Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

Update is finished so +7 to everyone to everything as a compensation so I got a new enemy to beat out and we are closer to our target.
 
--Action--
I electrocute all enemies, using 10% of PP.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (1.2/5.0): (+11) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.30/15.00) (+17) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??)
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
discordrocsid

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
 
General Stuff:
TD: The life might be giving me melons. But why? These two were giving me coordinates and now they are with whoever was that?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
Two uses of Heat waves on enemies... Again. Wait, these enemies aren't familiar. How-

Charges:
Alchemies:​
Artificial Intelligence (99.22/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
???: 327/3000 (scale 1:1)
For Realicraft: Double Refex (89.175/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (58.49/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.59/100) (+0.07/post)
Sakuya Izayoi (11.19/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(48.49/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft[/USER
]
 
--Action--
I electrocute all enemies again, using 10% of PP again.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (1.5/5.0): (+3) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.31/15.00) (+1) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
borf

...and you fail.


--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
 
--Action--
I electrocute all enemies, using 10% of PP.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (1.2/5.0): (+11) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.30/15.00) (+17) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??)
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
discordrocsid

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
You use Thunderbolt on all 3 for 33,159 damage

General Stuff:
TD: The life might be giving me melons. But why? These two were giving me coordinates and now they are with whoever was that?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
Two uses of Heat waves on enemies... Again. Wait, these enemies aren't familiar. How-

Charges:
Alchemies:​
Artificial Intelligence (99.22/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
???: 327/3000 (scale 1:1)
For Realicraft: Double Refex (89.175/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (58.49/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.59/100) (+0.07/post)
Sakuya Izayoi (11.19/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(48.49/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft[/USER
]
You used one of the Heat Waves to melt all 3 targets from a critical hit gaining 16,241 (+14,616) x3 = 92,571 gold with a kill bonus of +30 CP.

These guys looks a bit suspicious...

--Action--
I electrocute all enemies again, using 10% of PP again.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (1.5/5.0): (+3) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.31/15.00) (+1) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
borf


...and you fail.


--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
They are melted

My Action: I have to take Hornetta's Staff so I don't have to lose it to boost my power by giving me +180 HP, +90 Min/MAX ATT, +54 DEF and 18% crit rate. as well as allies and I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,079/5,000

General 2: ??? 3/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 71.67/100 at the rate of 0.11 per turn +4 from Reali and +2 from Thartler (x2 and have been converted to 1.10) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 44.32/100 at the rate of 0.25 per turn

Tinker 1: ??? 3/???? (Secret)

Tinker 2: ??? 12/????? (Secret)

Tinker 3: ??? 78.82/100 at the rate of 0.75 per turn

Tinker 4: ??? 65.52/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Ugandan Knuckles VS Polandball who would win?

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything. The healing pack generator created another healing pack.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Tailclaw: *was rolling on the floor*

3 more rogues appeared.

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16775.8) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,381/8,381 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,095 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+8,207)/1,426 (+12,306))
Max-Attack 568 (Modified: 959 (+8,391)/1,438 (+12,582)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+2,560) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +320% HP, +195% DEF +794% ATT and +806% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected).
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,514/2,514 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 12,433/12,433 (5,866) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (4.6x Mult) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Jolteon Reali Level 56 (Realicraft)
HP: 9,214/9,214 (2,963)
PP: 100%
Min-Attack: 2,805 (+6,058) Max-Attack: 2,805 (+6,339)
Defense: 2,740 (+4,795)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 5/5 READY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +211% HP, +175% DEF +216% ATT and +226% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Waves until Miniboss: 3

Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1M (1,047,286) Gold (+90% Gold per kill)

Enemies:

Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561
Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561
Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8613.86) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 20/20 ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 550/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 7/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 9/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 4/5 Shield of the Great Warlord: 10/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+5,912)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 13/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 4/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+6,910) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 5/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 5/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 5/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8801.46) DEF: 5,289 (+1,851) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8934.3) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,200% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 950/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (662/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (42/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
Last edited:
Update is ready so another +4 to everyone for everything again as well as I got the special artifact piece of the history of Tap Titans
 
