Looking good! Seems like you have made a lot of progress since I first saw Super Terraria World!
It's still in the works, I'm going to make it a higher priority though now that I've got the new tiles added to the game - something I really wanted to have done for the initial release because the Boreal Lecterns are referenced in the second quest yet I had to use normal signs.Cool, can't wait to play it. Also, how is the work on the regenerating ore?
When you start Adventure Mode you will be in the Sivania region. Head to the right and you will come to the ocean biome. Keep traveling to the right and you will traverse some rocks and make it to an Island. Go to the other end of this Island and you will see a Viking and his boat. Go in his boat and you will transfer to Odin's Fjord. Once in Odin's Fjord you can start the quest Frozen Mirror on the Wall by talking to the Viking. Keep traveling right and you will soon find the Lost Caverns.Haven't gotten to that point, which direction should I go.
Currently the map does not have any ore. The coders of our team are currently working on adding 'regenerating' ore which respawns after certain time has passed.*snip*
First I want to thank you for playing the SP Beta and letting us know what your concerns are. With positive and constructive feedback we can only make the mod better.I downloaded and installed the mod yesterday.
First of all, it's not very GameMaker friendly. "You should already know how to install it" doesn't apply when almost all other GM mods add themselves simply by extracting the compressed file a user downloads from a page. Yours doesn't add itself, and the installation process turned out identical to the process without GM with the useful exception of GM allowing me to rename the original Terraria.exe and still have it run correctly. Saved me some copy/pasting around custom folders, at least.
Then I started playing Adventure mode and found out all signs had their text wiped clean. I did the Guide's quest and after that I had no idea what to do. I went spelunking in the caves in hopes of finding anything to actually mine, but that was a fruitless search. Didn't even manage to find a way to craft wooden items, meaning that I ran around with a copper shortsword for an hour. I'm assuming the signs would have been very helpful, had they retained their original text.
I hadn't continued much beyond that. If I had to give this WIP mod a vote, it'd be "N/A" because I'm experiencing unique errors. It looks very promising, though.
Hi Mish,Hello again!
After checking this out, I was wondering if you needed help with the mod!
Do you need any coders? I have experience in Tapi, C++, and a few other languages.