Something i've been working on today, t'was a nightmare to get the non-compact concept working /
- Without wiring
- With wiring
...There should have been a credits box... yet i can't remember who i've taken some ideas from / will put if i find who/
- Without wiring
- With wiring
*The farm works on 7 consecutive steps, it can't stop, reset or pause while it cycles through:
- Sand floor inactive (water falls into 2nd container)
- Sand floor active (Closes 2nd container)
- Lava pump pulse (turns coral into items)
- Sand floor inactive (drops coral into conveyor belts)
- Sand floor active (Closes 2nd container)
- Water pump start (Starts 1s pump timer)
- Water pump stop (Stops 1s timer)
- Sand floor inactive (water falls into 2nd container)
- Sand floor active (Closes 2nd container)
- Lava pump pulse (turns coral into items)
- Sand floor inactive (drops coral into conveyor belts)
- Sand floor active (Closes 2nd container)
- Water pump start (Starts 1s pump timer)
- Water pump stop (Stops 1s timer)
- NAND flip-flops skip first pulse sensors do.
- Spear trap acts as a buffer to prevent obsidian from spawning
- AND gate stops the farm from repeating certain steps
- Can be broken by enchanted sundial if hooked to day/night sensors
- Pets / Summons trigger teal plates and break the farm.
- Hole gets rid of duplicated water, find a safe zone to dump it in
- Can be extended as long as the lava allows it
- Spear trap acts as a buffer to prevent obsidian from spawning
- AND gate stops the farm from repeating certain steps
- Can be broken by enchanted sundial if hooked to day/night sensors
- Pets / Summons trigger teal plates and break the farm.
- Hole gets rid of duplicated water, find a safe zone to dump it in
- Can be extended as long as the lava allows it
...There should have been a credits box... yet i can't remember who i've taken some ideas from / will put if i find who/
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