--Action--
I slice a random enemy with my iron sword.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (2.6/5.0): (+11) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.41/15.00) (+10) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
borf borf


--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
 
General Stuff:
TD: The life might be giving me melons. But why? These two were giving me coordinates and now they are with whoever was that?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
Two uses of Heat waves on enemies... Again. Welp, and the Artifical inteligence is done and I don't want to write message for it since I am really a lazybones and am of havings other RP of administer. (kuudos to those who figure out which language the second part was)

Charges:
Alchemies:​
DONEArtificial Intelligence (100/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
???: 327/3000 (scale 1:1)
For Realicraft: Double Refex (90.55/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (59.33/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.66/100) (+0.07/post)
Sakuya Izayoi (11.33/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(49.51/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
 
--Action--
I slice a random enemy with my iron sword.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (2.6/5.0): (+11) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.41/15.00) (+10) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
borf borf


--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
You hit the first rogue for a critical 15,369 damage.

General Stuff:
TD: The life might be giving me melons. But why? These two were giving me coordinates and now they are with whoever was that?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
Two uses of Heat waves on enemies... Again. Welp, and the Artifical inteligence is done and I don't want to write message for it since I am really a lazybones and am of havings other RP of administer. (kuudos to those who figure out which language the second part was)

Charges:
Alchemies:​
DONEArtificial Intelligence (100/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
???: 327/3000 (scale 1:1)
For Realicraft: Double Refex (90.55/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (59.33/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.66/100) (+0.07/post)
Sakuya Izayoi (11.33/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(49.51/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
You used one of the Heat Waves to melt all 3 targets from a critical hit gaining 16,241 (+14,616) x3 = 92,571 gold with a kill bonus of +30 CP. Artificial Intelligence created

My Action: I wait and I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,082/5,000

General 2: ??? 6/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 72.88/100 at the rate of 0.11 per turn +2 from Thartler and Reali (x2 and have been converted to 0.88) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 45.07/100 at the rate of 0.25 per turn

Tinker 1: ??? 6/???? (Secret)

Tinker 2: ??? 15/????? (Secret)

Tinker 3: ??? 82.17/100 at the rate of 0.75 per turn

Tinker 4: ??? 67.02/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): DIDNEY WORL

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Tailclaw: *was rolling on the floor*

Another 3 rogues appeared and you are getting closer to the destination.

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16775.8) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,381/8,381 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,095 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+8,207)/1,426 (+12,306))
Max-Attack 568 (Modified: 959 (+8,391)/1,438 (+12,582)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+2,560) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +320% HP, +195% DEF +794% ATT and +806% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,514/2,514 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 12,433/12,433 (5,866) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 9,214/9,214 (2,963)
PP: 100%
Min-Attack: 2,805 (+6,058) Max-Attack: 2,805 (+6,339)
Defense: 2,740 (+4,795)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 5/5 READY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +211% HP, +175% DEF +216% ATT and +226% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (1/2)

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Waves until Miniboss: 2

Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.1M (1,139,857) Gold (+90% Gold per kill)

Enemies:

Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561
Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561
Blade Master's Rogue [Tier 2] HP 64,163/64,163 ATT 6,449 DEF 2,561

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 20/20 ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 550/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 11/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 4/5 Shield of the Great Warlord: 11/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+5,912)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 13/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 4/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+6,910) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 6/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 5/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 6/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8801.46) DEF: 5,289 (+1,851) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8934.3) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,300% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,000/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (694/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (44/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
Last edited:
--Action--
I slice another random enemy with my iron sword.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (2.7/5.0): (+1) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.58/15.00) (+7) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
now plain

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
 
General Stuff:
TD: Well, guess I'm all on myself again.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
*Yawns* The cycle is so boring... Heat waves on my foes again.

