Pricey12345
Terrarian
You use up 15% of your PP to deal 73,972 damage to a robot each melting both of them gaining 6,300 (+4,410) gold and +14 CP for everything. You also check the first portal but it shows the inside of an Terraria world but it is ravaged with zombies and monsters...<:|-----|Action:|-----|:>(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)SL: The statuses really need some cleaning. Like - seriously, I can't see anything!
???: ??? (24.86/100) (+0.52/post)
It's all unknown to me.
Uh huh, how are even these? Anyway, gotta use Flamethrower on both Robots.
Also, might check up... Terrarian one.
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (51.96/100) (+1.04/post)
+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Technically, this would be moment, when I start commanding entities, too.(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (74.95/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.
(Note - consumes these items to make the cloak)For Realicraft: Double Refex (26.9/100) (+1.3/turn)This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).
Otherworld Triforce (31.60/100) (+0.52/turn) (+0.02 (2) Pricey)This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.<:|-----|/\|Summons:|/\|-----|:>A Legend of TBGs: Faressain (14.21/100) (+0.07/post)
Sakuya Izayoi (4.42/100) (+0.14/post)
Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.
<:|-----|/\|Status:|/\|-----|:>HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE<:|-----|/\|Helping:|/\|-----|:>+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
You wear the Jolteon Charm which transforms into a Jolteon and you use Thunderbolt on the mechanical warrior dealing 2,186 damage.--Action--
I equip the Jolteon Charm and then use Thunderbolt on the noobs.
--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES
--Crafting--
Healing Pack Generator (888/1000): (+1)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP
Laptop (4/15): (+4)
It's a laptop.
Can be upgraded.
--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)
--Summons--
None...
--Random--
__rANDOM__
My Action: I punch the mechanical warrior dealing 11,155 damage while I give +2 to Thartler and +2 to Reali.
I also check the 2nd portal where the silhouette of the assassin then the guardian comes out of the portal which tells us how much average damage they deal before entering.
Sakura's Action: She hits the mechanical warrior for 7,794 damage.
Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios.
General 1: Difficulty Ring Version 2 24.7/30 at the rate of 0.3 per turn
General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 40.3/77 at the rate of 0.7 per turn
Summon 1: The true summon of our life/Tailclaw's First set of power 38.39/100 at the rate of 0.11 per turn +1 from Thartler (x2 and have been converted to 0.22) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)
Summon 2: Hiding... 23.25/100 at the rate of 0.25 per turn
Tinker 1: Undecided 62.25/100? at the rate of 0.75 per turn
Tinker 2: Shield of Golden Steel 72.2/100 at the rate of 0.6 per turn
Tinker 3: ??? 34/100 at the rate of 0.75 per turn
Tinker 4: ??? 32.5/100 at the rate of 0.5 per turn
Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): You used something are ya?
Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.
Ally Action: The assassin only stabs the mechanical warrior for 3,007 damage while the CET punches it for 239 damage then Link slashes it for 1,133 damage while the prophet beats it up for 3546 damage then the Vine Cancer hits the mechanical warrior for 2,154 damage and Lunai slashes the noob for 2132 damage and the dorito drones deals 34,695 damage to an mechanical warrior which destroys it gaining 4,725 (3,307) gold.
Total ally damage: 46,906
Enemy Action: ...
You see a salty skeleton, someone hiding and an raging skeleton
Tailclaw: (zzz...)
[MCF] [1] Pricey12345 Level 54 HP 3,372/3,372 (+25%/843 Regen (CAP)) (710)
MP: 100%
Min-Attack 394 (+2,245)/2,167 (+12,351)
Max-Attack 395 (+2,306)/2,172 (+12,684) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 360 (+1,098) 156% > 90& Crit Multiplier: 2.66x Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +375% HP, +665% MP +305% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 12/15
Sakura Whitefluff HP 10,326/10,326 (4,215) MP 100% ATT 2,715 (+7,384) DEF 450 (+697) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.
[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 54
HP 6,856/6,856 (773 (Modified: 1,306+156=1,462)) (Regens 22%/1,508 HP per turn)
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 457 (Modified: 772 (+6,662)/1,158 (+9,993))
Max-Attack 462 (Modified: 780 (+6,825)/1,170 (+10,237)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 398 (Modified: 672+156=828 (+2,434) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,021 Min-Attack 8,641 Max-Attack 8,671 Defense 5,825 Crit rate 33%)
Power Modifier: +280% HP, +195% DEF +774% ATT and +786% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +156 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected).
