RainDreamer
Terrarian
My anatomy and perspective skill is not really good. I am not a professional artist, I just draw on Tedit as a hobby. Maybe her hip/shoulder ratio is off? Too broad shoulders with too small hip? I can try moving her arms back a bit closer to her body to make it seems smaller. Her shoulders are completely concealed after all.
The way I draw things is just...directly draw them without sketching a base, then erase what doesn't look "right", repeat till it looks "right". Not a terribly efficient way to draw, and very prone to error.
And yes, flat cut is not natural at all. i am thinking of a way to blend that with the tree, but provide player passage underneath so they can move around freely.
Edit:
Got back to where I was before losing all data. Kinda:
You might noticed the tree shape has changed. I haven't measure yet, but I think this tree is a little bit wider and a little bit shorter than the version before I lost my data. And, although I am not sure if people noticed it, but her left side has slightly more leaves than the right side... ah well, nothing is exactly symmetrical in nature. Going to have to make each side of the tree looks unique now instead of the uniform branch structure. The base will stay the same, but will have different details like smaller branches and vines. Then after that will be the roots. Then player pathing. After pathing will be lighting design. And after lighting...well, I can release the base version of the tree for people to build their own stuff under the protection of Terra.
The way I draw things is just...directly draw them without sketching a base, then erase what doesn't look "right", repeat till it looks "right". Not a terribly efficient way to draw, and very prone to error.
And yes, flat cut is not natural at all. i am thinking of a way to blend that with the tree, but provide player passage underneath so they can move around freely.
Edit:
Got back to where I was before losing all data. Kinda:
You might noticed the tree shape has changed. I haven't measure yet, but I think this tree is a little bit wider and a little bit shorter than the version before I lost my data. And, although I am not sure if people noticed it, but her left side has slightly more leaves than the right side... ah well, nothing is exactly symmetrical in nature. Going to have to make each side of the tree looks unique now instead of the uniform branch structure. The base will stay the same, but will have different details like smaller branches and vines. Then after that will be the roots. Then player pathing. After pathing will be lighting design. And after lighting...well, I can release the base version of the tree for people to build their own stuff under the protection of Terra.
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