Charges:
Alchemies:​
??? (52/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 379/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (91.925/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (60.17/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.73/100) (+0.07/post)
Sakuya Izayoi (11.47/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.03/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
 
--Action--
I slice another random enemy with my iron sword.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (2.7/5.0): (+1) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.58/15.00) (+7) (1 chrg = 0.01)


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP)
[Level II: x1.02]
[Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [No Connection]
Healing Pack Generator (Generates Healing packs)

--Summons--
Polandball (0.00/1.00): (+0) (1 chrg = 0.01)
Multiversal 'paradox' brings Polandball from DtG: RC to TTA.
(Needs MT to connect)


--Random--
now plain

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey


--Badges--
index.php
Computer II
index.php
Pesterchum
You hit the third one for 6,416 damage.

General Stuff:
TD: Well, guess I'm all on myself again.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
*Yawns* The cycle is so boring... Heat waves on my foes again.

Charges:
Alchemies:​
??? (52/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 379/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (91.925/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (60.17/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.73/100) (+0.07/post)
Sakuya Izayoi (11.47/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.03/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
You use up 20% PP to use both Heat Wave as the first one which one missed but both got fried up while you use another one which fried the last one gaining 16,241 (+14,616) x3 = 92,571 gold with a kill bonus of +30 CP.

My Action: I wait and I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,085/5,000

General 2: ??? 9/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 74.09/100 at the rate of 0.11 per turn +2 from Thartler and Reali (x2 and have been converted to 0.88) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 45.82/100 at the rate of 0.25 per turn

Tinker 1: ??? 9/???? (Secret)

Tinker 2: ??? 18/????? (Secret)

Tinker 3: ??? 84.42/100 at the rate of 0.75 per turn

Tinker 4: ??? 68.52/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Tailclaw: This is always big in the Big Hill.

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything. Another Healing Pack is made from the generator.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Tailclaw: *was rolling on the floor*

Another 3 rogues appeared while are much stronger and you saw the mysterious figure on the top of the hill where the small house is with a cave below them.

Tailclaw used up 500 Nova Power to summon both of the equipment which is for Reali.

Thunderbolt Blade: +2,500 ATT, +100% Min/Max ATT, +25% CRIT and 50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies as well.

Thunderplate Battlesuit: +2,500 HP, +1,250 DEF, +100% HP, +75% DEF and +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16,775) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,381/8,381 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,095 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+8,207)/1,426 (+12,306))
Max-Attack 568 (Modified: 959 (+8,391)/1,438 (+12,582)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+2,560) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +320% HP, +195% DEF +794% ATT and +806% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,514/2,514 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 12,433/12,433 (5,866) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 22,452/22,452 (5,463)
PP: 100%
Min-Attack: 5,305 (+16,763) Max-Attack: 5,305 (+17,294) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+9,975) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 5/5 READY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +311% HP, +250% DEF +316% ATT and +326% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Waves until Miniboss: 1

Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.1M (1,139,857) Gold (+90% Gold per kill)

Enemies:

Blade Master's Rogue [Tier 3] HP 75,830/75,830 ATT 7,621 DEF 3,027
Blade Master's Rogue [Tier 3] HP 75,830/75,830 ATT 7,621 DEF 3,027
Blade Master's Rogue [Tier 3] HP 75,830/75,830 ATT 7,621 DEF 3,027

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 20/20 ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 550/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 12/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 12/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+5,912)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 13/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 5/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+6,910) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 7/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 6/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 7/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8801.46) DEF: 5,289 (+1,851) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8934.3) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,300% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 550/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (726/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (46/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
Last edited:
Update's done, I have to give everyone a +10 for everything as a compensation for the long update miss and we are almost at the boss right now
 
General Stuff:
TD: Well, guess I'm all on myself again. Also, the wall of text about allies and such could be on Google Documents.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
*Yawns* The cycle is so boring... Heat waves on my foes again, the last time.