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%
Thartler's Mechanical Arms Durability: 2,056/2,056 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)
Gaster Blaster Benefits: 1.75x all Stats for Thartler
Espeon HP 10,076/10,076 (4,113) PP 100% ATT: 546 (+2,194)/1,365 (+5,487) DEF: 579 (+897) (+10% Damage Resistance) 450% Crit Rate > 90% (4.6x Mult) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats
[3] Jolteon Reali Level 54 (Realicraft)
HP: 2,833/2,833 (929)
MP: 100%
Min-Attack: 699 (+1,467) Max-Attack: 699 (+1,537)
Defense: 686 (+1,200)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 5/5 READY
(Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%)
Power Modifier: +205% HP, +175% DEF +210% ATT and +220% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon
Inventory link is here, I will update if there is a new item collected. Warning may break
Current Prestige: 2
Stage 22: Just got outside!
Waves until miniboss: 7
Location: Outside
Balance Scales (Main Only):
Player ====O==== Enemy
Ally ====O==== Enemy
Current Damage Cap: 99,999,999/99M damage (I updated it a bit)
INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))
Ring Boosted Power: 50%
Money: 78,309 Gold (+70% Gold per kill)
Main Enemies:
Salty Skeleton [Tier 1] HP 46,135/46,135 ATT 3,034 DEF 1,844
Raging Skeleton [Tier 1] HP 76,892/76,892 ATT 50,58 DEF 3,074
Noob Ninja [Tier 1] HP 32,679/32,679 ATT 3,287 DEF 1,306
Other/Lootable items:
Max Revive S: Dropped from the destroyed tooth.
Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)
Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))
Non Alliance Allies:
Assassin Level 53 HP 2,197/2,197 (1,188/1,188) ATT: 1,054 (+1,602) DEF: 952 (+333) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)
CET 0-12 Level 53 HP 1,973/1,973 (1,067/1,067) ATT: 990 (+1,554) DEF: 984 (+344) Passive: 10% Chance to Crit enemy. Goomba Stomp 3/5
Link Level 53 HP 2,471/2,471 (1,336/1,336) Mana: 20/20 ATT: 1,102 (+2,336) DEF: 1,124 (+393)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3
His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 2 turns
Prophet Level 53 HP 2,358/2,358 (+10%/235 HP per turn) (1,275/1,275) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 1,014 (+2,149) DEF: 1,005 (+351) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60
P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)
Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 53 HP 3,672/3,672 (1,985/1,985) ATT: 1,409 (+2,282) DEF: 1,412 (+494) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 4/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.
Lunai Level 53 HP 4,300/4,300 (1,410/1,410) Healing Power: 1,191 (+3,239) (ATT: 1,193 (+3,244) and heals (50% from her damage) per attack) DEF: 1,198 (+1,856) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 3/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)
Sir Shield Level 53 HP 7,113/7,113 (3,845/3,845) ATT: 0 (Always) DEF: 2,518 (+881) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 2/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Fallen Overlord Level 53 HP 2,340/2,340 (1,265/1,265) ATT: 0 DEF: 1,086 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Dorito Drone HP 303/303 (164/164) (x100) ATT: 147 (+223) (Total: 37,000 ATT (Scaled by defense and damage resistance)) DEF: 136 (+47)
Nick Level 53 HP: 2,222/2,222 (+10%/365 HP Regen per turn) (1,434/1,434) ATT: 1,279 (+3,159) DEF: 1,052 (+1,315) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 3/5 Smoker! 3/6.
6/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn
Referi Jerator Level 53 HP: 2,758/2,758 (1,491/1,491) MP: 10,525/10,525 (8,420) (+50 MP regen) ATT 1,025 (+1,558)/2,050 (+3,116) DEF: 1,026 (+359) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 6/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect(Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.
Naforia Level 53 HP: 4,889/4,889 (+5%/244 HP per turn) (1,603/1,603) ATT: 1,381 (+4,170) (Heals 25% when damage dealt) DEF: 1,273 (+1,973) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 59) (Is a dragon)
Flufftail Fluffykins Level 53 HP: 5,477/5,477 (+5%/273 HP per turn) (1,796/1,796) MP: 100% (+5% MP per turn) ATT: 1,640 (+4,542)/2,050 (+5,678) DEF: 1,595 (+2,472) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 3/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 1 turn (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm excepts Pierce attacks)
Papyrus Level 53 HP: 8,659/8,659 (3,685/3,685) (+20%/1,731 HP per turn) MP: 100% (+20% MP per turn) ATT: 2,781 (+6,173) DEF: 2,647 (+4,367) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 5/10. Bone Barrage 2/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. Orb Maze: (MP cost: 15%) 3/5. That's a trash can. Feel free to visit it at any time: (MP cost: 30%) 3/10. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targetted. (Next Passive: Lvl 55) (Papyrus gets 135% HP, 222% ATT and 165% DEF)Sans Level 53 HP: 1/1 Fatigue points: 2,379/2,379 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (2,813 (+4,275)/4219 (+6,412) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 3/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 4/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 3/8 (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. (Next Passive: Lvl 55) Buffs: None
Undyne Level 53 HP: 45,037/45,037 (15,267/15,267 MP: 100% ATT: 10,048 (+32,555)+Ignores Defense DEF: 9,548 (+9,070)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 13/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 3/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 3/11 (7 if only 1). Uncontrollable All-Out Pummeling: 3/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)
Neo Squad:
Captain Buster Level 53 HP 2,412/2,412 (1,304/1,304) ATT: 1,165 (+1,770) DEF: 1,061 (+371) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 4/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.
Sniper Guy Level 53 HP 2,044/2,044 (1,105/1,105) ATT: 1,175 (+1,786) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 1,043 (+365) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.
Night-Lighty, the Equinox Dragon Level 53 HP 3,931/3,931 (1,289/1,289) ATT: 1,069 (+2,907) DEF: 1,060 (+1,643) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light
Red Flare Level 53 HP 335/335 (110/110) Heat: 6,100% (maximum of 6,100% but raises higher via level ups, 1 HP is 5% Heat) ATT 999 (+3,016) DEF 989 (+1,532) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)
Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst
Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.
Celestial Dreamwing Level 53 HP 4,248/4,248 (1,393/1,393) Healing Power 1,143 (+3,108) DEF 1,020 (+1,581) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)
Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108
Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)
All Allies have doubled stats
Power Modifier: +85% HP, +25% MP (Referi only), +152% ATT and +35% DEF to all allied units present. (+157% for the CET, +162% for the Vine Cancer and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF)
+205% HP, +145% MP (No dragons have that), +272% ATT (+277% for Flufftail and +302% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)
Training Camp:
IT HAS BEEN CLOSED FOR 10~15 STAGES.
Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)
All Stat upgrades you purchases goes to the allies and the players
Purchased Stat Buffs: HP +654 ATT +333 DEF +333
Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)
Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.
25% Discount!
Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price:125 93 Gold
Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price:100 75 Gold
Defense Potion (Adds 0.25x Defense for 3 turns) Price:100 75 Gold
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price:50 37 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price:100 75
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price:750 375
Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price:200 150 Gold
PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)
Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)
Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price:900 675 Gold (Unavailable if the Balance Scale is too far ahead)
Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price:900 675 Gold (Unavailable if the Balance Scale is too far ahead)
Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price:2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)
Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price:100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)
Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price:1,000,000 750,000 Gold (More expensive on Heroic and Mythic)
GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price:1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)
Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price:
Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price:
Defense Potion (Adds 0.25x Defense for 3 turns) Price:
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price:
Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price:
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price:
Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price:
PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)
Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)
Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price:
Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price:
Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price:
Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price:
Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price:
GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price:
Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)
Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)
Other/Utilities:
Data Bot V.1: I am just a simple replacement for Navi.
Tarunai (Tailclaw) Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)
Nova Power: 1,950/2,750 (+50 per turn but can be used on stuff)
Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))
Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)
Portal to Costume Party (Current Diff: Expert, Next after this: Master)
Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)
Mysterious Portal which Rotom contains (There is Rotom inside)
Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power
Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the ??? (I don't know...)
NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)
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-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (182/2330 30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
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Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
House VII-IX: Adds (x*3) spaces for allies (12/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
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Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))
Mining INC. Makes the mines gives 5x as much Gold per turn
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Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)
This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)
_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (182/2330 30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
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Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))
Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)
This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)
Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).
Relics: 8 (There is no Artifacts to be found yet.)
Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.
Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY
Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY
Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY
Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY
Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY