LoM2
Retinazer
Figured I'd take a crack at adding an unique Summoner weapon.
Skeletal Staff (This is proof that I shouldn't be allowed to sprite magic weapons.)
Better version:
(By @Qw2 )
Ectoplasm Version:
By @LeFr33
x20
x12
x50
x 12
Damage: Below
Use time: 20
Tooltip: "Kill them, reanimate, then kill them again!"
Now, this isn't actually used like the other summoner weapons. It does not obey the normal cap, instead having it's personal cap.
To use it, you must have killed an enemy recently and be somewhat near (within 10 blocks) of it's death/gore. Use the staff, and the mob will be reanimated as a skeleton, to fight for you! Yay! To differentiate them from normal mobs, they will look somewhat transparent/ghostly.
However, these skeletons will be somewhat superior to the normal mobs in that they can climb walls and move faster.
Most importantly, these summoned skeletons CAN DIE. You cannot summon a skeleton from your own fallen skeletons.
You can have as many skeletons as you do minions. (I.E if you have a minion cap of 5, you can have 5 minions and 5 skeletons out at a time.)
You have a equal chance of summoning any of the three types of Dungeon Skeletons (Rusty, Blue, and Hell.) You also have a very low chance to summon a regular skeleton (thinking 1% chance) just because why not :3
Each Dungeon Skele will have it's own ability. Blue inflicts Broken Armor, Hell inflicts On Fire!, and Rusty inflicts @SzGamer227 's buffed Bleeding (Found here)
Each debuff lasts for five seconds.
For reference, the ones displayed have stats of:
Summoned skeletons will obey their normal stats. However, please do note that any variation of the skeletons can be spawned and have different stats.
EDIT: By the way, I should note that I based this off of an ability from a different game (although admittedly a necromancy ability is fairly common). Bonus points if you can correctly name which game I was thinking of :3
By the way, can
be renamed? He is in no way, shape or form a Necromancer. Thinking "Shadow Mage" (which is admittedly very cliche.)
As per usual, all constructive criticism is welcome. As long as you're not just being a jerk for the sake of it. Y'all know the drill.
Better version:
x 12
Damage: Below
Use time: 20
Tooltip: "Kill them, reanimate, then kill them again!"
Now, this isn't actually used like the other summoner weapons. It does not obey the normal cap, instead having it's personal cap.
To use it, you must have killed an enemy recently and be somewhat near (within 10 blocks) of it's death/gore. Use the staff, and the mob will be reanimated as a skeleton, to fight for you! Yay! To differentiate them from normal mobs, they will look somewhat transparent/ghostly.
However, these skeletons will be somewhat superior to the normal mobs in that they can climb walls and move faster.
Most importantly, these summoned skeletons CAN DIE. You cannot summon a skeleton from your own fallen skeletons.
You can have as many skeletons as you do minions. (I.E if you have a minion cap of 5, you can have 5 minions and 5 skeletons out at a time.)
You have a equal chance of summoning any of the three types of Dungeon Skeletons (Rusty, Blue, and Hell.) You also have a very low chance to summon a regular skeleton (thinking 1% chance) just because why not :3
Each Dungeon Skele will have it's own ability. Blue inflicts Broken Armor, Hell inflicts On Fire!, and Rusty inflicts @SzGamer227 's buffed Bleeding (Found here)
Each debuff lasts for five seconds.
For reference, the ones displayed have stats of:
EDIT: By the way, I should note that I based this off of an ability from a different game (although admittedly a necromancy ability is fairly common). Bonus points if you can correctly name which game I was thinking of :3
By the way, can
As per usual, all constructive criticism is welcome. As long as you're not just being a jerk for the sake of it. Y'all know the drill.
Last edited: