tModLoader Strange Cross-Mod coding error

Castled

Terrarian
I am receiving an unusual error when I build+reload/build my mod which involves "the mod not existing in the current context". They are occuring from lines 204-274 in the following file. The reason why this is unusual to me is that numerous mods use the exact same format when setting up cross-mod npc shops, but still function.
 

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  • Dealer.cs
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