Well, this is how far the inventory evolved right now, more to come soon.
The item is being shown that way because I selected one of the items on the inventory, and it shows the entire window
for the item information.
Also, I came up with a great idea that may be a addition to the game difficulty.
Feeding and Nutrition system.
You know that every living kind needs food to restore it's energy, right?
I plan on adding something like that on the game project, but how it will work?
Simple, there will be two statuses, Nutrition and Fullness, fullness will lower gradually,
fullness is increased by feeding your monster, depending on the food, fullness will restore more or less.
If it reaches 0, it will start being restored automatically by using the Nutrition status.
But how much will it impact on the gameplay? Simple.
Nutrition also governs how well is the monster, if the nutrition lowers, all of the monster
status (includding health, stamina and etc) will be lowered.
But beware, if your monster nutrition lowers to 20% or less, unless you look for a
veterinarian to take care of him, the monster will have no strength to do anything,
and may end up dying.
But how do we avoid Nutrition of falling? Simple, feed your monster gradually and do not
let the fullness reach 0, then Nutrition will start filling alongside Fullness.
So, feeding your monsters will be important, what about this idea?