tModLoader Teleporters unchained

Discussion in 'Works-in-Progress' started by DRKV, Sep 25, 2017.

  1. DRKV

    DRKV Spazmatism

    Are you tired of running kilometers of wiring, just to hook up two teleporters? Do you find teleporter hubs complicated and messy? We've got a solution:

    * Wireless teleporters *

    Wireless teleporters are crafted from a regular teleporter, 10 wires and 8 ectoplasm. They work similarly to regular teleporters, but you don't have to connect them directly with wires. You can change the address of a teleporter by placing gems in its slots.


    Use the Fine-tuning wrench, which is sold by the Steampunker, to lock the teleporter, and connect it to teleporters with the same address.


    The teleporters are connected on a cycle. When you activate a teleporter via wire, it sends things to the next pad, and receives things from the previous. Right click on a teleporter with the wrench, to change its position in the cycle.

    The auto-trigger automatically teleports players, that stand on a wireless teleporter. It's crafted from a player above sensor, 5 wires and 3 ectoplasm. It can be attached to the side of wireless teleporters. It can be disabled by a wire signal.


    Download available on GitHub or through the mod browser.


    Most of the coding​
    Sprites and ideas​
    Wireless teleportation and gem addressing idea​
    Wireless teleportation idea on TMEC​
    Last edited: Jun 2, 2018
  2. Striderr

    Striderr Spazmatism

    This is a damn cool mod
  3. AlexanderStarship

    AlexanderStarship Steampunker

    Brilliant work! Better than I ever imagined!
  4. The World Over Heaven

    The World Over Heaven The Destroyer

    I have been
    A S C E N D E D
    due to this mod.

    This will definitely be useful for me in the future
  5. Mnemonic_Horse.EXE

    Mnemonic_Horse.EXE Steampunker

    Holy :red: finally! I never used teleporters because I always thought they were unbearably tedious to work with! This mod is god-tier! :D
  6. Sora Hjort

    Sora Hjort Terrarian

    Any chance of making it so that you can place pressure plates on top? With the regular teleporters I like to put pressure plates on one of the ends so that all you have to do is walk onto it to teleport to the next location
  7. DRKV

    DRKV Spazmatism

    There have been some issues with placing chests on top of the pads. The only way I found to fix it so far, was to to make it, so you can't put anything on them. I'll look into it again, but I can't promise anything.
  8. Sora Hjort

    Sora Hjort Terrarian

    Well if that doesn't work out, how about a way to use the wrench to toggle whether or not the teleporter activates when walked on?
  9. DRKV

    DRKV Spazmatism

    I've actually just found a way to stop only chests from being placed on the pads. That would be great feature though. I might do that later.
  10. Psycothout

    Psycothout Terrarian

    doesnt work in multiplayer. can you fix it for multi?
  11. DRKV

    DRKV Spazmatism

    I've mostly fixed that, actually. There are a few more things I want to finish before I release a new version. I should be able to do that this weekend. I got delayed a bit, because the cooler on my main computer died.
  12. DRKV

    DRKV Spazmatism

    Updated to version 1.1
    - Fixed multiplayer
    - Fixed tile object placement on teleporters
    - Added auto-trigger

    The auto-trigger automatically teleports players, that stand on a wireless teleporter. I's crafted from a player above sensor, 5 wires and 3 ectoplasm.
    AlexanderStarship likes this.
  13. Awesomegoo

    Awesomegoo Terrarian

    love this mod i will likely never uninstall it
  14. GoddessAlthena

    GoddessAlthena Terrarian

    i get many errors when trying to build it. is there a way to get the correct file already built. the mod browser downloader doesnt work with all mods and have to manually add them.
  15. DRKV

    DRKV Spazmatism

    What errors are you getting exactly? Are you building it through TModLoader or Visual Studio? A compiled version is available in the releases section on GitHub.
  16. GoddessAlthena

    GoddessAlthena Terrarian

    do i need visual studio. i jsut took the files in that github and put in in the tmodloader source and have it build it thou that. but that leads me to lots of errors. all of them are about cant find files ect.

    so i fixed one part of those errors. somehow i was missing a folder the modcompile.

    so once the file where compiled right, found the your mod in the mod section. Great.

    now i get this error.
    A mod's internal name cannot contain a period
    at Terraria.ModLoader.ModLoader.VerifyNames(List`1 mods)
    Last edited: Nov 22, 2017
  17. DRKV

    DRKV Spazmatism

    You don't need Visual Studio, it should work fine from TModLoader.
    Do you, by chance, have an extra period in the name of one of your .tmod files in the Terraria\ModLoader\Mods folder? That's what that error suggests.
  18. GoddessAlthena

    GoddessAlthena Terrarian

    no nothing in my tmod folder has any extra periods. What really make this stupid is that it doesnt tell u the file name nor does it give u the correct path. i have no Terraria.ModLoader.ModLoader.VerifyNames ect. is it saying that have a modloader with in another modloader or something. but this only happens when i load your mod. everyone else mods i try does not give me error.
  19. AGERGO100

    AGERGO100 Terrarian

  20. Tyrindor

    Tyrindor Terrarian

    My only gripe is you can't really use them until you've already mostly beaten the game because they require ectoplasm. The wireless mod lets you get them as soon as you get the steampunker, which makes sense because that's when teleporters unlock.

    I think the steampunker should just sell these items, or make the recipe something you can achieve with 1 mechanical boss down (teleporter + souls of night and light?)
    Last edited: Jan 11, 2018