Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

Ok, I suppose I'll use magic to increase the party's defense on enchanter, and summon something with warden? What's my MP/SP at?
 
I want to join but I don’t understand the rules.
I know if you want to join but the rules can be very big so I will try to simplify it a bit so you can pick a class listed in the OP or you can make your own if you desire.

Here is a Custom Character/Class template.

Class:
HP:
MP:
Min Attack:
Max Attack:
Defense:
Crit rate:
Super Spell:
Strengths A
Strengths B
Strengths C
Weakness A
Weakness B

You can also join the official discord server if you get stuck so I will try to help you
 
Class: plague marine
HP: 5
MP: 2
Min Attack: 5
Max Attack: 7
Defense: 5
Crit rate: 25%
Super Spell: curse of the walking pox: 5 charge (is that how you word it?) turns one enemy into a poxwalker which fights for us for one turn then dies (cannot be used against bosses or mini-bosses)
Poxwalker stats
Hp: 2/3 of the enemy they were created from
MP: 0
Min Attack: 1/4 of the enemy they were created from
Max Attack: 1/2 the enemy they orginated from.
Crit rate: 0%

Strengths A: good Attack?
Strengths B: moderate health?
Strengths C: moderate defense?

Weakness A: low mp?
Weakness B: below average crit rate?

If it’s too underpowered please buff him. If it’s too overpowered please nerf him.
 
Last edited:
Update is indeed finished, I will give you +10 for everyone for everything as a compensation fo the big update miss so I will update this game tomorrow so stay tuned
 
General Stuff:
TD: Great lord, I'm quickly falling behind!
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Well, guess I'll just get rough with the blademaster then. I unleash my Fire-Rocket Wave with half of my PP, and when he thinks he could get away from it, I do a Will-o-Wisp on the blademaster with 10% of my PP.

Charges:
Alchemies:​
??? (223/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 498/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (95.5/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (62.72/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.95/100) (+0.07/post)
Sakuya Izayoi (11.91/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(46.51/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
 
Realicraft said:
--Action--
I electrocute the miniboss.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop IV (1.7/7.5): (+17) (1 chrg = 0.1)
It's a laptop. Can be upgraded. +.01x ATK/HP per upgrade level

Charge Holder (14.95/15.00) (+1) (1 chrg = 0.01)

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.08 ATK/HP) [Level III: x1.03] [Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [Dead]
Healing Pack Generator (Generates Healing packs)

--Summons--
None

--Random--
Now on a new account! (yay...)

--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey
You electricute the coat for a critical 24,844 damage.

Ok, I suppose I'll use magic to increase the party's defense on enchanter, and summon something with warden? What's my MP/SP at?
The enchanter boosts 10% bonus defence on all allies and players with a cost of 50% MP while the warden summons something. (Might have a quick chat with you over at Discord somehow.)

The warden summoned a Charge/summon assist minion costing 500 summon points

Class: plague marine
HP: 5
MP: 2
Min Attack: 5
Max Attack: 7
Defense: 5
Crit rate: 25%
Super Spell: curse of the walking pox: 5 charge (is that how you word it?) turns one enemy into a poxwalker which fights for us for one turn then dies (cannot be used against bosses or minibosses)

Strengths A: good Attack?
Strengths B: moderate health?
Strengths C: moderate defense?

Weakness A: low mp?
Weakness B: below average crit rate?

If it’s too underpowered please buff him. If it’s too overpowered please nerf him.
Possibly accepted but with some changes to some stuff for your super spell so I might send you a message over to you tomorrow about it.

General Stuff:
TD: Great lord, I'm quickly falling behind!
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Well, guess I'll just get rough with the blademaster then. I unleash my Fire-Rocket Wave with half of my PP, and when he thinks he could get away from it, I do a Will-o-Wisp on the blademaster with 10% of my PP.

Charges:
Alchemies:​
??? (223/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
???: 498/3000 (scale 1:1)

When you get no idea for new items.
For Realicraft: Double Refex (95.5/100) (+1.3/turn) (+0.075 reali)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (62.72/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (17.95/100) (+0.07/post)
Sakuya Izayoi (11.91/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(46.51/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
You use up 50% PP and Fire-Rocket Wave at the blademaster for 1,066,798 (997,147 straight damage to the blademaster while making the cloak burn on the ground) damage while you apply Will-O-Wisp on the blademaster.

The Blademaster: I don't think so...

The blademaster glared at every allies to skip their turns except I and Sakura

My Action: I prepare myself for the next move I give +1 to Thartler, Reali, seth/sehn and Person999.

Sakura's Action: She attempts for the counter attack.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,094/5,000

General 2: ??? 18/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 77.61/100 at the rate of 0.11 per turn +2 from Thartler and Reali (x2 and have been converted to 0.88) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 48.07/100 at the rate of 0.25 per turn

Tinker 1: ??? 18/???? (Secret)

Tinker 2: ??? 27/????? (Secret)

Tinker 3: ??? 91.17/100 at the rate of 0.75 per turn

Tinker 4: ??? 73.02/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): What's this?

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything. Another Healing Pack is made from the generator.

Ally Action: All allies have their turns skipped because of the glare.

Total ally damage: 0

Enemy Action: The Blade Master: Well, looks like I have to do it in my own style...

The blademaster throws the ruined cloak off, exposing 2 more mechanical arms before calling up 4 powerful versions of it's own rogues then it slices Dreamwing twice (8,350 x2 =16,700 damage), Link (for 14,731 damage) and the Prophet (for 20,276 damage) taking them out straight away while giving me 90 CP/TP (Applying next turn) and Thartler gaining 30 CP/TP for 3 allies into battle while Buster gains a 25% damage boost for losing Dreamwing.

Captain Buster: Shiver me timbers, we lost our favourite dream dragon ye stupid scallywag

Tailclaw: I had one thing so I will give Enchanter, the Warden and Person instant damage ignorance and takes only 25% damage until they catch up with the first 2 members but it might shake the balance again...

