Game Mechanics Temple Guardian (like dungeon guardian)

Perhaps the difficulty of the Cultist/Lunar Events/Moon Lord could be raised in order to implement post-Golem bosses/events that drop stronger weapons, with players using the post-Plantera gear pool to fight these new bosses.
Then you're just adding more stages to the constant gear tier shifting/boss rushing. What's really needed, in my opinion, is something that adds meaningful content between each tier upgrade. But that's difficult because at the stage of the game, you've already explored everything worthwhile and can fly, mine very quickly and maybe even teleport. Up to Plantera, arguably Golem if we count finding the temple, you have some reason to explore. After chlorophyte and heart fruits, there's nothing. Just kill boss > kill next boss for the next gear tier before your current one has cooled down from the reforging. Anyway, I'll stop now.
 
I don't like this for a very peculiar reason. In one playthrough, I was sturggling to get Lost Girls (the Nymph NPC spawn) to appear, and the first one I was able to effectively locate spawned in the Jungle Temple. With the Temple Guardian in place, that spawn would've been completely non-viable!
 
I don't like this for a very peculiar reason. In one playthrough, I was sturggling to get Lost Girls (the Nymph NPC spawn) to appear, and the first one I was able to effectively locate spawned in the Jungle Temple. With the Temple Guardian in place, that spawn would've been completely non-viable!
Then find another? Why does one hyper-specific example invalidate the suggestion?
 
There seems to be no easy way other than if the temple had generated with a hole in it to access it before Plantera has been defeated. I understand that the dungeon has a guardian because the dungeon has a very obvious way of getting in, and an old man clearly states that one is not allowed to enter before someone can remove his curse.

Perhaps in the current state of the temple, where one probably gets in by accident, a temple guardian wouldn't serve much of a purpose, as it has been said before that there isn't anything progression-wise to be found there before defeating Plantera.

As I see it now, if the temple gets some love, then perhaps a temple guardian will be fitting. But other fixes would have to be addressed as well, such as a Living Mahogany Tree that grows above the Temple, extending its roots into the Temple, or a Jungle Shrine that spawns in the wall, if these are still problems.

I also just wanted to share that I don't think this is as "unpopular" as you have categorized it, @Aceplante. There was, for example, a spriting contest for it, and the idea has also been picked up in recent suggestions.
 
I don't think this idea is bad in concept; it makes sense for both the Temple and the Dungeon to have a "guardian." But I'm not sure it's unnecessary. The only progression breaking that can be done by getting into the Temple early is Neptune's Shell, Moon Stone, and Bat Wing from an early Solar Eclipse, and while those items are good, the event is also difficult, especially with pre-Mech Boss gear, and quite honestly if you're willing to slug that out instead of just beating Destroyer and getting a Solar Eclipse normally, I'd say you've earned it. It's such a slim slice of progression compared to the idea of getting a Water Bolt before fighting the Eye of Cthulhu. And it's not as though the Temple is friendly pre-Plantera anyway. But then again, having a Temple Guardian would prevent that tiny slice of progression breaking, which could hardly be said to have negative consequences, and there's obviously a precedent for a guardian. Overall, I wouldn't be displeased or upset if they did add a Temple Guardian, and I would absolutely go after whatever meaningless vanity item it drops, but I also don't think we really need one.
 
