Aldenkynan
Skeletron Prime
Ok, am I the only one who thinks that the summoner class needs expanding on?
Players who want to do summoner runs have a very hard time starting off. The chance of the Slime Staff dropping is minuscule, and there’s a HUGE gap between the start of Pre-Hardmode and the defeating of the Queen Bee. All Pre-Hardmode has for summoners is the Slime Staff, which is insanely hard to get; the Hornet Staff, which is far into late Pre-Hardmode; and the Imp Staff, which is even LATER in Pre-Hardmode. Plus one set. ONE SET. Oh, and let’s not forget the mediocre sentries the Tavernkeep gives us. But you have to beat the Eater of Worlds and the Brain of Cthulhu for that. How do you expect to progress in the game if you’re lucky enough to get a SLIME STAFF?
Then you have Hardmode. If you manage to get there, you’re probably going to start off with the Spider Staff (which you might have a hard time getting relying on your imps) and the Queen Spider Staff. Then you have to try to use those spiders to beat the Twins. Good luck with that. If you manage that, you’ll be able to get more mediocre sentries from the Tavernkeep as well as some armor. Then, you have to fight Plantera with your Spazmatisms and Retinazers to progress. If RNG is on your side, you can get a Pygmy Staff, which can get you some cool stuff from the Witch Doctor.
I don’t think I have to go on. Hopefully, I’ve made my point.
Being a summoner is WAY too hard.
Take a look at Shadow Orbs and Crimson Hearts. They drop a melee weapon, ranged weapon, and magic weapon. No summon weapons to speak of.
Look at Biome Mimics. They drop a melee weapon, ranged weapon, and magic weapon. Not one summon weapon.
Then we have the Goblin Summoner. It drops a melee weapon, ranged weapon and magic weapon. Where’s the summon weapon?
There are so many opportunities for summon weapons, but they’re promptly wasted.
So, here I am to fill in those blanks.
Allow me to point out that I will soon make sprites (though I will happily accept sprites made for this thread).
Let’s begin.
Firefly Staff
2 Damage
0 Knockback
10 Mana
The Firefly Staff is found in Wooden Chests. This summons a firefly that flies insanely quickly the enemy and deals rapid damage. Additionally, they only take up a third of a normal minion count (meaning, with no buffs to the number of minions you can spawn, you can spawn three fireflies). This is the weapon a summoner should ideally start off with. Thus, at the start of summoner playthroughs, players should search the surface layer for Wooden Chests as they might contain this item.
Devourer Staff
5 Damage
1 Knockback
10 Mana
The Devourer Staff summons a miniature Devourer that attacks with a style similar to that of a Wyvern. It continuously flies around the enemy, dealing low damage but piercing all defense. This minion can naturally go through blocks (when it does go through blocks, it's hidden). This is obtained by breaking a Shadow Orb.
Creeper Staff
8 Damage
6.5 Knockback
10 Mana
The Creeper Staff is obtained by breaking a Crimson Heart. This summons a miniature Creeper that orbits the player and occasionally rams at the enemy at very quick speed. This minion goes through blocks.
Belt Staff
12 Damage (Meteor Head)
12 Damage (Projectile)
5 Knockback
10 Mana
The Belt Staff summons a meteor with a seven-block diameter. This can be summoned on the ground, in the air, or even inside blocks. By default, two meteor heads fly around the meteor and charge at any enemy who gets within 9 blocks of the meteor's center, inflicting the On Fire! debuff. Every time this sentry is "summoned" again, two more meteor heads are summoned around the meteor, and the range of attack is increased by 2 blocks. The meteor itself also shoots slow moving fireballs at enemies outside the range in volleys of three.
Spike Ball Staff
15 Damage
1 Knockback
10 Mana
The Spike Ball Staff can be found in Dungeon Chests. This summons a sentry that looks and behaves exactly like the Spike Ball enemy. The only difference is that it the chain can expand and retract to hit the enemy.
Skeleton Staff
15 Damage
1.5 Knockback
10 Mana
The Skeleton Staff is crafted with 100 Bones and 75 Cobwebs. This summons a skeleton that fires bones in volleys of four. These bones can ricochet up to three times and aren't affected by gravity, traveling at moderate speed.
Jellyfish Staff
17 Damage
1 Knockback
10 Mana
The Jellyfish Staff summons a pink, green, or blue jellyfish. This jellyfish bounces up and down on land, jumping up to attack enemies. In water, however, it swims very quickly (over double movement speed on land) and deals double damage. The jellyfish minion also prioritizes enemies in water over enemies out of water (unless the player as an enemy selected). This makes this weapon very effective when dealing with enemies like the Piranha. This weapon has a small chance to be obtained while fishing in the ocean.