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16,775) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,704/8,704 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,075 HP per turn (CAP))
PP 45% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+9,633)/1,426 (+14,445))
Max-Attack 568 (Modified: 959 (+9,829)/1,438 (+14,739)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+4,015) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 0/12 UNREADY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +370% HP, +245% DEF +844% ATT and +856% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 0/2,611 (x2) (Increases his ATT by 1.5x (Currently 0.6x after both arms got broke) for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 1/4

Gaster Blaster Benefits: 2.25x all Stats for Thartler

Espeon HP 14,925/14,925 (6,092) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7x of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 22,507/22,507 (5,463)
PP: 100%
Min-Attack: 5,305 (+16,816) Max-Attack: 5,305 (+17,347) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+10,014) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 1/5 UNREADY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +312% HP, +251% DEF +317% ATT and +327% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

[4] The Enchanter and the Warden Level 56 (seth/sehn)
The Enchanter:
HP: 3,129/3,129 (2,086)
MP: 200%
Min-Attack: 1,360 (+380) Max-Attack: 1,363 (+572)
Defense: 1,413 (+423)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 1/5 UNREADY
(Base Stats: HP 832 Min-Attack 427 Max-Attack 430 Defense 480 Crit rate 4%)

The Warden:
HP: 3,358/3,358 (2,239)
Summon Points: 752/1,252
Min-Attack: 1,079 (+302) Max-Attack: 1,754 (+736)
Defense: 1,053 (+105)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 1/5 UNREADY
(Base Stats: HP 985 Summon Points 652 Min-Attack 146 Max-Attack 821 Defense 120 Crit rate 30%)

Basic minion: Costs around 100 Summon Points per level and has basic stats unlike the rest of the minions.
Damage minion: Costs around 200 Summon Points per level and has more damage than the rest of the minions but with less HP and DEF
Tank minion: Costs around 250 Summon Points per level Used to tank some heavy hits from enemies and can protect other minions, allies and players however deals less damage than the others
Healer minion: Costs around 200 Summon Points per level Heals players, allies or minions depends on their healing and level with less DEF and HP
Support minion: Costs around 400 Summon Points per level Can give them buffs which gets stronger per level
Charge/Summon assisting minion: Costs around 500 Summon Points per level Gives an random player a +1 to either one of those but you can split it from +3 to give +1 to one of the charges however they have much reduced HP and DEF
Minions:
Charge/Summon assisting minion [Tier 1] HP: 839/839 ATT: 438 DEF: 263 Can give a +1 assist a random player per turn unless if you command it

[5] Person999
HP: 1,953/1,953 (1,302)
MP: 100%
Min-Attack: 1,232 (+344) Max-Attack: 1,448 (+608)
Defense: 1,142 (+342)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 50% Dodge rate: 0% Super Spell: Curse of the Walking Pox 0/5 UNREADY
(Base Stats: HP 592 Min-Attack 578 Max-Attack 794 Defense 488 Crit rate 25%)

The Enchanter, the Warden and Person999 can ignore damage and takes only 25% damage until they keep up with Pricey and Thartler.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 23: The Mysteries of the Brotherhood
Miniboss time!
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.2M (1,227,379) Gold (+90% Gold per kill)

Enemies:

The 4-Armed Blademaster [Miniboss] HP: 252,853/1,250,000 (Cloak Durability 0/625,000) ATT: 21,875 DEF: 20,312 Attacks four times Some abilities are hidden.

Blade Master's Rogue [Elite 2] HP 131,244/131,244 ATT 8,624 DEF 5,240
Blade Master's Rogue [Elite 2] HP 131,244/131,244 ATT 8,624 DEF 5,240
Blade Master's Rogue [Elite 2] HP 131,244/131,244 ATT 8,624 DEF 5,240
Blade Master's Rogue [Elite 2] HP 131,244/131,244 ATT 8,624 DEF 5,240

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5

Link Level 55 HP 0/10,160 (5,492/5,492) Mana: 20/20 (Sword empowered for 1 attack) ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3 Knocked out

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 0/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60 Knocked out

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 1/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 13/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 0/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,491) MP: 10,475/11,175 (8,940) (+50 MP regen) ATT 1,393 (+2,256)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 1/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 7/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+8,638) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 1/3. Thief 3/3. Fire Breath: 5/5. Fury: 1/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 9/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 2 turns, +50% damage while active (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 1/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 25% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) (EX MODE) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 0/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 1/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8,801) DEF: 5,289 (+1,851) Buster Cannon: 1/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 1/4 (+25% extra damage dealt).
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8,934) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 50% ====O==== 50% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,225% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 0/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) Knocked out

Allies deals 2.3x damage every turn for 3 turns while Link, the Assassin and Referi gains 50% defence for 3 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 700/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (822/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (12/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (52/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
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/null I think I asked about my MP and SP /endnull. Anyways, start to charge a summon and assist halt and if possible realicraft.
 
⚔️ ACTIONS ⚔️
“By nurgle! What is happening!” I study my environment “well the direct threat is the guy with four arms killing everyone” *DUNK* *DUNK* *DUNK* I shoot at the guy with four arms killing everyone with My bolter.
⚡CHARGES ⚡
Alchemy 1. Bolter + plasma= plasma gun 11/110 (+15% Attack rounded up)

Alchemy 2. Power armor + souls of the darned = chaos armor 12/100 (+12% defense rounded up)

Alchemy 3. Plagueknife + sword= plaguesword 11/90 (new weapon 455 ATT)

Alchemy 4. Blight grenade + metal scraps = poisoned frag grenades 11/85 (Makes two, new weapon, does 7,500 damage each, each usable once only)
Nurgling swarm: squishy, weak, but there is sure as heck a lot of them 11/100 (spawns 2)
Chaos cultist: N. Definition; meat shield 11/100 (spawns two)
❤️ HELPING ❤️
+2 Halt
+2 pricey
 
General Stuff:
Thartler: I know that I'm no better, but four arms? This better be a joke.
Narrator from Elsewhere: Wait, where did my literation potion go? Who took it?
Faressain the Rouge Assassin: I think you'd be better checking on Agnes - she's trying to actually make some sense with the posts. She just deemed that the quality of what her device shown on screen wasn't good enough.
The Split One: Wait, WHAT? Uhh... Who are you?
Narrator from Elsewhere: NarratingTrebuchet, the NarratingTrebonth was taken by god knows who.But there's outage of Pester currently somehow, I don't know why.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Ah drat! Not just had the blademaster knock out some of the allies, not just he spawned elites in counter of my move, but he has four arms, while I have no functional ones due to damage! Talk about flattery. I quickly start to push the rouges to wall, while preparing the Flamethrower (30% PP), which I release when all four of them are herded without single way to escape to maximize the damage dealt. Then I use a Frustration (15% PP) on the main blademaster, from fury from losses. Damn him to hell, he can swim in its hellish water and endlessly drown. He won't mess up freely with a dragon like me ever again!

Charges:
Alchemies:​
??? (285/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
The Diplomacy Letter: 560/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
For Realicraft: Double Refex (97.4/100) (+1.3/turn) (+10+14 from missing dop&Death of allied units.
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (63.26/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (18.03/100) (+0.07/post)
Sakuya Izayoi (12.07/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(47.29/100) (+0.52/post) (+16 from death of allied units)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
 
Tonight, it's happy halloween everyone and I hope you have a nice time for this holidays~

Each all gets 3 Pumpkin Bombs, 3 Recovery Candy Corns, and a weapon which are specially made for Person999 and seth/sehn's characters also with some extras that will be told when the next update is coming.

I will update this game tomorrow so be patient
 
/null I think I asked about my MP and SP /endnull. Anyways, start to charge a summon and assist halt and if possible realicraft.
You started to charge something which is summoning an artifact which can increase SP gain and will take 50 points to create it.

⚔️ ACTIONS ⚔️
“By nurgle! What is happening!” I study my environment “well the direct threat is the guy with four arms killing everyone” *DUNK* *DUNK* *DUNK* I shoot at the guy with four arms killing everyone with My bolter.
⚡CHARGES ⚡
Alchemy 1. Bolter + plasma= plasma gun 11/110 (+15% Attack rounded up)

Alchemy 2. Power armor + souls of the darned = chaos armor 12/100 (+12% defense rounded up)

Alchemy 3. Plagueknife + sword= plaguesword 11/90 (new weapon 455 ATT)

Alchemy 4. Blight grenade + metal scraps = poisoned frag grenades 11/85 (Makes two, new weapon, does 7,500 damage each, each usable once only)
Nurgling swarm: squishy, weak, but there is sure as heck a lot of them 11/100 (spawns 2)
Chaos cultist: N. Definition; meat shield 11/100 (spawns two)
❤️ HELPING ❤️
+2 Halt
+2 pricey
You shoot the boss with your weapon for 1,809 damage since you are able to ignore defence and damage reduction for a while and nice tinkers and weapons you are gonna make right now

General Stuff:
Thartler: I know that I'm no better, but four arms? This better be a joke.
Narrator from Elsewhere: Wait, where did my literation potion go? Who took it?
Faressain the Rouge Assassin: I think you'd be better checking on Agnes - she's trying to actually make some sense with the posts. She just deemed that the quality of what her device shown on screen wasn't good enough.
The Split One: Wait, WHAT? Uhh... Who are you?
Narrator from Elsewhere: NarratingTrebuchet, the NarratingTrebonth was taken by god knows who.But there's outage of Pester currently somehow, I don't know why.
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

Actions:


Ah drat! Not just had the blademaster knock out some of the allies, not just he spawned elites in counter of my move, but he has four arms, while I have no functional ones due to damage! Talk about flattery. I quickly start to push the rouges to wall, while preparing the Flamethrower (30% PP), which I release when all four of them are herded without single way to escape to maximize the damage dealt. Then I use a Frustration (15% PP) on the main blademaster, from fury from losses. Damn him to hell, he can swim in its hellish water and endlessly drown. He won't mess up freely with a dragon like me ever again!

Charges:
Alchemies:​
??? (285/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
The Diplomacy Letter: 560/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
For Realicraft: Double Refex (97.4/100) (+1.3/turn) (+10+14 from missing dop&Death of allied units.
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (63.26/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
A Legend of TBGs: Faressain (18.03/100) (+0.07/post)
Sakuya Izayoi (12.07/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(47.29/100) (+0.52/post) (+16 from death of allied units)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
You use up 30% PP to burn all the elite rogues to dust before using up 15% PP on Frustration on the blademaster at 11 power for 176,568 damage

Realicraft said:
--Action-- I electrocute the miniboss again.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Laptop IV (1.8/7.5): (+1) (1 chrg = 0.1)
It's a laptop.
Can be upgraded.
+.01x ATK/HP per upgrade level

Charge Holder (14.96/15.00) (+1) (1 chrg = 0.01)

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (??)
Laptop II (x1.08 ATK/HP) [Level III: x1.03] [Pesterchum: x1.05]
Multiverse Transmitter: Client (??) [Dead]
Healing Pack Generator (Generates Healing packs)

--Summons--
None

--Random--
nyeh heh heh


--Charge-Giving--
+3 Thartler (for double refex)
+2 Pricey
You electrocute the blademaster for 47,094 damage

My Action: I use up 25% of my magic to shoot lightning bolts at the blademaster, dealing 240,760 damage and is defeated. I give +1 to Thartler, Reali, seth/sehn and Person999.

Sakura's Action: She waits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 1,097/5,000

General 2: ??? 21/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 79.26/100 at the rate of 0.11 per turn +2 from Thartler, Person999 and Reali (x2 and have been converted to 1.32) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 48.82/100 at the rate of 0.25 per turn

Tinker 1: ??? 21/???? (Secret)

Tinker 2: ??? 30/????? (Secret)

Tinker 3: ??? 93.42/100 at the rate of 0.75 per turn

Tinker 4: ??? 74.52/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Bumper Cars!

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: ...
Warden's Minion action: The charge/summon assisting minion gives Realicraft a +1 assist.

Total ally damage: 0

Enemy Action: ...

As the blademaster fell on the ground for a while, it sits up while crossing it's legs as it looks at them

The Blade Master: As you realised that you are hunting for them, I am one of the members of the mysterious brotherhood not just for killing people, they are sometimes called for something when is someone is in trouble

STAGE CLEAR!
Collected 316,405 (+284,764) gold from the bounty, +1,315 for everyone for everything (including me) and 2 dried level up crystals​

Some time later, you see more stuff which is the Rotten Pumpkin Plague Bolter (Person999), the Spectral Summon Staff and the Hallow Buff Wand (The Enchanter and the Warden) with a 7 turn 20% off sale (taking effect next turn) and a +666 to everyone and everything (Happy belated spook month)

Please note, these halloween weapons and equipment are not fully ready yet so I might send them a DM or a message about it's stats later on

Tailclaw: Well, that was unexpected.

[MCF] [1] Pricey12345 Level 56 HP 30,237/30,237 (+25%/7,559 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,017)/8,701 (+49,595)
Max-Attack 1,583 (+9,244)/8,706 (+50,843) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+16,775) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +505% HP, +370% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 8,704/8,704 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,075 HP per turn (CAP))
PP 45% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+9,633)/1,426 (+14,445))
Max-Attack 568 (Modified: 959 (+9,829)/1,438 (+14,739)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+4,015) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 1/12 UNREADY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +370% HP, +245% DEF +844% ATT and +856% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,611/2,611 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4

Gaster Blaster Benefits: 2.25x all Stats for Thartler

Espeon HP 14,925/14,925 (6,092) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7x of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 22,507/22,507 (5,463)
PP: 100%
Min-Attack: 5,305 (+16,816) Max-Attack: 5,305 (+17,347) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+10,014) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 2/5 UNREADY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +312% HP, +251% DEF +317% ATT and +327% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (1/2)

[4] The Enchanter and the Warden Level 56 (seth/sehn)
The Enchanter:
HP: 3,129/3,129 (2,086)
MP: 200%
Min-Attack: 1,360 (+380) Max-Attack: 1,363 (+572)
Defense: 1,413 (+423)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 2/5 UNREADY
(Base Stats: HP 832 Min-Attack 427 Max-Attack 430 Defense 480 Crit rate 4%)

The Warden:
HP: 3,358/3,358 (2,239)
Summon Points: 1,252/1,252
Min-Attack: 1,079 (+302) Max-Attack: 1,754 (+736)
Defense: 1,053 (+105)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 2/5 UNREADY
(Base Stats: HP 985 Summon Points 652 Min-Attack 146 Max-Attack 821 Defense 120 Crit rate 30%)

Basic minion: Costs around 100 Summon Points per level and has basic stats unlike the rest of the minions.
Damage minion: Costs around 200 Summon Points per level and has more damage than the rest of the minions but with less HP and DEF
Tank minion: Costs around 250 Summon Points per level Used to tank some heavy hits from enemies and can protect other minions, allies and players however deals less damage than the others
Healer minion: Costs around 200 Summon Points per level Heals players, allies or minions depends on their healing and level with less DEF and HP
Support minion: Costs around 400 Summon Points per level Can give them buffs which gets stronger per level
Charge/Summon assisting minion: Costs around 500 Summon Points per level Gives an random player a +1 to either one of those but you can split it from +3 to give +1 to one of the charges however they have much reduced HP and DEF
Minions:
Charge/Summon assisting minion [Tier 1] HP: 839/839 ATT: 438 DEF: 263 Can give a +1 assist a random player per turn unless if you command it

[5] Person999
HP: 1,953/1,953 (1,302)
MP: 100%
Min-Attack: 1,232 (+344) Max-Attack: 1,448 (+608)
Defense: 1,142 (+342)
Power Modifier: +50% HP, +30% DEF +28% ATT and +42% MAX ATT
Crit rate: 50% Dodge rate: 0% Class: Plague Marine Super Spell: Curse of the Walking Pox 1/5 UNREADY
(Base Stats: HP 592 Min-Attack 578 Max-Attack 794 Defense 488 Crit rate 25%)

The Enchanter, the Warden and Person999 can ignore damage and takes only 25% damage until they keep up with Pricey and Thartler.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 24: Invasion!
Stage starts after this intermission
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.8M (1,828,548) Gold (+90% Gold per kill)

Enemies:

None for now

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 55 HP 2,456/2,456 (1,328/1,328) ATT: 1,254 (+2,031) DEF: 1,076 (+376) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 9,751/9,751 (5,271/5,271) ATT: 5,158 (+8,613) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5

Link Level 55 HP 10,160/10,160 (5,492/5,492) Mana: 20/20 (Sword empowered for 1 attack) ATT: 5,250 (+11,655) DEF: 5,292 (+1,852)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 2,632/2,632 (+10%/263 HP per turn) (1,423/1,423) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+2,668) DEF: 1,185 (+414) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 4,937/4,937 (2,669/2,669) ATT: 5,236 (+9,005) DEF: 1,912 (+669) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 2/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 5,093/5,093 (1,670/1,670) Healing Power: 1,421 (+4,007) (ATT: 1,423 (+4,012) and heals (50% from her damage) per attack) DEF: 1,458 (+2,259) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 14/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 55 HP 7,757/7,757 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+969) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 1/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 55 HP 2,747/2,747 (1,485/1,485) ATT: 0 DEF: 1,354 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 429/429 (232/232) (x100) ATT: 215 (+348) (Total: 56,300 ATT (Scaled by defense and damage resistance)) DEF: 196 (+68)

Nick Level 55 HP: 4,615/4,615 (+10%/461 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,206) DEF: 1,272 (+1,590) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF)

Referi Jerator Level 55 HP: 3,520/3,520 (1,903/1,903) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+2,256)/2,786 (+4,513) DEF: 1,370 (+479) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 2/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 6,487/6,487 (+5%/324 HP per turn) (2,127/1,603) ATT: 1,925 (+6,006) (Heals 25% when damage dealt) DEF: 1,693 (+2,624) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 8/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 7,527/7,527 (+5%/376 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+6,910)/3,010 (+8,638) DEF: 2,291 (+3,551) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 1/3. Thief 3/3. Fire Breath: 5/5. Fury: 2/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 9/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 1 turns, +50% damage while active (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
Papyrus Level 55 HP: 13,547/13,547 (5,765/5,765) (+20%/2,709 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+10,451) DEF: 4,227 (+6,974) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 2/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 135% HP, 232% ATT and 165% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+4,573)/4,513 (+6,859) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) (EX MODE) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 0/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 59,492/59,492 (20,167/20,167 MP: 100% ATT: 16,348 (+54,602)+Ignores Defense DEF: 12,708 (+12,072)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 2/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +334% ATT and +95% DEF)

Captain Buster Level 55 HP 10,278/10,278 (5,556/5,556) ATT: 5,433 (+8,801) DEF: 5,289 (+1,851) Buster Cannon: 2/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4 (+25% extra damage dealt).
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 9,710/9,710 (5,249/5,249) ATT: 5,515 (+8,934) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+1,833) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 16,845/16,845 (5,523/5,523) ATT: 5,313 (+14,982) DEF: 5,296 (+8,208) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 50% ====O==== 50% Light

Red Flare Level 55 HP 1,104/1,104 (362/362) Heat: 6,225% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+16,108) DEF 5,133 (+7,956) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 17,192/17,192 (5,637/5,637) Healing Power 5,469 (+15,422) DEF 5,304 (+8,221) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Allies deals 2.3x damage every turn for 2 turns while Link, the Assassin and Referi gains 50% defence for 2 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +162% ATT and +35% DEF to all allied units present. (+167% for the CET, +172% for the Vine Cancer and +222% for Link and the Prophet)
+205% HP, +145% MP (No dragons have that), +282% ATT (+287% for Flufftail and +312% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She was watching them doing something.) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 750/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

The 4-armed Blademaster (Is sitting down, meditating while you can possibly speak to it if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (854/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (14/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (54/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons
 
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I’ll charge something for SP gain on warden and to increase the effects of helps on angel and both will help each other and person999. I’ll also make another summon boosting minion and think about what other enchantments I could make as an angel, and try to make a charge and help boosting one.
 
Update's done so I won't be updating this game because it is my birthday tomorrow and the next update time will be the first or the second of december if I feel like it
 
⚔️ ACTIONS ⚔️
“So what the warp did I just walk into?” I ask confused “waiiiiit you aren’t part of The imperium are you?I ask suspiciously.
⚡CHARGES ⚡
ALL DONE!
Alchemy 1. Rotten Pumpkin Plague Bolter + plasma gun = Halloween plasma hell (+150% damage) 1/155

Alchemy 2. Chaos armor + pus = plague armor (+25% defense) 1/65

Alchemy 3. Plaguesword + machete = great plague cleaver (+1000% damage to plaguesword, only usable every other turn) 1/250

Alchemy 4. Blight grenade + metal scraps = poisoned frag grenades 1/85 (+2 more)
ALL DONE!
Nurgling swarm stats:
ATT: 400
Defense: 500
HP: 1,000
Amount: 2
Chaos cultist stats:
ATT: 200
Defense: 1,000
HP: 750
Amount: 2
1. Mortarian: the Daemon primarch of the death gaurd, must I say more? 1/100,000
2. Poxwalker: the weakest unit of the death gaurd, again must I say more (spawns 3) 1/100
❤️ HELPING ❤️
+2 Halt
+2 pricey
 
General Stuff:
Thartler: I have a bit of connection issues - I am accidentally eating too much pidgeons.
Narrator: What the hell you're thinking, Thar!?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (Standard sum: 52) (52 + 666 + 1315 = 2033

Actions:


So, he... decided to introduce? Weird. But no weirder than what happened to me when I first time became a human. This could be a shock. "Excuse me, so who is specifically in the danger, mysterious blademan?" He should at least try to understand what I'm trying to say to him, but if not - drat. "And... uhh, whoever are you, where did you exist before?" I asked the plaquewalker with some curiosity, since the name of "Person999" was a little confusing.

Charges:
Items:​
The Artefact of the Doomface (2318/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.
The Diplomacy Letter: 2593/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
DONE: For Realicraft: Double Refex (100/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

PLANNED: Deuce Magus (0/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (83.65/100) (+0.52/turn) (+0.06 (3) Pricey, Reali and Person)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.​
A Legend of TBGs: Faressain (20.93/100) (+0.07/post)
Sakuya Izayoi (17.88/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(67.62/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): N/A
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
 
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I’ll charge something for SP gain on warden and to increase the effects of helps on angel and both will help each other and person999. I’ll also make another summon boosting minion and think about what other enchantments I could make as an angel, and try to make a charge and help boosting one.
OK so since we had something over at Discord and the artifact will go from 1/50 and you summon another one as well

⚔️ ACTIONS ⚔️
“So what the warp did I just walk into?” I ask confused “waiiiiit you aren’t part of The imperium are you?I ask suspiciously.
⚡CHARGES ⚡
ALL DONE!
Alchemy 1. Rotten Pumpkin Plague Bolter + plasma gun = Halloween plasma hell (+150% damage) 1/155

Alchemy 2. Chaos armor + pus = plague armor (+25% defense) 1/65

Alchemy 3. Plaguesword + machete = great plague cleaver (+1000% damage to plaguesword, only usable every other turn) 1/250

Alchemy 4. Blight grenade + metal scraps = poisoned frag grenades 1/85 (+2 more)
ALL DONE!
Nurgling swarm stats:
ATT: 400
Defense: 500
HP: 1,000
Amount: 2
Chaos cultist stats:
ATT: 200
Defense: 1,000
HP: 750
Amount: 2
1. Mortarian: the Daemon primarch of the death gaurd, must I say more? 1/100,000
2. Poxwalker: the weakest unit of the death gaurd, again must I say more (spawns 3) 1/100
❤️ HELPING ❤️
+2 Halt
+2 pricey
You made those equipment before you talked to the blademaster.

The Blade Master: I see, I am not in any groups except for the mysterious brotherhood which is getting now more independent than last time.

Also for the big summon, good luck with that because this will going to take a long while.

Plasma gun: +15% Attack rounded up (Tier 3)
Chaos armour: +12% defense rounded up (Tier 3)
Plaguesword: New weapon and 455 ATT (Tier 2)
2 Poisoned frag grenades: One use per grenade, deals 7,500 damage which can ignore defence per throw

You also summoned the nurgling swarm and the chaos cultist which will arrive next turn.

General Stuff:
Thartler: I have a bit of connection issues - I am accidentally eating too much pidgeons.
Narrator: What the hell you're thinking, Thar!?
Charge points gained per turn:
(+24 Tailclaw) (2 charges per turn) *2 (Standard sum: 52) (52 + 666 + 1315 = 2033

Actions:


So, he... decided to introduce? Weird. But no weirder than what happened to me when I first time became a human. This could be a shock. "Excuse me, so who is specifically in the danger, mysterious blademan?" He should at least try to understand what I'm trying to say to him, but if not - drat. "And... uhh, whoever are you, where did you exist before?" I asked the plaquewalker with some curiosity, since the name of "Person999" was a little confusing.

Charges:
Items:​
The Artefact of the Doomface (2318/7200)

From the matter the others say ectoplasm, others also can say fire, a undead flame, that never does consume, the talisman and a thing at once, the alive, the dead, the animated and the inanimated at once.
Adds value of attack (w/ buffs, excluding the health-to-attack bonus) to the maximum vitality of Thartler, while increasing base attack (the one that you see in the player list before the "+x") by 600. Halves penalties of Real Knife by half.
The Diplomacy Letter: 2593/3000 (scale 1:1)

"We may lose a battle, but win a war." The commonly taught proverb, it was incredibly right in a lot of cases. Just look at the Rome, how lost battles didn't affect a won war, except for more losses.

This letter seems to be a powerful boost to the mental ability (+60% Move Power, +10% PP Regen), as well as giving a moderate defence boost (+20% DEF and +30% MAX. HP).
DONE: For Realicraft: Double Refex (100/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

PLANNED: Deuce Magus (0/4800)

The item is made from the simplest mana source ever researched. No wonder it's so simple. Grants pretty great bonuses towards the STAB and magic/move usage and resistance. (+125% Move attack, +25% STAB efficiency, MAG. DEF as 1.3x DEF and +50% HP)

Otherworld Triforce (83.65/100) (+0.52/turn) (+0.06 (3) Pricey, Reali and Person)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.

Summons:
(2k/70000 = 1/35, *100 = 2 6/7 ~ 2.​
A Legend of TBGs: Faressain (20.93/100) (+0.07/post)
Sakuya Izayoi (17.88/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.

Misc:
(67.62/100) (+0.52/post)

It's all unknown to me.

Status:
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): N/A
Ded/KO: FALSE
Helping:
+2 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Realicraft
+1 @Person999
Double Refex is made for Realicraft which boosts his stats by 32(.5)%.

The Blade Master: There are many others going in different places since something terrible happened a long time ago and now, they can be hired after having a duel for one use before not hiring again for a while and I can try to take a break as well. There are many danger outside those days especially the stronger heroes tried to face against them.

You also asked the plaguemarine as well wondering what it is.

My Action: I sit there for a while. I give +1 to Thartler, Reali, seth/sehn and Person999.

Sakura's Action: She waits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios (Unless if its counting in numbers Max: 10k for Charges while 100k for Allies unless if we go later game).

General 1: Frisk's Heart Locket 2,415/5,000

General 2: ??? 1,339/???? (Shh...)

Summon 1: The true summon of our life/Tailclaw's First set of power 100/100 at the rate of 0.11 per turn +2 from Thartler, Person999 and Reali (x2 and have been converted to 1.32) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

And after I've contributed enough power with assists, Tailclaw's tail wags for a while before she sat at the allies area.

Tailclaw: Oh yes, I was waiting for something big all of the time~

She has finally came to play and here is what she does because it is way too big to be fit in the game as well. https://docs.google.com/document/d/1G1q492r_0t_XUwplrYYj_MQmX4Bx11wbgnAPMWo6D3o/

Summon 2: Hiding... 100/100 at the rate of 0.25 per turn (Just give me a while before I get ready.)

Tinker 1: ??? 1,339/???? (Secret)

Tinker 2: ??? 1,348/????? (Secret)

Tinker 3: ??? 100/100 at the rate of 0.75 per turn

I built the Power Boosting Module which boosts newer player's power by the percentage of their power which goes from 0% to 150% (Currently disabled for the older players as well)

Tinker 4: ??? 100/100 at the rate of 0.5 per turn

I also build the Even Better Anvil and the Alliance Flag which boosts Tinker Points and Summon Points by 3. Isn't that fancy?

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): :mspa:

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali, and Person999 for everything and another healing pack is made.

Ally Action: ...
Warden's Minion action: The charge/summon assisting minions gives a assist point to me and Person999 each.

Total ally damage: 0

Enemy Action: ...

A while later, the blade master was sitting there for a while as he is reading a book until he sense something unexpected.

The Blade Master: Hmm... I sense an problem out there and you all should take a look out and there is the problem in the tavern because there are some invaders coming inside however there are unexpected things happening there.

Tailclaw: Well, this isn't good...

The Blade Master: I hope you all safe during this departure.

As all of you gone out, they saw a dark goomba, 2 skeleton brutes and a crimson skeleton.

The Level-up Crystals will explode in the next update.

[MCF] [1] Pricey12345 Level 56 HP 33,236/33,236 (+25%/8,309 Regen (CAP)) (4,998)
MP: 100%
Min-Attack 1,582 (+9,966)/8,701 (+54,816)
Max-Attack 1,583 (+10,194)/8,706 (+56,066) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 4,534 (+19,496) 174% > 90& Crit Multiplier: 2.84x Dodge Rate: 32% Element: Electric Class: The King Super Spell: Giga Tap 10/10 READY.
(Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%)
Power Modifier: +565% HP, +430% DEF +630% ATT and +644% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +36% CRIT and DODGE and +18% REGEN) +450% Spell Power
Buffs: None.
Other: Attacks has a 25% chance of giving bad status effects.
Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 15/15

Sakura Whitefluff HP 92,600/92,600 (37,796) MP 100% ATT 10,882 (+29,599) DEF 5,667 (+8,783) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 56 HP 9,835/9,835 (843 (Modified: 1,424+191=1,615)) (Regens 25%/2,458 HP per turn (CAP))
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 563 (Modified: 951 (+9,348)/1,664 (+16,357))
Max-Attack 568 (Modified: 959 (+9,542)/1,678 (+16,696)) (+25% NKA/+66% Mona-Blast) +75% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 461 (Modified: 779+191=970 (+3,724) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 2/12 UNREADY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,091 Min-Attack 8,747 Max-Attack 8,774 Defense 5,888 Crit rate 33%)
Power Modifier: +440% HP, +315% DEF +914% ATT and +926% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff)
Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +191 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). +50% Super-effective damage given against enemies. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.
Debuffs: None.
Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,611/2,611 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4

Gaster Blaster Benefits: 2.25x all Stats for Thartler

Espeon HP 14,925/14,925 (6,092) PP 100% ATT: 671 (+2,697)/1,677 (+6,741) DEF: 679 (+1,052) (+10% Damage Resistance) 450% Crit Rate > 90% (5x Mult Maxed) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7x of Thartler's stats +50% Super-effective damage given against enemies

[3] Jolteon Reali Level 56 (Realicraft)
HP: 24,692/24,692 (5,463)
PP: 100%
Min-Attack: 5,305 (+18,938) Max-Attack: 5,305 (+19,469) +50% bonus damage for electric type attacks/moves with a 25% chance of paralyzing enemies
Defense: 3,990 (+11,610) +25% damage resistance from Rubber, Wood, Rock/Earth and even few of those which resist Electric types with a chance for an enemy will take some damage if you get hit (Doubles for metal enemies but weakened for Non-conductive enemies like enemies wearing rubber)
Crit rate: 51% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderbolt 3/5 UNREADY
(Base Stats: HP 12,566 Min-Attack 9,606 Max-Attack 9,656 Defense 5,354 Crit rate 1%)
Power Modifier: +352% HP, +291% DEF +357% ATT and +367% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily. x2 attack for electric-type moves as an Jolteon. Generates 1 healing pack every two turns (0/2)

[4] The Enchanter and the Warden Level 56 (seth/sehn)
The Enchanter:
HP: 3,963/3,963 (2,086)
MP: 200%
Min-Attack: 1,360 (+924) Max-Attack: 1,363 (+1,117)
Defense: 1,413 (+989)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 29% Dodge rate: 2.5% Super Spell: Enchantment 3/5 UNREADY
(Base Stats: HP 832 Min-Attack 427 Max-Attack 430 Defense 480 Crit rate 4%)

The Warden:
HP: 4,254/4,254 (2,239)
Summon Points: 1,252/1,252
Min-Attack: 1,079 (+733) Max-Attack: 1,754 (+1,438)
Defense: 1,053 (+737)
Power Modifier: +90% HP, +70% DEF +68% ATT and +82% MAX ATT
Crit rate: 55% Dodge rate: 2.5% Super Spell: Minion Resurrection 3/5 UNREADY
(Base Stats: HP 985 Summon Points 652 Min-Attack 146 Max-Attack 821 Defense 120 Crit rate 30%)

Basic minion: Costs around 100 Summon Points per level and has basic stats unlike the rest of the minions.
Damage minion: Costs around 200 Summon Points per level and has more damage than the rest of the minions but with less HP and DEF
Tank minion: Costs around 250 Summon Points per level Used to tank some heavy hits from enemies and can protect other minions, allies and players however deals less damage than the others
Healer minion: Costs around 200 Summon Points per level Heals players, allies or minions depends on their healing and level with less DEF and HP
Support minion: Costs around 400 Summon Points per level Can give them buffs which gets stronger per level
Charge/Summon assisting minion: Costs around 500 Summon Points per level Gives an random player a +1 to either one of those but you can split it from +3 to give +1 to one of the charges however they have much reduced HP and DEF
Minions:
Charge/Summon assisting minion [Tier 1] HP: 839/839 (x2) ATT: 438 DEF: 263 Can give a +1 assist a random player per turn unless if you command it

[5] Person999
HP: 2,473/2,473 (1,302)
MP: 100%
Min-Attack: 1,687 (+1,400) Max-Attack: 1,903 (+1,845)
Defense: 1,142 (+936)
Power Modifier: +90% HP, +82% DEF +83% ATT and +97% MAX ATT
Crit rate: 50% Dodge rate: 0% Class: Plague Marine Super Spell: Curse of the Walking Pox 2/5 UNREADY
(Base Stats: HP 592 Min-Attack 578 Max-Attack 794 Defense 488 Crit rate 25%)

The Enchanter, the Warden and Person999 can ignore damage and takes only 25% damage until they keep up with Pricey and Thartler.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 24: Invasion!
Waves until miniboss: 9?
Location: The Hills
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 100%

Money: 1.8M (1,828,548) Gold (+90% Gold per kill)

Enemies:

Dark Goomba [Tier 1] HP 123,525/123,525 ATT 8,118 DEF 4,932
Skeleton Brute [Tier 1] HP 308,812/308,812 (x2) ATT 18,265 DEF 11,097
Crimson Skeleton [Tier 1] HP 432,337/432,337 ATT 28,413 DEF 17,262

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

The ally info are found in the spoilers just to save some time trying to get through that

Assassin Level 55 HP 2,988/2,988 (1,328/1,328) ATT: 1,254 (+2,533) DEF: 1,076 (+807) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 55 HP 11,859/11,859 (5,271/5,271) ATT: 5,158 (+10,677) DEF: 5,164 (+1,807) Passive: 10% Chance to Crit enemy. Goomba Stomp 2/5

Link Level 55 HP 12357/10,160 (5,492/5,492) Mana: 20/20 (Sword empowered for 1 attack) ATT: 5,250 (+13755) DEF: 5,292 (+3969)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. Buffs: None

Prophet Level 55 HP 3,201/3,201 (+10%/320 HP per turn) (1,423/1,423) ENERGY: 800/800 (Upgrades at lvl 65, 70 and 75 Energy Regen: 50+150) ATT: 1,202 (+3,149) DEF: 1,185 (+888) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 55 HP 6,005/6,005 (2,669/2,669) ATT: 5,236 (+11,100) DEF: 1,912 (+1,434) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 3/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 55 HP 6,262/6,262 (1,670/1,670) Healing Power: 1,421 (+5,001) (ATT: 1,423 (+5,008) and heals (50% from her damage) per attack) DEF: 1,458 (+3,280) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 15/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

+275% HP, +352% ATT (+382% for Naforia and Red Flare) and +225% DEF to all dragon units present

Sir Shield Level 55 HP 9,434/9,434 (4,193/4,193) ATT: 0 (Always) DEF: 2,770 (+2077.5) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 2/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)
Powerful Reinforced Shield Durability: 38,785/38,785 (Protecting Lunai, the Fallen Overlord and Dreamwing)

Fallen Overlord Level 55 HP 3,341/3,341 (1,485/1,485) ATT: 0 DEF: 1,354 (+1,015) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4
Mini Shield Durability: 3,556/3,556 (Protecting the Fallen Overlord from harm)

Dorito Drone HP 522/522 (232/232) (x100) ATT: 215 (+434) (Total: 64,900 ATT (Scaled by defense and damage resistance)) DEF: 196 (+147)

Nick Level 55 HP: 5,339/5,339 (+10%/533 HP Regen per turn) (1,810/1,810) ATT: 1,703 (+4,887) DEF: 1,272 (+2,098) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 5/5 Smoker! 6/6 Jockey! 5/5.
6/10 Passives learned (5/8 Branch) Fire damage increased, 50% boost per KO'd/dead ally, 3x Crit on Undead, 25% chance for critical hits (Nick gets 195% HP, 287% ATT and 165% DEF)

