Standalone Super Terraria World - MMORPG Style Mod - Server and Client Mod

What happens if you add a new friendly NPC called The Viking to the Ocean Biome? Well I'd say you'd get the Frozen Ocean Biome:

fALElLz.png

I guess the next question is, what does he do?

As always, a big thanks to @Jestex for the our new friendly NPC sprite and Frozen Ocean Biome Background and to @oSIVo for awesome builds on our STW maps!
 
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Ooooh! Frozen Ocean biome eh? Does that mean there are multiple oceans in the world?

Not quite. If you recall this mod links maps together to create an "infinite" world. The only limit to this infinite world is how many maps we currently have made.

So for example this frozen ocean biome links to another map's ocean biome. How you connect to it is via the boat of course! :)
 
Not quite. If you recall this mod links maps together to create an "infinite" world. The only limit to this infinite world is how many maps we currently have made.

So for example this frozen ocean biome links to another map's ocean biome. How you connect to it is via the boat of course! :)
I want Chinese_:)_」∠)_
More language_:)_」∠)_
_:)_」∠)__:)_」∠)__:)_」∠)_
I hope I can translate this mod
 
August 9th 2015
It's been a little bit of time since we've made an announcement, and this is because it's been a busy summer for the whole team, and of course Terraria 1.3 had to be played on expert mode. :)

With this said we currently are on a slight dev pause (@Jestex is still pushing out sprites though, so give him an applaud) while we figure out the best way to import our STW changes into the new updates of Terraria - every time Terraria updates we need to decompile it and add our code back to it.

With that said if you wish to play STW 1.5 you will need Terraria 1.2.4.1, and thus I have all of that packaged up for you: http://bit.ly/1gNcGXD
To install navigate to: C:\Program Files (x86)\Steam\SteamApps\common\ rename your Terraria folder to TerrariaVanilla and then unzip the .rar from the link to this location and now you will have a new folder named Terraria that is Terraria 1.2.4.1 with the STW mod. Please note that if Re-Logic pushes an official update through Steam it will replace your Terraria 1.2.4.1 and STW and you will need to repeat this process.

We hope to have some new content coming up for you all shortly, so stay patient and keep up the feedback! :)


June 26th 2015

It's been over a month since the last release and that's because we've been quite busy on making one last GREAT update to hold you all over until Terraria 1.3 comes out. There's a new quest in the release called Minecart Madness, new ore regeneration mechanics - if you haven't seen the spoiler video you can by clicking here, and we've done A LOT of remapping of Sivania to help all players navigate above and below ground without getting stuck - this will make getting mining and combat levels much more pleasant.

Oh and to start the new quest just head on over to the mining village of Sivania and find the Demolitionist. He has had a bit a trouble with the newly implemented Minecart Junction. I'm sure a reward will help keep you on track!

You can view the complete changelog below:

Code:
********************** Version 1.5a **********************
    * ~NEW~  Minecart Madness Quest has been added!
             Head on over to the Mining Village of Sivania
             and find the Demolitionist to start the
             quest - he's had some trouble with the newly
             implemented Mining Junction of Sivania.

    * ~!!!~  Sivania has had a big update to not only help
             players navigate, but also to add more
             atmosphere to the game - Some areas still
             under construction and this is pointed out
             now. Some new features include:
             - New directional (Right and Left) signs
               help indicate where things are.
             - New mine shafts have been added in the
               Eastern parts of Sivania; an Upper and
               Lower section.
             - Clear path the Bait Shop has been added.
             - Areas that are underconstruction are
               clearly marked by signs now to give you
               a warning.
             - Ore deposits are located within and
               nearby the mining shafts.

    * ~NEW~  With the huge update to Sivania we have
             introduced a new ore regeneration mechanic:
             - Ore is statically located in the Upper and
               Lower Eastern Mines of Sivania.
             - When ore is mined it will turn a darker
               color and cannot be mined for a fixed amount
               of time.
             - When the ore respawns it has a chance of
               spawning a different type of ore.
             - After ore has been mined, even if the ore
               is still there, it has a chance of
               changing its type.
             - Copper-Platinum ore will now spawn in said
               ares. NOTE: Higher tiered ore will not
                           spawn abovea certain depth.

    * New Meteor set effects have been added (these are
          Work-In-Progress).
          Melee:  Meteor falls on player upon taking
                  damage, deals damage to enemy.
          Magic:  Chance to also cast a meteor projectile
                  on spell cast.
          Ranged: Upgrades all ranged weapons to pierce
                  enemies better (one additional pierce).

    * When a tree is completely chopped a sapling will be
      automatically planted in its place.

    * Trees no longer drop Acorns.

    * Copper-Crimtane bullets have been added - the rest
      will be coming soon.

    * The Guide correctly says the cave for Mushroom
      Picking Quest is to the West (he wrongly said to the
      East).

    * Updated the altar sprite in the Pryamid for the
      Temple of Ra Quest.