Charges:
Alchemies:​
??? (114/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 441/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (92.5/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (61.11/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.8/100) (+0.07/post)
Sakuya Izayoi (11.61/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.55/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
 
Realicraft said:
--Action--
I slice all 3 rouges. ...wait, the MT died? Shoot, I can't charge it.
--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES
--Crafting--
Laptop III (3.4/5.0): (+7) (1 chrg = 0.1) It's a laptop. Can be upgraded. +.01x ATK/HP per upgrade level
Charge Holder (14.79/15.00) (+21) (1 chrg = 0.01)
--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.07 ATK/HP) [Level II: x1.02] [Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [Dead]
Healing Pack Generator (Generates Healing packs)

--Summons--
None

--Random--
Now on Discord!

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey
*beep beep beep beep*
You slice 3 of them dealing 4,389 damage each while paralyzing both of them
General Stuff:
TD: Well, guess I'm all on myself again. Also, the wall of text about allies and such could be on Google Documents.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:
*Yawns* The cycle is so boring... Heat waves on my foes again, the last time.

Charges:
Alchemies:​
??? (114/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 441/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (92.5/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (61.11/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.8/100) (+0.07/post)
Sakuya Izayoi (11.61/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.55/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
You used another critical heat wave to burn all 3 of them into cinders again gaining 15,355 (+13,819) x3 = 87,522 gold while gaining another +30 for 3 kills

Well, it was impossible to move all the allies' stats so I have to put them in the spoilers so I hope it doesn't broke right now...

My Action: I wait and I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,088/5,000

General 2: ??? 12/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 75.30/100 at the rate of 0.11 per turn +2 from Thartler and Reali (x2 and have been converted to 0.88) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 46.57/100 at the rate of 0.25 per turn

Tinker 1: ??? 12/???? (Secret)

Tinker 2: ??? 21/????? (Secret)

Tinker 3: ??? 86.67/100 at the rate of 0.75 per turn

Tinker 4: ??? 70.02/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Uh oh! You friccin moron. You just got BEANED!!!

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything. Another Healing Pack is made from the generator.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Tailclaw: *was rolling on the floor*

As you got to the base, you saw the ordinary human with a big cloak and noticed what you are doing.

???: Hmm... More unwanted guests coming to my base?
Tailclaw: Well I saw you and your name on the wanted poster earlier and you are going down.
???: Well, if you want to take me down, I am so sorry but, you have no choice...

The mysterious humanoid takes out the first 2 blades off from it's cloak while 2 highly-strengthened rogues which comes up to attack you.

This is the step-up of the miniboss difficulty so watch out for his double attacks?

Happy Jason Day! +13 to everyone for everything as a bonus.

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16,775) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,381/8,381 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,095 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+8,207)/1,426 (+12,306))
Max-Attack 568 (Modified: 959 (+8,391)/1,438 (+12,582)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+2,560) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +320% HP, +195% DEF +794% ATT and +806% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,514/2,514 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 12,433/12,433 (5,866) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 22,452/22,452 (5,463)
PP: 100%
Min-Attack: 5,305 (+16,763) Max-Attack: 5,305 (+17,294) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+9,975) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 5/5 READY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +311% HP, +250% DEF +316% ATT and +326% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Miniboss time!
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.2M (1,227,379) Gold (+90% Gold per kill)

Enemies:


The 4-Armed Blademaster [Miniboss] HP: 1,250,000/1,250,000 (Cloak Durability 625,000/625,000) ATT: 21,875 DEF: 20,312 Attacks twice? Destroy the cloak to find out.
Blade Master's Rogue [Elite] HP 116,662/116,662 ATT 11,726 DEF 4,658
Blade Master's Rogue [Elite] HP 116,662/116,662 ATT 11,726 DEF 4,658

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 20/20 ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 550/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 12/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 12/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+5,912)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 13/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 6/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+6,910) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 8/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: None (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8801.46) DEF: 5,289 (+1,851) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8934.3) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,300% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 600/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (758/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (48/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
General Stuff:
TD: Well, less time to look at text.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Whatever, time to just get a little less lazy, and send the boss into the Destroy the Godmodder Dimension, forcing him to sit through TheOtherGuy's attack. Just in case you didn't know, it was a 50 post charge that obliterated the Noobcarrier successfully. Before anyone notices the disruption, the miniboss an I are already in the area. But Miniboss is dead. No, he's obliterated.

