Summoner whips

Jthor88

Terrarian
Why are the whips so crappy.... The range is horrible. I have to be in skeleton primes face(on master mode) while I take massive amounts of damage.... Honestly such a let down.
 
I think they added the whips to offer versatility to how summoner plays. Beforehand summoner had an awkward playstyle where it just dodged or had to spec into mage in order to deal additional damage. They killed two birds with one stone, plus it's opt-in so if you don't wanna use whips you can play how you played pre 1.4.
 
I don't like them.

I like the concept of encouraging the summoner to be more proactive in the fight by adding a weapon type that gives his minions bonus damage when he lands hits with it.

But it's also melee ranged and requires the summoner, who is the SQUISHIEST MEMBER OF THE GROUP, to get in very close where he is more likely to get hit, and thus die. That is a very counter-intuitive design.

There's a REASON that Summoners tended to dual-spec into magic or (in my case) range, and not MELEE...
 
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