Players who want to do summoner runs have a very hard time starting off. The chance of the Slime Staff dropping is minuscule, and there’s a HUGE gap between the start of Pre-Hardmode and the defeating of the Queen Bee. All Pre-Hardmode has for summoners is the Slime Staff, which is insanely hard to get; the Hornet Staff, which is far into late Pre-Hardmode; and the Imp Staff, which is even LATER in Pre-Hardmode. Plus one set. ONE SET. Oh, and let’s not forget the mediocre sentries the Tavernkeep gives us. But you have to beat the Eater of Worlds and the Brain of Cthulhu for that. How do you expect to progress in the game if you’re lucky enough to get a SLIME STAFF?
Then you have Hardmode. If you manage to get there, you’re probably going to start off with the Spider Staff (which you might have a hard time getting relying on your imps) and the Queen Spider Staff. Then you have to try to use those spiders to beat the Twins. Good luck with that. If you manage that, you’ll be able to get more mediocre sentries from the Tavernkeep as well as some armor. Then, you have to fight Plantera with your Spazmatisms and Retinazers to progress. If RNG is on your side, you can get a Pygmy Staff, which can get you some cool stuff from the Witch Doctor.
I don’t think I have to go on. Hopefully, I’ve made my point.
Being a summoner is WAY too hard.
Take a look at Shadow Orbs and Crimson Hearts. They drop a melee weapon, ranged weapon, and magic weapon. No summon weapons to speak of.
Look at Biome Mimics. They drop a melee weapon, ranged weapon, and magic weapon. Not one summon weapon.
Then we have the Goblin Summoner. It drops a melee weapon, ranged weapon and magic weapon. Where’s the summon weapon?
There are so many opportunities for summon weapons, but they’re promptly wasted.
So, here I am to fill in those blanks.
Allow me to point out that I will soon make sprites (though I will happily accept sprites made for this thread).
Let’s begin.
Firefly Staff
2 Damage
0 Knockback
10 Mana
The Firefly Staff is found in Wooden Chests. This summons a firefly that flies insanely quickly the enemy and deals rapid damage. Additionally, they only take up a third of a normal minion count (meaning, with no buffs to the number of minions you can spawn, you can spawn three fireflies). This is the weapon a summoner should ideally start off with. Thus, at the start of summoner playthroughs, players should search the surface layer for Wooden Chests as they might contain this item.
Devourer Staff
5 Damage
1 Knockback
10 Mana
The Devourer Staff summons a miniature Devourer that attacks with a style similar to that of a Wyvern. It continuously flies around the enemy, dealing low damage but piercing all defense. This minion can naturally go through blocks (when it does go through blocks, it's hidden). This is obtained by breaking a Shadow Orb.
Creeper Staff
8 Damage
6.5 Knockback
10 Mana
The Creeper Staff is obtained by breaking a Crimson Heart. This summons a miniature Creeper that orbits the player and occasionally rams at the enemy at very quick speed. This minion goes through blocks.
Belt Staff
12 Damage (Meteor Head)
12 Damage (Projectile)
5 Knockback
10 Mana
The Belt Staff summons a meteor with a seven-block diameter. This can be summoned on the ground, in the air, or even inside blocks. By default, two meteor heads fly around the meteor and charge at any enemy who gets within 9 blocks of the meteor's center, inflicting the On Fire! debuff. Every time this sentry is "summoned" again, two more meteor heads are summoned around the meteor, and the range of attack is increased by 2 blocks. The meteor itself also shoots slow moving fireballs at enemies outside the range in volleys of three.
Spike Ball Staff
15 Damage
1 Knockback
10 Mana
The Spike Ball Staff can be found in Dungeon Chests. This summons a sentry that looks and behaves exactly like the Spike Ball enemy. The only difference is that it the chain can expand and retract to hit the enemy.
Skeleton Staff
15 Damage
1.5 Knockback
10 Mana
The Skeleton Staff is crafted with 100 Bones and 75 Cobwebs. This summons a skeleton that fires bones in volleys of four. These bones can ricochet up to three times and aren't affected by gravity, traveling at moderate speed.
Jellyfish Staff
17 Damage
1 Knockback
10 Mana
The Jellyfish Staff summons a pink, green, or blue jellyfish. This jellyfish bounces up and down on land, jumping up to attack enemies. In water, however, it swims very quickly (over double movement speed on land) and deals double damage. The jellyfish minion also prioritizes enemies in water over enemies out of water (unless the player as an enemy selected). This makes this weapon very effective when dealing with enemies like the Piranha. This weapon has a small chance to be obtained while fishing in the ocean.