Charges:
Alchemies:​
??? (171/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 446/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (94.2/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (62.08/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.88/100) (+0.07/post)
Sakuya Izayoi (11.77/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.99/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
 
Based around buffing themselves and maybe allies, so I could reduce non-MP stats.
Class: Enchanter
HP: 8
MP: 30
Min Attack: 2
Max Attack: 4
Defense: 5
Crit rate: 4%
Super Spell: Enchantment (Increases all stats by average attack.)
Strengths A Really high MP
Strengths B Good Defense through magic
Strengths C Buffs attacks through magic
Weakness A Extremely low crit rate
Weakness B Low HP


Based around summoning minions so I could lower user attack stats more if you want, even to 0.
Class: Warden
HP: 10
MP: 4
Min Attack: 1
Max Attack: 7
Defense: 1
Crit rate: 30%
Super Spell: Minion Resurrection ( All dead minions revive. )
Strengths A Minions allow for increasing DPT (can make more than 2 allies as minions using magic)
Strengths B Minions can also protect the summoner or allies
Strengths C Minions can help with certain actions (charging?)
Weakness A Lower MP so minions are hard to summon
Weakness B Minions have limited health and can die, and so do you.

Joining with one after your input on them. (we can make our own spells or skills right)
((I can balance these more if you want to have them more balanced I don't know much about this game's balance.))
 
Based around buffing themselves and maybe allies, so I could reduce non-MP stats.
Class: Enchanter
HP: 8
MP: 30
Min Attack: 2
Max Attack: 4
Defense: 5
Crit rate: 4%
Super Spell: Enchantment (Increases all stats by average attack.)
Strengths A Really high MP
Strengths B Good Defense through magic
Strengths C Buffs attacks through magic
Weakness A Extremely low crit rate
Weakness B Low HP


Based around summoning minions so I could lower user attack stats more if you want, even to 0.
Class: Warden
HP: 10
MP: 4
Min Attack: 1
Max Attack: 7
Defense: 1
Crit rate: 30%
Super Spell: Minion Resurrection ( All dead minions revive. )
Strengths A Minions allow for increasing DPT (can make more than 2 allies as minions using magic)
Strengths B Minions can also protect the summoner or allies
Strengths C Minions can help with certain actions (charging?)
Weakness A Lower MP so minions are hard to summon
Weakness B Minions have limited health and can die, and so do you.

Joining with one after your input on them. (we can make our own spells or skills right)
((I can balance these more if you want to have them more balanced I don't know much about this game's balance.))
I like your class ideas, but there may be troubles about bonus charges with minions. Temporary entities can work, if they do absorb a fraction of your stats, though.

For enchanting, pretty much it works wonders as support (as we have no one there)
 
I'll go as Enchanter then. As for Warden, maybe they absorb some stats and have what attack the player would have, in exchange for the player having no attack? The super spell could be changed to restore the player's lost stats. Also, the Warden's base stats might need to be buffed to compensate for losing some, at least a small bit, in addition to potential buffs from losing their attack.
 
Realicraft said:
--Action--
A miniboss? Well, I'm going to take the easy way out... and use Omega Thunderbolt!

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop III (5.0/5.0): (+16) (1 chrg = 0.1) It's a laptop. Can be upgraded. +.01x ATK/HP per upgrade level

Charge Holder (14.94/15.00) (+15) (1 chrg = 0.01)

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.08 ATK/HP) [Level III: x1.03] [Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [Dead]
Healing Pack Generator (Generates Healing packs)

--Summons--
None

--Random--
--modnaR--

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey
You activate Omega Thunderbolt which creates a colossal thundercloud which brings down green thunderbolts on us but everyone is already healed (It was about to heal 5,649 of their HP but it would be 1/4th of your Max ATT) while 3 thunderbolts rains on the targets, dealing 198,730 damage to the rogues which turns them into dust while the cloak takes about 183,076 damage.

Laptop upgraded.

General Stuff:
TD: Well, less time to look at text.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Whatever, time to just get a little less lazy, and send the boss into the Destroy the Godmodder Dimension, forcing him to sit through TheOtherGuy's attack. Just in case you didn't know, it was a 50 post charge that obliterated the Noobcarrier successfully. Before anyone notices the disruption, the miniboss an I are already in the area. But Miniboss is dead. No, he's obliterated.

Charges:
Alchemies:​
??? (171/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 446/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (94.2/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (62.08/100) (+0.52/turn) (+0.02 (2) Pricey, + 0.3 killer bonus)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.88/100) (+0.07/post)
Sakuya Izayoi (11.77/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(45.99/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
So since the attack was pretty weak which isn't move so I give it the fire bonus that deals 90,593 damage to the cloak.

Based around buffing themselves and maybe allies, so I could reduce non-MP stats.
Class: Enchanter
HP: 8
MP: 30
Min Attack: 2
Max Attack: 4
Defense: 5
Crit rate: 4%
Super Spell: Enchantment (Increases all stats by average attack.)
Strengths A Really high MP
Strengths B Good Defense through magic
Strengths C Buffs attacks through magic
Weakness A Extremely low crit rate
Weakness B Low HP


Based around summoning minions so I could lower user attack stats more if you want, even to 0.
Class: Warden
HP: 10
MP: 4
Min Attack: 1
Max Attack: 7
Defense: 1
Crit rate: 30%
Super Spell: Minion Resurrection ( All dead minions revive. )
Strengths A Minions allow for increasing DPT (can make more than 2 allies as minions using magic)
Strengths B Minions can also protect the summoner or allies
Strengths C Minions can help with certain actions (charging?)
Weakness A Lower MP so minions are hard to summon
Weakness B Minions have limited health and can die, and so do you.

Joining with one after your input on them. (we can make our own spells or skills right)
((I can balance these more if you want to have them more balanced I don't know much about this game's balance.))
Accepted with some changes

My Action: I channel 20% of my MP to shoot the fireball at the cloak for and I give +2 to Thartler and +2 to Reali.

Sakura's Action: She used up 70% of her MP to buff our allies to deal double damage for 3 turns starting from next turn.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,091/5,000

General 2: ??? 15/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 76.40/100 at the rate of 0.11 per turn +2 from Thartler and Reali (x2 and have been converted to 0.88) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 47.32/100 at the rate of 0.25 per turn

Tinker 1: ??? 15/???? (Secret)

Tinker 2: ??? 24/????? (Secret)

Tinker 3: ??? 88.92/100 at the rate of 0.75 per turn

Tinker 4: ??? 71.52/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Tailclaw: No pun of this update so I always have a fluffy body right now

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything. Another Healing Pack is made from the generator.

Ally Action: The assassin stabs the cloak for a critical 2,683 damage while the CET Does the Mario again by Goomba Stomping the cloak for 7,230 damage then Link empowers his sword and the Prophet just sits there while it has been charged. The Vine Cancer activates Orbital Aesthetic Cannon on the cloak for 36,652 damage while Lunai is behind Sir Shield and defends herself before Sir Shield used Shield of the Great Warlord which summons a Powerful Reinforced Shield to protect Lunai, the Fallen Overlord and Dreamwing.

