nphelps220
Official Terrarian
Hello, Terrarians! By this point, I think we can all agree that the Summoner class is ridiculously hard to use early-on. The only way to *really* play it is to get lucky with the Slime Staff. As such, I will be using this thread to suggest balances for Summoner class.
Bunny Staff (1 Bunny, 10 Wood)
-Early game summoning weapon
-Pitiful damage output, but easy to make
-Summons a killer bunny that hops at enemies
Gold Bunny Staff (1 Gold Bunny, 10 Gold/Platinum)
-Stronger than Bunny Staff
-Kinda rare
-Summons a fabulous bunny that leaps at enemies
Summoner Caps (Same cost as helmets)
-Made with Hardmode ores
-Summon variant of helms/headgear/hoods/etc
-Better defense than Spider but lower minion buffs
Shortsword Change
-Made with more ores (like HM ores and such)
-Damage type is unspecified (gains buffs from everything except, say, increased rocket damage or yoyo damage)
-Allows mages to defend themselves while waiting for Mana to recharge, rangers if they run out of ammo, and summoners... well... always
-Finally at least somewhat useful, but still have pitiful damage output and virtually no range
Shadow Staff (10 Demonite, 5 Shadow Scales)
-Summons an Eater of Souls
-Flies at enemies to attack
-Not much damage but can hit flying targets
Crimstaff (Same thing but with Crimson)
-Summons a Face Monster
-Runs at enemies to attack
-Fairly sluggish, but high damage (compared to other early summons)
Kazoo (10 Platinum from Traveling Merchant, extremely rare)
-Makes annoying noise
-Pitch scales similar to harp
-Gets louder the longer you use it
-Will make other people want to kill you
-Other players can hit you even if PVP is off
-Even the NPCs will attack you
-Seriously knock it off
-Has nothing to do with summoning
Battle Flag (15 Silk, 5 Tattered Cloth)
-Accessory
-Increases max minions by 1
-Earlygame summon accessory
Unsuspicious Looking Eye (Rare drop from EoC)
-Summons a pet Eye
-Looks cute
-Does nothing else
-Also has nothing to do with summoning
Minion Modifiers (1 Good Luck)
-Affect the following stats:
~Minion movement speed
~Minion attack speed
~Minion damage
~Minion aggro range
~Max Minions (caps at +1, though)
Sorry about the long post. I hope these things can balance out the Summoner class, since it's kinda flimsy, especially early-on where slime ranching is all but nessecary to find that Slime Staff.
Bunny Staff (1 Bunny, 10 Wood)
-Early game summoning weapon
-Pitiful damage output, but easy to make
-Summons a killer bunny that hops at enemies
Gold Bunny Staff (1 Gold Bunny, 10 Gold/Platinum)
-Stronger than Bunny Staff
-Kinda rare
-Summons a fabulous bunny that leaps at enemies
Summoner Caps (Same cost as helmets)
-Made with Hardmode ores
-Summon variant of helms/headgear/hoods/etc
-Better defense than Spider but lower minion buffs
Shortsword Change
-Made with more ores (like HM ores and such)
-Damage type is unspecified (gains buffs from everything except, say, increased rocket damage or yoyo damage)
-Allows mages to defend themselves while waiting for Mana to recharge, rangers if they run out of ammo, and summoners... well... always
-Finally at least somewhat useful, but still have pitiful damage output and virtually no range
Shadow Staff (10 Demonite, 5 Shadow Scales)
-Summons an Eater of Souls
-Flies at enemies to attack
-Not much damage but can hit flying targets
Crimstaff (Same thing but with Crimson)
-Summons a Face Monster
-Runs at enemies to attack
-Fairly sluggish, but high damage (compared to other early summons)
Kazoo (10 Platinum from Traveling Merchant, extremely rare)
-Makes annoying noise
-Pitch scales similar to harp
-Gets louder the longer you use it
-Will make other people want to kill you
-Other players can hit you even if PVP is off
-Even the NPCs will attack you
-Seriously knock it off
-Has nothing to do with summoning
Battle Flag (15 Silk, 5 Tattered Cloth)
-Accessory
-Increases max minions by 1
-Earlygame summon accessory
Unsuspicious Looking Eye (Rare drop from EoC)
-Summons a pet Eye
-Looks cute
-Does nothing else
-Also has nothing to do with summoning
Minion Modifiers (1 Good Luck)
-Affect the following stats:
~Minion movement speed
~Minion attack speed
~Minion damage
~Minion aggro range
~Max Minions (caps at +1, though)
Sorry about the long post. I hope these things can balance out the Summoner class, since it's kinda flimsy, especially early-on where slime ranching is all but nessecary to find that Slime Staff.