Shadowflame Staff
28 Damage
2 Knockback
10 Mana
The Shadowflame Staff is an item that has a chance of being dropped by the Goblin Summoner. This summons a small Shadowflame Apparation that attempts to line up vertically with the enemy before doing a horizontal dash (this dash is like that of the Spazmatism summoned by the Optic Staff, but it's only horizontal, is faster, and goes farther). This minion flies quickly and goes through blocks. In addition, it also inflicts Shadowflame.
Ichor Staff
30 Damage
1 Knockback
10 Mana
The Ichor Staff is dropped by the Crimson Mimic and summons a small Ichor Sticker. This functions like a normal Ichor Sticker, shooting streams of Ichor that inflict the Ichor debuff. This minion cannot normally go through blocks.
Cursed Inferno Staff
36 Damage
2 Knockback
10 Mana
The Cursed Inferno Staff is dropped by the Corruption Mimic and summons a Clinger on the specified block. This acts as a sentry and functions just like a normal Clinger, shooting Cursed Flames.
Pixie Staff
32 Damage
2 Knockback
10 Mana
The Pixie Staff is dropped by the Hallowed Mimic and summons a Pixie. This acts like a normal Pixie but is faster. Upon impact, the minion has a chance of inflicting the Slow debuff.
28 Damage
2 Knockback
10 Mana
The Shadowflame Staff is an item that has a chance of being dropped by the Goblin Summoner. This summons a small Shadowflame Apparation that attempts to line up vertically with the enemy before doing a horizontal dash (this dash is like that of the Spazmatism summoned by the Optic Staff, but it's only horizontal, is faster, and goes farther). This minion flies quickly and goes through blocks. In addition, it also inflicts Shadowflame.
Ichor Staff
30 Damage
1 Knockback
10 Mana
The Ichor Staff is dropped by the Crimson Mimic and summons a small Ichor Sticker. This functions like a normal Ichor Sticker, shooting streams of Ichor that inflict the Ichor debuff. This minion cannot normally go through blocks.
Cursed Inferno Staff
36 Damage
2 Knockback
10 Mana
The Cursed Inferno Staff is dropped by the Corruption Mimic and summons a Clinger on the specified block. This acts as a sentry and functions just like a normal Clinger, shooting Cursed Flames.
Pixie Staff
32 Damage
2 Knockback
10 Mana
The Pixie Staff is dropped by the Hallowed Mimic and summons a Pixie. This acts like a normal Pixie but is faster. Upon impact, the minion has a chance of inflicting the Slow debuff.
Coral Headgear
3 Defense
+1 Minion
This is crafted with 7 Coral.
Coral Chestplate
4 Defense
+1 Sentry
+11% Sentry Damage
This is crafted with 8 Coral.
Coral Greaves
3 Defense
+11% Minion Damage
This is crafted with 5 Coral.
Set Bonus: Submerge yourself in water to give yourself the Water Power! buff, increasing damage of your minions and sentries by 30%.
3 Defense
+1 Minion
This is crafted with 7 Coral.
Coral Chestplate
4 Defense
+1 Sentry
+11% Sentry Damage
This is crafted with 8 Coral.
Coral Greaves
3 Defense
+11% Minion Damage
This is crafted with 5 Coral.
Set Bonus: Submerge yourself in water to give yourself the Water Power! buff, increasing damage of your minions and sentries by 30%.
Resulting minions of all weapons
Belt Staff
Cursed Inferno Staff
Ichor Staff
Skeleton Staff
Shadowflame Staff
Coral Armor
Belt Staff
Cursed Inferno Staff
Ichor Staff
Skeleton Staff
Shadowflame Staff
Coral Armor
Note: Things like grammar fixes or text fixes will not be recorded here.
Added Jellyfish Staff.
Added Pre-Hardmode Weapons section.
Added Change Log.
Made Devourer Staff pierce all defense.
Made Firefly Staff take a third of the normal minion count.
Added Pre-Hardmode Weapons section.
Added Change Log.
Made Devourer Staff pierce all defense.
Made Firefly Staff take a third of the normal minion count.
Added To Be Sprited section.
Added Hardmode Weapons section.
Added Shadowflame Staff, Ichor Staff, Great Clinger Staff, and Pixie Staff.
Made Jellyfish Staff prioritize enemies in water.
Added Hardmode Weapons section.
Added Shadowflame Staff, Ichor Staff, Great Clinger Staff, and Pixie Staff.
Made Jellyfish Staff prioritize enemies in water.
Added Skeleton Staff.
Changed the name of Great Clinger Staff to Cursed Inferno Staff.
Made Jellyfish Staff able to spawn three different colors of jellyfish.
Sprited Pixie Staff.
Changed the name of Great Clinger Staff to Cursed Inferno Staff.
Made Jellyfish Staff able to spawn three different colors of jellyfish.
Sprited Pixie Staff.
Added Belt Staff.
Added Coral Armor.
Added Armor section.
Added Coral Armor.
Added Armor section.
Last edited: