the reason calamity doesnt give much in the vein of summoners is cause vanilla summoners are BROKEN as hell.
Hell you only morning star and kaliedoscope for most of postmoonlord
When it comes to DPS & general viability, pure/whip Summoner is on the lower half of class viability for most of the games. Ranger more often outshines Summoner in DPS, and Melee not only has broken defense stacking but can also outshine Summoner DPS in about half of the tiers, depending on the weapons used.
Probably. Whipstacking deserves a nerf, but I hope it is still good as it rewards high skill with significantly better damage which is something that summoner is otherwise largely lacking
I disagree that whip stacking needs to be nerfed. First of all, even myself can't make Summoner with 3-4 whips outclass Ranger/Melee builds let alone by a landslide through Whip stacking as much as possible. Not only are whip tags not THAT big of a boost in general, but stacking flat damage naturally comes with diminishing returns, especially when you're further undermining the DPS increase by spending less time whipping with your "main" whip that has higher DPS than the rest. Blade Staff is the only times where stacking tag damage does an especially noticeable difference, but even then? Blade Staff is outclassed by Sanguine Staff against Mech bosses in all cases, and Summoner is still the overall lowest DPS class against Plantera, even when played by me.
Xeno Staff with Kaleidoscope gets a little under 40s killtime against Daytime Empress of Light on an optimized build. If you add three more whips to go all the way to quad whip stacking, and then also add Betsy's Wrath (-40 defense, effectively +20 flat damage, basically another Kalei Tag) on top of all that, that shaves off about 15 seconds at most when played by me, but still not below 20s killtime. This is a large increase in DPS, however for how EXTREMELY more complicated & difficult the setup is, the DPS increase isn't that insane, and is not really practical in a playthrough in general. Furthermore, sweaty weapon switching strategies and such is not limited to Summoner either, Mage for example can borderline sub 20s EoL by combo'ing Betsy's Wrath with Bubble Gun, which involves significant precise aiming & timing at the same time, and you need to time a manual Mana potion midway through the fight.
Hybrid Summoner is a bigger problem than Whip stacking if anything, if there's something Summoner-related that should be nerfed, it should be that. Fortunately the solution is rather easy (Stronger critical hit gear & attack speed gear for other classes to bring more competition, Thorium did this and it worked).