I don't think this idea is bad in concept; it makes sense for both the Temple and the Dungeon to have a "guardian." But I'm not sure it's unnecessary. The only progression breaking that can be done by getting into the Temple early is Neptune's Shell, Moon Stone, and Bat Wing from an early Solar Eclipse, and while those items are good, the event is also difficult, especially with pre-Mech Boss gear, and quite honestly if you're willing to slug that out instead of just beating Destroyer and getting a Solar Eclipse normally, I'd say you've earned it. It's such a slim slice of progression compared to the idea of getting a Water Bolt before fighting the Eye of Cthulhu. And it's not as though the Temple is friendly pre-Plantera anyway. But then again, having a Temple Guardian would prevent that tiny slice of progression breaking, which could hardly be said to have negative consequences, and there's obviously a precedent for a guardian. Overall, I wouldn't be displeased or upset if they did add a Temple Guardian, and I would absolutely go after whatever meaningless vanity item it drops, but I also don't think we really need one.
Regardless of whether the items you can get from it are good or not (in this case, everyone keeps saying "the items arent THATTTT good, just a few solar eclipse things") the very fact that the temple is CLEARLY not supposed to be accessed early is why I think it should have one to prevent any bugs/glitches for getting in. The brick is already unbreakable, the key is only obtained post plantera, and shimmer cannot be moved (easily) until way later. Perhaps if there was something preventing players from getting in early, better loot could be added but again, REGARDLESS I still feel like there should be one for the aforementioned reasons.
 
Regardless of whether the items you can get from it are good or not (in this case, everyone keeps saying "the items arent THATTTT good, just a few solar eclipse things") the very fact that the temple is CLEARLY not supposed to be accessed early is why I think it should have one to prevent any bugs/glitches for getting in. The brick is already unbreakable, the key is only obtained post plantera, and shimmer cannot be moved (easily) until way later. Perhaps if there was something preventing players from getting in early, better loot could be added but again, REGARDLESS I still feel like there should be one for the aforementioned reasons.
I'm trying to understand your argument here:

H: The Temple should be protected by temple guardians until Plantera is defeated.

Reasons:
  1. The developers intended for players not to enter until Plantera is defeated.
  2. No additional loot can be added to the Temple until we can ensure that players cannot enter until Plantera is defeated.
If I've missed any reasons or if you'd like to add more reasons, please let me know.

From other comments, it seems that both of these reasons have received constructive feedback:
  1. Even though entering the Temple before defeating Plantera deviates from the intended path, it doesn't break the game experience in a significant enough way to be a negative experience for players overall.
  2. Perhaps no additional loot is planned for the Temple, in which case, we wouldn't need to ensure a way for players not to enter before defeating Plantera.
What would you say to these criticisms more directly?
 
I'm trying to understand your argument here:

H: The Temple should be protected by temple guardians until Plantera is defeated.

Reasons:
  1. The developers intended for players not to enter until Plantera is defeated.
  2. No additional loot can be added to the Temple until we can ensure that players cannot enter until Plantera is defeated.
If I've missed any reasons or if you'd like to add more reasons, please let me know.

From other comments, it seems that both of these reasons have received constructive feedback:
  1. Even though entering the Temple before defeating Plantera deviates from the intended path, it doesn't break the game experience in a significant enough way to be a negative experience for players overall.
  2. Perhaps no additional loot is planned for the Temple, in which case, we wouldn't need to ensure a way for players not to enter before defeating Plantera.
What would you say to these criticisms more directly?
That seems like a very good analysis. That correctly reflects my points, as well as what I heard others say. In response, I am saying 1 is irrelevant. It doesnt matter how much or how little it deviates, you are simply not supposed to access it early. Why else would they make the brick unbreakable and the key only dropped by plantera? In fact, I think they should fix the "hoik" too since it is CLEARLY a glitch, but that is apparently too well loved to be removed :/
I still think this should be added, even if, in response to 2, no better loot is added. The existing loot "minor" though it be, is already intended to be post plantera.
 
In fact, I think they should fix the "hoik" too since it is CLEARLY a glitch, but that is apparently too well loved to be removed :/

if i remember correctly, the devs actually test to make sure hoiks work with every update just to ensure that they didn't accidentally fix it, so at this point, i'd say it's a feature and not a glitch, similar to minecraft creepers
 
if i remember correctly, the devs actually test to make sure hoiks work with every update just to ensure that they didn't accidentally fix it, so at this point, i'd say it's a feature and not a glitch, similar to minecraft creepers
Those are very much not similar at all. The hoik allows you to do something unintentional and access unintended parts of the game early, whereas the creeper, though initially a mistake, has been reworked to be an intended part of the game?

what is your point?
 
