sleepDJ
Terrarian
So the idea is to give off an effect similar to the spore sac, where a radius around the player does damage. When using it, an area between the player and cursor will be highlighted, and summons will start to mingle around that area instead of around the player. Enemies within this area gets attacked like normal, but also take additional summon damage. I'm gonna call it the minion magnet. The intention is also for it not to be free for other classes, so it can be available at all stages of progression including pre-boss, where summons act as free damage in addition to other weapons.
Progression stuff:
I'm wondering if this can be whip alternative, or has to be turned into an accessory to be useful. I also want to know how practical it actually will be, I do not mind there being a point in time where whips outshine minion magnets and vice versa (such as pre-boss where whips can only be accessed through the jungle and bestiary).
Feedback and reccomendations on numbers, ranges for different stages of progression, and potential minion buffs are appreciated.
Progression stuff:
- This area isn't too big, but gets longer and wider as your progress and access more resources.
- It also provides more benefits the further you go, such as movespeed, attack range, I-frame reduction, and possibly even giving grounded minions flight within the area
- It can also eventually deal damage within the range, either passively like the spore sac by creating particles, or the chlorophyte leaf with an aimed attack within the radius
I'm wondering if this can be whip alternative, or has to be turned into an accessory to be useful. I also want to know how practical it actually will be, I do not mind there being a point in time where whips outshine minion magnets and vice versa (such as pre-boss where whips can only be accessed through the jungle and bestiary).
Feedback and reccomendations on numbers, ranges for different stages of progression, and potential minion buffs are appreciated.