    * Updated the lectern sprite in Ra's Temple.

    * Obsidian Breastplate has been added.

    * Players no longer require a helmet to give a
      default light radius.


May 22nd 2015:

With the release this week we've included a bunch of bug fixes as well as the Temple of Ra Quest! Make your way to the Desert Outpost of Sivania and try your best to Survive the Desert Pyramid's traps if you dare. A high reward is waiting for those who survive.

Several new tiles, items, and game mechanics have been implemented for this quest. We really hope you enjoy it!

Code:
********************** Version 1.4a **********************
    * ~NEW~ Temple of Ra Quest has been added!
            Make your way to the Desert Outpost of Sivania
            and try your best to survive the Desert
            Pyramid's traps if you dare. A high reward is
            waiting for those who survive.

            Several new tiles, items and game mechanics
            have been implement for this quest. We really
            hope you enjoy it. :)
      

    * Fixed a bug with crafting XP giving WAY too much XP.

    * Bombs and Dynamite no longer destroy tiles.

    * Bombs and Dynamite damage reduced to 25 and 50.

    * Renamed all new STW Guns to Pistols since they are.

    * Updated Space Gun Sprite to match STW style Pistols.

    * Renamed Space Gun to Space Phaser.

    * Updated Musket Balls to be craftable with Copper/Tin.

    * Shadow and Crimson armor sets should now work as
      intended.

    * STW Fish tiers have been renamed:
          Old Name  -> New Name
          Small     -> Fry
          Big       -> Elder
          Huge      -> Ancient

    * ~NEW~ STW Fish added:
            Elder DoubleCod
            Ancient DoubleCod
            Elder Hemopiranha
            Ancient Hemopiranha
            Frost Minnow Fry
            Elder Frost Minnow
            Ancient Frost Minnow

    * Preloading projectiles to help with the lag caused
      when the first projectile in the game is fired.
      Still some lag - working on a fix for this.

    * Fixed all surface signs - There text should properly
      be there now.


May 1st 2015:

We've got quite the fishy update for you this week! We've have done a lot of work to revamp the Fishing Skill in Super Terraria World and this update is just the start! We've updated the Underground Lake in Sivania. Near the lake you will find the Angler NPC newly added to Sivania - read the sign at the entrance of the Mountain Pass for directions to Bait Shop! We've replaced the Terraria Angler Quest system with the Angler Challenge System - more information on the wiki!
We've also started implementing our next quest: The Temple of Ra. While not yet released, it has been added to the Quest Log!

Code:
********************** Version 1.3a **********************
    * Remodeled the Underground Lake in Sivania:
      http://i.imgur.com/ugG5TK5.png

    * ~NEW~ Fishing Challenges implemented! Visit the
            Angler at the underground Bait Shop in
            Sivania. Read the sign at the Mountain
            Underpass entrance for more information.

    * Replaced Angler's Quests with Fishing Challenges.

    * Revamped Fishing Skill for Adventure Mode.
      See the Wiki for more info:
      http://super-terraria-world.wikia.com/wiki/Fishing

    * Journeyman Bait is now craftable with 3 Gel.
    * Added Shadow (Demonite) Range and Mage Helms:
      Shadow Range Set Bonus:
          10% faster missile speed/use speed
      Shadow Mage Set Bonus:
          10% reduced mana usage
          10% faster use speed on magic items
      
    * Fixed a bug with Crismon Armor sets not requiring
      for set bonus.

    * Fixed sprite for Obsidian Bar.

    * Added Temple of Ra Quest to the Quest Log - Quest
      coming soon!

    * Edited some Quest Log text for Frozen Mirror on the
      Wall.

April 17th 2015:

Just wanted to announce that a new version of STW is available to download. This update includes a bunch of bug fixes. We'll hopefully have some new content for you all to play around with next week! :)

Code:
********************* Version 1.2.1a *********************
    * The Merchant NPC now sells Bottled Water instead of
      Empty Bottles.

    * Fixed display logic on the Chemistry Unlock Menu
      for potion unlock points between levels 47-52.

    * Fixed a bug that prevented XP gains for potions when
      you used your last ingredients.

    * Fixed a bug that prevented you from leveling up when
      you gained the exact amount of XP required to level.
    * Fixed a bug that prevented you from gaining potion
      unlock points.

    * Lowered the depth of where cave-ins can occur on
      Sivania.

    * The Guide NPC will only offer the Quest option for
      Mushroom Picking when the active map is Sivania.


April 2nd 2015:

We are happy to announce that we have a new SP Beta Client out and ready for testing! This version has quite a lot of bug fixes and changes to current STW content as well as adding new content like cave-ins for the tunnels of Sivania! Please visit the download thread to get SP Beta v1.2a! View the changelog for a list of all the updates. Also please check out the Super Terraria World Wiki - we are adding new things everyday, and so can you! As always, feedback is vital to the success of this mod so please leave some. :)
Code:
    * ~NEW~ Cave-in algorithm implemented
          - Copper - Platinum ore can spawn in the tunnels of
            Sivania.

