Portfolio/Multi-Topic Super Ultimate Thread of Solutions&Suggestions (including desert, big6, reaver shark and og grappling hook tweaks!) READ TO THE END!!!

DeDZahar

Terrarian
I'm going to be as short as possible for avoiding mistakes of any kind due to my unfamiliarness with some foreign expressions I would like to use. Also ideas are unsorted.
If you find some things interesting please support this thread with like+message which will contain opinions you do not agree with. Some ideas after mining spoiler I took from official item balance thread.
Let's start.


Attention !
Butthurt from first spoiler is granted!


Moons, Empress, Duke, Tier 3 OOA, Golem, Martians+ Eclipse and weapons&armors

Prismatic Lacewing can be found at starting of hardmode as Truffle worms. EoL can be fight at any time of hardmode but only in daytime before killing Plantera and at any time after. Now Pumpkin moon becomes available right after defeating of 1 mech boss. As ectoplasm is essential for crafting both summons so spirit will spawn right after 1 mech boss too. Nerf archery potion effect and stacking of quivers. Buff slightly horsemans blade, replace morning star and dark harvest vice verse. Add flight attacking ability to tiki minions. Mothron with it's weapons will go to post-golem. Killing Plantera will cause to spawn all of enemies listed for Solar Eclipse except Mothron. Decrease nailhead shooting speed by half. Buff Nail Gun. Buff Scourge of Curroptor tiny eaters damage to 100 % = full damage of weapon. Buff by 30 % default range of Paladin's Hammer.
Frost Moon's medallion will be crafted via ectoplasm bars. Autohammer is now a craft station for ectoplasm bars too and is locked until defeating of Golem. Buff the damage dealt by christmastree sword projectiles to full damage of the weapon. Now all three armors except for summoners are now post-golem. Quintuple the drop rates for frost moon. Martians becomes available after Plantera. Nerf the damage dealt by Saucer's Death Laser attack for both forms and reduce by 30% gliding speed in second phase. Buff speed of secondary projectiles caused by Influx Waver .
OOA : Now third tier of armors becomes available after killing of plantera but waves and sentries of third tier are sold after golem.
Essentially buff Golem's health (by half), make his fists immune to knockback. Buff the speed at which Mothron lays eggs+buff tiny motrons health.
Buff DoT for Betsy's weapons.
*This is not a complete list of changes for now as I'm going to continue in further posts but need to add that overall game progression should looks like
mechs->pumkin->plantera->martians->golem->frost moon ->ooa tier 3


Now pyramid will generate with 100% chance in every world but only in "true desert" (that one which has underground part) in any layer of it - priority will take underground of course. Underground desert will become far way more visited by players as it will contain 50% magic carpet\50% sandstorm. Reduce spawn rate of desert worms - tomb crawler and hardmode counterpart dune splicer to rarity of usual underground worms. Also decrease by 30% damage dealt by head for crawler and 30% for all segments of splicer.
*This is not a complete list of changes for now as I'm going to continue in further posts

Most have illogical immunities to most debuffs especially counting the fact that there are not many debuffs which player can inflict enemies with.

Triple the damage dealt by cursed fire when used by player. Make it spreadable on other enemies. This will offer good DoT effect. Also double damage of Venom debuff.

Give back its previously outstanding mining speed, cap mining power at 69%. Add "I'm still standing" flavor text (how @Leinfors once pointed) to it.

Now sold by merchant for 10 gold

Now can be found in underground cabins. Reduce it's firing speed by half.

Bring them back to prehardmode and reduce the price of 3pieces stack of special dyes to 20 silver.

No nerfs. The new attack with increased number of piranhas is good. And bad when latching to targets with small hitboxes while trying to keep some distance.
Make new attack pattern so it will fire piranhas straightly in line as bullet firing weapon. If piranha didn't latch it will return and then fired again. This will let players to use in work all the piranhas without loosing of grapple with previously attacked enemies. P.S. I did not have opportunity to test new firing as Jungle key was the only one I didn't manage to obtain so maybe the devs already did the job with auto-refiring.