Those are very much not similar at all. The hoik allows you to do something unintentional and access unintended parts of the game early, whereas the creeper, though initially a mistake, has been reworked to be an intended part of the game?

what is your point?

hoiking has existed since 1.2, and probably existed longer, but we had no way of finding out about it, which was what, 10 years ago at this point? if they wanted to remove it, they would've done it literally years ago, but decided not to. can you really call it "unintentional" when devs go out of their way to make sure this "unintentional" glitch stays unfixed?

it was the same way with the giants in skyrim, that was never intended, and they did fix it, but had to readd it because it was hilarious.

the creepers were never intended to exist, but notch said ":red: it, we ball" and decided to leave them in.

if any of these 3 things were intended to be fixed, the devs could easily have done it. and lo and behold, they still exist to this day
 
If a Temple Guardian was added, it should definitely be a boulder. Everyone always wants more boulders for the memes, but in this situation it would be a very reasonable addition. The reference to Indiana Jones would be fun, but also the Temple already is very stone-centric. Maybe it could just be an enormous boulder that rolls in from the end of the corridor to force you out. You wouldn't be able to Rod of Discord past it, so there's no dodging it except by running away, and if you hoiked in without setting up a way to hoik out, you'll get crushed.
 
hoiking has existed since 1.2, and probably existed longer, but we had no way of finding out about it, which was what, 10 years ago at this point? if they wanted to remove it, they would've done it literally years ago, but decided not to. can you really call it "unintentional" when devs go out of their way to make sure this "unintentional" glitch stays unfixed?

it was the same way with the giants in skyrim, that was never intended, and they did fix it, but had to readd it because it was hilarious.

the creepers were never intended to exist, but notch said ":red: it, we ball" and decided to leave them in.

if any of these 3 things were intended to be fixed, the devs could easily have done it. and lo and behold, they still exist to this day
There is a difference in a glitch inspiring a feature and an op glitch allowing you to WALK THROUGH WALLS being considered an "intentional feature"

The creepers as mentioned, were inspired by a mess up of x and y values, and I assume giants were a mess up of a size variable?

the hoik on the other hand, is a "game mechanic" not an entity, that, as mentioned, allows you to walk through walls. As such, it should be fixed.
 
If a Temple Guardian was added, it should definitely be a boulder. Everyone always wants more boulders for the memes, but in this situation it would be a very reasonable addition. The reference to Indiana Jones would be fun, but also the Temple already is very stone-centric. Maybe it could just be an enormous boulder that rolls in from the end of the corridor to force you out. You wouldn't be able to Rod of Discord past it, so there's no dodging it except by running away, and if you hoiked in without setting up a way to hoik out, you'll get crushed.
now this... might actually work. This I would accept as an alternative.
 
There is a difference in a glitch inspiring a feature and an op glitch allowing you to WALK THROUGH WALLS being considered an "intentional feature"

The creepers as mentioned, were inspired by a mess up of x and y values, and I assume giants were a mess up of a size variable?

the hoik on the other hand, is a "game mechanic" not an entity, that, as mentioned, allows you to walk through walls. As such, it should be fixed.

how are you not aware of the giant glitch in skyrim

the giant glitch, for whatever reason, makes it so if you die to a giants charging attack, you get sent straight into the atmosphere at breakneck speeds, you can find videos of it in action on youtube.

walking through walls isn't even that strong in terraria, it's useful in like exactly one situation, and you're already aware of what that situation is. the power of the hoik comes from the sheer speed you get while inside it, which is casually faster then literally any other method of travel that isn't simply a terrarian particle accelerator
 
didnt the devs say they liked hoiks and wouldn't fix them or did i just dream that. if they like it and keep it in that surely means its intentional right? especially since the temple hoik is pretty well known. like im sure they're aware of the temple hoik by now, especially considering how active they are in the various communities.
 
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