I don't want to seem needy, but did you get the sprites for team blocks yet? It kind of feels weird having to zoom out to see them.
I'm just trying to help make TEdit better for everyone. XD And call me Vis.So needy Sovereign.... Just joking, Timer's are fixed, as are spear traps. Spiky Ball and Spear have the top as well as the 4 cardinals because there are five sprites, not sure the difference or when the game uses each one, but they're there
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Okay, so that's not something that can be done or fixed? Well, I just wanted to point it out.Terkaza, have you modified the Surface Level in your world with TEdit?
What's your world size? What have you set the Surface Level at?
[doublepost=1466206356,1466205971][/doublepost]Vis, the clipboard was basically designed to flip tiles, not sprites, it's very simple in design... put x at max - x.... it doesn't look at the uv's really at all and would need a very through overhaul to add switching of sprites with directions. Looking at the code it also appears to delete any multi-width tiles on a x flip and any multi-height tiles on a y flip, so most sprites would get deleted
Okay, well if there is something I could do to help out let me know.Anything can be fixed, just needs time and effort![]()
I had initially problems with harpies, so I copied the world to paste him on another worldTerkaza, have you modified the Surface Level in your world with TEdit?
What's your world size? What have you set the Surface Level at?
I had initially problems with harpies, so I copied the world to paste him on another world
I created a world 1000x1200 and inserted my map inside after deleting the blocks
I set surface level at something like 861 and cavern at 891 because my map were designed for a cavern level starting 309 blocks above bottom and a surface level with 30 blocks height. (whether I speak english whether it's a total slaught)
Changing the surface level and deleting the blocks could provoke the error ?