The dorito drones attacks the cloak for 35,988 damage while Nick shells the cloak via his shotgun for 3,324 damage then Referi casts Freeze Strike on the cloak for 16,183 damage then Naforia borrows himself and Flufftail used both Fury and Critical Hit on the cloak for 7,642 damage.

Papyrus forgot what is he's doing however he preformed Cool Dude, boosting 3 allies' DEF by 50% which is Link, the Assassin and Referi while Sans goes EX, with the cost of 100% MP and Undyne used Motivating Battlecry to make them deal 1.3x damage for 3 turns

Captain Buster fires the buster cannon at the cloak for 35,200 damage while Sniper Guy shoots which missed again then Night-Lighty used Blackhole, resetting her balance and dealing 117,949 damage to the cloak then Redflare breathes fire at it for 33,175 damage and Dreamwing defends herself.

Total ally damage: 266,026

Enemy Action: The Blademaster: Hmm... Impressive, I will do only 2 attacks at this time however it will get worse when if I lost my cloak.

The blademaster sliced both of Thartler's mechanical arms off while it cuts both dream spirits into pieces.

The Blademaster: It was just the start, I will decide which target I will kill next...

Tailclaw: *was rolling on the floor*

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16,775) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,301/8,301 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,075 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+8,444)/1,426 (+12,662))
Max-Attack 568 (Modified: 959 (+8,631)/1,438 (+12,942)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+2,803) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +345% HP, +220% DEF +819% ATT and +831% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 0/2,514 (x2) (Increases his ATT by 1.5x (Currently 0.6x after both arms got broke) for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4

Gaster Blaster Benefits: 2x all Stats for Thartler

Espeon HP 14,234/14,234 (5,810) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 22,507/22,507 (5,463)
PP: 100%
Min-Attack: 5,305 (+16,816) Max-Attack: 5,305 (+17,347) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+10,014) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 0/5 UNREADY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +312% HP, +251% DEF +317% ATT and +327% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (1/2)

[4] The Enchanter and the Warden Level 56 (seth/sehn)
The Enchanter:
HP: 3,129/3,129 (2,086)
MP: 200%
Min-Attack: 1,360 (+136) Max-Attack: 1,363 (+272)
Defense: 1,413 (+423)
Power Modifier: +50% HP, +30% DEF +10% ATT and +20% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 0/5 UNREADY
(Base Stats: HP 832 Min-Attack 427 Max-Attack 430 Defense 480 Crit rate 4%)

The Warden:
HP: 3,358/3,358 (2,239)
Summon Points: 1,252/1,252
Min-Attack: 1,079 (+107) Max-Attack: 1,754 (+175)
Defense: 1,053 (+105)
Power Modifier: +50% HP, +30% DEF +10% ATT and +20% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 0/5 UNREADY
(Base Stats: HP 985 Summon Points 652 Min-Attack 146 Max-Attack 821 Defense 120 Crit rate 30%)

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Miniboss time!
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.2M (1,227,379) Gold (+90% Gold per kill)

Enemies:

The 4-Armed Blademaster [Miniboss] HP: 1,250,000/1,250,000 (Cloak Durability 69,651/625,000) ATT: 21,875 DEF: 20,312 Attacks twice? Destroy the cloak to find out.

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 0/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 19/20 (Sword empowered for 1 attack) ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 0/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 13/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 0/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 10,475/11,175 (8,940) (+50 MP regen) ATT 1,393 (+2,256)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 0/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 7/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+8,638) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 0/3. Thief 3/3. Fire Breath: 5/5. Fury: 0/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 9/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 3 turns, +50% damage while active (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 90% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 0/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 0% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) (EX MODE) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 0/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 0/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8,801) DEF: 5,289 (+1,851) Buster Cannon: 0/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8,934) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,225% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 0/360 Healing Power: 198 DEF: 108 Are dead, removing next turn

Allies deals 2.3x damage every turn for 3 turns while Link, the Assassin and Referi gains 50% defence for 3 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 650/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (790/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (50/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
Last edited:
Back
Top Bottom