening, and appreciate the feedback.
 
1/12/18 Status Update

Happy Friday Terrarians!

The team is continuing to investigate and resolve bugs since our last post on January 5th.

We’ve got some great news when it comes to the crashes that the community has been reporting. We believe we’ve isolated and fixed several issues that were originally thought to be related to the crash on death or with the Stardust Dragon. It turns out that these bugs were related to segmented bosses or NPCs, which affected both Pre & Post 1.3 content. These issues were more prevalent in certain legacy worlds so we want to thank those that sent in their saves as it was tremendously valuable to the team.

We want to continue to ask players to send us a copy of their save data as it’s a great tool for helping us verify fixes. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

We also want to point out that we do receive the PS4 software error reports that pop-up for players after the game crashes. If this prompts for you after a crash please put as much detailed information as you can about the crash. These details can be extremely useful for helping our QA team narrow down some of the more elusive crashes.

We have a lead on the crash bug that is preventing us from resubmitting and we’ll let you know as soon as we have a fix in place and the update has been sent off to certification. In the meantime we thought we would share the news on the other fixes that would be making it in.

Thanks again,

The Terraria Team @ Pipeworks Studio


Additional PS4 Hotfixes (1/5/18)

Greetings Terrarians!

We wanted to take a moment to share our plans going forward for PS4 & Xbox One.


The following bugs below have been addressed and will be released in our next update for PS4. At the moment we’re working on another crash bug before submitting this new update for certification. We’ll let you know as soon as we have an ETA, however it shouldn’t be long.

Bug Fixes Planned For Next Update:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of player’s spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.

Now let’s cover some of the other bugs that have been reported by the community. We’re still investigating the following:
  • Multiplayer world overwrite bug
  • Other crashes that occur on death, lunar events, etc
  • Events not spawning
  • General performance
  • Projectiles Vanishing
A workaround is avoiding dyes until the following patch where it should be fixed

If you are encountering a lot of crashes or instability please send us a copy of your entire save data for Terraria. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

Xbox One Status Update

Understandably we’ve been getting a lot of questions about the Xbox One version.

We’re in the process of resolving the same crash bug mentioned above and once that is resolved we will be resubmitting the Xbox One update for certification. We understand the frustration, but given that this will include all of the fixes we’ve outlined thus far we think Xbox players will be getting a smoother experience at launch.

We’ve made every effort to get the update out sooner to Xbox players, but the holidays and some factors outside of our control put a wrench into those plans.

As soon as we have submitted both updates to certification we’ll let you know.

I want to thank everyone in the community whether their feedback was positive or negative as it has been helpful for prioritizing the most important aspects of this update. We’re listening, and appreciate the feedback.

I remember when 1.3 was ment to come out in JUNE 2017 and 7months later still waiting for xbox1 1.3
 
ok well with a Lead and not actually knowing the cause i'd say give it another month or so. Xbox people find something else to do.
 
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