Make all flails (flairon is a fist!!!like weapon) launch their balls immediately. As for now after attack button is pressed the flail will do spin at the begging which significantly reduces the overall speed at which ball can be launched towards which is bad for crowd controlling and for bossing.

Make accessory from mining "armor" and chisel. No reason to wear armor. especially when harmode.
Also allow the use of certain weapon (which are "imaginary" can be used) while riding a drill mount.

Reduce the cooldown of dash of crystal armor in exchange of reduced length of charge.
Make Titan armor shards spin around the player in cocoon like way not only in horizontal axis

Those will shoot the player regardless current resolution. Turtles will use their one shoot spinning attack every time they approaching the player. Change AI in the way where turtles will use the spin attack only for reaching player's current resolution borders (+- approximately) and only after that use aimed spin attack; hornets and mosses will have cooldown after they gain direct line of sight of player not almost preshooting them; skeleton archers now have to reach resolution borders first too

Lock Meteorite behind Eye of Cthulhu. Lock Hellforge behind platinum\gold pickaxe, Hellforge is now a craft station for meteor related stuff.
Give meteorite immunity to bombing of any kind.

Give it stop firing option by using block function. Remove damage penalties.

Cut the damage dealt by 30%\50% respectively and in exchange give it high enough armor penetration.

Add the ability to toggle armor points, debuffs resistances and immunity frames to it by opening right click menu

Double the health of Lunatic Cultist. Make the Gravity Globe his usual reward = difficulty irrelevant. Add fall damage immunity to it.

Using guide voodoo doll on surface for killing guide will summon the blood moon

Rebalance multiplayer boss health scaling. Some of them have whooping total amount of it when taking into consideration attack mechanics each boss possess (Like Destroyer)

Depending on difficulty defeated boss will drop trophy with 25%\50%\100% chance respectively and with 2.5%\5%\10% chance it will drop relic.

~~The True Eye of Cthulhu minion~~

> The eye spawns six Phantasmal Spheres in a hexagonal formation around itself, which after a few seconds -> short time will charge directly at the enemy, dealing a significant amount of splash damage to the player.

They will stay behind players back like sigil from forbidden armor but way bigger. They will quickly charge to enemy from one side to another repositioning themselves with 2 second total cooldown. As with other piercing weapon they should receive fair enough i-frames. Base damage - 200. Max number - six minions.



~Hardcore character Moon Lord achievement
~Soaring Insignia move to master mode reward and make jewel of light as difficulty irrelevant bonus reward
~Remove activation of detonator by jumping. P. S. Accidentally discovered that detonator is a trap when jumped nearby.
~Replace regular ruler with mechanical ruler in Grand design recipe
~Reduce by half the amount of blocks needed for creation of artificial forest\snow\dessert biomes
~Remove knockback resistance of Ghost
~Increase the chance of placing jungle related item in living mahogany tree
~Fix FPS and DPS drop on low end machines when using solar weapons
~Increase midair time for bubbles launched by Flairon
~Add Rock Golem to Life Form Analyzer
~Remove wrath spawn near town as it easily can kill most of npc s
~Make horseshoe be worn in vanity slots (like real horseshoe; just overriding yellow line on the bottom of boots)
~Add obsidian rose to Terraspark boots sprite
~Change the melee class damage property of the Zenith to summon
~Decrease diagonal hate detection radius for npc s
~Greatly decrease the number of i-frames caused by Optic Staff And Deadly Sphere
~Make the monolith out of Radio Thing
~Increase the default number of hydras that can be summon at once by 1

~AND PLEASE DO NOT TOUCH HOLY PROTECTION; JUST DECREASE THE COMBAT STATS OF ARMOR.
 
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Seeds of opposite evil will be sold by Dryad as usual. But:
~Make Steampunker sold opposite solution while in graveyard while it's solar eclipse
~Dryad will sold them even in prehardmode during blood moon
One dude suggested to make craft-able? tombstones with stone and wood while near heavy work bench.