    * ~NEW~ framework implemented for easy implementation
      of multi-use weapons (this caps 1 use projectiles
      aka boomerangs).

    * Mushrooms now correctly spawn like in Terraria.

    * Fixed a bug where boomerangs were able to be thrown
      more than once, before returning to the player.

    * All torches and glowsticks will be depleted over
      time, not just normal torches.

    * Added warning for glowsticks burning out (at
      3/4ths used).
    * No longer can you take items like torches, candles,
      bottles, books, etc... without enabling the single
      player beta option titled "Enable All Tile Mining".

    * Normalized/fixed Chemistry recipes for health/mana
      potions:
          - Now all require bottled water
          - Now all make only one potion
          - New Recipes: (subject to change)
                - Lesser Health/Mana:
                      - 1 Bottled Water
                      - 3 Gel
                      - 1 Mushroom/Slimey Mushroom
                - Health/Mana:
                      - 2 Lesser Health/Mana Potions
                      - 1 Glowing Mushroom
                - Greater Health/Mana:
                      - 2 Health/Mana Potions
                      - 1 Crystal Shard
                - Super Health/Mana:
                      - 2 Greater Health/Mana Potions
                      - 1 Unicorn Horn

    * Neutral critters no longer grant XP.

    * Changed 100% drop rate of slimey mushrooms to 1 in
      3 after killing your first Mushroom Slime during
      the Mushroom Slime quest.

    * Fixed sprites for Orichalcum and Adamantite Arrows.
    * Added Crimson Magic and Range Helmet Variants.
          - Grant 2% Damage bonus when worn

    * Changed Crimson set effect to +5% lifesteal and +15%
      effectiveness on health regeneration effects.

    * Changed Shadow set effect
        Melee: +15% melee speed increase
          All styles: 25% chance on hit to inflict Shadow Damage
                    debuff to the NPC.
          - Currently only implemented for Melee.
          - Shadow Damage Debuff damages NPC over time.

    * Fixed Chemistry Buff Potion tooltips to accurately
      state the bonuses of each tier.
          - Buff Icons to be updated in a later release.

    * Updates to Sivania Map:
          - Fixed two areas that were inaccessible.
          - Added text to all the signs.
          - Various cleanups.

March 22th 2015:

The mod now has it's own wiki!


March 20th 2015:

It has been one week since we first released STW SP Beta and we are super happy with the feedback! We've been hard at work fixing bugs that you've found and we've also added some new tiles as well. If you'd like to see please visit the download thread because we've just released a new version of the SP Beta, v1.1a! The changelog has been updated in the thread as well, so please check it out!
Edit: Please always replace your maps when we release new clients as well because they have been updated and the game most likely will crash if you try to do Adventure Mode.
Code:
    * ~NEW~ damage formula implemented. Fixes bugs with
      damage being reduced on weapons when you level up.

    * ~New~ furniture added to the game: Boreal Lectern
      Wooden Closet, Boreal Closet, and Palm Wood Closet.

    * Palm Wood and Boreal Wood Chest armor no longer
      crash the game when equipt.

    * The Guide (Siv) now correctly says the cave is to
      the west for Mushroom Picking Quest.

    * Added comma to the home screen copyright.

    * Updated Chemistry Unlock Menu hover text.

    * Added more rope to access the Island in Sivania
      more easily

    * Replaced the Wooden Signs in The Lost Caverns
      with Boreal Lecterns

March 13th 2015:

I am happy to announce that after many months of working we have released our current alpha version of Super Terraria World to conduct our Single Player Beta testing!
Click here to go to the download an installation page!

March 9th 2015:

@Jestex has created a small spoiler video for you all to enjoy:


March 9th 2015:
Initial release of the STW Social Forums. Join the social forum to keep up to date with all things related to STW - like the official download link to the single player beta coming Friday March 13th!
 
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I want Chinese_:)_」∠)_
More language_:)_」∠)_
_:)_」∠)__:)_」∠)__:)_」∠)_
I hope I can translate this mod


We have no plans to make this mod in any other language besides English.

Small announcement for everyone: The Super Terraria World Social Forum has been created: http://forums.terraria.org/index.php?social-forums/super-terraria-world.436/

Please join to get access to all things related to STW. The official download link to the Single Player Beta will be in the Social Forum :)
 
I hoped, that the transition would be possible without a loading screen. But since you are not going to the next world that often, it is not that bad.
 
It is an elegant solution to a world with finite borders. Instead of changing the code so that it wraps around they just need to use at least 2 maps and connect them to each other.

Will it be possible for additional map areas to be added that goes on a tangent from the linear connection of maps? Like if someone sets up a server and connects it to either a single point in one map or a single point in multiple maps? Example: I make a house in 3 maps and ask that a teleporter inside those houses connect to my own map.
 
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