Referi Jerator Level 55 HP: 4,281/4,281 (1,903/1,903) MP: 11,175/11,175 (8,940) (+50 MP regen) ATT 1,393 (+2,813)/2,786 (+5,627) DEF: 1,370 (+1,027) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 3/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3 Icespark 4/4. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect (Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 55 HP: 7,976/7,976 (+5%/398 HP per turn) (2,127/2,127) ATT: 1,925 (+7,353) (Heals 25% when damage dealt) DEF: 1,693 (+3,809) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 6/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. Leaf Barrier 9/12 (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 55 HP: 10,489/10,489 (+5%/524 HP per turn) (2,468/2,468) MP: 100% (+5% MP per turn) ATT: 2,408 (+9,680)/3,010 (+12,100) DEF: 2,291 (+6,300) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 2/3. Thief 3/3. Fire Breath: 5/5. Fury: 3/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 25%) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Pink Beam 10/10 Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 1 turns, +50% damage while active (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm except Pierce attacks)
+325% HP, +145% MP (No dragons have that), +402% ATT +275% DEF
Papyrus Level 55 HP: 15,853/15,853 (5,765/5,765) (+20%/3,170 HP per turn) MP: 100% (+20% MP per turn) ATT: 4,505 (+12,253) DEF: 4,227 (+8,665) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 3/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy (MP COST: 20%) 3/3. Orb Maze (MP cost: 15%) 5/5. That's a trash can. Feel free to visit it at any time (MP cost: 30%) 10/10. Cinnabun (MP cost: 25%) 5/5. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targeted. Deals 50% more damage to humans (Next Passive: Lvl 60) (Papyrus gets 175% HP, 272% ATT and 205% DEF)

Sans Level 55 HP: 1/1 Fatigue points: 4,623/4,623 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (3,009 (+6,078)/4,513 (+9,116) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) (EX MODE) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 0/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 7/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 8/8 Bone-Trap 7/7. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. Justice: Deals Double damage to Archdemons, 75% more Damage to Demons and 50% More damage to Dark/Ghosts, but Archangels (if any) are immune to his attacks, he deals 75% less damage to Angels and 50% less damage to Holy/Light. (Next Passive: Lvl 60) Buffs: None
Undyne Level 55 HP: 67,559/67,559 (20,167/20,167 MP: 100% ATT: 16,348 (+61,141)+Ignores Defense DEF: 12,708 (+17155.8)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 25/25. Killing Floor Undyne 5/5. Motivating Battlecry 3/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 15/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 11/11 (7 if only 1). Uncontrollable All-Out Pummeling: 15/15. The floor is Spear! (Costs 10% MP) 8/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +235% HP, +374% ATT and +135% DEF)

Tarunai (Tailclaw) Whitefluff Level 55 HP: 201,495/201,495 (70,700/70,700) ATT: 57,580 (+214,197)/71,975 (+267,747) DEF: 57,580 (+192,893)
Abilities: Greater Psychical Attacks 0/3. Power Up 0/5. Stunning Headbutt 0/5. Blade-like Tail 0/7. Great Flames 0/13. Spell Mimicry 0/3. Double Critical Strike 0/5. Healing Touch 0/7. Blade Stab 0/8 (Has Dragonza) Protective Barrier 0/5. Ability Copy 0/7. Regen Aura 0/5. Laser Beam 0/8. Minus Zero Strike 0/7. Strike of Death 0/10. Super Wing Barrier 0/7. Defence Up 0/5. Power of Pokemon 0/7. Life/Mana Share (Can share HP or MP if she desires) Wing Cutter 0/5. Paw of Death 0/9. Dungeon of Death Loveliness 0/10. Earth Shattering Blow 0/10 Dual-cast 0/8 Tank Mode 0/12
Passives: Attacks Twice and Insta-Crits with 2.5% HP recovery each kill, 25% counter damage, recovers 1% HP to a random ally per turn via her aura of healing. Immortal and 25% chance of getting knocked out from any Auto-KO, Instant Death and Perma-Death attacks Current Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead)
+185% HP +372% ATT +25% Spell Power +235% DEF

Nova Power: 800/2,750 (+50 per turn but can be used on stuff)

Captain Buster Level 55 HP: 12,501/12,501 (5,556/5,556) ATT: 5,433 (+8,801) DEF: 5,289 (+3,966) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4 (+25% extra damage dealt).
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 55 HP 11,810/11,810 (5,249/5,249) ATT: 5,515 (+8,934) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 5,239 (+3,929) 25% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 55 HP 20,711/20,711 (5,523/5,523) ATT: 5,313 (+18,701) DEF: 5,296 (+11,916) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 50% ====O==== 50% Light

Red Flare Level 55 HP 1,357/1,357 (362/362) Heat: 6,225% (maximum of 6,300% but raises higher via level ups, 1 HP is 5% Heat) ATT 5,163 (+19,722) DEF 5,133 (+11,549) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 55 HP 21,138/21,138 (5,637/5,637) Healing Power 5,469 (+19,250) DEF 5,304 (+11,934) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Allies deals 2.3x damage every turn for 2 turns while Link, the Assassin and Referi gains 50% defence for 2 turns.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +125% HP, +25% MP (Referi only), +202% ATT and +75% DEF to all allied units present. (+207% ATT for the CET, +212% for the Vine Cancer and +262% for Link and the Prophet)
+275% HP, +145% MP (No dragons have that), +352% ATT (+382% for Naforia and Red Flare) and +225% DEF to all dragon units present
+245% HP, +145% MP (No pokemon have that), +322% ATT and +195% DEF to all pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 5,000 3,750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 10,000 13,500 (18,750 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 100,000 75,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 50,000 37,500 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600 to all stats. Sir Shield: +1,000 HP +500 Defence.
All Allies: 300 for all stats. Lunai: 350 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

The 4-armed Blademaster (Is sitting down, meditating while you can possibly speak to it if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

Portal to the destroyed Terraria World (You should better look inside)
Portal to the realm where another assassin is (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)
Portal to the Lunai's alternative realm (Guarded by the DPT Guardian and it will tell you how much average damage they need before fighting this boss)

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (886/2330 +30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (16/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (56/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY

Pendant of Treasure Hunting: More likely to see Chestersons (Boosted with Tailclaw's Treasure Seeker passive)
 
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