Pyramid's second room will contain opposite evil biome chest so will force the "tank-ish" class in the game to lure through the most dangerous biome in hardmode + it can also be corrupted.
The first room will contain something similar to tomb from diablo1996 ->
test.png
which upon opening with similar animation will spawn an opposite evil mummy which initialy will jump on player and with 90% hit him\her which upon defeating will drop one of four items with 25%: sandstorm in a bottle, magic carpet, pharaon set or platinum coin. Since first two do not stack with each other and the third already did it good job :) the last one will provide nice gift to main chest.
Also, seeds of opposite evil could be stored in your current evil biome chest.
Second room located under the first one with tomb will be the usual pyramid chest.
 
Hallowed armor:
Completely remove all offensive bonuses
Now armor will only have class related bonuses:
  • Melee will have 30%+ melee speed
  • Ranger - 25% chance of not to consume ammo
  • Mage - Mana cost reduction or Mana +
  • Summoner - +2 minions
Only full set bonus will cause class bonus to appear.
 
Set a limit of pierced enemies or significant damage penalty for flails. (You are supposed to use Paladin's hammer here ;) )

Fix his spawning so he would appear inside of house as for now he has a tendency to spawn outside, usually on roof or in water pools.

Let players to use pylons after first status message before the actual start of invasion.

Add the ability to climb zigzag stairs. But not for enemies.
Add the ability to spawn in liked biome as priority. Not only in suitable house.

Move it to underground desert. Worse than ug cabins but will allow to skip undertaker\musket + ud cabins have weapons only for mage\melee

Swinging broadswords, shooting upwards, using explosive damage, spamming projectiles for offering crowd controlling usually turns into truly nightmare when using weapons like Death Sickle, Grenade\Mine launchers, Seedler's bean; anything that can reach your target's back and deal knockback in other words.
Purpose for setting a one side knockback so enemies could bounce only backwards (I mean backwards from player). Not in opposite direction of smth that dealt knockback. Also purpose for setting different knockback dealt by enemies (strong from spinning tortoise, very weak from larva, 0 from spinning skeletron head, etc.)

Weapon part~
Move Psycho with it's knife to pre Plantera stage. Decrease it's damage so it won't able to become "10 second plantera" replacement. With greatly increasing of speed of laying eggs decrease by 30 the contact damage of baby mothron. Greatly decrease drop rates of Mothron to: 10%\10% for wings\yoyo and 2% for Broken Hero Sword. Increase the stats of golem's fist in next way: set it's knockback to max value = 16, decrease range by 50% but double shooting speed OR Give it AoE effect as doubling shooting speed counterpart.

Decrease shooting range of corruptor (they able to shoot from distance farer than vile spit able to reach)
Decrease the damage by ichor spit dealt by ichor sticker and skeleton archer's arrow by 30 as both have debuffs player have no ways to protect with (obsidian potion and molten armor bonuses do not count)

Placing fence towards will cause the wall texture to disappear leaving symbols and empty place in purple territory of wall taken by fence. P.S. Is this even fixable? Or same issue as with glass block?

~Add glass wall to crafting receipt of mahogany door
~Make plant boxes able to take only respective seeds
~Increase lightning level of jelly necklace outside of water
~Make Lime kelp grow in ocean
~Increase crate potion duration from 3 to 4 minutes
~Add hover ability to beetle wings
~Make hearts as "main" items in gold\titanium crates loot pool
~Fix the issue where items that cannot be worn in vanity slots can't be swapped (those which are in inventory and those which are already equiped)
~Move Vitamins from floaty gross drop pool to ichor sticker
~Add 2.5 second cooldown between Diabolist spawn and his first shoot (in exchange decrease cooldown between his shoots)
~Fix the bug where equipping any head slot vanity similar to rose\glasses will cause the head texture (but not equipped vanity) to disappear from holy protection visual
~Fix spawning of dungeon enemies to the way of spawning only on tiles which have background walls (tendency of spawning outside of it)
 
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Remove dodge. Instead increase crit chance bonus to +40%. Increase dmg reduction to 20% for scarf.

~Decrease quantity of husks dropped by golem
~Add function of skipping moon events to enchanted sundial
~Fix replacement of scutflix gunner with rey gunner when scutflix dies first and increase chance proportionally to current difficulty 1/2/3%%% respectively
 
Surface entrance to underground railway;
which generates with same chance as sword shrine before recent update.
 
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