Its a derived class inheriting from Subworld. You create one by inheriting from it in normal C# fashionApologies for my lack of understanding, but I can't even begin to grasp what's being said here.
What's a subclass? Where do I find or create a subclass? What does SubworldName.<subworld class name> mean?
I'm not very technical minded so all of this soars way past my understanding, and while I see valiant attempts to document and describe the mod here, I think it needs to be clarified and dumbed down so the less technical minded like us have a chance at using this mod
If someone has the time, making a video covering this and how to set up a Subworld would help tremendously! I'm more of a visual learner so watching someone go step by step would make the process a breeze
Where do I define or specify or create the Subworlds? In which file or folder?Its a derived class inheriting from Subworld. You create one by inheriting from it in normal C# fashion
Then its specified that the localization key is SubworldName.<subworld class name>, so a hell subworld; Hell.HellSubworld, its most likely automatic.