********************** Version 1.8a *********************
* ~NEW~ Finished Dryad's Distress quest!
* ~!!!~ QuestLog HeroMenu Updates:
* Quests are now in alphabetical order.
* Added A Dryad's Distress to the Quest Log.
* Fixed some quest log text for Minecart Junction.
* Renamed Temple of Ra "The Temple of Ra" in the Quest Log.
* Added a few more NPC spawn areas to Sivania.
* Added logic to support large doors. Currently we have 1 large door: SandStone.
* Added Brazier tile support which includes Sandstone Brazier. The first brazier has been added to the game: Sandstone!
* Added Viking Shield Tile Set. We currently have four Viking Shield tile sets: Red, Blue/Yellow, Gray, and Green!
* Added "Always solid tiles" logic. Khaios actuates some tiles to make them look better, but in reality, we need them to be
solid. I've added logic to take care of this.
* Added teleport logic for the pyramid entrance/exit.
* Added Sandstone Tables, Dark Wooden Stools, Melted Candles, and Sandstone Beds.
* Added solid tiles on the Viking Ship in Desert Outpost.
* Added more teleport locations.
Desert Outpost: Drain system.
Fossil Cave: Entrance and exit.
* Added two background rooms for the Desert Outpost and the Background rooms from Osono's Inn.
* Added the following enemies: Piranha, SandSlime, Vultures, and Scorpions.
* Added zone logic for players. Currently only being used to correct the background.
* Added and coded the traps in the Pyramid Dungeon.
* Added 6x4 wall signs. Made them work like signs.
* Added Sarcophagus. Added special logic for Sarcophagus to spawn a mummy.
* Added melted candles, sandstone tables, sandstone beds, and dark wood stools to Desert Outpost.
* Added test background for the desert outpost.
* Added the Bound Dryad NPC. Updated how she spawns.
* Added Corrupt Cultists. Corrupt cultists now spawn around the Bound Dryad.
* Added text about no clues for Tim yet.
* Added Viking Shields to boat.
* Added Braziers to pyramid
* Moved leaf tile closer to where Dryad stands during the ritual.
* All beds will work as spawn point now regardless if they are in a valid room.
* Change to NPCs (loot + xp), changes to Projectile Status
* Updated NPCs to spawn one at a time.
* Updated the Temple of Ra quest.
* Updated shortcut logic for Temple of Ra.
* Updated the spawn points of green and blue slimes.
* Updated the Viking's chat text in the Desert Outpost of Sivania
* Tweaked some traps in the pyramid.
* Fixed two small bugs with new NPC Spawning.
* Fixed a few typos in some lore.
* Fixed Arrow crafing.
* Fixed the spawn points of the NPCs in the desert outpost.
* Fixed a bug with Temple of Ra Quest that made your progress increase every time you grabbed a new bottle.
* Fixed some signs that were causing problems.
* Cactus does not grow in the sand dunes of Sivania (I think)...