fork_head
Terrarian
as I'm sure most of us know, once plantera is defeated, the dungeon gets a significant upgrade, both in the form of new gear and materials, but also much more dangerous enemies. however, a lesser known fact is that certain enemies have a greatly increased spawnrate depending on the type of dungeon wall nearby.
there are three types of dungeon walls, brick, slab, and tiled. the enemies I want to draw attention to are those that fire ranged weapons, specifically the skeleton sniper, tactical skeleton, and skeleton commando.
the skeleton commando spawns on brick walls, along with blue armored bones and necromancers. the skeleton sniper spawns on slab walls with rusty armored bones and ragged casters. the tactical skeleton spawns on tiled walls with hell armored bones and diabolists.
my suggestion is to simply switch the type of wall that the commando and tactical skeleton spawn on. why? well, I think it would be much more fitting if the skeleton that uses a rocket launcher was paired with enemies that attack with fire. similarly, the tactical skeleton literally wears blue, so it would fit better with other blue enemies.
this change would be utterly pointless in the grand scheme of things, but I think it would be a nice minor fix I'd like to see.
there are three types of dungeon walls, brick, slab, and tiled. the enemies I want to draw attention to are those that fire ranged weapons, specifically the skeleton sniper, tactical skeleton, and skeleton commando.
the skeleton commando spawns on brick walls, along with blue armored bones and necromancers. the skeleton sniper spawns on slab walls with rusty armored bones and ragged casters. the tactical skeleton spawns on tiled walls with hell armored bones and diabolists.
my suggestion is to simply switch the type of wall that the commando and tactical skeleton spawn on. why? well, I think it would be much more fitting if the skeleton that uses a rocket launcher was paired with enemies that attack with fire. similarly, the tactical skeleton literally wears blue, so it would fit better with other blue enemies.
this change would be utterly pointless in the grand scheme of things, but I think it would be a nice minor fix I'd like to see.