Hello again! Back with another build today...
This one took a while, if you couldn't tell by the time between my last post. As I mentioned earlier, this is a revisit of one of my favorite 1.3 builds: the jungle airship. While the old one was cool, I felt like I never fully expanded on the idea I had, namely of a mini city on an airship. This time, I tried to go all in.
Without further ado... Behold! My ship!
as is customary, night-time shot:
There are obviously a lot of rooms, so here are a few closeups of areas I like:
The captain's quarters
rooftop restaurant
butcher shop and stall:
alchemy station
computer(targeting or smth idk) room
bridge (let me know if you spot the references)
neon district
and of course, the ship name: Paradis, city of the skies
There are a lot of animated areas that I don't know how to show, but most of the signs blink, the propellers "spin", and the airlock actually works.
Hope you enjoyed, and as always, feel free to roast me down below vvvvv
This one took a while, if you couldn't tell by the time between my last post. As I mentioned earlier, this is a revisit of one of my favorite 1.3 builds: the jungle airship. While the old one was cool, I felt like I never fully expanded on the idea I had, namely of a mini city on an airship. This time, I tried to go all in.
Without further ado... Behold! My ship!
as is customary, night-time shot:
There are obviously a lot of rooms, so here are a few closeups of areas I like:
The captain's quarters
rooftop restaurant
butcher shop and stall:
alchemy station
computer(targeting or smth idk) room
bridge (let me know if you spot the references)
neon district
and of course, the ship name: Paradis, city of the skies
There are a lot of animated areas that I don't know how to show, but most of the signs blink, the propellers "spin", and the airlock actually works.
Hope you enjoyed, and as always, feel free to roast me down below vvvvv