I downloaded and installed the mod yesterday.
First of all, it's not very GameMaker friendly. "You should already know how to install it" doesn't apply when almost all other GM mods add themselves simply by extracting the compressed file a user downloads from a page. Yours doesn't add itself, and the installation process turned out identical to the process without GM with the useful exception of GM allowing me to rename the original Terraria.exe and still have it run correctly. Saved me some copy/pasting around custom folders, at least.
Then I started playing Adventure mode and found out all signs had their text wiped clean. I did the Guide's quest and after that I had no idea what to do. I went spelunking in the caves in hopes of finding anything to actually mine, but that was a fruitless search. Didn't even manage to find a way to craft wooden items, meaning that I ran around with a copper shortsword for an hour. I'm assuming the signs would have been very helpful, had they retained their original text.
I hadn't continued much beyond that. If I had to give this WIP mod a vote, it'd be "N/A" because I'm experiencing unique errors. It looks very promising, though.
First I want to thank you for playing the SP Beta and letting us know what your concerns are. With positive and constructive feedback we can only make the mod better.
Let me try to address some of your concerns as well. First I'm not familiar with GameMaker. Did you mean
Game Launcher? If you meant Game Launcher, yes I'm sorry I don't have the instructions up for this yet. It hasn't been a huge priority for me because 1. There are other ways to play the mod and 2. A lot of people have not had any trouble installing it with Game Launcher on their own. With that said I do agree we still need to have the instructions updated sometime soon.
The signs are currently not implemented yet. They will have text just saying like "Mining Village East ; Ocean West" for example, nothing too ground breaking, but I agree it would be more helpful to have which is why eventually they will be updated (we are in beta
).
As
@Jestex has mentioned we have a process that regenerates ore overtime, currently this can block tunnels though if you don't have a high enough level to mine the ore so I stripped it from the beta. If you want to mine ore please create a map in Sandbox mode, and enable all of your beta options on the Hero menu.
I'm really sorry that you didn't see the workbench in the Guide's shack to craft yourself some wooden gear, but I want you to know that there is one:
Based on your description I noticed you didn't even explore much of the surface of Sivania. If you would have headed East you would have found the Mining Village, where there is an anvil, furnace and workbench. If you would have headed West you could have traversed the ocean rocks, made it to an Island, and met the new Viking NPC on the other end of the Island who would have taken you to Odin's Fjord where you can do another quest.
I'm hoping that with some of this extra information you'll give the SP Beta another shot. Rest assure though that I'll use your feedback to help make the mod better.